Sun, 26 Jul 2009 19:43:38 +0000 nemo Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
Sun, 26 Jul 2009 19:19:03 +0000 nemo Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
Sat, 25 Jul 2009 18:02:12 +0000 nemo Stray semi-opaque pixels fixed
Fri, 24 Jul 2009 23:50:53 +0000 nemo Remove reduced quality check - gameplay impact
Fri, 24 Jul 2009 19:42:06 +0000 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
Fri, 24 Jul 2009 16:43:19 +0000 nemo flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
Fri, 24 Jul 2009 14:20:19 +0000 nemo szczur's pl update + lupdate-qt4 && lrelease-qt4
Thu, 23 Jul 2009 18:48:41 +0000 nemo add extra semi-opaque layer of water to discolour objects in the water.
Wed, 22 Jul 2009 01:50:46 +0000 nemo little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
Mon, 20 Jul 2009 19:04:10 +0000 nemo Restrict hogs to 16px proximity to border to avoid getting kicked through.
Sun, 19 Jul 2009 00:57:49 +0000 koda switch to ov_fopen for simplicity
Sun, 19 Jul 2009 00:52:09 +0000 koda fix a bug where a fclose() was called after an ov_clear()
Sat, 18 Jul 2009 21:38:14 +0000 koda documentation fix
Thu, 16 Jul 2009 21:45:12 +0000 koda lowres theme data for iphone compatibility
Wed, 15 Jul 2009 00:35:59 +0000 koda sound for mortar
Tue, 14 Jul 2009 20:02:07 +0000 koda a lot of stuff:
Sun, 12 Jul 2009 19:12:08 +0000 koda other indentation, binding and miscellaneous fixes to openalbridge
Sun, 12 Jul 2009 15:42:54 +0000 koda fix indentation and other cosmetic changes to lib
Sun, 12 Jul 2009 13:57:20 +0000 koda corrects a wrong binding
Sun, 12 Jul 2009 13:51:29 +0000 koda updates licence and fix a memory leak (which was consuming iphone memory)
Sun, 12 Jul 2009 12:53:25 +0000 nemo sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
Sun, 12 Jul 2009 02:40:32 +0000 nemo meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
Sat, 11 Jul 2009 15:22:10 +0000 koda -fix bamboo theme (unsupported color profile)
Sat, 11 Jul 2009 13:59:27 +0000 koda hypothetical opengles improvements
Sat, 11 Jul 2009 13:47:57 +0000 koda accessory stuff for iphone
Fri, 10 Jul 2009 19:10:29 +0000 koda fix a binding that was preveting to display anything else besides hogs on iphone
Fri, 10 Jul 2009 16:56:37 +0000 nemo untested
Fri, 10 Jul 2009 16:47:45 +0000 nemo Try reenabling these two - shouldn't impact flakes
Fri, 10 Jul 2009 16:47:11 +0000 koda real fix for iphone color (reverting previous commit)
Fri, 10 Jul 2009 14:46:33 +0000 koda moves indestructible color to green for iphone compatibility
Fri, 10 Jul 2009 00:39:16 +0000 nemo damn mortars
Thu, 09 Jul 2009 14:36:41 +0000 nemo unc0rr's patch from issue #144 - prevent spectators from ruining the game
Thu, 09 Jul 2009 00:56:26 +0000 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
Wed, 08 Jul 2009 15:03:57 +0000 koda additional touch support and nemo's reduced land array size
Wed, 08 Jul 2009 12:53:36 +0000 koda initial support for touch input
Tue, 07 Jul 2009 22:02:13 +0000 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
Tue, 07 Jul 2009 21:48:55 +0000 koda -Removal of older WAV files, now useless thanks to OpenAL
Tue, 07 Jul 2009 15:24:43 +0000 koda move C and C++ optimization flags in the main CMakeLists.txt
Tue, 07 Jul 2009 11:56:02 +0000 nemo Accidentally switched property in last checkin
Tue, 07 Jul 2009 01:57:30 +0000 koda double column girder for embedded
Tue, 07 Jul 2009 01:53:44 +0000 nemo the -1 was a bad idea
Tue, 07 Jul 2009 01:51:46 +0000 nemo multi-column support
Tue, 07 Jul 2009 01:36:56 +0000 nemo typo :(
Mon, 06 Jul 2009 23:04:57 +0000 nemo don't link for windows, for now
Mon, 06 Jul 2009 22:57:32 +0000 koda same as before
Mon, 06 Jul 2009 22:51:41 +0000 koda forgot one line from previous commit
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Mon, 06 Jul 2009 11:33:42 +0000 nemo apply dx too (from smaxx)
