2013-06-10 Periklis Ntanasis created a new sendstat type for changing the kills label
2013-06-08 Periklis Ntanasis fix non changing graph title and sendstat health
2013-06-08 Periklis Ntanasis correct health statsend for lua scritps
2013-06-08 Periklis Ntanasis added option to change stats graph title
2013-06-06 Periklis Ntanasis made lua scripts able to turn off automatic game stats
2013-06-06 Periklis Ntanasis LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-03 Periklis Ntanasis added custom stats message
2013-06-03 Periklis Ntanasis added sendstat and sendstats support for lua scripts
2013-06-10 unc0rr More verbose initialization
2013-06-10 koda visibility unsupported on windows
2013-06-15 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
2013-06-10 koda protect all types with -fstack-protector-all
2013-06-15 unc0rr - Fix 'and not' without parentheses webgl
2013-06-10 koda stack-protector flag needs to be passed to the linker as well
2013-06-15 unc0rr Allow building with modern 'base' package webgl
2013-06-06 koda port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
2013-06-09 koda lua warning with clang webgl
2013-06-09 unc0rr These could be handy
2013-06-09 koda update with default webgl
2013-06-09 koda set linker flags where appropriate
2013-06-09 koda this was getting annoying, don't error out on warnings physfs
2013-06-08 nemo ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-08 koda make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
2013-06-08 koda add fstack-protector and fvisibility=hidden to cmake tests
2013-06-08 koda also apply linker flags to haskell programs
2013-06-07 koda add relro linker tests (issue 663)
2013-06-07 koda move compiler checks in a separate cmake module
2013-06-07 koda simplify cmake message syntax a little bit
2013-06-07 koda move platform specific and revision info code into separate cmake modules
2013-06-07 sheepluva update changelog
2013-06-07 nemo move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
2013-06-07 sheepluva add note about mudball causing no direct damage to changelog
2013-12-26 koda close branch 0.9.19
2013-06-07 unc0rr Fix more warnings (lol @ icegun "consts")
2013-09-13 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
2013-06-07 unc0rr Merge
2013-08-23 unc0rr Fix script flaw in detection of best team when sending achievement info 0.9.19
2013-06-05 nemo Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
2013-08-23 unc0rr Fix build 0.9.19
2013-06-05 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
2013-08-23 unc0rr Store TrophyRace records in database 0.9.19
2013-06-05 sheepluva fixed all engine compilation hints and notes (that I could see)
2013-06-04 koda parsing ok, stops at uGears webgl
2013-08-05 unc0rr Declare achievements in console statistics output 0.9.19
2013-06-05 sheepluva fix last remaining warning in frontend
2013-06-04 koda actually everything is CLANG'd webgl
2013-06-11 koda moar cpack ignore 0.9.19
2013-06-05 sheepluva Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
2013-06-04 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
2013-06-11 koda sigh, this follows r63bf1f4f40f8 0.9.19
2013-06-05 sheepluva good-bye QAspectRatioLayout
2013-06-04 koda update branch webgl
2013-06-11 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
2013-06-04 koda merge 0.9.19 in default
2013-06-07 sheepluva fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one") 0.9.19
2013-06-04 koda trying to appease almighty unC0Rr 0.9.19
2013-06-04 koda sheepluva asked, one less gci task to do 0.9.19
2013-06-04 koda sigh (qm files should not be in package_source either) 0.9.19
2013-06-04 master_ex fix mission 6 hiding cyborg (issue 622) 0.9.19
2013-06-04 koda this file is unused 0.9.19
2013-06-04 inu portoguese update 0.9.19
2013-06-04 koda apply raptor's fix on unix only 0.9.19
2013-06-04 hasufell two german sentences 0.9.19
2013-06-04 koda forgot this from r f529fba57ba5 (thanks LocutusOfBorg1) 0.9.19
2013-06-04 koda more make package_source, moc and sh files 0.9.19
2013-06-04 sheepluva adding some event-strings to german translation. most of these were suggested by Topf 0.9.19
2013-06-03 c_korn http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated. 0.9.19
2013-06-03 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
2013-06-03 raptor fix static physfs linking on 32 bit archs 0.9.19
2013-06-05 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-06-03 sheepluva those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn 0.9.19
2013-06-04 unc0rr Less confusion to translators
2013-06-03 unc0rr Merge default to 0.9.19 0.9.19
2013-06-04 unc0rr Proper parameters handling of chat commands
2013-06-03 koda wow binary logic ftw 0.9.19
2013-06-04 nemo blowtorch defrosts too
2013-06-03 koda deleted .h in pascal engine 0.9.19
2013-06-03 sphrix change portal mission name and update French translation (issue 569) 0.9.19
2013-06-03 unc0rr Fix issue 652 and fix issue 645
2013-06-03 sheepluva if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation! 0.9.19
2013-06-03 koda merge default with .19
2013-06-03 koda Added tag 0.9.19-release for changeset 1617149e01a4 0.9.19
2013-06-02 sheepluva fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code 0.9.19
2013-05-31 nemo oups 0.9.19
2013-05-31 nemo Merge 0.9.19
2013-05-31 nemo fix locale load 0.9.19
2013-05-31 koda don't pack .hi files, frontlib and other stuff 0.9.19
2013-05-31 koda change cpack configuration file name so that it's not excluded by 'make package_source' 0.9.19
2013-05-31 koda mystery of the ending prefix 0.9.19
2013-05-30 unc0rr merge with tip 0.9.19 0.9.19-release
2013-05-30 mikade Fix broken x/y values on Dangerous Ducklings
2013-05-30 mikade Add Frenzy (Hysteria) style/gameplay script and cfg
2013-05-30 unc0rr ++protocol_number; 0.9.19
2013-05-30 mikade As per request, add ice-gun (untested!)
