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Sat, 04 May 2013 21:56:04 -0400
nemo
oops
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Sat, 04 May 2013 21:40:52 -0400
nemo
pass the target
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Sat, 04 May 2013 14:46:29 -0400
nemo
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
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Sat, 04 May 2013 13:58:18 -0400
nemo
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
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Sat, 04 May 2013 08:16:50 -0400
nemo
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
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Fri, 03 May 2013 23:46:15 -0400
nemo
oops
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Fri, 03 May 2013 22:18:23 -0400
nemo
try to guess at barrel state. prob should flag it..
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Fri, 03 May 2013 21:38:16 -0400
nemo
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
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