Mon, 06 Jul 2009 00:39:32 +0000 koda -fix teleport sound when moving to wrong positions
Sun, 05 Jul 2009 16:37:05 +0000 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
Sun, 05 Jul 2009 13:44:11 +0000 nemo Fewer bubbles for non-breathing gears
Sun, 05 Jul 2009 13:39:05 +0000 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
Sun, 05 Jul 2009 13:25:02 +0000 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
Fri, 03 Jul 2009 23:45:07 +0000 koda reworked progress structure
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Fri, 03 Jul 2009 22:00:32 +0000 koda -new openal api for setting sound position
Thu, 02 Jul 2009 14:59:27 +0000 koda additional variable (BUNDLE) to make a standalone Mac application
Thu, 02 Jul 2009 00:58:46 +0000 koda -Smaxx' solution for compiling frontend with static libs in windows
Wed, 01 Jul 2009 22:50:27 +0000 koda sounds for teleport and beginning of sudden death
Tue, 30 Jun 2009 17:02:41 +0000 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
Tue, 30 Jun 2009 15:59:02 +0000 koda regression of previous commit, stdint.h in use
Tue, 30 Jun 2009 14:59:25 +0000 koda -new FindOggVorbis, should work everywhere now
Tue, 30 Jun 2009 12:31:32 +0000 koda -Smaxx's porting of the library to MSVC compilers
Mon, 29 Jun 2009 23:03:25 +0000 koda -openalbridge headers cleaned
Mon, 29 Jun 2009 20:01:05 +0000 koda - fade in/out functions merged, but kept binary compatibility
Mon, 29 Jun 2009 03:47:39 +0000 koda initial bugfix for volume setup
Mon, 29 Jun 2009 00:58:32 +0000 koda - bugfix for segfault on fades
Sun, 28 Jun 2009 23:36:41 +0000 nemo disable timers on a few silly items, trying out a timer on cake
Sun, 28 Jun 2009 21:43:46 +0000 unc0rr Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
Sun, 28 Jun 2009 18:59:26 +0000 nemo text tweaks
Sun, 28 Jun 2009 18:51:54 +0000 unc0rr Fix for mouse targeting... not tested
Sun, 28 Jun 2009 18:47:55 +0000 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
Sun, 28 Jun 2009 16:54:51 +0000 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
Sun, 28 Jun 2009 16:44:04 +0000 nemo Move count notification to all multishoot
Sun, 28 Jun 2009 14:39:18 +0000 nemo some win32 dll export thingy.
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Sat, 27 Jun 2009 09:51:15 +0000 unc0rr Update Italian translation
Fri, 26 Jun 2009 19:52:42 +0000 unc0rr Bring back smoothness for camera movement
Fri, 26 Jun 2009 19:40:10 +0000 unc0rr Some work on camera
Thu, 25 Jun 2009 10:50:44 +0000 nemo small jetpack tweak
Thu, 25 Jun 2009 10:49:40 +0000 nemo Oops. Sorry about that. Restore correct extdbinterface.hs
Thu, 25 Jun 2009 10:49:05 +0000 nemo koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
Wed, 24 Jun 2009 23:53:02 +0000 nemo rename jetpack to flying saucer
Wed, 24 Jun 2009 19:47:32 +0000 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Mon, 22 Jun 2009 13:49:16 +0000 nemo extra check suggested by unc0rr
Mon, 22 Jun 2009 00:27:55 +0000 nemo allow brief ground touches
Mon, 22 Jun 2009 00:22:42 +0000 nemo Kill saucer if it touches the ground, Tiy's new graphic
Mon, 22 Jun 2009 00:17:09 +0000 nemo set vector to negative *after* applying upward vector
Mon, 22 Jun 2009 00:14:24 +0000 nemo disable selection sprite, nudge ship into the air on launch
Sun, 21 Jun 2009 22:43:38 +0000 nemo Localise words "Fuel" and "Remaining" - add shot counter to deagle.
Sun, 21 Jun 2009 18:00:43 +0000 unc0rr Oops, fix database process interaction
Sun, 21 Jun 2009 17:48:05 +0000 nemo Oops. Forgot the ugly graphic
Sun, 21 Jun 2009 17:47:57 +0000 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
Sun, 21 Jun 2009 15:46:48 +0000 nemo thanks unc0rr (corrected flag - also check on turn time)
Sun, 21 Jun 2009 15:41:07 +0000 nemo Use different group to not erase messages, restore gear deletion on hog damage.