2013-05-29 nemo merge with tip 0.9.19
2013-05-30 mikade Add how to play description to Mutant
2013-05-29 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
2013-05-29 unc0rr merge 0.9.19
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-29 szczur polish translation update
2013-05-29 sphrix grammar
2013-05-29 nemo Waddaya think. Add it for iced up water and mines/cases/explosives
2013-05-29 nemo cancel on slide
2013-05-29 koda two little changelog entries
2013-05-29 koda .hgignore update
2013-05-29 koda add hog freeze sound
2013-05-29 nemo add ice beam sound
2013-05-28 nemo frozen hog impact. koda says he'll add the beam
2013-05-28 nemo *hate*
2013-05-28 koda windows build script, get the temp variable from environment, avoiding potential permission problems
2013-05-28 koda on Windows link libgcc statically to reduce the number of dlls
2013-05-28 nemo < 256 is "thawing"
2013-05-28 nemo fix mispositioned map.png
2013-05-27 koda add 'random' dependency to server .cabal file (please test)
2013-05-27 nemo don't resurrect frozen
2013-05-27 unc0rr Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
2013-05-27 unc0rr Fix room admin rights delegation by server admin when he isn't room admin
2013-05-27 unc0rr '@' for server admin status, '+' for room admins
2013-05-27 unc0rr Remove admin rights from old admin when he delegates room ownership
2013-05-27 nemo should unfreeze on your turn
2013-05-27 nemo increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
2013-05-27 nemo Default to random guest username in all places net/nick is fetched. Fixes issue #588
2013-05-27 unc0rr Merge
2013-05-24 nemo Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
2013-05-24 nemo Fix config save problems, bug #510
2013-05-24 nemo Add a mask, tweak changelog a bit
2013-05-24 nemo few more changes
2013-05-24 tiyuri Final starbound
2013-05-23 koda perhaps unneeded, but...
2013-05-23 koda lupdate
2013-05-23 unc0rr Store suffix of .qm files instead of locale name
2013-05-23 nemo Remove repetition. This map doesn't need to be so wide.
2013-05-23 nemo So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
2013-05-22 nemo sheepluva suggestion for frozen barrel behaviour. untested.
2013-05-22 nemo as long as a generic placeholder tint is in place. can't just exit
2013-05-22 nemo fix dud mine explosion
2013-05-22 tiyuri Add shrooms map
2013-05-22 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-21 koda further limit asm
2013-05-21 Periklis Ntanasis place better the current replay button
2013-05-21 koda tip to highlight the new /rnd command
2013-05-21 unc0rr merge
2013-05-21 nemo ಠ_ಠ
2013-05-21 unc0rr '/rnd' command. Pass it a (possibly empty) list of items.
2013-05-21 unc0rr Allow messages containing word separators in server's additional console commands
2013-05-21 unc0rr Fix issue 570 (GoBack() slot connected twice)
2013-05-21 unc0rr Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-21 unc0rr Rooms list/chat splitter from issue 612
2013-05-21 unc0rr Update ru localization
2013-05-21 unc0rr Fix issue with last hog's part of team health bar
2013-05-21 unc0rr Don't accept keyboard/mouse events on startup phase
2013-05-21 unc0rr Use old method of locale detection, fallback to new one in case of problems
2013-05-21 nemo Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21 nemo less pixelated tentacles
2013-05-21 nemo yes. forgot this one too
2013-05-21 nemo add haunty mask, fix tentacle mask
2013-05-21 tiyuri Tentacles map. Fix cmakes for the others
2013-05-20 nemo Mass rename to group the StarBound derived maps together.
2013-05-20 tiyuri Oaks map
2013-05-20 tiyuri Haunty map
2013-05-20 nemo maybe a little edging will help?
2013-05-20 tiyuri Grassy map
2013-05-19 nemo forgot to crush
2013-05-19 tiyuri Bones map
2013-05-19 tiyuri Crystal map
2013-05-18 sheepluva update rope icon and icegun icon
2013-05-18 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-17 sheepluva tweak freezer icon a little more
2013-05-17 sheepluva changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17 unc0rr Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-16 unc0rr merge
2013-05-16 sheepluva lupdate
2013-05-16 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 unc0rr Fix mortar's scoring
2013-05-16 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 unc0rr Best level AI should maximize the score at all costs.
2013-05-16 ChipHome updated italian translation
2013-05-16 sheepluva I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16 sheepluva remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16 nemo better way to do it that avoids screwing up angle bounds on single saucer
2013-05-16 nemo trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15 nemo few more changelog entries
2013-05-26 nemo change to RGB
2013-05-14 nemo more stuff we thought of
2013-05-14 nemo few things I thought of
2013-05-14 nemo use bubbles underwater
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14 nemo Actually, let's use *4 since could be fired from lower down
2013-05-14 nemo more drowning fixes
2013-05-14 nemo check for gear being current ammo
2013-05-14 nemo yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13 koda fix issue 590, load nick after asking for it...
2013-05-13 koda range checking for more engine command line parameters, issue 600
2013-05-03 Periklis Ntanasis fix comparison error in Campaign mission 1
2013-05-13 unc0rr Restore ready toggle for room admins (issue 432)
2013-05-13 nemo Needs to reset net button, not toggle it.
2013-05-12 nemo use less collision space for the holes
2013-05-12 nemo don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-12 nemo Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-12 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-12 nemo Change net button back on leaving main page.
2013-05-12 nemo Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11 nemo I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10 nemo cases have no health
2013-05-10 nemo I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-10 nemo Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09 nemo oops
2013-05-09 nemo *sigh* freakin "with"
2013-05-07 nemo oh right. and uSound. the main culprit.
2013-05-07 nemo Fix voice naming. Case problems.
2013-05-07 nemo remove redundant abs, and some incorrect 1+ to damage
2013-05-07 unc0rr IFDEF that score expectation logging
2013-05-07 nemo ☹
2013-05-07 nemo Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-06 nemo So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05 nemo *sigh*
2013-05-05 nemo oops
2013-05-05 nemo pass the target
2013-05-04 nemo simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04 nemo explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04 nemo Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04 nemo oops
2013-05-04 nemo try to guess at barrel state. prob should flag it..
2013-05-04 nemo ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
2013-05-04 nemo trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03 nemo only rate subs if significant. still very much need correct fall+damage esp given different knocks.
