Mon, 22 Oct 2012 22:30:03 -0400 |
nemo |
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
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changeset |
files
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Mon, 22 Oct 2012 23:35:12 +0400 |
unc0rr |
- Fix desyncs triggered by AI
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changeset |
files
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Mon, 22 Oct 2012 21:24:38 +0400 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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changeset |
files
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Mon, 22 Oct 2012 14:39:49 +0400 |
unc0rr |
Track targets better in multiattack mode
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changeset |
files
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Mon, 22 Oct 2012 14:16:10 +0400 |
unc0rr |
Mark places where tried to jump, avoid too much of thinking
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changeset |
files
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Sun, 21 Oct 2012 22:42:50 -0400 |
nemo |
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
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changeset |
files
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Sun, 21 Oct 2012 22:34:20 -0400 |
nemo |
Someone should look this over to make sure it should stay in
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changeset |
files
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Sun, 21 Oct 2012 21:15:10 -0400 |
nemo |
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
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changeset |
files
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Sun, 21 Oct 2012 21:14:33 -0400 |
nemo |
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
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changeset |
files
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Mon, 22 Oct 2012 00:44:52 +0400 |
unc0rr |
0.9.17 -> 0.9.18 changelog
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changeset |
files
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Sun, 21 Oct 2012 13:19:16 -0400 |
nemo |
crude workaround for problem inu reported with sound button
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changeset |
files
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Sun, 21 Oct 2012 12:28:05 -0400 |
nemo |
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
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changeset |
files
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Sun, 21 Oct 2012 19:17:00 +0400 |
unc0rr |
Fix include
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changeset |
files
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Sun, 21 Oct 2012 01:28:33 +0400 |
unc0rr |
Fix build
physfslayer
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changeset |
files
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Sun, 21 Oct 2012 10:20:48 -0400 |
nemo |
Fix knockball
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changeset |
files
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Sun, 21 Oct 2012 00:34:14 +0400 |
unc0rr |
Workaround over QIcon failing to load from physfs
physfslayer
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changeset |
files
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Sun, 21 Oct 2012 17:00:35 +0400 |
unc0rr |
Keep room admin ready status always set
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changeset |
files
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Sun, 21 Oct 2012 00:33:38 +0400 |
unc0rr |
Simplify DataManager as physfs partially implements its functions
physfslayer
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changeset |
files
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Sun, 21 Oct 2012 16:38:54 +0400 |
unc0rr |
Remove deprecated signals
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changeset |
files
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Sun, 21 Oct 2012 00:32:32 +0400 |
unc0rr |
Oops, forgot this
physfslayer
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changeset |
files
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Sat, 20 Oct 2012 22:43:25 -0400 |
nemo |
fix trophyrace. also tweak it a little
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changeset |
files
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Sun, 21 Oct 2012 00:31:48 +0400 |
unc0rr |
Many bugfixes and features to FileEngine
physfslayer
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changeset |
files
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Sat, 20 Oct 2012 18:54:03 +0400 |
unc0rr |
Don't need this button anymore
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changeset |
files
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Sat, 20 Oct 2012 00:20:39 +0400 |
unc0rr |
Try using PhysicsFS.
