Thu, 27 Apr 2017 05:07:35 +0200 |
Wuzzy |
Refactor hardcoded ammo IDs in The Great Escape
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Thu, 27 Apr 2017 05:04:32 +0200 |
Wuzzy |
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
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Thu, 27 Apr 2017 04:58:48 +0200 |
Wuzzy |
Fix broken HedgeEditor export of utility and ammo crates
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Thu, 27 Apr 2017 04:44:55 +0200 |
Wuzzy |
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
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Thu, 27 Apr 2017 03:38:22 +0200 |
Wuzzy |
Mention inf attack rule in Diver, also fix the in-game mission name
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Thu, 27 Apr 2017 03:21:16 +0200 |
Wuzzy |
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
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Thu, 27 Apr 2017 03:11:50 +0200 |
Wuzzy |
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
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Thu, 27 Apr 2017 02:42:40 +0200 |
Wuzzy |
Mention important game modifiers in Spooky Tree and Nobody Laugh
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Wed, 26 Apr 2017 19:52:30 -0400 |
nemo |
fly saint flyy
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Thu, 27 Apr 2017 01:46:28 +0200 |
Wuzzy |
Decode chat slang in en.txt (“GL HF”)
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Thu, 27 Apr 2017 01:17:41 +0200 |
Wuzzy |
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
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Thu, 27 Apr 2017 01:10:37 +0200 |
Wuzzy |
Fix Ammo/Utility crate confusion in portal mission
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Wed, 26 Apr 2017 23:44:17 +0200 |
Wuzzy |
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
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Wed, 26 Apr 2017 23:23:18 +0200 |
Wuzzy |
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
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