2013-05-03 nemo Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-05-02 unc0rr merge :P
2013-05-02 unc0rr Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
2013-05-02 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
2013-05-02 unc0rr Make AI more active in multiattack game mode
2013-05-02 nemo this should improve consistency of mortar cluster spread and snowball knocks
2013-05-01 Periklis Ntanasis fix bug that locked unlocked campaign missions, see issue 452
2013-04-30 Periklis Ntanasis fix nil comparison error, see issues 470 and 601
2013-05-01 nemo this is fairer
2013-04-29 unc0rr Use tr() properly
2013-04-27 nemo This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
2013-04-27 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
2013-04-26 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
2013-04-24 nemo aaaaand this one never was damaging
2013-04-24 nemo cheezemonkey pointed out this is no longer damaging
2013-04-21 nemo yep. I did forget to put this back
2013-04-21 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
2013-04-20 koda merge 0.9.19 in dev
2013-04-20 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
2013-04-20 koda rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
2013-04-20 koda this macro is not defined on ppc 0.9.19
2013-04-20 koda hardcode full compiler path when compiling for ppc 0.9.19
2013-04-20 koda expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
2013-04-20 koda resolve divdi3 on ppc 0.9.19
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
2013-04-20 DrinkMachine Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
2013-04-20 koda update 0.9.19 with dev branch 0.9.19
2013-04-19 nemo merge
2013-04-19 volkan turkish translation updates
2013-04-19 unc0rr - Revert division hack nonsense
2013-04-18 unc0rr Store colors in human-readable form
2013-04-18 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
2013-04-17 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
2013-04-17 nemo why would we ever want to divide by 0?
2013-04-17 unc0rr hwFloat division is ~1.6 times faster now
2013-04-17 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
2013-04-15 sheepluva add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
2013-04-15 unc0rr Fix issue 603
2013-04-15 unc0rr Implement issue 308 with '|' as separator
2013-04-14 koda let's go with what nemo suggests
2013-04-14 unc0rr Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
2013-04-14 unc0rr Check for admin role right in the sql statemenet
2013-04-13 koda let's try to kill the thread right away and protect the thread variable with a mutex
2013-04-13 koda added two security flags to windows linking
2013-04-12 nemo I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-11 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-20 koda CASE FOLDING!!! 0.9.19
2013-04-11 unc0rr Reduce AI skills more on high Level values
2013-04-17 sheepluva fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p 0.9.19
2013-04-10 thunderstruck implementation of a restart-game button. location and appearance is not final :P
2013-04-16 sheepluva whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error? 0.9.19
2013-04-10 unc0rr This isn't necessary anymore
2013-04-16 sheepluva fix for Issue 611: Engine crash in portal code 0.9.19
2013-04-10 unc0rr - Revert server workaround over desync from r98e2dbdda8c0
2013-04-16 sheepluva make cleaver icon hint at that fact that you have 2 of them 0.9.19
2013-04-10 jaree Change collision detection with current hedgehog
2013-04-16 sheepluva description tweaks 0.9.19
2013-04-09 unc0rr Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-15 sheepluva fix octorama preview 0.9.19
2013-04-08 unc0rr - Better fix to friends joins/quits highlighting problem
2013-04-15 Matisumi french translations 0.9.19
2013-04-07 dag10 Merge.
2013-04-15 Randy add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva 0.9.19
2013-04-07 sheepluva merge
2013-04-07 dag10 Fixed map preview overlap on certain locales (Fixes issue 549).
2013-04-15 Randy fixed slash for fruit theme 0.9.19
2013-04-07 nemo set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-14 Matisumi engine translation update, french 0.9.19
2013-04-06 koda fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
2013-04-14 sheepluva cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD 0.9.19
2013-04-05 koda reintroduce the notice for restarting frontend after changing language
2013-04-14 sheepluva cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 ) 0.9.19
2013-04-05 koda check for network for feedback dialog too
2013-04-13 mikade remove delays from "one of everything" weaponset 0.9.19
2013-04-05 koda reintroduce the notification message in case you access dlc page without internet connection
2013-04-13 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
2013-04-05 koda fix displaying the right version of windows in system info
2013-04-11 Marco Bresciani IT translation file completed. 0.9.19
2013-06-13 koda close branch cmake_pascal
2013-04-05 koda feedback, display ram size in MB
2013-04-12 sheepluva remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater) 0.9.19
2013-04-29 koda add useful variables for non-Makefile generators to set where we want our stuff built cmake_pascal
2013-04-05 koda little feedback rewording
2013-04-07 Randy Hats! 0.9.19
2013-04-29 koda this makes Xcode generator test pass cmake_pascal
2013-04-05 koda use SDL_Threads everywhere
2013-04-07 sheepluva small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :) 0.9.19
2013-04-29 koda fpc sysroot should belong to user configuration cmake_pascal
2013-04-05 nemo drill test tweak based on watching AI play
2013-03-15 Marco Bresciani Few Japanese (very "in progress") thansk to wife and the about. 0.9.19
2013-04-04 koda remove now-unused function webgl
2013-03-26 koda cmake netiquette cmake_pascal
2013-04-04 Randi add shading
2013-04-04 koda merge with latest default branch 0.9.19
2013-04-04 unc0rr Fix pos() return type webgl
2013-03-26 koda restore the osx build disabling universal app support cmake_pascal
2013-04-04 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-04 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
2013-03-26 koda add and use the integrated version check cmake_pascal
2013-04-04 koda forgot these from raa2ffd427f6a
2013-04-03 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
2013-04-04 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-03 koda update branch again webgl
2013-03-26 koda set directories to be included externally, in the project file cmake_pascal
2013-04-04 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-02 unc0rr No more hwengine.desktop here webgl
2013-03-24 koda gather all libs in a single list cmake_pascal
2013-04-04 Randi Fruit theme
2013-04-02 unc0rr Fix rendering errors now. webgl
2013-03-24 koda remove old code cmake_pascal
2013-04-02 unc0rr Fixes to make pas2c parse this webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-03-24 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
2013-04-02 unc0rr Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter). webgl
2013-04-02 koda ios compiles again (using an old version of sdl)
2013-03-22 koda no need of ar and ranlib for pascal cmake_pascal
2013-04-02 koda update webgl branch webgl
2013-04-02 koda fix osx build
2013-03-22 koda finish off by replacing remaining Ada occurencies cmake_pascal
2013-04-01 unc0rr Think this is what was meant by koda
2013-03-22 koda disable static libraries with fpc cmake_pascal
2013-04-01 unc0rr Hey, there was inc(Radius, 4)
2013-03-22 koda oops cmake_pascal
2013-03-31 volkan updated turkish frontend translation
2013-03-21 koda drop processor flags cmake_pascal
2013-03-31 nemo Unbreak lua localisation, fix untranslated login prompt, update translations.
