2012-08-12 Medo frontlib improvements:
2012-08-19 belphegorr Forgot to add mission 10
2012-08-05 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-12 Medo frontlib: Added functions to query important constants from the library
2012-08-18 belphegorr Added a story ending mission/cut-scene
2012-08-05 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-06 Medo Hedgeroid: Start using the frontlib for more operations
2012-08-18 belphegorr Added a FollowGear to the leaderDead animation in mission 9
2012-08-04 nemo Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-06 Medo frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-18 belphegorr Fixed a few bugs in mission 7
2012-08-03 unc0rr TestKamikaze, needs polishing
2012-08-06 Medo frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-18 belphegorr Fixed a typo in mission 6
2012-08-01 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-06 Medo frontlib: fixed ini writing failing because of an inverted condition
2012-08-18 belphegorr Fixed bug in mission 5 with invisible obstacles
2012-07-31 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-08-06 Medo frontlib: Removed reference counting from schemelist
2012-08-18 belphegorr Crashfix, healthfix in mission 5
2012-07-28 nemo oops
2012-08-02 Medo Hedgeroid: Started to implement RoomActivity
2012-08-18 belphegorr Forgot to add mission 9 -.-'
2012-07-27 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-08-02 Medo frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-16 belphegorr Added Mission 9: The Enemy Of My Enemy
2012-07-27 unc0rr merge
2012-08-01 Medo Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-16 belphegorr Modified final cutscene and fixed a skipping bug
2012-07-27 unc0rr oops
2012-08-01 Medo Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-10 belphegorr Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-07-27 unc0rr Fix edge case problems with sniper rifle
2012-08-01 Medo Hedgeroid: Room screen WIP
2012-08-10 belphegorr Solved "floating repositionings" in every mission
2012-07-26 Stepan777 uploading to youtube, it works, but user interface is still incomplete
2012-07-26 unc0rr No more AI jumping lulz
2012-07-27 nemo this one too
2012-07-26 Medo Hedgeroid: various improvements:
2012-08-09 belphegorr Added Mission 8: Long Live The Queen
2012-07-26 Stepan777 merge
2012-07-26 unc0rr Better prediction of cluster, melon, and whip
2012-07-27 nemo rewrite to make the string shorter
2012-07-26 Medo Merge
2012-08-09 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-07-25 unc0rr merge
2012-08-02 belphegorr Removed gfOneClanMode from Mission 7
2012-07-25 unc0rr Commit commented out code which I used to debug AI walking
2012-07-31 belphegorr Added Mission 7: Family Reunion
2012-07-25 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-31 belphegorr Mission 6: Modified a dialogue timing
2012-07-25 unc0rr Some tiny improvements to AI walking algorythm
2012-07-25 xymeng Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-31 belphegorr Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-25 unc0rr Adjust firepunch and bat consts yet again
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-31 belphegorr Mission 1: Fixed a typo
2012-07-24 unc0rr Prefer to bat enemy away dealing the same amount of damage
2012-07-24 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24 belphegorr Changed name of princess in mission 6 (forgot it last time).
2012-07-24 unc0rr No need to redefine signal
2012-07-24 nemo Fix bee crasher, tweak splash values
2012-07-24 belphegorr Removed some campaign variables from Mission 6.
2012-07-21 nemo better?
2012-07-24 belphegorr Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-24 belphegorr Fixed localization of Mission 6 and fixed a typo.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-23 belphegorr Finished mission 6: Dragon's lair
2012-07-21 nemo Ok. *these* should be safe with just this one extra check...
2012-08-30 nemo checkpoint merge
2012-07-20 nemo :( I have no idea why this did not work
2012-07-20 nemo Avoid desync playing back demos
2012-07-20 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20 nemo I thirst for randomness.
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-20 unc0rr Replace stupid 'mod' with 'and'
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-20 unc0rr mod operator is so stupid in pascal
2012-07-20 nemo oh yeah, these too
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19 nemo Update team health
2012-07-18 unc0rr Start TestCake
2012-07-18 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-17 nemo what the heck, let's add a few more
2012-07-16 unc0rr - Check for harmful gear deletions
2012-07-16 unc0rr Use gmDestroy message instead
2012-07-15 nemo Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-15 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-13 Stepan777 merge
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-13 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2014-01-09 unc0rr Filter sprSDFlake too, so engine could pass initialization gl2
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-12 unc0rr Don't consider moving hedgehogs in place rating in after attack mode
2014-01-09 Wolfgang Steffens Import temp.diff which is a try to fix glitches with textures edges gl2
2012-07-10 Stepan777 merge
2012-07-12 unc0rr When removing a record, set selection on the next item in the list
2014-01-09 unc0rr Wolfgang Steffens's gl2 and atlas branch gl2
2014-06-18 sheepluva closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2012-07-09 Stepan777 fix bug with desynced camera positions
2012-07-12 nemo Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-10 Wolfgang Steffens Debug commit
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-12 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-10 Wolfgang Steffens Merge
2012-07-09 Stepan777 merge
2012-07-10 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-08 Stepan777 First try to use framebuffer, instead of auxilary buffer.
