Mon, 20 Oct 2014 22:55:12 +0400 unc0rr Load and show local teams list qmlfrontend
Sat, 25 Oct 2014 10:42:30 -0400 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
Mon, 13 Oct 2014 23:46:49 +0400 unc0rr - Implement getTeamsList (not tested) qmlfrontend
Mon, 20 Oct 2014 19:50:46 +0200 sheepluva allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
Thu, 02 Oct 2014 00:48:14 +0400 unc0rr Filter out garbage from themes list qmlfrontend
Mon, 20 Oct 2014 15:31:44 +0200 sheepluva find and add lua tests automagically
Wed, 01 Oct 2014 01:20:05 +0400 unc0rr flib provides theme icons, qmlFrontend shows them qmlfrontend
Sun, 19 Oct 2014 15:46:09 -0400 nemo allow hogs to repeatedly enter portals placed on the ground
Tue, 30 Sep 2014 00:54:04 +0400 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
Thu, 09 Oct 2014 22:14:55 +0400 unc0rr some unfinished stuff
Sun, 28 Sep 2014 21:33:14 +0400 unc0rr Quick Game PoC qmlfrontend
Thu, 02 Oct 2014 18:04:14 +0200 sheepluva another small rendering tweak/fix
Sun, 28 Sep 2014 01:17:55 +0400 unc0rr Getter and setter for seed qmlfrontend
Thu, 02 Oct 2014 13:44:54 +0200 sheepluva simplify {$IF that pas2c did not seem to understand
Sun, 28 Sep 2014 00:49:04 +0400 unc0rr More refactoring: move PoC preview getting code into flib qmlfrontend
Thu, 02 Oct 2014 13:18:58 +0200 sheepluva also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
Sun, 28 Sep 2014 00:18:01 +0400 unc0rr Some refactoring qmlfrontend
Thu, 02 Oct 2014 13:01:18 +0200 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Thu, 02 Oct 2014 12:08:22 +0200 sheepluva fix mapgen of other scripts too
Fri, 26 Sep 2014 00:56:36 +0400 unc0rr - Pages qmlfrontend
Thu, 02 Oct 2014 00:40:25 +0200 sheepluva use constants for mapgen, expose those to lua
Mon, 22 Sep 2014 02:10:39 +0400 unc0rr flib: qmlfrontend
Thu, 02 Oct 2014 00:06:59 +0200 sheepluva some more splash code tweaking/fixing
Sun, 21 Sep 2014 00:37:50 +0400 unc0rr Move away from passing shortstrings into C code, now IPC works qmlfrontend
Wed, 01 Oct 2014 22:46:58 +0200 sheepluva tweak splash position
Sat, 20 Sep 2014 00:56:54 +0400 unc0rr - Remove --port command qmlfrontend
Wed, 01 Oct 2014 15:51:17 -0400 nemo
Fri, 19 Sep 2014 14:27:41 +0400 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
Fri, 26 Sep 2014 22:20:12 -0400 nemo climb home training/multiplayer
Thu, 18 Sep 2014 23:02:05 +0400 unc0rr - More flib IPC routines qmlfrontend
Wed, 17 Sep 2014 23:03:24 -0400 nemo Make it a bit easier/safer to build ice bridges
Thu, 18 Sep 2014 00:19:05 +0400 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
Tue, 09 Sep 2014 10:48:11 +0200 sheepluva update manpage
Tue, 16 Sep 2014 12:46:58 +0400 unc0rr Some more of ignoration qmlfrontend
Mon, 08 Sep 2014 18:53:34 +0200 sheepluva mention the hwplay:// thing in --help
Tue, 16 Sep 2014 12:47:39 +0400 unc0rr Basic layout of frontlib, some more sdl bindings qmlfrontend
Mon, 08 Sep 2014 18:12:13 +0200 sheepluva fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
Sat, 13 Sep 2014 00:27:10 +0400 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
Sun, 07 Sep 2014 15:11:08 -0400 nemo update with new winners
Fri, 12 Sep 2014 00:51:14 +0400 unc0rr Let's get it started qmlfrontend
Mon, 25 Aug 2014 22:52:59 +0400 unc0rr - Revert try to add local team on rejoin
Mon, 25 Aug 2014 00:11:19 +0400 unc0rr This should make frontend aware of your own teams in game on rejoin
Sun, 24 Aug 2014 23:53:33 +0400 unc0rr Also pass maze_size parameter to perlin generator in game mode
Sun, 24 Aug 2014 23:41:06 +0400 unc0rr Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400 nemo rename of variable typo for readability
Sun, 24 Aug 2014 14:51:11 -0400 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
Sun, 24 Aug 2014 10:43:49 +0400 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
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