2013-03-21 koda add support for creating shared pascal libraries cmake_pascal
2013-03-30 nemo Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
2013-03-20 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
2013-03-29 sheepluva feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
2013-03-19 koda below this i cannot break the loop cmake_pascal
2013-03-29 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
2013-03-19 koda move RestoreHog from uGears to uTeams to break a circular dependency cmake_pascal
2013-03-29 sheepluva merge
2013-03-19 koda minor and partial casing commit cmake_pascal
2013-03-29 nemo *sigh* this shouldn'tve been removed in first place.
2013-03-19 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
2013-03-29 nemo oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
2013-03-19 koda move avwraper compilation in its own folder cmake_pascal
2013-03-28 Urbertar Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
2013-03-19 koda hm, CMAKE_C_COMPILER is not always defined apparently cmake_pascal
2013-03-28 Urbertar Fix compilation error. Remove default value of ShowMessage title param
2013-03-28 sheepluva fix build
2013-03-19 koda oops cmake_pascal
2013-03-27 koda minor refactor of MessageDialog
2013-03-19 koda move sdlmain compilation in its own folder cmake_pascal
2013-03-27 koda define NETGAME_DEFAULT_SERVER
2013-03-19 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
2013-03-27 koda unused
2013-03-19 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
2013-03-27 koda drop QApplication in favor of HWApplication and minor refactor of MessageDialog
2013-03-19 koda wow windows works too with minor changes cmake_pascal
2013-03-27 koda application bar blinks when someone pings you (issue 492)
2013-03-19 koda config time pascal flags interpretation cmake_pascal
2013-03-27 koda merge correction, also what's with all those trailing whitespaces?
2013-03-19 koda oops cmake_pascal
2013-03-26 Urbertar Change AI behavior for drill rocket
2013-03-26 sheepluva merge
2013-04-04 unc0rr Fix shortcut which is created by NSIS 0.9.19
2013-03-19 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
2013-03-26 koda when no url is specified, default to official gameserver (issue 350)
2013-03-23 koda lupdate 0.9.19
2013-03-19 koda move one flag cmake_pascal
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit
2013-03-23 koda add wiki link for the scheme handling 0.9.19
2013-03-19 koda apply the new macro to C flags too cmake_pascal
2013-03-23 Urbertar Remove some duplicating code from uLandGraphics.pas
2013-03-23 inu pt translation update 0.9.19
2013-03-19 koda s/MINIMAL_FLAGS/MINIMAL_CFLAGS/ cmake_pascal
2013-03-23 unc0rr Also check length
2013-03-23 koda initial changelog update 0.9.19
2013-03-19 koda internal handling of some osx-only pascal flags cmake_pascal
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-03-22 sheepluva add fort section to credits file
2013-03-19 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
2013-03-26 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-22 sheepluva remove engine warnings
2013-03-19 koda utility macros for adding compiler flags cmake_pascal
2013-03-22 sheepluva changing fort name to better reflect its contents
2013-03-19 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
2013-03-22 koda adding jaree to credits
2013-03-21 sheepluva make https links work properly
2013-03-18 koda typo cmake_pascal
2013-03-22 koda scheme association for linux (although it stops during connection)
2013-03-21 sheepluva fix/hack so that (own) messages sent in frontend are also visible in the game chat
2013-03-18 koda the default CMake(Lang)Compiler.cmake location changed since 2.8.10 cmake_pascal
2013-03-21 sheepluva don't poison the dead, it's not cool.
2013-03-21 sheepluva fix player info
2013-03-18 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
2013-03-21 sheepluva enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
2013-03-20 sheepluva add lobby chat features to room chat
2013-03-18 koda better support for cmake directory and fpc output paths cmake_pascal
2013-03-20 unc0rr Add space for better visual performance
2013-03-18 koda move paths setup inside cmake_lang files cmake_pascal
2013-03-20 Randi Eiffel Tower fort
2013-03-18 koda this should make cmake-pascal stuff work on linux too cmake_pascal
2013-03-19 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
2013-03-18 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 koda barebone cmake config file to support pascal files, based off plplot's ada files cmake_pascal
2013-03-17 koda add one button to improve sharing of hwplay:// schemes
2013-03-17 koda help text for pagenetserver
2013-03-17 koda do not host server on well-known ports
2013-03-17 koda use SDL keycode for shortcuts (doesn't fix layout issues)
2013-03-17 koda ingore moar keys
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-03-17 nemo useless test
2013-03-17 nemo Key returned 0 for arrows under linux. Sym works, clearer anyway.
2013-03-17 koda linux keycodes differ from osx's
2013-03-17 koda use a local storage for chat history which prevents mix ups in netgame and simplifies code
2013-03-17 koda less cryptic text insertion
2013-03-17 koda gather a few common code
2013-03-17 koda implement up and down keys to navigate in the chat history, needs testing over network
2013-03-16 koda don't display squares when pressing arrow keys in chat
2013-03-16 koda formatting
2013-03-16 koda do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
2013-03-16 unc0rr Hard math to fix issue 571. Well, not really hard math,
2013-03-15 nemo oups
2013-03-15 sheepluva fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
2013-03-14 nemo at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
2013-03-13 nemo Call steps on focus instead. fix typo
2013-03-13 nemo Experiment in undisabling the brick theme flake
2013-03-13 nemo Crashed here last game
2013-03-12 koda better message, as suggested by inu
2013-03-12 koda return after ram size on win
2013-03-12 unc0rr Merge
2013-03-12 koda add 'run Hedgewars' checkbox at the end of the NSIS installation
2013-03-12 koda this should supposedly add hwplay:// schemes to windows, after user presses file association
2013-03-12 inu No more std::string in feedbackdialog.cpp
2013-03-12 koda this should prevent the password prompt from appearing on local games (issue 548)
2013-03-11 nemo grrrr
2013-03-10 koda fix bug 552 - reset network button state after use
2013-03-11 nemo this should ensure those other voices play a bit more often.
