Sun, 17 Apr 2011 23:44:54 -0400 |
nemo |
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
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Sun, 17 Apr 2011 13:33:46 -0400 |
nemo |
merge in japanese updates
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files
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Sun, 17 Apr 2011 12:48:32 -0400 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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files
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Sun, 17 Apr 2011 11:57:46 -0400 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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Sun, 17 Apr 2011 22:16:36 +0400 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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Sat, 16 Apr 2011 23:21:15 +0400 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
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files
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Fri, 15 Apr 2011 22:38:50 +0400 |
unc0rr |
Add 'Cancel connection' button. Fixes issue #162
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Fri, 15 Apr 2011 21:36:59 +0400 |
unc0rr |
Send server's name in udp packet. Fixes issue #25
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files
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Thu, 14 Apr 2011 18:17:30 -0400 |
nemo |
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
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Tue, 12 Apr 2011 15:57:16 -0400 |
nemo |
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
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files
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Tue, 12 Apr 2011 22:31:48 +0400 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
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Tue, 12 Apr 2011 21:28:37 +0400 |
unc0rr |
Show winners in console in a special form so this information could be easily parsed
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Mon, 11 Apr 2011 18:23:43 +0200 |
Henek |
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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Mon, 11 Apr 2011 11:22:10 -0400 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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Mon, 11 Apr 2011 01:30:43 +0200 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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Mon, 11 Apr 2011 00:35:53 +0200 |
Henek |
now Random Weapons will show the weapon you will get during the other players turns
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Sun, 10 Apr 2011 17:25:34 -0400 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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Sun, 10 Apr 2011 14:04:56 -0400 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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Mon, 11 Apr 2011 20:53:55 +0000 |
y2kbugxp90 |
typo
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Sun, 10 Apr 2011 20:02:25 +0200 |
sheepluva |
//
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Mon, 11 Apr 2011 00:42:06 +0000 |
y2kbugxp90 |
A bunch of Japanese edits
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files
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Sun, 10 Apr 2011 20:36:09 +0400 |
unc0rr |
Make WriteLnToConsole write to stderr instead of stdout
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Sun, 10 Apr 2011 05:09:41 +0000 |
y2kbugxp90 |
Got a start on localizing all these strings.
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Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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Sun, 10 Apr 2011 04:23:27 +0000 |
y2kbugxp90 |
The first of several Japanese language localization patches.
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Sat, 09 Apr 2011 15:54:28 -0400 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
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Fri, 08 Apr 2011 21:15:57 +0200 |
claymore |
added Balanced Random Weapon gameplay script
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Fri, 08 Apr 2011 18:50:12 +0200 |
claymore |
Frontend: room rename
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Fri, 08 Apr 2011 13:42:25 +0200 |
sheepluva |
//
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Fri, 08 Apr 2011 11:40:18 +0200 |
sheepluva |
comments
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Fri, 08 Apr 2011 04:30:28 +0200 |
sheepluva |
guess what. comments. yay for burning commits
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Fri, 08 Apr 2011 03:07:04 +0200 |
sheepluva |
some more comments *yawns*
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Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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Thu, 07 Apr 2011 14:13:11 -0400 |
nemo |
redundant now
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Thu, 07 Apr 2011 21:43:43 +0400 |
unc0rr |
Fix crash in server (accessing deleted room)
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Thu, 07 Apr 2011 11:30:56 -0400 |
nemo |
For mikade - bit more flexibility in script captions
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Thu, 07 Apr 2011 13:26:56 +0200 |
igorko |
mono version for ukranian voices
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files
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Thu, 07 Apr 2011 13:21:11 +0200 |
koda |
merge
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files
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Thu, 07 Apr 2011 01:45:38 +0200 |
sheepluva |
fix indentation and missing newline at end of file
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Wed, 06 Apr 2011 22:56:05 +0200 |
Jonathan |
Improved random name generation (now a random fort and random grave is choosen
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Wed, 06 Apr 2011 22:55:22 +0200 |
Jonathan |
background stars won't go all in the same direction anymore
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Wed, 06 Apr 2011 11:51:23 +0200 |
Jonathan |
avoided some ambiguous function calls
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Wed, 06 Apr 2011 00:30:02 +0200 |
koda |
merge
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files
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Tue, 05 Apr 2011 16:27:58 -0400 |
nemo |
set cLocale even for en
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Wed, 06 Apr 2011 00:29:49 +0200 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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Tue, 05 Apr 2011 16:15:20 -0400 |
Zorg |
Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
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Tue, 05 Apr 2011 16:23:52 -0400 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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Tue, 05 Apr 2011 22:21:02 +0200 |
koda |
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
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Tue, 05 Apr 2011 16:05:41 -0400 |
Zorg |
Testing a merge.
