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Thu, 03 Mar 2016 16:36:05 -0500
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Thu, 03 Mar 2016 15:41:53 -0500
nemo
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
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Tue, 01 Mar 2016 14:46:13 +0100
antonc27
- Enable CI builds with travis for hw iOS
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Tue, 01 Mar 2016 12:37:42 +0300
unC0Rr
Don't see a good reason for it to be here
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Tue, 01 Mar 2016 08:32:46 +0300
unc0rr
Don't dump ghost points if map isn't detected
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Tue, 01 Mar 2016 00:41:38 +0100
antonc27
- Enable scheme sharing for Xcode project, this required for travis builds
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Mon, 29 Feb 2016 14:41:52 +0300
unC0Rr
Syntax fix
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