2013-03-10 koda hit hwplay://server:port and automatically join an unofficial server (on osx right now)
2013-03-10 koda oops forgot to move header
2013-03-10 unc0rr Prepend, not append
2013-03-10 nemo fix highlander - needed new script load function
2013-03-10 nemo unbreak build
2013-03-10 koda hooks for opening custom urls on osx (commented out until we decide what to do)
2013-03-10 koda cleanup file loading, this codepath can be used to load url schemes
2013-03-10 koda fix loading files on osx too, the cause was different than other systems
2013-03-10 koda move signal handler in hwapplication
2013-03-09 koda alignment
2013-03-09 koda introducing the bestest flag of all
2013-03-09 unc0rr - Put compiled units into more appropriate dir
2013-03-09 koda forgot to update lib names here
2013-03-09 koda sigh
2013-03-08 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-08 koda stripping
2013-03-08 koda adjust casing
2013-03-08 koda readd revision info to the cpack generated package
2013-03-08 koda move cpack stuff in its own cmake file
2013-03-08 koda fix linking on osx
2013-03-12 unc0rr Merge
2013-03-08 nemo typo
2013-03-08 Marco Bresciani A bit more of Italian translation... in progress. :)
2013-03-08 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-07 unc0rr Unbreak build without stl compatibility
2013-03-07 koda merge
2013-03-07 koda even more wrapping with find_package_or_disable_msg
2013-03-07 koda update option list
2013-03-07 koda introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07 koda link png library in code on osx
2013-03-07 Urbertar Fix frozen hog rendering
2013-03-07 unc0rr Fix check for flag
2013-03-08 mikade hopefully closes issues 541, 312 and 503
2013-03-07 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 nemo prevent an old abuse of parachute to land safely
2013-03-06 nemo fix fade to black in training
2013-03-06 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-06 nemo skip frozen hogs in switch
2013-03-06 nemo Add missing feedback button translation
2013-03-06 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda Backed out changeset 4cccc0520988
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda write FindGHC.cmake for haskell stuff
2013-03-06 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06 koda user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06 koda comas and capitals
2013-03-06 koda rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 koda rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06 koda support old cmake style variables
2013-03-06 koda merge
2013-03-06 koda rewritten findffmpeg.cmake
2013-03-06 koda replace sdl mixer/image version checking with something more robust
2013-03-06 koda rewritten FindOggVorbis.cmake
2013-03-06 koda fail if sparkle not found consciously
2013-03-06 nemo oups
2013-03-06 koda rework FindSparkle.cmake
2013-03-06 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05 koda escape return and be more friendly with translations
2013-03-04 koda add link to GPLv2 notice in about page
2013-03-04 koda uniform revision info in about page
2013-03-04 koda add version info to frontend output too
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda oooooops forgot SHAREPATH is still used somewhere
2013-03-04 nemo lupdate-qt4/lrelease-qt4
2013-03-04 nemo apply variable change here as well
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-04 koda typo and doc
2013-03-04 koda fix file association on windows too
2013-03-04 koda use rev info from the just created file when configuring without mercurial
2013-03-04 koda dump rev and hash in a file to be packed by cpack
2013-03-04 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04 koda hopefully fix bug 523, file extension association
2013-03-04 koda merge for the win
2013-03-04 koda caught two frontend warnings
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-03-04 nemo fix portal/hammer interaction, ban freezer from portal
2013-03-04 nemo keep hogs from sliding while they are being frozen
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03 nemo add neglected merge
2013-03-03 unc0rr Fix team file path
2013-03-03 Urbertar Fix water on ice setting
2013-03-03 unc0rr Eh, two players condition seems to make more sense than two clans here
2013-03-03 Urbertar Fix DrawLine bug
2013-03-03 unc0rr lol nemo, lol
2013-03-02 nemo tweaks to sea ice appearance
2013-03-01 dag10 Possibly fixed issue 533.
2013-03-01 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 nemo my turn to do a neglected merge for someone else
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-01 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01 Vatten avoid floating point desync, other script tweaks
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-03-01 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-03-01 koda split version information in engine too
2013-02-28 koda drop useless option, automatically set revision and debug info
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda mysterious merge
2013-02-28 koda support WARNING message status on cmake 2.6 (bug 524)
2013-02-28 koda correct copyright header on files i added
2013-02-28 koda use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 koda close branch icegun
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 nemo merge icegun branch w/ default icegun
2013-02-28 Urbertar Merge
2013-02-28 Urbertar Draw ice on water
2013-02-28 Urbertar Make refactoring. Remove DrawIce function
2013-02-28 sheepluva small update of german engine translation
2013-02-28 nemo aaagh. remove dead code. again.
2013-02-28 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 koda physfs strikes back
2013-02-27 nemo define ice edge colour
2013-02-27 koda enable asm only on intel/amd machines
2013-02-27 nemo remove dead code
2013-02-27 koda merge physfslayer in default
2013-02-27 Urbertar Draw ice on water
2013-02-27 koda .hgignore
2013-02-27 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 nemo merge w/ default icegun
2013-02-27 nemo huh. how'd we end up needing a merge here... icegun
2013-02-26 Urbertar Separate setting and drawing ice icegun
2013-02-26 Urbertar Make little refactoring icegun
2013-02-26 Urbertar Check is lanscape already ice icegun
2013-02-26 nemo put ice colour in uVariables, add check for land that is already ice icegun
2013-02-26 Urbertar Change shape of ice to round icegun
2013-02-26 Urbertar Don't calculate edges of map as edges of landscape icegun
2013-02-26 Urbertar Check bounds of landscape in drawice procedure icegun
2013-02-26 nemo forgot this loop icegun
2013-02-26 nemo graphics tweak. flag a couple more overeager setall HH icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 unc0rr Merge
2013-02-25 nemo workaround for frequent AllHH active call in hedgehog step icegun
2013-02-24 nemo add hiragana/katakana ranges to CJK check.
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-24 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-25 nemo slight tweak to colours icegun
2013-02-24 nemo add some missing wrapping.
2013-02-25 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
2013-02-23 unc0rr Fix issue 537 (empty team created on startup)
2013-02-25 koda savesurf icegun
2013-02-23 unc0rr Fix issue 507 (not highlighting friends joins)
2013-02-24 nemo This and the "retain freezing" stuff could probably use a flag.
2013-02-25 nemo too aggressive? icegun
2013-02-23 nemo prevent drilling into hogs w/ drill rocket
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
2013-02-23 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-27 koda close thei branch physfslayer
2013-02-25 nemo Messing around w/ Freezer icegun
2013-02-22 unc0rr Support 'registered only' room flag in frontend
2013-02-25 koda on windows fpc-linking is the funniest of all physfslayer
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-22 nemo oops. forgot this one.
2013-02-25 koda moar docs update physfslayer
2013-02-23 Urbertar Add change ice gun image icegun
2013-02-22 nemo Allow switching away from any weapon when during multishoot.
