Tue, 26 Apr 2016 17:33:51 +0200 |
Wuzzy |
Construction Mode: Fix landspray being considered a weapon instead of utility
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files
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Thu, 28 Apr 2016 18:32:50 +0200 |
sheepluva |
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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Thu, 28 Apr 2016 17:42:43 +0200 |
sheepluva |
lupdate
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files
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Thu, 28 Apr 2016 17:38:30 +0200 |
Wuzzy |
fix for bug 117: Incorrect description of modifier “divide teams”
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files
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Thu, 28 Apr 2016 15:23:02 +0200 |
sheepluva |
rollback last commit (bad approach, as item index confusion can happen)
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files
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Thu, 28 Apr 2016 02:06:35 +0200 |
sheepluva |
exclude DLC theme from random theme selection
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files
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Thu, 28 Apr 2016 00:41:09 +0200 |
sheepluva |
rooms-list: fix "Forts" map type being displayed in dark red
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files
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Wed, 27 Apr 2016 23:52:43 +0200 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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files
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Wed, 27 Apr 2016 23:14:47 +0200 |
sheepluva |
fix incorrect debug message
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files
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Wed, 27 Apr 2016 15:10:25 -0400 |
koda |
Only build engine to c with clang on travis
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files
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Wed, 27 Apr 2016 15:08:43 -0400 |
koda |
Minor changes to the travis file
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files
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Wed, 27 Apr 2016 18:08:48 +0200 |
sheepluva |
make construction mode recognize fort maps too
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files
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Wed, 27 Apr 2016 17:54:36 +0200 |
sheepluva |
tweak preview
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files
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Wed, 27 Apr 2016 17:38:44 +0200 |
sheepluva |
tweak preview
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files
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Wed, 27 Apr 2016 16:20:59 +0200 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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Wed, 27 Apr 2016 13:01:38 +0200 |
sheepluva |
fallback to stdout if no writable logfile available
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files
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Wed, 27 Apr 2016 11:41:32 +0200 |
sheepluva |
update Changelog
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files
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Wed, 27 Apr 2016 01:12:37 -0400 |
koda |
Set install dir for emscripten
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files
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Wed, 27 Apr 2016 01:03:15 -0400 |
koda |
Drop duplicated include from CMakeLists.txt
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files
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Wed, 27 Apr 2016 01:34:59 +0200 |
sheepluva |
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
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files
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Wed, 27 Apr 2016 01:06:29 +0200 |
sheepluva |
add /clear command to frontend chat (clears chat window)
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Wed, 27 Apr 2016 00:14:06 +0200 |
Wuzzy |
fix for issue 71: Lua API: “Theme” variable is set to empty string initially
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Wed, 27 Apr 2016 00:04:37 +0200 |
sheepluva |
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
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files
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Tue, 26 Apr 2016 23:34:28 +0200 |
Wuzzy |
issue 94: Seduction text is outdated and misleading
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files
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Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
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files
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Tue, 26 Apr 2016 20:51:13 +0200 |
sheepluva |
make construction mode work with fort mode without mixing up clans and forts
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files
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Tue, 26 Apr 2016 18:15:10 +0200 |
sheepluva |
update construction mode in-file version info
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files
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Tue, 26 Apr 2016 17:02:24 +0200 |
sheepluva |
merge construction mode patches by Wuzzy
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files
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Wed, 13 Apr 2016 03:17:32 +0200 |
Wuzzy |
Construction Mode: Fix Girder/Rubber mode sometimes show nil