physfslayer
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changeset |
files
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Thu, 18 Oct 2012 14:04:24 -0400 |
nemo |
damn nots
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changeset |
files
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Wed, 17 Oct 2012 23:50:28 +0400 |
unc0rr |
Fix most of server warnings
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changeset |
files
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Wed, 17 Oct 2012 23:33:33 +0400 |
unc0rr |
'In game' client flag, both server and frontend support
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changeset |
files
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Wed, 17 Oct 2012 23:09:16 +0400 |
unc0rr |
- Show unready status in icon
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changeset |
files
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Tue, 16 Oct 2012 22:57:48 -0400 |
nemo |
I like this condition for home run better
|
changeset |
files
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Tue, 16 Oct 2012 22:35:01 +0400 |
unc0rr |
Better error handling
|
changeset |
files
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Tue, 16 Oct 2012 13:41:23 -0400 |
nemo |
skip all dx/dy mod if Power is 0
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changeset |
files
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Tue, 16 Oct 2012 17:16:08 +0400 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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changeset |
files
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Mon, 15 Oct 2012 22:30:20 -0400 |
nemo |
cut down on excessive checkins in some situations
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changeset |
files
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Mon, 15 Oct 2012 22:07:37 -0400 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
|
changeset |
files
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Tue, 16 Oct 2012 00:05:58 +0400 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
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changeset |
files
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Mon, 15 Oct 2012 10:10:54 -0400 |
nemo |
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
|
changeset |
files
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Sun, 14 Oct 2012 20:24:08 -0400 |
nemo |
Also shove using shotgun, switch off hat when not active hog
|
changeset |
files
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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changeset |
files
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Sun, 14 Oct 2012 00:22:33 +0400 |
unc0rr |
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
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changeset |
files
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Sat, 13 Oct 2012 23:36:04 +0400 |
unc0rr |
Fix crasher in TestCake
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changeset |
files
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Sat, 13 Oct 2012 15:45:14 +0400 |
unc0rr |
Switch to vector library for arrays
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changeset |
files
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Sat, 13 Oct 2012 13:13:15 +0200 |
sheepluva |
small tweak. (reverse mouse wheel directions for color change)
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changeset |
files
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Sat, 13 Oct 2012 00:35:20 +0400 |
unc0rr |
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
|
changeset |
files
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Sat, 13 Oct 2012 00:07:46 +0400 |
unc0rr |
UNBAN implementation
|
changeset |
files
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Fri, 12 Oct 2012 11:02:43 +0200 |
sheepluva |
add Randy to extended credits
|
changeset |
files
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Thu, 11 Oct 2012 17:21:52 -0400 |
sphrix |
french translation. primarily of the campaign.
|
changeset |
files
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Fri, 12 Oct 2012 00:10:28 +0400 |
unc0rr |
Better use random number here
|
changeset |
files
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Thu, 11 Oct 2012 21:17:56 +0400 |
unc0rr |
- Nicks starting from not-letter char go to bottom of the list
|
changeset |
files
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Wed, 10 Oct 2012 23:58:23 +0400 |
unc0rr |
Remove old signal-slot conenctions
|
changeset |
files
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Wed, 10 Oct 2012 23:55:09 +0400 |
unc0rr |
- Finish conversion to nicks model
|
changeset |
files
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Wed, 10 Oct 2012 23:30:34 +0400 |
unc0rr |
Get rid of deprecated chat widget stuff
|
changeset |
files
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Wed, 10 Oct 2012 23:15:58 +0400 |
unc0rr |
Restore old context menu behavior
|
changeset |
files
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Wed, 10 Oct 2012 00:14:01 -0400 |
nemo |
no. still doesn't work right
|
changeset |
files
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Wed, 10 Oct 2012 00:40:00 +0400 |
unc0rr |
Please pas2c
|
changeset |
files
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Wed, 10 Oct 2012 00:21:18 +0400 |
unc0rr |
- Enable chat context menu actions
|
changeset |
files
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Wed, 10 Oct 2012 00:18:35 +0400 |
unc0rr |
Don't ask for full rooms list on part/kick
|
changeset |
files
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Tue, 09 Oct 2012 21:08:37 +0400 |
unc0rr |
Reset nickname so it may be reused while old connection is still hanging
|
changeset |
files
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Mon, 08 Oct 2012 21:56:24 -0400 |
nemo |
no. still doesn't work right.
|
changeset |
files
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Mon, 08 Oct 2012 21:07:18 -0400 |
nemo |
Knife is still broken, but so koda can fix it...
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changeset |
files
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Tue, 09 Oct 2012 00:38:17 +0400 |
unc0rr |
Load friends/ignored nicks from file
|
changeset |
files
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Mon, 08 Oct 2012 23:57:17 +0400 |
unc0rr |
Room players list
|
changeset |
files
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
|
changeset |
files
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Sun, 07 Oct 2012 16:44:16 -0400 |
nemo |
Data for copying throwing knife to Land once it hits.
|
changeset |
files
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Sun, 07 Oct 2012 23:59:55 +0400 |
unc0rr |
Bring back sorting
|
changeset |
files
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Sun, 07 Oct 2012 23:33:09 +0400 |
unc0rr |
Bring icons back
|
changeset |
files
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Sun, 07 Oct 2012 11:59:42 -0400 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
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changeset |
files
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Sun, 07 Oct 2012 00:12:46 +0400 |
unc0rr |
Further work on moving to players list model
|
changeset |
files
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Sat, 06 Oct 2012 23:36:43 +0400 |
unc0rr |
Simplify file loading procedure
|
changeset |
files
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Sat, 06 Oct 2012 01:09:41 +0400 |
unc0rr |
Start moving to players list model.