Sun, 21 Jun 2009 15:36:50 +0000 nemo Duplicate Parachute more closely :D
Sun, 21 Jun 2009 15:36:13 +0000 unc0rr Some fixes on camera broken by zoom code (ammo menu should work now)
Sun, 21 Jun 2009 15:31:09 +0000 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Sat, 20 Jun 2009 07:50:03 +0000 unc0rr Don't show enemy's number of ammo
Sat, 20 Jun 2009 07:45:05 +0000 unc0rr Update Italian translation
Fri, 19 Jun 2009 18:01:48 +0000 unc0rr Oops
Fri, 19 Jun 2009 17:56:52 +0000 unc0rr Send stats every minute
Fri, 19 Jun 2009 17:55:42 +0000 unc0rr Implement sending gameserver stats to webserver
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Thu, 18 Jun 2009 17:35:34 +0000 nemo Updated french translation thanks to kaze (Fabien)
Thu, 18 Jun 2009 14:44:43 +0000 nemo A whole ton of new phrases for english locale, tweak to still-incomplete ja stubs
Thu, 18 Jun 2009 01:51:25 +0000 nemo Tiy's new airstrike graphic
Mon, 15 Jun 2009 21:03:57 +0000 nemo Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
Mon, 15 Jun 2009 14:02:48 +0000 nemo Tweaked windbar and steam sound by Smaxx
Mon, 15 Jun 2009 13:55:45 +0000 nemo Remove BOM From zn_TW/de - add zh_TW translations for 37/38 and messages to zh_CN pending tracking down Chinese coworker
Mon, 15 Jun 2009 13:48:31 +0000 nemo Full set of translated messages for zh_TW - says he will add more original ones later
Sun, 14 Jun 2009 13:20:28 +0000 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
Sat, 13 Jun 2009 15:39:26 +0000 unc0rr - Implement zoom-in and zoom-out
Sat, 13 Jun 2009 15:30:40 +0000 unc0rr Some work on zooming. Hedgewars are now unplayable.
Sat, 13 Jun 2009 11:32:23 +0000 unc0rr Polish translation update
Sat, 13 Jun 2009 11:31:52 +0000 unc0rr Update Italian translation
Fri, 12 Jun 2009 19:53:44 +0000 nemo rerun Qt translation update, includes mostly-complete zh_TW - bit more to come later
Fri, 12 Jun 2009 08:52:31 +0000 unc0rr Endian aware Land digest
Fri, 12 Jun 2009 08:50:20 +0000 unc0rr Fix r2201
Fri, 12 Jun 2009 08:47:05 +0000 unc0rr Implement ability for server admin to clear accounts cache
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Thu, 11 Jun 2009 15:57:51 +0000 unc0rr Patch by Smaxx:
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Mon, 08 Jun 2009 16:35:29 +0000 unc0rr Update Italian translation
Sun, 07 Jun 2009 07:42:40 +0000 unc0rr Forbid room names and nicknames consisting only of space characters
Sat, 06 Jun 2009 12:42:35 +0000 unc0rr Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
Fri, 05 Jun 2009 14:19:21 +0000 nemo French translation of game, including new messages. Frontend later.
Wed, 03 Jun 2009 00:35:23 +0000 nemo typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
Tue, 02 Jun 2009 19:02:54 +0000 nemo Remove steam on explosion effects
Tue, 02 Jun 2009 18:59:13 +0000 nemo A few FIXME flags for easy grepping
Tue, 02 Jun 2009 18:43:00 +0000 unc0rr - Fix some ugly code
Tue, 02 Jun 2009 18:27:15 +0000 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
Mon, 01 Jun 2009 20:38:45 +0000 unc0rr Make code suck less
Mon, 01 Jun 2009 18:30:48 +0000 unc0rr Fix some cake bugs
Mon, 01 Jun 2009 17:04:36 +0000 nemo Death messages thanks to Smaxx
Mon, 01 Jun 2009 00:27:57 +0000 nemo Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
Sun, 31 May 2009 19:42:49 +0000 nemo Remember password
Sun, 31 May 2009 19:32:54 +0000 unc0rr Okay, now a real fix
Sun, 31 May 2009 19:31:37 +0000 unc0rr Fix jump changing direction in artillery mode
Sun, 31 May 2009 17:56:15 +0000 nemo Push karma application to end of round - should avoid problems w/ plane and kamikaze
Sun, 31 May 2009 15:17:03 +0000 unc0rr Fix a source of desync caused by player quit
Sun, 31 May 2009 09:56:21 +0000 unc0rr Fix lines arise when zooming. Doesn't fix water sprites.
