Mon, 23 Aug 2010 00:46:06 +0200 |
koda |
small update for the about page
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files
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Sun, 22 Aug 2010 22:08:39 +0200 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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Sun, 22 Aug 2010 16:31:57 +0200 |
smaxx |
Engine:
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Sat, 21 Aug 2010 22:54:43 +0200 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
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Sat, 21 Aug 2010 17:19:52 +0200 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
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Fri, 20 Aug 2010 11:54:14 -0400 |
nemo |
Some more that were not native
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Fri, 20 Aug 2010 11:52:30 -0400 |
nemo |
bleah
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Fri, 20 Aug 2010 17:41:59 +0200 |
smaxx |
Misc:
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Fri, 20 Aug 2010 11:52:08 -0400 |
nemo |
Convert from dos
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Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
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files
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Tue, 17 Aug 2010 19:43:17 -0400 |
nemo |
merge
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files
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Mon, 16 Aug 2010 18:43:32 +0400 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
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Sun, 15 Aug 2010 10:25:21 -0400 |
nemo |
...
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
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files
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Fri, 13 Aug 2010 02:44:44 +0200 |
koda |
better to do that in this way
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Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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Thu, 12 Aug 2010 23:15:11 +0200 |
smaxx |
Engine:
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Fri, 13 Aug 2010 13:42:18 -0400 |
nemo |
Remove Thumbs.db, reduce file sizes
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Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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Sat, 07 Aug 2010 23:32:43 -0400 |
nemo |
oh yeah. And merge again, I always forget to update first
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Sat, 07 Aug 2010 13:09:32 +0100 |
tiyuri |
More script updates for FJ
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files
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Sat, 07 Aug 2010 12:44:55 +0100 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
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Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
Engine:
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Fri, 06 Aug 2010 11:53:28 +0200 |
smaxx |
Frontend:
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Fri, 06 Aug 2010 11:45:20 +0200 |
smaxx |
Engine:
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Wed, 04 Aug 2010 17:30:24 +0100 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
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files
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Wed, 04 Aug 2010 17:18:21 +0100 |
tiyuri |
Flightjoust lua script
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files
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Wed, 04 Aug 2010 16:50:55 +0100 |
tiyuri |
FlightJoust Map, needs updating
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Wed, 04 Aug 2010 17:35:45 +0200 |
smaxx |
Engine:
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Wed, 04 Aug 2010 16:54:15 +0200 |
smaxx |
Engine:
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Wed, 04 Aug 2010 15:57:27 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 17:47:37 +0100 |
tiyuri |
Update stage theme icon
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Tue, 03 Aug 2010 15:13:32 +0200 |
smaxx |
Engine:
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Sat, 07 Aug 2010 23:04:43 -0400 |
szczur |
Polish translation update
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Tue, 03 Aug 2010 13:40:11 +0100 |
tiyuri |
Ammo menu graphics for hammer weapon
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 12:52:21 +0100 |
tiyuri |
One more mine graphic, I'm on a roll!
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Tue, 03 Aug 2010 12:41:09 +0100 |
tiyuri |
Various mine graphics
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Tue, 03 Aug 2010 02:33:57 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 01:33:20 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 00:36:36 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 23:15:34 +0200 |
koda |
merge
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files
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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Mon, 02 Aug 2010 15:23:16 +0200 |
koda |
applied from experimental3D, use a slider to set up quality
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Mon, 02 Aug 2010 23:15:22 +0200 |
koda |
resize checkbox
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Mon, 02 Aug 2010 01:07:51 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 23:13:12 +0200 |
koda |
completing the ifrontend interface...
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Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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files
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Sun, 01 Aug 2010 22:08:07 +0200 |
smaxx |
merge
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files
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Sun, 01 Aug 2010 17:58:09 +0200 |
koda |
rewrite portions of some uiviewcontrollers
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Sun, 01 Aug 2010 22:05:27 +0200 |
smaxx |
Graphics:
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Sun, 01 Aug 2010 09:17:59 -0400 |
nemo |
Let's try this instead.
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Thu, 26 Aug 2010 23:59:18 +0200 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
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