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changeset |
files
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Wed, 03 Oct 2012 12:04:29 +0400 |
unc0rr |
No commit message
|
changeset |
files
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
|
changeset |
files
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Mon, 01 Oct 2012 00:31:38 +0400 |
unc0rr |
Show more statuses in icons.
|
changeset |
files
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Sat, 29 Sep 2012 19:26:18 +0400 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
|
changeset |
files
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Fri, 28 Sep 2012 18:03:32 +0100 |
koda |
use cmake OPTION for arguments and further cleanup on CMakeFiles
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changeset |
files
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Thu, 27 Sep 2012 13:37:10 -0400 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
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changeset |
files
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Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
|
changeset |
files
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Fri, 28 Sep 2012 00:39:20 +0400 |
unc0rr |
Shutup pas2c
|
changeset |
files
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Fri, 28 Sep 2012 00:18:07 +0400 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
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changeset |
files
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Thu, 27 Sep 2012 23:24:01 +0400 |
unc0rr |
Always run simple game on medium maps
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changeset |
files
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Thu, 27 Sep 2012 19:15:49 +0400 |
unc0rr |
Oops
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changeset |
files
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Wed, 26 Sep 2012 11:36:41 +0400 |
unc0rr |
Fix framing
|
changeset |
files
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Tue, 25 Sep 2012 22:45:40 +0400 |
unc0rr |
- Keep track of room name so correct name is displayed when you become room admin
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changeset |
files
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Tue, 25 Sep 2012 02:57:03 +0200 |
koda |
only accept RELASE and DEBUG build type configuration
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changeset |
files
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Tue, 25 Sep 2012 02:35:21 +0200 |
koda |
another little tweak
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changeset |
files
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Tue, 25 Sep 2012 02:25:22 +0200 |
koda |
sdl_extras updated/fixed (is this file still needed?)
|
changeset |
files
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Tue, 25 Sep 2012 01:27:26 +0200 |
koda |
forgot a few checks from rev f40c65ae3eab
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changeset |
files
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Tue, 25 Sep 2012 01:02:21 +0200 |
koda |
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
|
changeset |
files
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Tue, 25 Sep 2012 00:35:49 +0200 |
koda |
slight tweak to lua linking (that will break everything, i'm sure)
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changeset |
files
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Sat, 22 Sep 2012 19:14:58 +0400 |
unc0rr |
Make sheepluva happy
|
changeset |
files
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Sat, 22 Sep 2012 19:01:39 +0400 |
unc0rr |
Allow using system proxy settings
|
changeset |
files
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Fri, 21 Sep 2012 23:33:34 +0400 |
unc0rr |
- Small fix
|
changeset |
files
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Fri, 21 Sep 2012 23:29:57 +0400 |
unc0rr |
Support for proxies (not tested)
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changeset |
files
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Fri, 21 Sep 2012 01:29:33 +0200 |
koda |
blindly trying to fix the android build
|
changeset |
files
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Fri, 21 Sep 2012 01:07:56 +0200 |
koda |
nicer debug log visuals on ios
|
changeset |
files
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Fri, 21 Sep 2012 00:50:04 +0200 |
koda |
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
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changeset |
files
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Thu, 20 Sep 2012 23:04:10 +0200 |
koda |
update ios project file again to reflect SDL2 renaming
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changeset |
files
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Sun, 16 Sep 2012 23:52:36 +0200 |
Medo |
Hedgeroid: Updated base locale
|
changeset |
files
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Thu, 20 Sep 2012 22:17:02 +0200 |
koda |
issue ENGINECLEAN only when fpc < 2.6
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changeset |
files
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Sun, 16 Sep 2012 22:41:58 +0200 |
Medo |
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
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changeset |
files
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Thu, 20 Sep 2012 22:10:32 +0200 |
koda |
updated ios project file
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changeset |
files
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Sun, 16 Sep 2012 22:31:34 +0200 |
Medo |
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
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changeset |
files
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Sun, 16 Sep 2012 23:30:55 +0400 |
unc0rr |
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
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changeset |
files
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Sun, 16 Sep 2012 17:42:48 +0200 |
Medo |
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
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changeset |