Thu, 28 May 2009 11:46:27 +0000 nemo Add david_ac to credits
Thu, 28 May 2009 00:36:33 +0000 nemo mark up with (team)
Thu, 28 May 2009 00:25:19 +0000 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
Wed, 27 May 2009 18:13:06 +0000 unc0rr Another approach to zombies problem (set SIGCHLD handler to SIG_IGN)
Wed, 27 May 2009 15:55:14 +0000 nemo explicit nesting
Wed, 27 May 2009 15:31:48 +0000 unc0rr Update Slovak and Italian translations
Wed, 27 May 2009 15:29:30 +0000 unc0rr - Prevent server from producing zombies
Wed, 27 May 2009 03:56:17 +0000 nemo Just for completeness, correct formatting on this probably-will-be-reverted-approach
Wed, 27 May 2009 03:52:07 +0000 nemo experiment in only sending a message to your clan
Wed, 27 May 2009 03:48:59 +0000 unc0rr Fix server compilation
Wed, 27 May 2009 03:47:40 +0000 unc0rr Current trunk version isn't compatible with 0.9.11, so set version to 0.9.12-dev
Tue, 26 May 2009 19:27:55 +0000 nemo 0-3 not 0-2
Tue, 26 May 2009 02:41:26 +0000 nemo updated gasmask/pinksunhat, new grave
Tue, 26 May 2009 02:31:45 +0000 nemo Adjust initial camera position
Mon, 25 May 2009 17:54:27 +0000 unc0rr Send server message after nicks info (more chance for it to be seen)
Mon, 25 May 2009 17:33:39 +0000 unc0rr Add caching for accounts information (entries are stored in memory forever)
Mon, 25 May 2009 15:24:27 +0000 unc0rr Bring back authentication to official server, now using separate process to perform database interaction
Sun, 24 May 2009 19:49:10 +0000 nemo unc0rr forgot nil check here too
Sun, 24 May 2009 19:45:20 +0000 unc0rr Fix crash caused by speechbubbles when restoring from save or joining already started net game
Sun, 24 May 2009 16:02:16 +0000 unc0rr Update server protocol number to version mapping 0.9.11-release
Sun, 24 May 2009 15:02:37 +0000 unc0rr Fix attack bubbles
Sun, 24 May 2009 15:01:10 +0000 unc0rr Finally fix bubbles
Sun, 24 May 2009 14:03:59 +0000 unc0rr Some updates
Sun, 24 May 2009 13:49:52 +0000 nemo typo
Sun, 24 May 2009 13:47:07 +0000 unc0rr Silence frontend debug output
Sun, 24 May 2009 13:04:48 +0000 unc0rr - Update INSTALL file
Sun, 24 May 2009 13:03:57 +0000 nemo Google Droid font licensing terms
Sun, 24 May 2009 13:01:39 +0000 nemo Allow CJK override for zh_CN/zh_TW/ja
Sun, 24 May 2009 13:01:33 +0000 unc0rr Update server's message
Sun, 24 May 2009 12:53:46 +0000 unc0rr - Update russian translation
Sun, 24 May 2009 12:53:03 +0000 nemo lupdate-qt4/lrelease-qt4 - I think I might have left off -qt4 last time
Sun, 24 May 2009 12:50:11 +0000 unc0rr Fix fullscreen bug
Sun, 24 May 2009 12:44:52 +0000 unc0rr - Update training a bit
Sun, 24 May 2009 02:45:54 +0000 nemo make lookup consistent
Sun, 24 May 2009 02:41:34 +0000 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
Sat, 23 May 2009 21:24:43 +0000 nemo should be 48 for this map
Sat, 23 May 2009 18:26:16 +0000 nemo set Minefield to 150%, reduce fort distance by 512px
Sat, 23 May 2009 17:04:06 +0000 nemo correct Firefox e-mail addy
Sat, 23 May 2009 16:49:14 +0000 nemo oops forgot the translated files and source
Sat, 23 May 2009 16:49:03 +0000 nemo Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
Sat, 23 May 2009 14:55:33 +0000 nemo Snow theme makeover
Sat, 23 May 2009 14:48:15 +0000 nemo mobster voice, updated wav for new default voice
Sat, 23 May 2009 02:17:22 +0000 nemo prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
Fri, 22 May 2009 20:36:57 +0000 nemo Prevent unc0rr's sneaky escape
Fri, 22 May 2009 18:55:38 +0000 unc0rr Some updates on changelog
Fri, 22 May 2009 02:01:45 +0000 nemo neglected test on sniper rifle being active
Thu, 21 May 2009 19:42:37 +0000 unc0rr - Update Bulgarian translation
Thu, 21 May 2009 19:40:23 +0000 unc0rr Update some more translations
Thu, 21 May 2009 19:39:09 +0000 unc0rr Update russian localization
Thu, 21 May 2009 17:46:38 +0000 unc0rr Fix INSTALL
Thu, 21 May 2009 17:43:02 +0000 unc0rr Fix nature theme too (thanks to nemo)
Thu, 21 May 2009 17:41:26 +0000 unc0rr Fix City theme (could cause desyncs)
Wed, 20 May 2009 16:43:19 +0000 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
Wed, 20 May 2009 16:35:27 +0000 unc0rr Silence useless warning
Tue, 19 May 2009 22:48:27 +0000 nemo Updated default voicepack, policecap hat
Tue, 19 May 2009 21:01:52 +0000 nemo Remove setting of background-color on iconed group box children just in case that was causing Tiy's problem. Is useless until PaintOnScreen + border-radius is resolved anyway.
