2011-11-13 nemo Merge .17 and trunk
2011-11-13 nemo Clear all other sounds before playing flawless victory / victory 0.9.17
2011-11-13 nemo stray " 0.9.17
2011-11-13 nemo oops 0.9.17
2011-11-13 unc0rr Something
2011-11-13 nemo Release? 0.9.17
2011-11-13 unc0rr Introduce initialization expressions
2011-11-13 nemo RELEEEEEEEEEASE 0.9.17
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-13 inu pt update
2011-11-13 nemo This should not be in the unplaced section
2011-11-24 Xeli new download manager \o/ hedgeroid
2011-11-13 mikade Correct outdated feedback.
2011-11-24 Xeli Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
2011-11-13 nemo Make AI avoid barrels the more they are damaged
2011-11-14 Xeli merge hedgeroid
2011-11-13 szczur pl update
2011-11-12 koda iOS works again (also native touch interface \o/) hedgeroid
2011-11-14 Xeli first part of the new downloader implementation hedgeroid
2011-11-13 BioHazardX it update
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-14 Xeli added quotes for those with spaces in their path hedgeroid
2011-11-13 nemo this should allow overriding static maps from lua
2011-11-12 Xeli and now it even works for sdl12 \o/ hedgeroid
2011-11-12 koda in class methods you can call [self alloc], as per objc specifications
2011-11-12 Xeli use the new SDL_CreateThread call hedgeroid
2011-11-12 koda nevermind
2011-11-12 Xeli merge hedgeroid
2011-11-12 koda even faster and no more warning
2011-11-12 Xeli Java side makes use of the official multitouch implementation of SDL hedgeroid
2011-11-12 unc0rr faster math
2011-11-12 Xeli merge fix hedgeroid
2011-11-12 nemo Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
2011-11-12 Xeli merge...i think hedgeroid
2011-11-12 nemo Add an event mask for SDL1.2
2011-11-11 nemo Add hillbilly voice
2011-11-11 nemo Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-11 nemo flip some flames
2011-11-11 nemo Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
2011-11-11 nemo If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
2011-11-11 koda further engine interaction refactoring
2011-11-11 koda minor updates to ServerProtocolNetwork class
2011-11-10 koda restore a lost view message
2011-11-10 nemo unsquash the rescaled clouds
2011-11-10 unc0rr Improve parsing of complex references like "a^[b[c], d]"
2011-11-09 unc0rr Fix inifinite loops
2011-11-09 unc0rr Rearrange token types
2011-11-10 nemo Add more border checks
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-10 nemo fix map/template override, remove some pointless command calls
2011-11-09 unc0rr Less precision - less confusion
2011-11-08 unc0rr Improve type declarations parsing
2011-11-07 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-06 nemo Might as well make the air attack team coloured too
2011-11-06 unc0rr Even more improvements to the parser and converter
2011-11-06 nemo tweak % again
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06 nemo Add missing grayscale conversions
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06 koda move two class files in a correct directory
2011-11-06 nemo exclude hogs from density check
2011-11-06 nemo too game breaking I think
2011-11-06 nemo Include density in gear kick
2011-11-06 nemo not sure why this condition wasn't here before
2011-11-06 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-06 nemo Don't set moving if on flat surface
2011-11-05 nemo skip when attacking as well
2011-11-05 nemo This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05 unc0rr Some improvements to the parser
2011-11-05 nemo Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05 unc0rr merge
2011-11-05 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05 koda ooops :D
2011-11-05 koda fix signedness of sdl bindings
2011-11-05 koda oops, fix the size of a few event structs i just added
2011-11-05 koda just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05 koda avoid linking compatible code from sdl library, let's provide our own
2011-11-04 nemo Avoid overflowing event
2011-11-04 sheepluva I hope this helps...