files
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Sun, 16 Sep 2012 22:55:33 +0400 |
unc0rr |
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
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changeset |
files
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Sun, 16 Sep 2012 16:54:51 +0200 |
Medo |
Merge
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changeset |
files
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Sun, 16 Sep 2012 09:33:57 +0400 |
ChipHome |
Italian translation update
|
changeset |
files
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Tue, 11 Sep 2012 22:19:23 +0400 |
ChipHome |
Italian engine translation update
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changeset |
files
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Sun, 09 Sep 2012 20:58:45 +0200 |
sheepluva |
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
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changeset |
files
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Sun, 09 Sep 2012 20:11:07 +0200 |
sheepluva |
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
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changeset |
files
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Sun, 09 Sep 2012 19:57:13 +0400 |
unc0rr |
'h' status for room admins
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changeset |
files
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Sun, 09 Sep 2012 15:37:10 +0400 |
unc0rr |
Reset to default colors button
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changeset |
files
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Sun, 09 Sep 2012 14:45:21 +0400 |
unc0rr |
- Some improvements to tr() calls
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changeset |
files
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Sun, 09 Sep 2012 13:40:02 +0400 |
unc0rr |
- Fix some warnings in frontend
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changeset |
files
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Sun, 09 Sep 2012 11:50:34 +0400 |
unc0rr |
Polish settings page a bit
|
changeset |
files
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Sat, 08 Sep 2012 10:30:16 +0400 |
unc0rr |
More consistency in terminology
|
changeset |
files
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Fri, 07 Sep 2012 12:13:38 +0200 |
sheepluva |
merging in campaign updates - please test
|
changeset |
files
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Wed, 05 Sep 2012 16:54:13 +0300 |
belphegorr |
Fixed grammar/vocabulary and improved balance
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changeset |
files
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Thu, 06 Sep 2012 15:47:52 +0200 |
sheepluva |
fix for issue 293 : "rope stuck after picking crate"
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changeset |
files
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Wed, 05 Sep 2012 12:36:47 +0200 |
sheepluva |
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
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changeset |
files
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Tue, 04 Sep 2012 18:40:53 -0400 |
nemo |
retain frontend effects setting exiting/leaving settings
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changeset |
files
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Wed, 05 Sep 2012 02:17:04 +0400 |
unc0rr |
Fix some warnings
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changeset |
files
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Wed, 05 Sep 2012 02:11:51 +0400 |
unc0rr |
Stop messages without possible desync on load from save
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changeset |
files
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Tue, 04 Sep 2012 13:18:26 +0200 |
sheepluva |
I didn't want to do this since it seems less clean, but...
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changeset |
files
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Tue, 04 Sep 2012 15:18:22 +0400 |
unc0rr |
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
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changeset |
files
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Tue, 04 Sep 2012 12:43:55 +0200 |
sheepluva |
skip second CheckForWin if water wasn't raised after first one
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changeset |
files
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Tue, 04 Sep 2012 12:34:00 +0200 |
sheepluva |
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
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changeset |
files
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Tue, 04 Sep 2012 12:25:55 +0400 |
unc0rr |
More Qt-ish code, fix couple warnings.
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changeset |
files
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Tue, 04 Sep 2012 12:16:36 +0400 |
unc0rr |
Unset room restrictions on player/team joins when changing room admin
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changeset |
files
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Tue, 04 Sep 2012 11:09:23 +0400 |
unc0rr |
More precision
|
changeset |
files
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Mon, 03 Sep 2012 14:50:26 -0400 |
nemo |
forgot to add back c96ff1a053d0
|
changeset |
files
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Mon, 03 Sep 2012 20:46:34 +0200 |
sheepluva |
fix for issue 376 (embedding barrels in ceiling)
|
changeset |
files
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Mon, 03 Sep 2012 14:08:01 -0400 |
nemo |
Fix line endings, add missing amMine entry
|
changeset |
files
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Mon, 03 Sep 2012 20:04:42 +0200 |
sheepluva |
teleport hack fixes:
|
changeset |
files
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Mon, 03 Sep 2012 13:52:35 -0400 |
nemo |
adjust velocity when entering/exiting the 4x routine
|
changeset |
files
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Mon, 03 Sep 2012 12:35:51 -0400 |
nemo |
Let's try *4 instead. Not nearly as much of a win, but might be usable.