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files
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Wed, 13 Apr 2016 03:04:24 +0200 |
Wuzzy |
Fix bad comment in Construction Mode
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Wed, 13 Apr 2016 03:03:46 +0200 |
Wuzzy |
Construction Mode: Sanity-check numbers from script parameter
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Wed, 13 Apr 2016 02:54:36 +0200 |
Wuzzy |
Construction Mode: Fix timer issues
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Wed, 13 Apr 2016 02:44:37 +0200 |
Wuzzy |
Construction Mode: Recognize health case amount from game scheme
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Wed, 13 Apr 2016 02:41:16 +0200 |
Wuzzy |
Construction Mode: Remove 2 useless blank lines in mission panel
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Wed, 13 Apr 2016 02:20:04 +0200 |
Wuzzy |
Construction Mode: Fix construction/support station
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files
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Wed, 13 Apr 2016 01:53:25 +0200 |
Wuzzy |
Construction Mode: Update structure overlay each tick, thus falling smoothly
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Wed, 13 Apr 2016 01:28:20 +0200 |
Wuzzy |
Construction Mode: “spawn” extra time, not buying
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Wed, 13 Apr 2016 01:26:46 +0200 |
Wuzzy |
Construction Mode: Fix giving round energy boost at first round
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Wed, 13 Apr 2016 01:19:37 +0200 |
Wuzzy |
Add script parameter support to Construction Mode
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files
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Wed, 13 Apr 2016 00:49:34 +0200 |
Wuzzy |
Throw away legacy Construction Mode code which is never actually used
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files
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Wed, 13 Apr 2016 00:39:45 +0200 |
Wuzzy |
Throw away old out-commented Construction Mode code
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Wed, 13 Apr 2016 00:27:40 +0200 |
Wuzzy |
Construction Mode: Disable setting drill strike timer in object placement mode
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Wed, 13 Apr 2016 00:17:07 +0200 |
Wuzzy |
Construction Mode: Fix mine timer message being shown at start
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Tue, 12 Apr 2016 23:50:49 +0200 |
Wuzzy |
Construction Mode: Disable up/down in building mode
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Tue, 12 Apr 2016 23:48:34 +0200 |
Wuzzy |
Construction Mode: Show mine timer in seconds
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files
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Tue, 12 Apr 2016 23:40:24 +0200 |
Wuzzy |
Tweak barrel and mine defaults in Construction Mode
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files
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Tue, 12 Apr 2016 23:37:25 +0200 |
Wuzzy |
Mark some forgotten Construction Mode strings for translation
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files
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Tue, 12 Apr 2016 23:12:43 +0200 |
Wuzzy |
Construction Mode: Actually, the extra time limit is about buying
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Tue, 12 Apr 2016 23:10:53 +0200 |
Wuzzy |
Remove cheat in Construction Mode
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Tue, 12 Apr 2016 23:06:49 +0200 |
Wuzzy |
Construction Mode: Make weapon names match en.txt
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files
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Tue, 12 Apr 2016 23:04:05 +0200 |
Wuzzy |
Fix crate costs in Construction Mode being all the same (fixes #15)
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Tue, 26 Apr 2016 15:19:36 +0200 |
sheepluva |
also make forts face inwards in wrap mode, if there are only 2 teams
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files
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Tue, 26 Apr 2016 15:15:12 +0200 |
sheepluva |
fix last fort not facing left
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files
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Tue, 26 Apr 2016 14:41:56 +0200 |
sheepluva |
Fort Mode: allow more than 2 clans
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Tue, 26 Apr 2016 14:22:54 +0200 |
sheepluva |
fix clouds/flakes area not being adjusted after ResizeLand()
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Tue, 26 Apr 2016 12:27:17 +0200 |
sheepluva |
cleaning up team divide mode code from last night a little
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files
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Tue, 26 Apr 2016 02:42:45 +0200 |
sheepluva |
divided teams: better horizontal clan distribution
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files
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Mon, 25 Apr 2016 16:26:02 -0400 |
koda |
Reword emscripten-related error messages
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files
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Mon, 25 Apr 2016 21:12:34 +0200 |
sheepluva |
"divided teams" modifier will now work with more than 2 teams!
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Mon, 25 Apr 2016 22:10:06 +0300 |
unc0rr |
Merge default
qmlfrontend
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