Fri, 22 Feb 2013 19:24:59 -0500 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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Wed, 27 Feb 2013 16:14:24 +0100 |
koda |
close thei branch
physfslayer
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Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
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Fri, 22 Feb 2013 23:59:52 +0400 |
unc0rr |
Support 'registered only' room flag in frontend
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Mon, 25 Feb 2013 19:48:35 +0100 |
koda |
on windows fpc-linking is the funniest of all
physfslayer
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Sun, 24 Feb 2013 21:40:06 +0200 |
Urbertar |
Add freezing hogs with icegun
icegun
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Fri, 22 Feb 2013 14:42:57 -0500 |
nemo |
oops. forgot this one.
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Mon, 25 Feb 2013 10:03:35 +0100 |
koda |
moar docs update
physfslayer
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Sat, 23 Feb 2013 19:34:02 +0200 |
Urbertar |
Add change ice gun image
icegun
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Fri, 22 Feb 2013 14:33:21 -0500 |
nemo |
Allow switching away from any weapon when during multishoot.
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Mon, 25 Feb 2013 00:24:09 +0100 |
koda |
upd doc
physfslayer
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Sat, 23 Feb 2013 19:33:26 +0200 |
Urbertar |
Add frozen land texture
icegun
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Fri, 22 Feb 2013 23:24:20 +0400 |
unc0rr |
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
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Mon, 25 Feb 2013 00:20:09 +0100 |
koda |
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
physfslayer
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Sat, 23 Feb 2013 19:12:11 +0200 |
Urbertar |
Add land freezing
icegun
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