2011-11-04 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-05 unc0rr A try to improve parser move (has regressions)
2011-11-03 koda while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04 unc0rr Many improvements to the parser
2011-11-03 unc0rr Better 'else' part
2011-11-03 unc0rr Starting pas2C using library called 'pretty'
2011-11-03 unc0rr - Update to compile with parsec 3.*
2011-11-03 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03 unc0rr Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03 koda small tweak to ingamemenu class
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03 koda convert gameinterfacebridge in simple-to-use class methods
2011-11-02 koda aaand remove also ipcport from the class interface as well
2011-11-02 koda do not forget to keep track of teams here
2011-11-02 koda don't keep track of the savepath and of engineprotocol objects
2011-11-02 koda better
2011-11-02 koda remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02 koda slight simplification
2011-11-02 koda move objc overlay creation after sdlwindow has been created
2011-10-31 sheepluva widen mission list
2011-10-31 sheepluva mission locale -> UTF-8
2011-10-31 unc0rr ru localization
2011-10-31 nemo oh, probably needs resetting here too
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-31 mikade Add "Surfer" achievement to Space Invasion.
2011-10-31 sheepluva this seems... um.. random
2011-10-31 sheepluva Bee:
2011-10-31 sheepluva mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31 sheepluva fix HideMission()
2011-10-31 sheepluva don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31 koda just moving ios server stuff around
2011-10-30 sheepluva fix mission map script loading
2011-10-30 sheepluva don't let forced hog movement (with no damage) suspend/halt shot charging
2011-10-30 sheepluva whoops, I'm a nerd
2011-10-30 sheepluva frontend flakes:
2011-10-30 sheepluva frontend flakes:
2011-10-30 sheepluva show notice to admin when kicking player
2011-10-30 sheepluva lupdate, german translation
2011-10-30 sheepluva beep on highlight
2011-10-29 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
2011-11-12 Xeli yey sdl implemented multi touch so my implementation isnt needed anymore hedgeroid
2011-10-29 sheepluva stylesheet comments/adjustments
2011-11-12 Xeli these files must not be compiled because they cause compiler errors and noone likes those ;p hedgeroid
2011-10-29 sheepluva html-escape nicknames
2011-11-12 Xeli removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port hedgeroid
2011-10-29 sheepluva change default timestamp format to hh:mm
2011-11-12 Xeli automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps? hedgeroid
2011-10-29 sheepluva * fix highlighting (i just broke it by not negating a boolean expression)
2011-11-12 Xeli added lines to avoid compiler hints, is this really the way we want to do it though? ;/ hedgeroid
2011-10-29 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
2011-10-28 Xeli merge hedgeroid
2011-10-29 sheepluva disconnect when going back from lobby page (regression fix)
2011-10-28 koda one dangerous merge hedgeroid
2011-10-28 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28 sheepluva + make names in notice messages and leave messages clickable too
2011-10-28 sheepluva chat: don't link own name
2011-10-28 koda ok *this* brings ios 3.* runtime compatibility
2011-10-28 koda restore game config on iphone
2011-10-27 sheepluva actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27 unc0rr - Remove some old unused code
2011-10-27 sheepluva having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-26 sheepluva typos
2011-10-26 sheepluva custom highlighting
2011-10-26 koda also imageio is absent from old ios, so weaklink it
2011-10-25 sheepluva few mini-adjustments
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-25 koda fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
2011-10-25 koda restore runtime compatibility with ios 3.2
2011-10-25 koda move all extra categories in a single source, add caching for HWUtils
2011-10-25 koda updated sdl and lowered minimum ios to 3.0
2011-10-25 nemo As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
2011-10-25 sheepluva remove any thread-safe stuff I introduced since it's not needed
2011-10-25 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-25 sheepluva adding simple doc build script
2011-10-24 sheepluva this should fix stylesheet importing on windows, but we'll see
2011-10-24 sheepluva fix of /saveStyleSheet command, error message on stylesheet import fail
2011-10-24 sheepluva tweak and document abstract page
2011-10-24 sheepluva on file save: create parent directories if needed
2011-10-24 sheepluva unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
2011-10-24 sheepluva chat:
2011-10-24 sheepluva minor cleanups, mostly in own code
2011-10-24 sheepluva * fixing my hat preview bug nemo pointed out (thanks!)