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Tue, 05 Apr 2011 20:28:44 +0200 |
sheepluva |
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
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Tue, 05 Apr 2011 17:10:48 +0200 |
koda |
fix windows compilation
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Tue, 05 Apr 2011 11:00:18 -0400 |
nemo |
oops. forgot the parent cmakelist
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Tue, 05 Apr 2011 10:59:23 -0400 |
igorko |
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
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Mon, 04 Apr 2011 16:27:27 +0200 |
koda |
you can use esc to exit chat when input is empty
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Mon, 04 Apr 2011 12:53:11 +0200 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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Sun, 03 Apr 2011 20:07:05 +0400 |
unc0rr |
Allow to rename room
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Sun, 03 Apr 2011 19:27:48 +0400 |
unc0rr |
dammit, merge
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Sun, 03 Apr 2011 16:46:20 +0200 |
koda |
small tweak for bundle creation
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Sun, 03 Apr 2011 16:34:12 +0200 |
koda |
fix autorelease pools not being set (issue 209) and format code a little
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Sun, 03 Apr 2011 19:26:53 +0400 |
unc0rr |
- Update .pro file
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Sun, 03 Apr 2011 16:31:48 +0400 |
unc0rr |
Some polishing
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Sun, 03 Apr 2011 16:31:40 +0400 |
unc0rr |
Fix crash when old room admin becomes new room admin
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Sun, 03 Apr 2011 13:34:04 +0400 |
unc0rr |
Show only logged-in clients quit messages
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Sun, 03 Apr 2011 13:31:33 +0400 |
unc0rr |
Use readInt_
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Sat, 02 Apr 2011 22:17:08 -0400 |
nemo |
This better matches lua headers
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Sat, 02 Apr 2011 20:33:06 -0400 |
nemo |
use PtrInt to match lua's use of ptrdiff. Needs testing.
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Sat, 02 Apr 2011 20:57:40 +0200 |
koda |
cmd+m should minimize the app as per apple human guidelines
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Sat, 02 Apr 2011 21:20:18 +0400 |
unc0rr |
STM not needed too
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Tue, 05 Apr 2011 16:02:26 -0400 |
Zorg |
Reverting..
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Sat, 02 Apr 2011 18:55:46 +0200 |
koda |
merge -- this time i tested
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Sun, 03 Apr 2011 00:13:38 -0400 |
Zorg |
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
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Sat, 02 Apr 2011 12:52:19 -0400 |
Zorg |
Forgot to add this too..
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Sat, 02 Apr 2011 18:31:58 +0200 |
koda |
merge from zorg's clone
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Sat, 02 Apr 2011 12:50:07 -0400 |
Zorg |
I forgot to add this file.
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Sat, 02 Apr 2011 20:01:40 +0400 |
unc0rr |
merge
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Sat, 02 Apr 2011 02:34:54 -0400 |
Zorg |
Removing pages.cpp and splitting it up into various files.
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Sat, 02 Apr 2011 20:01:20 +0400 |
unc0rr |
Some fixes. Can't reproduce ghosts now.