Mon, 18 May 2009 00:54:21 +0000 nemo increase # of mines to 50, limit max depth of drowning damage tag
Sun, 17 May 2009 22:48:06 +0000 nemo add Firefox to creds
Sun, 17 May 2009 22:15:09 +0000 nemo remove 0 damage tag, easter hat fix, pink sun hat
Sun, 17 May 2009 18:02:21 +0000 nemo I suck at pascal booleans
Sun, 17 May 2009 14:25:45 +0000 nemo Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
Sun, 17 May 2009 13:04:58 +0000 nemo Still trying to improve perf of stars - this seems to help a little bit
Sun, 17 May 2009 13:03:56 +0000 unc0rr Silence useless warning
Sun, 17 May 2009 00:44:30 +0000 nemo update only the stars - cuts CPU useage in half on my machine
Sat, 16 May 2009 20:54:43 +0000 unc0rr Fix rope disappearing bug
Sat, 16 May 2009 19:03:08 +0000 nemo use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
Sat, 16 May 2009 18:33:21 +0000 unc0rr Final fix
Sat, 16 May 2009 17:02:25 +0000 unc0rr Now should be okay
Sat, 16 May 2009 16:58:54 +0000 unc0rr Fix for teh fix
Sat, 16 May 2009 16:57:38 +0000 unc0rr Fix queue error caused by previous fix for queue error
Sat, 16 May 2009 16:43:36 +0000 unc0rr - Update finnish translation
Sat, 16 May 2009 14:51:04 +0000 nemo Should disable construction in the shoppa hack, I think. Construction is annoying
Fri, 15 May 2009 17:15:37 +0000 nemo fix crash in parachute/rope if drowning with active girder/teleport
Fri, 15 May 2009 12:56:32 +0000 nemo oops. forgot to reset turn time
Fri, 15 May 2009 02:14:13 +0000 nemo Neglected to delete gear at end of turn
Fri, 15 May 2009 00:51:37 +0000 nemo Prevent gaining more health than hedgehog actually has
Fri, 15 May 2009 00:38:49 +0000 nemo Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
Thu, 14 May 2009 14:55:38 +0000 nemo ogg q4 encodings of these themes. Saves 6 megabytes.
Thu, 14 May 2009 14:54:15 +0000 nemo new grave
Thu, 14 May 2009 14:47:08 +0000 nemo Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
Thu, 14 May 2009 03:41:34 +0000 nemo constrain angle, decrement turn time
Wed, 13 May 2009 19:53:45 +0000 unc0rr Fix engine crash due to screwing up visual gears list in speechbubbles handler
Wed, 13 May 2009 01:30:08 +0000 nemo only init music on use. workaround for audio bug.