2013-02-24 koda upd doc physfslayer
2013-02-23 Urbertar Add frozen land texture icegun
2013-02-22 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-24 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
2013-02-23 Urbertar Add land freezing icegun
2013-02-22 unc0rr Global notice with /global command. Can now warn users when doing server restart.
2013-02-24 koda documentation physfslayer
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-24 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
2013-02-22 unc0rr Flush buffer on N command
2013-02-24 koda disable unneeded physfs archives (as of bug 529) physfslayer
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-24 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda blindly updated Android build files for new physfs physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda updated ios project files for the new phys build system physfslayer
2013-02-21 unc0rr Merge
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-22 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
2013-02-20 Marco Bresciani Updating Italian translation. In progress, as usual.
2013-02-20 unc0rr Unbreak build
2013-02-22 koda workaround static physfs static linking on linux physfslayer
2013-02-20 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-22 koda and now compile and link properly physfslayer
2013-02-20 unc0rr Fix stupid mistake which made checker desync almost always
2013-02-22 koda update cmake files to use the two libraries independently physfslayer
2013-02-20 unc0rr Found another possible source of desync, trying similar workaround on this
2013-02-22 koda split extras and src physfslayer
2013-02-20 unc0rr Forbit guest checkers
2013-02-22 koda use standard library prefix physfslayer
2013-02-20 unc0rr Workaround hGetContents blocking all threads with my own version of the function
2013-02-22 koda reopen and update branch physfslayer
2013-02-20 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20 koda fix compiling on osx when you have multiple linkers installed
2013-02-19 unc0rr Some fixes
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18 unc0rr Parse engine output to deside whether simulation ran to the end
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-18 unc0rr Disallow kicking the opponent in duel
2013-02-17 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-17 unc0rr Catch exceptions when moving files
2013-02-17 unc0rr No NFData instance for ByteString when ghc >= 7.6
2013-02-17 unc0rr Sort checked files into dirs
2013-02-16 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
2013-02-16 unc0rr Some more work on checker
2013-02-14 unc0rr - Fix check for void message
2013-02-13 unc0rr Fix build
2013-02-13 unc0rr Ehm... probably this will improve situation with desyncs
2013-02-13 unc0rr Pass hogs names and hats
2013-02-13 unc0rr Fix order of messages
2013-02-11 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-01-29 Marco Bresciani Some more Italian translation... still in progress.
2013-02-12 unc0rr - Add forgotten ammo definitions
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-10 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-10 unc0rr Prevent 'black team color' error
2013-02-10 unc0rr Oops, forgot path
2013-02-10 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10 nemo oops. more specific ammo tests. maybe could use a few more properties
2013-02-10 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-10 dag10 Credit links now yellow instead of blue.
2013-02-10 nemo Remove Structure from localisation
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09 unc0rr Fine, merge :-\
2013-02-09 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-09 unc0rr Fix the checker after some testing
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-08 unc0rr Also convert teams to complete game config.
2013-02-08 unc0rr Fix official server build
2013-02-07 unc0rr - Handle mapgen-specific parameters
2013-02-06 unc0rr Converter from game parameters to engine commands, not finished yet
2013-02-03 unc0rr Some work on loading replay and interaction with checker
2013-02-02 unc0rr /quit <msg> and /part <msg>
2013-02-02 unc0rr Don't confirm hogs number to room admin when no constraint hit
2013-02-01 unc0rr Fix server crasher
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-01 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
2013-02-09 nemo this should not be exposed
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-02 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02 Medo Merge
2013-02-02 nemo trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01 dag10 Made map preview a random/edit button again.
2013-02-01 nemo forgot this one
2013-01-31 Medo Fix Hedgeroid argc/argv parameter passing to the engine
2013-02-01 nemo check datadir instead
2013-01-31 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
2013-02-01 nemo this might possibly appease the shoppa players
2013-01-29 Medo Fix physfs compilation for android (still getting runtime link errors though)
2013-01-29 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-28 nemo issue #518
2013-01-28 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-27 unc0rr Also rooms per version stats
2013-01-27 unc0rr Allow navigating backwards chat widget log while new lines are being added
2013-02-20 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
2013-01-27 koda shut a few frontend warnings out
2013-02-20 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
2013-01-27 koda shorten the library label a little bit
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2013-01-26 koda credits where credit is due
2013-01-26 koda update branch webgl
2013-01-26 koda remove trailing whitespaces from share too
2013-01-26 koda whitespaces and tabs again
2013-01-26 koda some whitespaces from ios files
2013-01-26 koda complete tabs and trailing whitespace formatting on frontend
2013-01-26 unc0rr Not needed anymore
2013-01-26 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26 koda uConsole on a diet
2013-01-25 unc0rr - Also pass unknown cmds to the server when in room
2013-01-25 sheepluva small cleanup
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-25 unc0rr Some fixes
2013-01-25 sheepluva small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25 unc0rr Fix finding player's another clan
2013-01-23 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23 unc0rr Oops, got too excited
2013-01-23 unc0rr Fix crashers
2013-01-23 koda ios, show fps when debugging
2013-01-23 koda update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-22 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21 unc0rr Fix official server build
2013-01-21 unc0rr Okay, let's try not trust even room admin on this
2013-01-21 unc0rr Make number of hedgehogs restriction actually work in network game
2013-01-21 dag10 Removed constant repainting of bgwidget on every frame.
2013-01-21 dag10 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
2013-01-21 dag10 Force-starting a game now only works for client versions >43
2013-01-21 unc0rr Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-21 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20 nemo restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
2013-01-20 koda reuse the same words with tr() and .arg() in bandialog
2013-01-20 koda fix out of source build
2013-01-20 unc0rr Merge
2013-01-20 dag10 Centered desc label. (Fixes issue 461)
2013-01-19 dag10 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
2013-01-19 dag10 Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
2013-01-19 dag10 Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
2013-01-19 dag10 Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
2013-01-19 unc0rr - Allow server admins to use DELEGATE even when not room owner
2013-01-18 unc0rr Some ignoring
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-18 koda improve tips (issue 472)
2013-01-18 lowdread pt_BR.txt update
2013-01-18 inu pt_PT update
2013-01-17 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
2013-01-17 unc0rr - Pass unknown chat commands to server
2013-01-17 sheepluva small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
2013-01-17 unc0rr Merge
2013-01-16 dag10 Can now change theme for static and mission maps.
2013-01-15 unc0rr No
2013-01-15 dag10 Fixes build.
