Mon, 14 Nov 2011 23:46:23 +0200 |
mikade |
Make Highlander moar awesome.
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Mon, 14 Nov 2011 16:17:58 -0500 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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Mon, 14 Nov 2011 15:51:02 -0500 |
nemo |
Not useful.
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Mon, 14 Nov 2011 13:31:38 -0500 |
nemo |
Aaand in .17
0.9.17
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Mon, 14 Nov 2011 13:30:17 -0500 |
nemo |
oops. tex could expire, too...
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Mon, 14 Nov 2011 13:15:55 -0500 |
nemo |
Aaaand merge .17 into trunk.
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Mon, 14 Nov 2011 13:14:32 -0500 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
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Mon, 14 Nov 2011 13:13:38 -0500 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
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Mon, 14 Nov 2011 13:28:16 +0400 |
unc0rr |
Make server know release version
0.9.17
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Sun, 13 Nov 2011 21:39:52 -0500 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
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Sun, 13 Nov 2011 19:17:47 -0500 |
nemo |
this one should not be delayed
0.9.17
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Sun, 13 Nov 2011 21:28:11 +0100 |
koda |
be more gentle when you stop channels at the end of the game
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Sun, 13 Nov 2011 14:41:02 -0500 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
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Sun, 13 Nov 2011 21:18:33 +0100 |
koda |
fix accessing a released object
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Sun, 13 Nov 2011 14:39:39 -0500 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
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Sun, 13 Nov 2011 14:33:14 -0500 |
nemo |
Use -1 to clear all channels before playing victory sound
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Sun, 13 Nov 2011 19:32:42 +0100 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
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Sun, 13 Nov 2011 13:27:04 -0500 |
nemo |
Merge .17 and trunk
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Sun, 13 Nov 2011 13:18:56 -0500 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
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Sun, 13 Nov 2011 13:05:19 -0500 |
nemo |
stray "
0.9.17
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Sun, 13 Nov 2011 12:45:54 -0500 |
nemo |
oops
0.9.17
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Sun, 13 Nov 2011 20:24:55 +0300 |
unc0rr |
Something
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Sun, 13 Nov 2011 12:30:32 -0500 |
nemo |
Release?
0.9.17
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Sun, 13 Nov 2011 13:46:26 +0300 |
unc0rr |
Introduce initialization expressions
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Sun, 13 Nov 2011 12:13:21 -0500 |
nemo |
RELEEEEEEEEEASE
0.9.17
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Sun, 13 Nov 2011 18:23:05 +0100 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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Sun, 13 Nov 2011 12:11:44 -0500 |
inu |
pt update
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Sun, 13 Nov 2011 11:06:07 -0500 |
nemo |
This should not be in the unplaced section
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Thu, 24 Nov 2011 13:44:30 +0100 |
Xeli |
new download manager \o/
hedgeroid
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Sun, 13 Nov 2011 17:52:50 +0200 |
mikade |
Correct outdated feedback.
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Thu, 24 Nov 2011 13:40:17 +0100 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
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Sun, 13 Nov 2011 10:34:35 -0500 |
nemo |
Make AI avoid barrels the more they are damaged
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Mon, 14 Nov 2011 18:03:51 +0100 |
Xeli |
merge
hedgeroid
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Sun, 13 Nov 2011 09:51:01 -0500 |
szczur |
pl update
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Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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Mon, 14 Nov 2011 18:03:31 +0100 |
Xeli |
first part of the new downloader implementation
hedgeroid
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Sun, 13 Nov 2011 09:30:27 -0500 |
BioHazardX |
it update
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Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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Mon, 14 Nov 2011 17:59:26 +0100 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
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Sat, 12 Nov 2011 21:44:26 -0500 |
nemo |
this should allow overriding static maps from lua
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Sat, 12 Nov 2011 18:02:55 +0100 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
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Sat, 12 Nov 2011 21:59:10 +0100 |
koda |
in class methods you can call [self alloc], as per objc specifications
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Sat, 12 Nov 2011 17:55:23 +0100 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
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Sat, 12 Nov 2011 21:53:39 +0100 |
koda |
nevermind
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Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
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Sat, 12 Nov 2011 21:07:53 +0100 |
koda |
even faster and no more warning
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Sat, 12 Nov 2011 17:27:23 +0100 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
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Sat, 12 Nov 2011 12:41:12 -0500 |
unc0rr |
faster math
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Sat, 12 Nov 2011 17:14:56 +0100 |
Xeli |
merge fix
hedgeroid
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Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
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Fri, 11 Nov 2011 15:28:58 -0500 |
nemo |
Add hillbilly voice
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Fri, 11 Nov 2011 15:11:41 -0500 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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Fri, 11 Nov 2011 14:13:25 -0500 |
nemo |
flip some flames
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Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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Fri, 11 Nov 2011 01:40:23 +0100 |
koda |
further engine interaction refactoring
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Fri, 11 Nov 2011 01:18:19 +0100 |
koda |
minor updates to ServerProtocolNetwork class
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Fri, 11 Nov 2011 00:23:09 +0100 |
koda |
restore a lost view message
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