Tue, 12 May 2009 15:17:49 +0000 unc0rr Fix team name in training (broken by ttsmj's random teams patch)
Tue, 12 May 2009 15:15:46 +0000 unc0rr Fix training
Mon, 11 May 2009 21:27:31 +0000 nemo Allow speech bubble/small damage tags in "reduced quality"
Mon, 11 May 2009 21:20:21 +0000 unc0rr Oops, some debug stuff left
Mon, 11 May 2009 21:19:47 +0000 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
Mon, 11 May 2009 19:42:29 +0000 unc0rr Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
Mon, 11 May 2009 18:57:39 +0000 unc0rr Don't accept 'team gone' command right after 'next turn' cmd
Mon, 11 May 2009 18:56:55 +0000 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Sat, 09 May 2009 11:57:47 +0000 unc0rr - Fix previous commit
Sat, 09 May 2009 11:56:46 +0000 unc0rr - Fix for desyncs when player exits
Fri, 08 May 2009 18:20:06 +0000 unc0rr Try to prevent locale problems:
Fri, 08 May 2009 18:18:39 +0000 nemo English stubs for new weps
Fri, 08 May 2009 18:17:08 +0000 nemo Missing swedish weapon names
Fri, 08 May 2009 18:15:39 +0000 nemo Mine icon for game scheme mine count
Fri, 08 May 2009 01:56:20 +0000 nemo patch to prior checkin
Fri, 08 May 2009 01:49:11 +0000 nemo david_ac adding a commandline parameter for the data dir, as requested by svenstaro
Thu, 07 May 2009 23:57:39 +0000 nemo allow adjusting angle during sniping
Thu, 07 May 2009 14:03:55 +0000 nemo Updated polish translation by szczur
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Wed, 06 May 2009 22:35:31 +0000 nemo Update translation files
Wed, 06 May 2009 16:56:01 +0000 unc0rr Add a tracing message to help debug rope bugs
Mon, 04 May 2009 01:36:39 +0000 nemo Move laser behind weapon
Sun, 03 May 2009 21:39:45 +0000 nemo oops - checked in my disabling of frontend sound/animation
Sun, 03 May 2009 21:38:56 +0000 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
Sun, 03 May 2009 21:28:15 +0000 nemo Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
Sun, 03 May 2009 21:12:34 +0000 nemo Disable long jump in artillery mode, make snipre rifle single shot
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Fri, 01 May 2009 11:58:22 +0000 unc0rr nemo's tweaks to bubbles
Fri, 01 May 2009 09:01:44 +0000 unc0rr Some changes in try to fix issue when you enter
Thu, 30 Apr 2009 20:20:01 +0000 unc0rr nemo:
Thu, 30 Apr 2009 20:16:58 +0000 unc0rr Oops, remove debug stuff
Thu, 30 Apr 2009 20:14:41 +0000 unc0rr Some forgotten sprites
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 26 Apr 2009 15:47:03 +0000 unc0rr lost pieces of previous patch
Sun, 26 Apr 2009 15:45:06 +0000 unc0rr koda's patch
Fri, 24 Apr 2009 16:53:38 +0000 unc0rr Fix health widget in reduced quality mode
Fri, 24 Apr 2009 16:50:26 +0000 unc0rr - set svn:eol-style to native on text files
Thu, 23 Apr 2009 13:54:25 +0000 unc0rr TheXception's patch:
Mon, 20 Apr 2009 17:45:01 +0000 unc0rr Update some sprites
Mon, 20 Apr 2009 15:36:36 +0000 unc0rr Fix team lists reset when editing weapon sets
Sun, 19 Apr 2009 15:44:47 +0000 unc0rr TheXception's patch:
Sun, 19 Apr 2009 13:36:51 +0000 unc0rr Patch by koda:
Sun, 19 Apr 2009 13:22:17 +0000 unc0rr Chef hat
Sun, 19 Apr 2009 13:20:33 +0000 unc0rr Please koda with console output
Sun, 19 Apr 2009 11:59:23 +0000 unc0rr Move health sorter to visual gears:
Sun, 19 Apr 2009 11:40:41 +0000 unc0rr Some work to try prevent stack memory leak
Sat, 18 Apr 2009 12:46:56 +0000 unc0rr Patch by koda:
Fri, 17 Apr 2009 20:13:46 +0000 unc0rr patch by koda:
Fri, 17 Apr 2009 19:58:21 +0000 unc0rr - More verbose output
Fri, 17 Apr 2009 17:02:24 +0000 unc0rr Don't crash engine after round in reduced quality mode