2013-01-15 dag10 Added "what we use" section to "about" page. From GCI.
2013-01-14 dag10 Fixed feedback submission by correcting Content-Type.
2013-01-14 dag10 Fixed disabled QSpinBox border color.
2013-01-14 dag10 Organized options into more relavant tabs.
2013-01-14 unc0rr - Fix another ton of bugs and misbehavior
2013-01-14 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
2013-01-14 dag10 GCI2012: Abstract Page Load
2013-01-14 dag10 GCI2012: Abstract Hedgewars Dialogs
2013-01-14 dag10 GCI2012: No More Hovering
2013-01-14 koda move platform code around, based off a gci task by dag10
2013-01-14 koda GCI2012: Subscribe for Network
2013-01-14 koda keep engine target name consistent across platforms
2013-01-14 koda provide a nice mission description, feel free to improve
2013-01-14 dag10 GCI2012: Improve Game Configuration Widget
2013-01-14 unc0rr Merge
2013-01-13 unc0rr Fix build
2013-01-13 dag10 Hat selection reworked
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-12 unc0rr Logon procedure for checkers, introduce invisible clients
2013-01-11 unc0rr - Start work on checker
2013-01-10 martin_bede Fix tons of warnings
2013-01-10 unc0rr Throw away stupid Data.Seq
2013-01-09 unc0rr Fix build
2013-01-08 vitiv Merged default
2013-01-07 martin_bede lua API functions to enable or disable game flags
2013-01-07 nemo correct rope tip
2013-01-08 vitiv Added "New account" button when connectiong to the official server
2013-01-04 unc0rr Merge from default flibqtfrontend
2013-01-04 unc0rr - Unbreak build with .pro file
2013-01-02 martin_bede Tips are now loaded from an xml file.
2013-01-03 koda simplified physfs cmake
2013-01-03 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-04 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04 koda GCI2012: Resolution Freedom
2013-01-03 vitiv Tweaked the resolution option layout.
2013-01-02 martin_bede GCI2012: Unix Qt Signals
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2013-01-02 koda simplify entering/leaving pages debug
2013-01-03 vitiv Changed resolution labels on options page.
2013-01-02 koda also have uTouch follow the new NewTurn policy
2012-12-31 vitiv merged changes
2013-01-01 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2012-12-30 koda don't discard older cmake_c_flags
2012-12-30 Willie Zhu GCI2012: CMake List Append
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-30 vitiv Preserve windowed resolution after manual resize
2012-12-28 koda ok, enable the splashscreen for win only
2012-12-29 vitiv Added Support for variable windowed resolution.
2012-12-28 koda restore compatibility with cmake 2.6
2012-12-27 koda NSIS workaround no longer necessary
2013-01-02 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
2012-12-27 koda disable splash on linux
2012-12-30 Michael Hartman Small GL message webgl
2012-12-27 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-30 Michael Hartman uStore.pas: Correctly point to shaders webgl
2012-12-27 koda oops, forgot that data absolute path only applies to linux
2012-12-30 Michael Hartman Added shaders and -GL2 option webgl
2012-12-27 koda move DATA_INSTALL_DIR to the configurable options section
2012-12-25 koda fix hwc install and pas2c preprocessing (but not total conversion) webgl
2012-12-27 koda typo when using DATA_INSTALL_DIR
2012-12-25 koda update branch with default webgl
2012-12-27 unc0rr Fix build
2012-12-25 dag10 GCI2012: Feedback Redo
2012-12-25 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-24 nemo Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24 koda merge
2012-12-24 koda get executable directory at runtime rather than configure time
2012-12-24 koda adjust rpath on osx too for libengine
2012-12-24 nemo fix sky
2012-12-23 nemo Shoppa tournament 2012 winners
2012-12-23 nemo trophyrace with names removed
2012-12-20 dag10 GCI2012: Beautify Network Page
2012-12-20 koda remove the CROSSAPPLE option until a better solution is found
2012-12-20 koda cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-19 koda edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19 koda can change library name and compile it on windows again
2012-12-19 koda remove FPFLAGS and GHFLAGS from cache every time
2012-12-19 koda can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-18 koda can use engine as library on windows too
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-16 koda bye bye cBits
2012-12-16 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-16 RowanD GCI2012: Optional Second Argument
2012-12-18 unc0rr Use physfs here too flibqtfrontend
2012-12-16 sheepluva add hwengine.desktop to hgignore
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 unc0rr Pass ROUND_FINISHED to engine so it could stop syncing
2012-12-16 RowanD improve engine cmd line parsing and its documentation
2012-12-15 Ondrej Skopek Documented an unclear method call
2012-12-15 Ondrej Skopek Reloads PAGE_SETUP values after clearing passwordhash
2012-12-14 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-14 Ondrej Skopek Merge from parent
2012-12-14 Ondrej Skopek Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
2012-12-13 Ondrej Skopek Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
2012-12-12 Ondrej Skopek fixed minor problem with saving hash
2012-12-12 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
2012-12-11 Ondrej Skopek Removed commented-out unused code
2012-12-14 nemo *sigh*
2012-12-10 Ondrej Skopek Patched login dialog bugs, added retry dialogs
2012-12-14 nemo Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
2012-12-10 nemo uint32_t -> quint32
2012-12-10 koda Fix linux build broken in ra1577759bf62 (probably)
2012-12-10 unc0rr Fix non-osx build broken in ra874d00df4a4. Dudes... :(
2012-12-10 unc0rr Fix windows build broken in raf97cdbb7713
2012-12-10 koda cmake set variable and typo
2012-12-10 Drew Gottlieb GCI2012: Autoupdate Button in Settings
2012-12-09 koda cmake verbosity/documentation/cleanup/formatting
2012-12-16 unc0rr Implement some more callbacks flibqtfrontend
2012-12-09 koda partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
2012-12-13 unc0rr Delete poller when game is over flibqtfrontend
2012-12-09 koda less linking needed, raise minimum_osx_version when videorec is enabled
2012-12-08 unc0rr Merge with default flibqtfrontend
2012-12-09 Drew Gottlieb hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
2012-12-08 unc0rr Some fixes flibqtfrontend
2012-12-08 unc0rr Unbreak build flibqtfrontend
2012-12-08 unc0rr Unbreak build
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx flibqtfrontend
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx
2012-12-08 koda strip available ram entry, add notice for entering email flibqtfrontend
2012-12-08 koda strip available ram entry, add notice for entering email
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login flibqtfrontend
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build flibqtfrontend
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-07 Marco Bresciani updated frontend translation flibqtfrontend
2012-12-07 Marco Bresciani updated frontend translation
2012-12-06 sheepluva fix some comments and add basic doxygen file flibqtfrontend
2012-12-06 sheepluva fix some comments and add basic doxygen file
2012-12-04 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen) flibqtfrontend
2012-12-04 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen)
2012-12-06 sheepluva fix build on linux for me ( the uint32_t releated breakage ) flibqtfrontend
2012-12-06 sheepluva fix build on linux for me ( the uint32_t releated breakage )
2012-12-06 koda GCI2012: Refactor Authors Page flibqtfrontend
2012-12-06 koda GCI2012: Refactor Authors Page
2012-12-05 koda tinker around the info delivery... flibqtfrontend
2012-12-05 koda GCI2012: Sound Option, Hear Only Music
2012-12-05 Martin Bede GCI2012: Embed System Info flibqtfrontend
2012-12-05 koda tinker around the info delivery...