|
changeset |
files
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Mon, 03 Sep 2012 00:00:54 -0400 |
nemo |
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
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changeset |
files
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Sun, 02 Sep 2012 22:27:01 +0200 |
sheepluva |
if this doesn't work I shall cry like a lady
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changeset |
files
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Sun, 02 Sep 2012 22:09:06 +0200 |
sheepluva |
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
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changeset |
files
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Sun, 02 Sep 2012 21:55:56 +0200 |
sheepluva |
engineclean returns
|
changeset |
files
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Sun, 02 Sep 2012 19:58:56 +0400 |
unc0rr |
Not sticky rope
|
changeset |
files
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Sun, 02 Sep 2012 11:44:59 -0400 |
nemo |
perf tweak
|
changeset |
files
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Sun, 02 Sep 2012 10:11:24 -0400 |
nemo |
LAND_HEIGHT/LAND_WIDTH need setting later now
|
changeset |
files
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Sun, 02 Sep 2012 09:23:36 -0400 |
nemo |
Correct snow fall/rotation (matching visual gear)
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changeset |
files
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Sun, 02 Sep 2012 09:36:06 +0400 |
unc0rr |
Oops
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changeset |
files
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Sat, 01 Sep 2012 17:11:39 -0400 |
unc0rr |
Rope fix without hacks.
|
changeset |
files
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Sat, 01 Sep 2012 15:46:22 -0400 |
nemo |
oops
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changeset |
files
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Sat, 01 Sep 2012 15:44:59 -0400 |
nemo |
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
|
changeset |
files
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Sat, 01 Sep 2012 21:36:57 +0200 |
unc0rr |
hide health bars of dead teams
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changeset |
files
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Sat, 01 Sep 2012 12:09:59 -0400 |
nemo |
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
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changeset |
files
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Sat, 01 Sep 2012 10:40:22 +0200 |
sheepluva |
fix parsing of 'if': identifiers can also contain underscores
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changeset |
files
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Fri, 31 Aug 2012 22:08:29 +0200 |
unc0rr |
fix parsing of 'if'
|
changeset |
files
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Fri, 31 Aug 2012 22:00:31 +0200 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
|
changeset |
files
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Fri, 31 Aug 2012 17:52:53 +0200 |
sheepluva |
* don't build moc for campaign.h
|
changeset |
files
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Fri, 31 Aug 2012 11:10:21 -0400 |
nemo |
oops
|
changeset |
files
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Fri, 31 Aug 2012 15:28:03 +0200 |
sheepluva |
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
|
changeset |
files
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Fri, 31 Aug 2012 13:36:00 +0200 |
sheepluva |
min -> qMin
|
changeset |
files
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Fri, 31 Aug 2012 12:06:48 +0200 |
sheepluva |
don't query/print GL_AUX_BUFFERS if video recording is disabled
|
changeset |
files
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Fri, 31 Aug 2012 11:24:57 +0200 |
sheepluva |
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
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changeset |
files
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Thu, 30 Aug 2012 22:13:42 -0400 |
nemo |
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
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changeset |
files
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Sat, 25 Aug 2012 22:55:47 +0200 |
sheepluva |
add 'a classic fairytale' campaign to cmake install
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changeset |
files
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Thu, 30 Aug 2012 20:42:29 +0200 |
sheepluva |
dos2unix newline fixes on 7 (video recording-)merged files
|
changeset |
files
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Thu, 30 Aug 2012 22:41:22 +0400 |
unc0rr |
Move some options to the second page so first page doesn't look ugly on low resolution
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changeset |
files
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Thu, 30 Aug 2012 14:26:05 -0400 |
nemo |
neglected stuff
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changeset |
files
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Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
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files
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Wed, 29 Aug 2012 23:12:47 -0400 |
nemo |
preliminary creeper (not yet functional)
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Wed, 29 Aug 2012 20:07:17 +0200 |
sheepluva |
new grave: dragonball (incl. svg) by Randy
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Wed, 29 Aug 2012 11:48:10 -0400 |
nemo |
tiny (probably) optimisation
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files
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Wed, 29 Aug 2012 10:56:32 -0400 |
nemo |
A few more operators. Committing in case unc0rr wants to fiddle.
