Sun, 26 Jul 2009 19:43:38 +0000 |
nemo |
Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
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Sun, 26 Jul 2009 19:19:03 +0000 |
nemo |
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
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Sat, 25 Jul 2009 18:02:12 +0000 |
nemo |
Stray semi-opaque pixels fixed
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files
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Fri, 24 Jul 2009 23:50:53 +0000 |
nemo |
Remove reduced quality check - gameplay impact
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Fri, 24 Jul 2009 19:42:06 +0000 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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Fri, 24 Jul 2009 16:43:19 +0000 |
nemo |
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
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Fri, 24 Jul 2009 14:20:19 +0000 |
nemo |
szczur's pl update + lupdate-qt4 && lrelease-qt4
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Thu, 23 Jul 2009 18:48:41 +0000 |
nemo |
add extra semi-opaque layer of water to discolour objects in the water.
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Wed, 22 Jul 2009 01:50:46 +0000 |
nemo |
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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Mon, 20 Jul 2009 19:04:10 +0000 |
nemo |
Restrict hogs to 16px proximity to border to avoid getting kicked through.
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Sun, 19 Jul 2009 00:57:49 +0000 |
koda |
switch to ov_fopen for simplicity
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files
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Sun, 19 Jul 2009 00:52:09 +0000 |
koda |
fix a bug where a fclose() was called after an ov_clear()
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Sat, 18 Jul 2009 21:38:14 +0000 |
koda |
documentation fix
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files
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Thu, 16 Jul 2009 21:45:12 +0000 |
koda |
lowres theme data for iphone compatibility
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files
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Wed, 15 Jul 2009 00:35:59 +0000 |
koda |
sound for mortar
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files
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Tue, 14 Jul 2009 20:02:07 +0000 |
koda |
a lot of stuff:
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Sun, 12 Jul 2009 19:12:08 +0000 |
koda |
other indentation, binding and miscellaneous fixes to openalbridge
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Sun, 12 Jul 2009 15:42:54 +0000 |
koda |
fix indentation and other cosmetic changes to lib
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Sun, 12 Jul 2009 13:57:20 +0000 |
koda |
corrects a wrong binding
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Sun, 12 Jul 2009 13:51:29 +0000 |
koda |
updates licence and fix a memory leak (which was consuming iphone memory)
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Sun, 12 Jul 2009 12:53:25 +0000 |
nemo |
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
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Sun, 12 Jul 2009 02:40:32 +0000 |
nemo |
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
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Sat, 11 Jul 2009 15:22:10 +0000 |
koda |
-fix bamboo theme (unsupported color profile)
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files
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Sat, 11 Jul 2009 13:59:27 +0000 |
koda |
hypothetical opengles improvements
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files
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Sat, 11 Jul 2009 13:47:57 +0000 |
koda |
accessory stuff for iphone
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Fri, 10 Jul 2009 19:10:29 +0000 |
koda |
fix a binding that was preveting to display anything else besides hogs on iphone
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Fri, 10 Jul 2009 16:56:37 +0000 |
nemo |
untested
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Fri, 10 Jul 2009 16:47:45 +0000 |
nemo |
Try reenabling these two - shouldn't impact flakes
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Fri, 10 Jul 2009 16:47:11 +0000 |
koda |
real fix for iphone color (reverting previous commit)
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Fri, 10 Jul 2009 14:46:33 +0000 |
koda |
moves indestructible color to green for iphone compatibility
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Fri, 10 Jul 2009 00:39:16 +0000 |
nemo |
damn mortars
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Thu, 09 Jul 2009 14:36:41 +0000 |
nemo |
unc0rr's patch from issue #144 - prevent spectators from ruining the game
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Thu, 09 Jul 2009 00:56:26 +0000 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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Wed, 08 Jul 2009 15:03:57 +0000 |
koda |
additional touch support and nemo's reduced land array size
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Wed, 08 Jul 2009 12:53:36 +0000 |
koda |
initial support for touch input
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Tue, 07 Jul 2009 22:02:13 +0000 |
koda |
completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
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Tue, 07 Jul 2009 21:48:55 +0000 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
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Tue, 07 Jul 2009 15:24:43 +0000 |
koda |
move C and C++ optimization flags in the main CMakeLists.txt
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Tue, 07 Jul 2009 11:56:02 +0000 |
nemo |
Accidentally switched property in last checkin
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files
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Tue, 07 Jul 2009 01:57:30 +0000 |
koda |
double column girder for embedded
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files
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Tue, 07 Jul 2009 01:53:44 +0000 |
nemo |
the -1 was a bad idea
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Tue, 07 Jul 2009 01:51:46 +0000 |
nemo |
multi-column support
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Tue, 07 Jul 2009 01:36:56 +0000 |
nemo |
typo :(
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Mon, 06 Jul 2009 23:04:57 +0000 |
nemo |
don't link for windows, for now
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Mon, 06 Jul 2009 22:57:32 +0000 |
koda |
same as before
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files
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Mon, 06 Jul 2009 22:51:41 +0000 |
koda |
forgot one line from previous commit
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Mon, 06 Jul 2009 22:46:33 +0000 |
koda |
once again, trying to restore windows compatibility from nemo's experiments
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Mon, 06 Jul 2009 11:37:03 +0000 |
koda |
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
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Mon, 06 Jul 2009 11:33:42 +0000 |
nemo |
apply dx too (from smaxx)
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Mon, 06 Jul 2009 00:39:32 +0000 |
koda |
-fix teleport sound when moving to wrong positions
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Sun, 05 Jul 2009 16:37:05 +0000 |
nemo |
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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files
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Sun, 05 Jul 2009 13:44:11 +0000 |
nemo |
Fewer bubbles for non-breathing gears
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Sun, 05 Jul 2009 13:39:05 +0000 |
nemo |
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
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Sun, 05 Jul 2009 13:25:02 +0000 |
nemo |
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
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Fri, 03 Jul 2009 23:45:07 +0000 |
koda |
reworked progress structure
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Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
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files
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Fri, 03 Jul 2009 22:00:32 +0000 |
koda |
-new openal api for setting sound position
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files
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Thu, 02 Jul 2009 14:59:27 +0000 |
koda |
additional variable (BUNDLE) to make a standalone Mac application
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files
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Thu, 02 Jul 2009 00:58:46 +0000 |
koda |
-Smaxx' solution for compiling frontend with static libs in windows
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Wed, 01 Jul 2009 22:50:27 +0000 |
koda |
sounds for teleport and beginning of sudden death
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