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two). flibqtfrontend
2012-12-05 Martin Bede GCI2012: Embed System Info
2012-12-05 Mitchell Kember Merge
2012-12-04 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages. flibqtfrontend
2012-12-05 unc0rr Command to delegate room to other player
2012-12-04 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names. flibqtfrontend
2012-12-05 unc0rr Change room name if room admin is kicked
2012-12-05 unc0rr Command to delegate room to other player flibqtfrontend
2012-12-05 unc0rr Stop syncing when recieved 'o' message
2012-12-05 unc0rr Change room name if room admin is kicked flibqtfrontend
2012-12-05 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so
2012-12-05 unc0rr Stop syncing when recieved 'o' message flibqtfrontend
2012-12-05 unc0rr Better check for bans
2012-12-05 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so flibqtfrontend
2012-12-05 unc0rr Show others if spectator is in game
2012-12-05 unc0rr Better check for bans flibqtfrontend
2012-12-05 unc0rr Show who's in game to spectators
2012-12-05 Mitchell Kember Merge
2012-12-05 unc0rr Show others if spectator is in game flibqtfrontend
2012-12-05 unc0rr "Registered users only" room flag
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
2012-12-05 unc0rr Show who's in game to spectators flibqtfrontend
2012-12-04 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages.
2012-12-05 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info
2012-12-05 unc0rr "Registered users only" room flag flibqtfrontend
2012-12-04 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names.
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click
2012-12-05 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info flibqtfrontend
2012-12-04 koda backout rea7541f77944 since development of frontlib is on another branch
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
2012-12-04 koda don't set stereomode when stereo is disabled
2012-12-04 koda don't set stereomode when stereo is disabled flibqtfrontend
2012-12-04 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads
2012-12-04 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads flibqtfrontend
2012-12-04 koda readd this debug line, commented out, could be useful
2012-12-04 koda readd this debug line, commented out, could be useful flibqtfrontend
2012-12-04 koda can reopen engine again...
2012-12-04 koda can reopen engine again... flibqtfrontend
2012-12-04 koda third merge, yay
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'. flibqtfrontend
2012-12-04 koda second merge
2012-12-04 unc0rr Register flib_gameconn callbacks flibqtfrontend
2012-12-04 koda first merge
2012-12-04 unc0rr merge from default flibqtfrontend
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'.
2012-12-03 unc0rr Create hedgewars.ini if not exists manually,
2012-12-03 Ondrej GCI2012: Navigation Output
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-03 koda don't allow resizing videorec widgets
2012-12-03 koda GCI2012: Move Video Preferences in Settings Tab
2012-12-03 Mitchell Kember Merged changes from upstream.
2012-12-02 Mitchell Kember Move video description text underneath thumbnail to prevent the layout from resizing.
2012-12-03 unc0rr Fix crashes and wtf behaviour introduced in r0b8beacff8a5
2012-12-02 Mitchell Kember Merged with upstream.
2012-12-03 unc0rr Unbreak build with freepascal < 2.6.0
2012-12-02 Mitchell Kember Fixed crash that occured after recording a video (pagevideos' config wasn't set).
2012-12-03 koda caught a few more possible glitches in engine cmakefile
2012-12-02 Mitchell Kember Merged koda's fix for the hwengine bug.
2012-12-03 koda MERGE
2012-12-02 Mitchell Kember Make video recording options have fixed size and merge with spinbox->combobox change.
2012-12-02 unc0rr Fix check for file existance
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-12-02 unc0rr - Disable in-room bans
2012-12-02 koda fix compiling engine (bug introduced in r33868aea694c)
2012-12-02 Drew Gottlieb GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
2012-12-02 koda unify default videorec values loading/reloading, fix setting index/value from previous commit
2012-12-02 O. Michael Hartman GCI2012: Check for Non-Standard Recorder Framerate
2012-12-02 koda resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-12-02 nemo fix mask only
2012-12-01 Ondrej GCI2012: User/Pass Single Prompt
2012-12-01 koda GCI2012: Move Freepascal discovery code into a CMake module
2012-12-01 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-12-01 unc0rr Fix QSettings problems:
2012-12-01 unc0rr Some fixes
2012-12-01 koda shorten tip
2012-12-01 Mitchell Kember Google Code-in: Center help text field
2012-12-01 Joe Doyle (Ginto8) Fix more errors. It compiles!
2012-12-01 koda also this can be deleted
2012-12-01 Joe Doyle (Ginto8) Merge
2012-12-01 Joe Doyle (Ginto8) Merge
2012-12-01 Joe Doyle (Ginto8) Fix some stupid errors I caused
2012-12-01 koda minor xcodeproj update
2012-12-01 koda use High() to avoid future out of bounds in uSound
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-12-01 Bryan Dunsmore Refactor Freepascal module.
2012-12-01 nemo oups
2012-12-01 Bryan Dunsmore Move noexecstack flags to Freepascal module and refactor.
2012-12-01 koda remove unneeded @2x images
2012-12-01 Bryan Dunsmore Move code for Freepascal to separate CMake module.
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-11-30 koda set window modality for new ban dialogs
2012-11-30 unc0rr Fix warning
2012-11-30 unc0rr Bans manager
2012-11-30 unc0rr - Fix UNBAN bug
2012-11-30 unc0rr Case insensitive test for banned nickname
(0) -1024 +1024 tip