Fri, 17 Apr 2009 17:01:58 +0000 unc0rr Commit part of koda's patch which applies cleanly:
Fri, 17 Apr 2009 12:20:19 +0000 unc0rr Fix disconnection from server
Tue, 14 Apr 2009 19:05:23 +0000 unc0rr koda's patch
Mon, 13 Apr 2009 19:42:07 +0000 unc0rr Add two more maps to build system
Mon, 13 Apr 2009 19:01:45 +0000 unc0rr Add basketball to build system
Mon, 13 Apr 2009 15:52:31 +0000 unc0rr Fix message being sent to users of 0.9.10 0.9.10-release
Mon, 13 Apr 2009 15:35:35 +0000 unc0rr Fix some locale files installation
Mon, 13 Apr 2009 15:33:40 +0000 unc0rr Add castle and halloween to install
Mon, 13 Apr 2009 13:03:57 +0000 unc0rr Update release doc
Mon, 13 Apr 2009 13:00:51 +0000 unc0rr Silence net debug messages
Mon, 13 Apr 2009 12:59:48 +0000 unc0rr - Fix training
Mon, 13 Apr 2009 12:53:52 +0000 unc0rr Set version to 0.9.10, protocol to 25
Mon, 13 Apr 2009 12:53:30 +0000 unc0rr Three more hats
Mon, 13 Apr 2009 12:28:51 +0000 unc0rr Update changelog in server
Mon, 13 Apr 2009 12:27:59 +0000 unc0rr Less verbose server output
Mon, 13 Apr 2009 12:23:29 +0000 unc0rr Disable feel of editing for built-in schemes
Mon, 13 Apr 2009 12:17:40 +0000 unc0rr update about page
Mon, 13 Apr 2009 12:14:13 +0000 unc0rr Update changelog
Mon, 13 Apr 2009 10:00:32 +0000 unc0rr Russian voicepack
Mon, 13 Apr 2009 09:43:31 +0000 unc0rr Update translation from patches tracker on fireforge
Mon, 13 Apr 2009 09:36:25 +0000 unc0rr - Add gameServer to build system
Mon, 13 Apr 2009 09:27:21 +0000 unc0rr Update russian translation
Mon, 13 Apr 2009 09:24:56 +0000 unc0rr Some polishing
Sun, 12 Apr 2009 20:34:11 +0000 unc0rr - One more hat
Sun, 12 Apr 2009 20:29:39 +0000 unc0rr make use of bath.ogg
Sun, 12 Apr 2009 18:55:35 +0000 unc0rr nemo's schemes patch
Sun, 12 Apr 2009 18:52:06 +0000 unc0rr Fix previous commit
Sun, 12 Apr 2009 18:51:35 +0000 unc0rr New hat + 2 soundtracks
Sun, 12 Apr 2009 15:53:56 +0000 unc0rr More contrasting lightbulb
Sun, 12 Apr 2009 15:35:22 +0000 unc0rr Prevent server from crashing when get SqlNull value
Sun, 12 Apr 2009 15:33:59 +0000 unc0rr koda's fix
Sun, 12 Apr 2009 15:33:46 +0000 unc0rr Add Shoppa game scheme
Sun, 12 Apr 2009 15:30:41 +0000 unc0rr Predefine some ammo schemes
Sun, 12 Apr 2009 15:24:08 +0000 unc0rr nemo's patch + ropes ammo scheme hack
Sun, 12 Apr 2009 12:51:25 +0000 unc0rr - Apply koda's patch
Sun, 12 Apr 2009 12:50:43 +0000 unc0rr - Another way of defining official server
Sun, 12 Apr 2009 06:01:17 +0000 unc0rr Better SQL statement, allows NULL rid
Sat, 11 Apr 2009 13:25:26 +0000 unc0rr Remove some stuff
Sat, 11 Apr 2009 11:01:17 +0000 unc0rr Remove Codec dir
Sat, 11 Apr 2009 10:58:18 +0000 unc0rr - Update Basketball preview
Sat, 11 Apr 2009 10:57:17 +0000 unc0rr Delete Digger, skyline, Lego
Sat, 11 Apr 2009 10:56:20 +0000 unc0rr Update Ropes preview
Sat, 11 Apr 2009 10:54:33 +0000 unc0rr Update polish and german translations
Sat, 11 Apr 2009 10:54:07 +0000 unc0rr Sort themes list
Sat, 11 Apr 2009 10:53:52 +0000 unc0rr Some updates in themes
Sat, 11 Apr 2009 10:40:41 +0000 unc0rr - Some graphics update
Fri, 10 Apr 2009 19:56:42 +0000 unc0rr Add a special message for old hedgewars versions
Fri, 10 Apr 2009 19:51:44 +0000 unc0rr - Some cfg fixes
Fri, 10 Apr 2009 18:44:36 +0000 unc0rr Move game starting action outside menu
Fri, 10 Apr 2009 18:38:01 +0000 unc0rr Implement two buttons
Tue, 07 Apr 2009 16:52:01 +0000 unc0rr Update some translations
Tue, 07 Apr 2009 14:02:06 +0000 unc0rr Fix epic bug randomly teleporting hedgehogs
Tue, 07 Apr 2009 14:01:46 +0000 unc0rr patch by koda
Sun, 05 Apr 2009 17:48:48 +0000 unc0rr - Fix some CMakeFiles.txt files (by TheXception)