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Wed, 29 Aug 2012 09:58:23 -0400 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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Wed, 29 Aug 2012 16:42:22 +0400 |
unc0rr |
Fix library installation in win32
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Wed, 29 Aug 2012 08:40:26 -0400 |
nemo |
disable snowball damage, by request of sheepluva
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Wed, 29 Aug 2012 12:48:27 +0200 |
sheepluva |
remove a redundant assignment; whitespace fixes
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files
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Wed, 29 Aug 2012 11:35:38 +0400 |
unc0rr |
This should work better
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files
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Tue, 28 Aug 2012 21:59:49 +0200 |
sheepluva |
fix build for me
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files
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Tue, 28 Aug 2012 22:33:17 +0400 |
unc0rr |
Make ffmpeg optional for frontend
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files
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Tue, 28 Aug 2012 22:32:19 +0400 |
unc0rr |
Small fix
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files
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Tue, 28 Aug 2012 20:30:57 +0400 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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Mon, 27 Aug 2012 16:52:50 -0400 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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Mon, 27 Aug 2012 17:40:16 +0200 |
Medo |
Merge
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files
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Mon, 27 Aug 2012 11:05:09 +0200 |
sheepluva |
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
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files
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Sun, 26 Aug 2012 21:07:12 -0400 |
nemo |
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
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Sun, 26 Aug 2012 20:20:16 -0400 |
nemo |
so unc0rr might replace this all. but anyway. fix copypasta.
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Sun, 26 Aug 2012 10:15:28 -0400 |
nemo |
shoppa hack, take... 4?
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files
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Sat, 25 Aug 2012 21:35:25 -0400 |
nemo |
another shot in the dark. still w/ no input from shoppa players
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Sat, 25 Aug 2012 21:14:07 -0400 |
nemo |
shoppa hack guesses. continued. let's assume there's a small Y component.
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Sat, 25 Aug 2012 21:05:27 -0400 |
nemo |
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
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Sat, 25 Aug 2012 20:54:23 -0400 |
nemo |
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
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files
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Sat, 25 Aug 2012 20:15:19 -0400 |
nemo |
Hack to try and appease the shoppa players
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Sat, 25 Aug 2012 18:35:59 -0400 |
nemo |
reducing this value is sufficient to ensure crates drop just below top border or a girder
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Sat, 25 Aug 2012 18:22:15 -0400 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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Sat, 25 Aug 2012 15:04:24 -0400 |
nemo |
Allow escaping from tight spots
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Sat, 25 Aug 2012 23:00:19 +0400 |
unc0rr |
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
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Sat, 25 Aug 2012 13:06:28 -0400 |
nemo |
Ensure crates can spawn just below the border on a bordered map.
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Sat, 25 Aug 2012 09:17:42 -0400 |
nemo |
let's see if mikade will still accept this at least
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Sat, 25 Aug 2012 08:39:52 -0400 |
nemo |
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
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Fri, 24 Aug 2012 20:43:44 -0400 |
nemo |
oops
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Fri, 24 Aug 2012 19:55:43 -0400 |
nemo |
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
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Fri, 24 Aug 2012 18:51:29 -0400 |
nemo |
fromdos + fix end of turn velocity
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Fri, 24 Aug 2012 14:51:12 +0400 |
unc0rr |
An attempt to run main rope code only every 8th tick:
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Fri, 24 Aug 2012 14:01:07 +0400 |
unc0rr |
Move rope code to separate unit
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Thu, 23 Aug 2012 20:43:39 -0400 |
nemo |
Fix formatting, reduce border sensitivity
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Thu, 23 Aug 2012 19:47:38 +0200 |
Medo |
Hedgeroid: Fixed map preview again (might be a JNA bug)
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Thu, 23 Aug 2012 19:45:36 -0400 |
nemo |
also needs exclusion here
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Thu, 23 Aug 2012 18:28:33 +0200 |
Medo |
Hedgeroid improvements:
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Thu, 23 Aug 2012 23:21:31 +0400 |
unc0rr |
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
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Wed, 22 Aug 2012 01:30:56 +0200 |
Medo |
Hedgeroid: Some code cleanup, adding a forgotten file
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files
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Thu, 23 Aug 2012 23:18:06 +0400 |
unc0rr |