2012-07-08 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08 Stepan777 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
2012-07-08 nemo A bit more convoluted, but more attractive visually
2012-07-08 Stepan777 merge
2012-07-08 nemo Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-07 Stepan777 fix alpha channel in image rescaling
2012-07-08 nemo Draw bombs behind plane
2012-07-07 Stepan777 Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-08 unc0rr Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-07 Stepan777 fix frontend for ffmpeg 0.7.13
2012-07-08 nemo Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-07 Stepan777 Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-26 Medo Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-08 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-07 Stepan777 fix for older ffmpeg (0.7.13)
2012-07-24 Medo Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-07 kjpou1 remaining files for the Danish translation
2012-07-06 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-22 Medo Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-07 unc0rr - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-07-06 Stepan777 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
2012-07-21 Medo Hedgeroid: More work on the lobby activity
2012-07-07 nemo Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-06 Stepan777 merge
2012-07-19 Medo Hedgeroid: Lobby activity improvements
2012-07-07 nemo unbreak grayscale
2012-07-19 Medo Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-05 unc0rr It is global var
2012-07-19 Medo Hedgeroid: Got the roomlist working... more or less.
2012-07-05 unc0rr Fix crash when hedgehog dies while switching from it
2012-07-19 Medo Re-Added the commandline client, but it's not compilable agains the latest frontlib
2012-07-04 nemo free up power for use by script
2012-07-19 Medo frontlib:
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-07-18 Medo frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-03 unc0rr - Don't call Length() on variable size arrays
2012-07-17 Medo Hedgeroid: Fixed multitouch breakage
2012-06-29 unc0rr Properly convert taking address of function with var parameters
2012-07-17 Medo Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-06-29 unc0rr Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-07-16 Medo Hedgeroid: Layout experiments for the lobby page
2012-06-29 unc0rr Don't produce unnecessary and erroneous defines
2012-07-10 Medo Hedgeroid: Added experimental lobby chat
2012-06-29 xymeng Fix the function definition issue so the function pointer format now looks correct.
2012-07-10 Medo Hedgeroid: Simplified some code
2012-06-28 unc0rr Tiny optimization + formatting fix
2012-07-10 Medo frontlib: Added missing disconnect case
2012-06-28 unc0rr Convert function with var parameters declarations into #define + function which accepts pointers
2012-07-10 Medo frontlib: Added the NDK build file for Android
2012-06-28 unc0rr - Try sending remove message in 'finally' as a last resort
2012-07-10 Medo frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-06-27 nemo ocd
2012-07-05 Medo Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-06-27 unc0rr Prepare to handle passing by reference
2012-07-04 Medo frontlib: Improved and unified parameter checking, moved the cmdlineClient out
2012-06-27 unc0rr Remove trailing spaces
2012-06-27 Medo frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
2012-06-27 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27 Medo Merge
2012-06-27 sphrix Missions localisation
2012-06-27 nemo More efficient
2012-06-27 nemo oops
2012-06-27 nemo Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27 nemo This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26 Stepan777 Here they come - thumbnails.
2012-06-27 nemo Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-26 Stepan777 merge
2012-06-26 koda updated ios project file
2012-06-25 Wolfgang Steffens GL1.x fixes
2012-06-26 nemo Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
2012-06-25 Wolfgang Steffens Merge
2012-06-26 unc0rr Don't set erasing flag when it is unnecessary so hwmap could compress better
2012-06-25 Wolfgang Steffens using atlas for rendering now
2012-06-26 nemo er. this one too
2012-06-25 Wolfgang Steffens made surface retaining mandatory
2012-06-25 Stepan777 merge
2012-06-26 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-25 Wolfgang Steffens added missing uBinPacker.pas and uAtlas.pas
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25 nemo Update contributor e-mail address
2012-06-25 Stepan777 Restore almost old TCPBase behaviour
2012-06-25 Wolfgang Steffens Merge
2012-06-25 nemo oops
2012-06-24 Stepan777 remaining IFDEFs
2012-06-25 unc0rr oops
2012-06-24 Stepan777 merge
2012-06-25 nemo oops
2012-06-24 Stepan777 correctly fix odd dimensions (it was incorrectly fixed in previous commit)
2012-06-24 nemo These 2 need masks now
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-24 unc0rr Fix completely broken RateHammer
2012-06-24 Stepan777 merge
2012-06-24 nemo Sanity limits.
2012-06-24 nemo Another take at prettier crate appearance
2012-06-27 Medo frontlib: Getting there :) Added commandline client for testing
2012-06-24 nemo Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-25 Medo frontlib: Using macros for simplification of callbacks
2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-24 Medo frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-24 nemo Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-21 Medo More progress on the netplay part of the frontlib
2012-06-23 unc0rr - Fix cake bug introduced in r2ccfc93c6b5e
2012-06-19 Medo Merge
2012-06-22 unc0rr Swap order of actions
2012-06-18 unc0rr Output log to stdout instead of stderr
2012-06-18 unc0rr Oops, forgot this
2012-07-23 belphegorr Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-06-18 unc0rr set(LUA_LIBRARY lua.dll) for win32 builds
2012-07-20 belphegorr Placed hiding hogs at the end of StartMission in Mission 3
2012-06-17 unc0rr BindsModel
2012-07-20 belphegorr Added localization
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-07-20 belphegorr Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-06-17 koda CROSSAPPLE ftw
2012-07-16 belphegorr Fixed a visual gear in Mission 5
2012-06-17 unc0rr This should fix default hogs names in network game
2012-07-16 belphegorr Added fifth mission and fixed minor control bug with mission 4
2012-06-16 unc0rr Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-07-10 belphegorr Fixed a bug where certain ammo types were added to the wrong hogs.
2012-06-14 unc0rr AI loves to jump
2012-07-10 belphegorr Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-06-13 koda ios: disable some warnings
2012-07-08 belphegorr Changed a ShowMission in Mission 4
2012-06-13 koda it was inevitable
2012-07-08 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-06-13 koda ios: explain why setting a style disables schemes and/or weapons sometimes
2012-07-06 belphegorr Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
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