2010-12-19 unc0rr Seems like just a source of bugs
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18 unc0rr Report 48 hogs for drawn maps
2010-12-18 unc0rr merge
2010-12-18 Henek fix layout in game config widget as per nemo's request
2010-12-18 unc0rr Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18 unc0rr Try to avoid binary data in log, use shorter descriptions
2010-12-18 nemo oops
2010-12-18 nemo Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18 koda merge
2010-12-17 Henek added replacement of "_" to " " in gameplay scripts
2010-12-17 Henek added set button to seed edit so maps won't regenerate as often
2010-12-18 koda initial stats interpretation for ifrontend
2010-12-16 nemo disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16 koda move server connection stuff in its own class
2010-12-16 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16 nemo offset the sprite
2010-12-16 nemo If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16 koda Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16 koda version bump Hedgewars-iOS-1.2.1
2010-12-16 koda ignore touches around dpad and buttons (for real)
2010-12-16 koda add two preferences for enabling/disabling blurry land and multitasking
2010-12-15 koda store the (future) password with md5 for ifrontend
2010-12-15 koda add more space for this help message on ipad
2010-12-15 unc0rr Recieve and parse DRAWNMAP config
2010-12-15 unc0rr Fix crash on forced disconnect
2010-12-15 unc0rr The Fix
2010-12-15 unc0rr Don't use std::string
2010-12-15 nemo add optional state parameter to hogsay
2010-12-15 nemo oops
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo merge
2010-12-14 jose1711 Update Slovak translation
2010-12-14 nemo Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 unc0rr Compess at highest ratio
2010-12-14 unc0rr Debug messages
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-14 unc0rr Don't reset teams when returning from draw map page
2010-12-14 nemo oops. forgot the getter.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 nemo Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 Henek exposing seed for editing and viewing
2010-12-13 unc0rr Use pageSwitchMapper in some more places
2010-12-13 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13 nemo add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-13 Henek my first merge :(
2010-12-13 nemo div 0 check
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13 koda more server stubs
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-12 koda add some connection facility to netserver
2010-12-11 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11 unc0rr merge
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-11 Henek Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11 koda add the appirater class for getting more positive reviews
2010-12-11 Henek also updated TrophyRace to new system
2010-12-10 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 smaxx Frontend:
2010-12-11 unc0rr Add a stub for draw map page
2010-12-10 nemo return RGBA
2010-12-10 nemo clan color fetch
2010-12-09 koda merge
2010-12-09 nemo add missing setter for botlevel
2010-12-09 archl Updated Chinese translation
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 Henek removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08 nemo standardise name
2010-12-08 nemo pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08 unc0rr Stub to recieve /draw command
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-09 koda forgot to update these files
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-12-08 koda fix crasher (somehow, might be glitchy)
2010-12-08 koda merge
2010-12-08 nemo these should probably be expressly integer
2010-12-08 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-08 nemo Eh. Since you asked. AddAmmo hook for Lua
2010-12-07 nemo would help if I put it in the right routine
2010-12-07 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-08 koda code cleanup
2010-12-07 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-07 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-07 koda Forts: reduce preview size and add hi-res one
2010-12-06 nemo try this mikade
2010-12-06 nemo merge
2010-12-06 unc0rr Always keep last point of drawn polyline
2010-12-06 nemo disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 nemo string length checks
2010-12-06 nemo fix hsa/hta/hya
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo remove currentteam check
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-06 sheepluva changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-05 koda update schemes for ios
2010-12-05 koda added porkey and sheep hats
2010-12-05 koda add a simple check to prevent loading sounds when device is muted
2010-12-04 koda write some version information inside the application
2010-12-04 unc0rr merge
2010-12-04 unc0rr Halfplement decode/drawing routine
2010-12-04 unc0rr - Change painted map file format
2010-12-04 nemo add nil check
2010-12-04 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04 koda more retina support and multitasking support
2010-12-03 nemo add visual gear registration
2010-12-03 nemo make Tint(longword) use RGBA
2010-12-03 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-03 nemo forgot the passed in uid
2010-12-03 nemo Restore King mode. The worst of the changes was Place Hogs
2010-12-02 nemo compress the PNGs
2010-12-02 nemo merge
2010-12-01 koda enable support for retina display in the ios port
2010-12-01 koda add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-01 koda reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-01 unc0rr - Implement decode() function.
2010-12-01 unC0Rr merge
2010-12-01 igorko Translation update
2010-12-01 unC0Rr Some more improvements
2010-12-01 koda un-break also the ios project
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 koda OMG merge
2010-11-30 nemo Add poison sounds to all voices pending proper recording by armagon.
2010-11-29 unc0rr Simple simplify() function
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