2010-10-28 koda merge
2010-10-27 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
2010-10-27 nemo Only FollowGear for the pilot.
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-27 nemo merge
2010-10-26 koda merge
2010-10-26 koda engine: reorder GameFlags and update files, frontend and other stuff
2010-10-26 koda restore king mode
2010-10-26 Carlos Vives Updated spanish locale
2010-10-27 nemo make napalm strike a bit less irritating
2010-10-25 koda the ios port is also iphone compatible
2010-10-25 sheepluva SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-24 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-23 Tobias Neumann Added tag list for changeset 82e4a5ef18f7
2010-10-24 nemo initialise to team count
2010-10-23 Tobias Neumann Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-21 koda Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
2010-10-21 nemo Set default ready timer to 0 to see if desyncs come back.
2010-10-20 koda my turn to merge
2010-10-20 nemo Remove this - doesn't seem to do anything useful after all.
2010-10-19 nemo merge
2010-10-20 koda some more memory opt
2010-10-19 koda use labels instead of images, should save ram and space
2010-10-19 koda ios version bump and other minor things
2010-10-17 koda add name, caption and description to the new ammomenu
2010-10-16 inu updated PT locale
2010-10-16 koda goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16 koda fix some glitches
2010-10-14 koda optimizations to new ammomenu and overlay
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-14 Tobias Neumann Resurrector weapon: do not make it end turn, add description,
2010-10-19 nemo Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-12 koda i fix up the new ammo menu finally
2010-10-12 smaxx (none)
2010-10-12 koda minor stuff
2010-10-11 nemo set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 nemo Disable newgrave - conflicts with resurrection
2010-10-11 nemo Extend the >0 / amNothing check
2010-10-11 koda merge
2010-10-11 nemo Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11 Tobias Neumann Add dummy amResurrector sprite
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 unc0rr Add debug message about # cmd
2010-10-11 nemo Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11 nemo Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11 nemo update some numerus forms for english
2010-10-11 nemo restore the delay between shots
2010-10-11 nemo Skip "hurry" message if turn is 10s or less
2010-10-11 nemo You win fillammostore
2010-10-11 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-11 nemo Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 koda split the flag tableview in worldwide and community
2010-10-10 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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