Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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changeset |
files
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Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
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changeset |
files
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Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
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changeset |
files
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Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
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changeset |
files
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Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
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changeset |
files
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Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
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changeset |
files
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Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
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changeset |
files
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Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
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changeset |
files
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Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
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changeset |
files
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Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
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changeset |
files
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Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
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changeset |
files
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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changeset |
files
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Tue, 22 Jun 2010 22:21:44 +0400 |
unc0rr |
Partially reimplement joining rooms
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changeset |
files
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