Slightly faster and slightly better templates #41 and #43
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Mon, 20 Aug 2012 21:05:57 +0200 |
Medo |
License change: With the agreement of Xeli, I changed the Hedgeroid license to
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files
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Thu, 23 Aug 2012 14:16:08 -0400 |
nemo |
drawn maps have a fixed 4096x2048 area right now
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Mon, 20 Aug 2012 20:19:35 +0200 |
Medo |
Hedgeroid: Final sprint to the deadline
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Wed, 22 Aug 2012 22:10:47 -0400 |
nemo |
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
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Mon, 20 Aug 2012 20:16:37 +0200 |
Medo |
frontlib: Improved documentation of netconn, unified naming of a callback
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Wed, 22 Aug 2012 13:03:09 -0400 |
nemo |
*sigh*
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files
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Mon, 20 Aug 2012 17:08:52 +0200 |
Medo |
engine: Don't overwrite isTerminated if it's already true
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files
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Wed, 22 Aug 2012 12:35:46 -0400 |
nemo |
initModule really not needed for uRandom
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files
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Sun, 19 Aug 2012 15:05:23 +0200 |
Medo |
Fix engine crashes on game end
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files
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Wed, 22 Aug 2012 11:42:42 -0400 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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Sat, 18 Aug 2012 21:05:30 +0200 |
Medo |
Merge
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files
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Tue, 21 Aug 2012 21:46:05 -0400 |
nemo |
extra nil check for lua hog switch
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files
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Sat, 18 Aug 2012 21:04:37 +0200 |
Medo |
Hedgeroid: Don't change the template when clicking the map.
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Wed, 22 Aug 2012 10:27:26 +0400 |
unc0rr |
now really avoid
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files
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Sat, 18 Aug 2012 18:11:47 +0200 |
Medo |
Hedgeroid: Increased assetsversion (d'oh)
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files
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Tue, 21 Aug 2012 21:02:52 -0400 |
nemo |
avoid overflow on templates
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files
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Sat, 18 Aug 2012 18:11:04 +0200 |
Medo |
Hedgeroid:
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files
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Tue, 21 Aug 2012 19:40:02 -0400 |
nemo |
allow lua to specify template by number
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files
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Sat, 18 Aug 2012 18:08:37 +0200 |
Medo |
frontlib: Return more filled-in team objects
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files
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Sun, 19 Aug 2012 22:13:41 +0400 |
Stepan777 |
merge
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files
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Tue, 21 Aug 2012 13:26:26 +0400 |
unc0rr |
Cancel shotgun shot if hedgehog is moved moved (by explosion)
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files
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Sat, 18 Aug 2012 13:45:00 +0200 |
Medo |
engine: Fixed indentation regression
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files
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Sat, 18 Aug 2012 18:58:41 -0400 |
nemo |
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
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files
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Sat, 18 Aug 2012 13:40:21 +0200 |
Medo |
Merge
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files
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Sat, 18 Aug 2012 13:39:24 +0200 |
Medo |
Hedgeroid: Don't update the map preview just for a theme change
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files
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Sat, 18 Aug 2012 15:01:27 -0400 |
nemo |
oops
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files
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Sat, 18 Aug 2012 13:39:05 +0200 |
Medo |
Hedgeroid: Fixed JNA mapping of size_t
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files
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Sat, 18 Aug 2012 18:48:34 +0200 |
Xeli |
fix the touchUI on android, ignore device dpi for now
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files
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Sat, 18 Aug 2012 13:21:37 +0200 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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files
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Sat, 18 Aug 2012 09:29:40 -0400 |
nemo |
byte order
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Sat, 18 Aug 2012 01:20:29 +0200 |
Medo |
Hedgeroid: Fixed memory handling issues
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files
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Sat, 18 Aug 2012 14:08:16 +0400 |
unc0rr |
Simplify code a bit
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files
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Sat, 18 Aug 2012 01:12:03 +0200 |
Medo |
Hedgeroid: Fixed the restructuring-induced breakage
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