2011-10-23 sheepluva improve and cash hilight regexp
2011-10-23 sheepluva highlight improvements
2011-10-23 nemo oops
2011-10-23 unc0rr Case-insensitive comparison of nicks
2011-10-23 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
2011-10-23 nemo retain dx/dy from landgun
2011-10-22 sheepluva doxygen seems to get confused if a ///< line is followed by a /// line
2011-10-22 sheepluva * adding destructors to my line edit subclasses
2011-10-22 sheepluva let's create some templates so that the user knows how to start off
2011-10-22 sheepluva document css files better
2011-10-22 nemo Tweak ratios to deemphasise foreground flakes further
2011-10-22 sheepluva minor signal fail fix
2011-10-22 sheepluva some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
2011-10-22 sheepluva ugh wth... cleaned FL/IL change notifications up
2011-10-22 sheepluva some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-22 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-22 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-21 sheepluva same for chat. changed the paths to: css/qt.css css/chat.css
2011-10-21 sheepluva frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
2011-10-21 sheepluva moving a file around, fixing a png, etc.
2011-10-21 sheepluva fix multiplayer script loading
2011-10-21 sheepluva fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
2011-10-21 sheepluva fix lobby layout issues
2011-10-21 sheepluva fix layout of net page
2011-10-21 sheepluva fix multiplayer page layout, doc/comment fixes
2011-10-21 sheepluva fix overlapping issue in main menu
2011-10-21 sheepluva fix an include; fix/add comments
2011-10-21 sheepluva simplified some stuff I wrote
2011-10-21 sheepluva finishing SDLInterface cleanup (wrt audio)
2011-10-21 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-21 sheepluva change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
2011-10-20 sheepluva oops and good night
2011-10-20 sheepluva comment fixes
2011-10-20 sheepluva comments
2011-10-20 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
2011-10-20 sheepluva introduce HWDataManager util for transparent access to [user-]data files
2011-10-20 sheepluva comment typo
2011-10-20 sheepluva move this widget into the widget dir
2011-10-20 nemo lolwut
2011-10-20 nemo Fix sticky mine/mine activation bug
2011-10-20 nemo Fix birdy flight bug
2011-10-19 sheepluva allow changing number of hogs or weapons with mousewheel
2011-10-19 sheepluva make this transparent so that people can actually see /what/ they have disabled...
2011-10-19 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19 sheepluva frontend chat input history, use arrow keys UP/DOWN
2011-10-18 sheepluva + don't suggest ignored nicknames
2011-10-18 Guillaume Englert Fix repeat on SkyL, remove SkyR
2011-10-18 sheepluva feature-pimpin'-up the chat input line in frontend:
2011-10-17 sheepluva server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-17 sheepluva don't hoard empty friends/ignore-lists on the HDD
2011-10-17 sheepluva fix overlapping pixel in stormtrooper hat
2011-10-17 sheepluva fix outline of rcplane
2011-10-17 nemo never doing any graphics stuff when I can't test, again :(
2011-10-17 nemo :(
2011-10-17 nemo Not being able to test sucks :(
2011-10-17 nemo Riiight. Let's try this instead
2011-10-17 nemo tint RC plane with team colour. untested.
2011-10-17 mikade graphic for team coloured RC planes
2011-10-17 nemo Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17 nemo Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17 sheepluva add tiara hat
2011-10-16 koda missed a compiler option from previous merge
2011-10-16 nemo tweak. constrain to full opacity
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-16 nemo Blend the outter side too
2011-10-14 Florian Fabre Hide focus outline on buttons.
2011-10-13 nemo oops
2011-10-13 Guillaume Englert Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-11 Guillaume Englert another crystal, spray and landtex tweaks.
2011-10-10 sheepluva something for nemo to play around with
2011-10-10 sheepluva make slope calcs skip small gaps
2011-10-10 nemo tidier
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