Fri, 10 May 2013 21:00:06 -0400 | nemo | I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels. | changeset | files |
Fri, 10 May 2013 12:00:51 -0400 | nemo | cases have no health | changeset | files |
Thu, 09 May 2013 23:21:06 -0400 | nemo | I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them | changeset | files |
Thu, 09 May 2013 23:11:56 -0400 | nemo | Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing. | changeset | files |
Thu, 09 May 2013 18:19:17 -0400 | nemo | oops | changeset | files |
Thu, 09 May 2013 09:02:06 -0400 | nemo | *sigh* freakin "with" | changeset | files |
Tue, 07 May 2013 16:00:34 -0400 | nemo | oh right. and uSound. the main culprit. | changeset | files |