Sun, 17 May 2009 22:15:09 +0000 nemo remove 0 damage tag, easter hat fix, pink sun hat
Sun, 17 May 2009 18:02:21 +0000 nemo I suck at pascal booleans
Sun, 17 May 2009 14:25:45 +0000 nemo Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
Sun, 17 May 2009 13:04:58 +0000 nemo Still trying to improve perf of stars - this seems to help a little bit
Sun, 17 May 2009 13:03:56 +0000 unc0rr Silence useless warning
Sun, 17 May 2009 00:44:30 +0000 nemo update only the stars - cuts CPU useage in half on my machine
Sat, 16 May 2009 20:54:43 +0000 unc0rr Fix rope disappearing bug
Sat, 16 May 2009 19:03:08 +0000 nemo use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
Sat, 16 May 2009 18:33:21 +0000 unc0rr Final fix
Sat, 16 May 2009 17:02:25 +0000 unc0rr Now should be okay
Sat, 16 May 2009 16:58:54 +0000 unc0rr Fix for teh fix
Sat, 16 May 2009 16:57:38 +0000 unc0rr Fix queue error caused by previous fix for queue error
Sat, 16 May 2009 16:43:36 +0000 unc0rr - Update finnish translation
Sat, 16 May 2009 14:51:04 +0000 nemo Should disable construction in the shoppa hack, I think. Construction is annoying
Fri, 15 May 2009 17:15:37 +0000 nemo fix crash in parachute/rope if drowning with active girder/teleport
Fri, 15 May 2009 12:56:32 +0000 nemo oops. forgot to reset turn time
Fri, 15 May 2009 02:14:13 +0000 nemo Neglected to delete gear at end of turn
Fri, 15 May 2009 00:51:37 +0000 nemo Prevent gaining more health than hedgehog actually has
Fri, 15 May 2009 00:38:49 +0000 nemo Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
Thu, 14 May 2009 14:55:38 +0000 nemo ogg q4 encodings of these themes. Saves 6 megabytes.
Thu, 14 May 2009 14:54:15 +0000 nemo new grave
Thu, 14 May 2009 14:47:08 +0000 nemo Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
Thu, 14 May 2009 03:41:34 +0000 nemo constrain angle, decrement turn time
Wed, 13 May 2009 19:53:45 +0000 unc0rr Fix engine crash due to screwing up visual gears list in speechbubbles handler
Wed, 13 May 2009 01:30:08 +0000 nemo only init music on use. workaround for audio bug.
Tue, 12 May 2009 15:17:49 +0000 unc0rr Fix team name in training (broken by ttsmj's random teams patch)
Tue, 12 May 2009 15:15:46 +0000 unc0rr Fix training
Mon, 11 May 2009 21:27:31 +0000 nemo Allow speech bubble/small damage tags in "reduced quality"
Mon, 11 May 2009 21:20:21 +0000 unc0rr Oops, some debug stuff left
Mon, 11 May 2009 21:19:47 +0000 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
Mon, 11 May 2009 19:42:29 +0000 unc0rr Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
Mon, 11 May 2009 18:57:39 +0000 unc0rr Don't accept 'team gone' command right after 'next turn' cmd
Mon, 11 May 2009 18:56:55 +0000 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Sat, 09 May 2009 11:57:47 +0000 unc0rr - Fix previous commit
Sat, 09 May 2009 11:56:46 +0000 unc0rr - Fix for desyncs when player exits
Fri, 08 May 2009 18:20:06 +0000 unc0rr Try to prevent locale problems:
Fri, 08 May 2009 18:18:39 +0000 nemo English stubs for new weps
Fri, 08 May 2009 18:17:08 +0000 nemo Missing swedish weapon names
Fri, 08 May 2009 18:15:39 +0000 nemo Mine icon for game scheme mine count
Fri, 08 May 2009 01:56:20 +0000 nemo patch to prior checkin
Fri, 08 May 2009 01:49:11 +0000 nemo david_ac adding a commandline parameter for the data dir, as requested by svenstaro
Thu, 07 May 2009 23:57:39 +0000 nemo allow adjusting angle during sniping
Thu, 07 May 2009 14:03:55 +0000 nemo Updated polish translation by szczur
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Wed, 06 May 2009 22:35:31 +0000 nemo Update translation files
Wed, 06 May 2009 16:56:01 +0000 unc0rr Add a tracing message to help debug rope bugs
Mon, 04 May 2009 01:36:39 +0000 nemo Move laser behind weapon
Sun, 03 May 2009 21:39:45 +0000 nemo oops - checked in my disabling of frontend sound/animation
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