Sun, 05 Apr 2009 07:58:50 +0000 unc0rr patch by TheXception:
Sun, 05 Apr 2009 07:56:16 +0000 unc0rr Remove unneeded file
Sun, 05 Apr 2009 07:56:05 +0000 unc0rr - Better schemes page look
Sun, 05 Apr 2009 07:51:18 +0000 unc0rr Images for all scheme buttons
Fri, 03 Apr 2009 16:38:16 +0000 unc0rr Some AI tweaks by imcold
Fri, 03 Apr 2009 16:35:59 +0000 unc0rr - Enable back border of drop-down list (by nemo)
Fri, 03 Apr 2009 16:33:33 +0000 unc0rr Patch by nemo:
Fri, 03 Apr 2009 16:29:09 +0000 unc0rr remove New Folder
Fri, 03 Apr 2009 16:28:21 +0000 unc0rr Remove Thumbs.db files
Fri, 03 Apr 2009 14:03:51 +0000 displacer added files from Tiy
Fri, 03 Apr 2009 14:02:04 +0000 displacer added files by Tiy
Fri, 03 Apr 2009 13:56:37 +0000 displacer changes from Tiyuri
Thu, 02 Apr 2009 20:53:52 +0000 unc0rr - perform lupdate-qt4
Thu, 02 Apr 2009 20:37:03 +0000 unc0rr New schemes page look by TheXception
Thu, 02 Apr 2009 18:50:08 +0000 unc0rr Ooops.. enable back DoS protection
Thu, 02 Apr 2009 18:49:08 +0000 unc0rr Fix server crash (properly follow client's state)
Sat, 28 Mar 2009 10:42:00 +0000 unc0rr - Fix bug with kicking players
Fri, 27 Mar 2009 20:36:50 +0000 unc0rr - Implement ping timeout
Fri, 27 Mar 2009 20:29:38 +0000 unc0rr Ping clients every 30 seconds. Disconnection due to ping timeout to be implemented.
Fri, 27 Mar 2009 18:50:18 +0000 unc0rr Add simple DoS protection mechanism (although better than previous server had)
Fri, 27 Mar 2009 15:58:54 +0000 unc0rr Allow admin to set server's motd
Fri, 27 Mar 2009 14:02:27 +0000 unc0rr Prepare to add ability for admin to set MOTD
Thu, 26 Mar 2009 19:28:56 +0000 unc0rr Send server message on join
Thu, 26 Mar 2009 19:22:40 +0000 unc0rr Fix bug with rope and bazooka
Thu, 26 Mar 2009 16:54:16 +0000 unc0rr - User from localhost is server admin
Thu, 26 Mar 2009 16:20:01 +0000 unc0rr oops
Thu, 26 Mar 2009 14:03:46 +0000 unc0rr Optimize water bouncing a bit
Thu, 26 Mar 2009 13:59:27 +0000 unc0rr patch by nemo: water bouncing + some tweaks
Thu, 26 Mar 2009 13:54:02 +0000 unc0rr - Better ip2string implementation
Mon, 23 Mar 2009 21:09:34 +0000 unc0rr patch by koda:
Mon, 23 Mar 2009 19:03:51 +0000 unc0rr patch by nemo:
Sun, 22 Mar 2009 21:51:30 +0000 unc0rr Add sounds to girder
Sun, 22 Mar 2009 21:44:48 +0000 unc0rr Don't draw walking state when cursor is on
Sun, 22 Mar 2009 21:03:59 +0000 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 17:44:00 +0000 unc0rr Fix previous patch
Sun, 22 Mar 2009 17:41:07 +0000 unc0rr nemo's patch for girder + some fixes
Sun, 22 Mar 2009 17:39:12 +0000 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sat, 21 Mar 2009 10:49:58 +0000 unc0rr - Use QCryptographicHash for md5
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Wed, 18 Mar 2009 21:43:46 +0000 unc0rr Patch by koda
Wed, 18 Mar 2009 21:43:22 +0000 unc0rr Add delete button and scheme selection combobox to scheme edit page
Wed, 18 Mar 2009 21:42:50 +0000 unc0rr Mac icon
Wed, 18 Mar 2009 17:56:27 +0000 unc0rr Update some translations, lupdate && lrelease
Wed, 18 Mar 2009 15:48:43 +0000 unc0rr Sync schemes config over net should work now (untested)
Mon, 16 Mar 2009 20:55:10 +0000 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
Mon, 16 Mar 2009 19:55:56 +0000 unc0rr - Some style changes by nemo
Mon, 16 Mar 2009 14:43:15 +0000 unc0rr Don't use GLU
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Sun, 15 Mar 2009 14:47:59 +0000 unc0rr Rooms list colourizing patch by TheXception
Sun, 15 Mar 2009 14:36:14 +0000 unc0rr Style fixes by nemo
(0) -1000 -384 +384 +1000 +3000 +10000 tip