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Fri, 01 Apr 2011 16:22:49 -0400 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
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Tue, 29 Mar 2011 20:10:56 -0400 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
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Tue, 29 Mar 2011 18:06:39 -0400 |
nemo |
eh. 1,000,000 might be better...
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Tue, 29 Mar 2011 17:57:04 -0400 |
nemo |
oops. vg dX/dY - just for consistency
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Tue, 29 Mar 2011 17:52:04 -0400 |
nemo |
dX/dY will return int * 100,000
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Tue, 29 Mar 2011 16:47:54 -0400 |
nemo |
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
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Tue, 29 Mar 2011 22:36:36 +0200 |
sheepluva |
clipping fix for spidey
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Tue, 29 Mar 2011 22:05:18 +0200 |
sheepluva |
fix clipping fails on 2 hats
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Tue, 29 Mar 2011 21:42:40 +0200 |
sheepluva |
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
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Tue, 29 Mar 2011 21:10:35 +0200 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
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Tue, 29 Mar 2011 16:24:55 +0200 |
sheepluva |
fix leaking of hand-drawn maps
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Mon, 28 Mar 2011 20:13:03 -0400 |
nemo |
mikade really likes the snow dust
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Mon, 28 Mar 2011 21:44:39 +0400 |
unc0rr |
merge
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Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
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Mon, 28 Mar 2011 21:27:06 +0400 |
unc0rr |
Colin Rice
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Mon, 28 Mar 2011 19:31:47 +0200 |
claymore |
don't disable the light-bulb button when less than 3 teams
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Mon, 28 Mar 2011 20:31:01 +0400 |
unc0rr |
Hide last two octets of IP address from usual users
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Mon, 28 Mar 2011 20:30:15 +0400 |
unc0rr |
More creation of sender thread to the reciever thread
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Mon, 28 Mar 2011 20:28:59 +0400 |
unc0rr |
Some improvements in test programs
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Mon, 28 Mar 2011 16:30:44 +0200 |
sheepluva |
Beach-Theme: reduce visible square height for sand castle
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Mon, 28 Mar 2011 16:24:42 +0200 |
sheepluva |
Beach-Theme: fix+crop horizon and sky
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Mon, 28 Mar 2011 16:07:27 +0200 |
sheepluva |
Beach-Theme: theme.cfg conversion+fix
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Mon, 28 Mar 2011 15:08:10 +0200 |
Miguelac |
Beach Theme (as for .15)
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Sun, 27 Mar 2011 01:53:59 +0100 |
koda |
this should help people hacking the cmake files
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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files
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Fri, 25 Mar 2011 20:02:27 -0400 |
nemo |
merge and remove QDebug
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Fri, 25 Mar 2011 19:42:00 -0400 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
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Fri, 25 Mar 2011 19:25:50 -0400 |
nemo |
Delay portal gun a bit, reduce mudball
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Fri, 25 Mar 2011 20:52:42 +0300 |
unc0rr |
That game has renamed
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Thu, 24 Mar 2011 17:29:10 +0100 |
koda |
merge
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Thu, 24 Mar 2011 17:28:36 +0100 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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Thu, 24 Mar 2011 16:06:03 +0100 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
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Wed, 23 Mar 2011 16:27:24 +0100 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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Wed, 23 Mar 2011 14:15:20 +0100 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
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Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
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Tue, 22 Mar 2011 19:27:14 +0300 |
unc0rr |
Fix straight lines drawing issues
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Tue, 22 Mar 2011 01:30:51 -0400 |
nemo |
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
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Mon, 21 Mar 2011 22:38:27 -0400 |
nemo |
tweak to crosshair
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Mon, 21 Mar 2011 21:38:44 +0300 |
unc0rr |
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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Mon, 21 Mar 2011 21:23:39 +0300 |
unc0rr |
merge
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Sun, 20 Mar 2011 15:22:55 -0400 |
nikin |
nikin just wants to get commit count up
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Sun, 20 Mar 2011 15:07:45 -0400 |
nikin |
Remove floating point to avoid desync
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