2011-05-10 koda settings.plist is no more, long live nsuserdefaults
2011-05-09 koda some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 koda split pages.h into several header files
2011-05-08 unc0rr Better tracking of damage source and target when scoring a turn
2011-05-05 unc0rr Some improvements on stats subsystem
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-02 unc0rr Oops, forgot to remove this
2011-05-02 unc0rr Merge cursor_issues into default
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02 koda update hgtags
2011-05-01 koda fix rotation and ammomenu on ios
2011-04-30 koda small fix for starting the ios game
2011-05-16 unc0rr Close branch cursor_issues
2011-04-29 unc0rr Optimize hwFloat2Float a bit
2011-05-02 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
2011-04-29 unc0rr Call statistics routine after setting the damage
2011-04-29 unc0rr Merge with default tip cursor_issues
2011-04-29 koda some updates to the crossbuild system for mac
2011-04-29 koda make sdl1.3 window creation code more readable
2011-04-27 koda fix some more warnings
2011-04-27 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-27 nemo update iphone too
2011-04-27 nemo Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27 unc0rr merge
2011-04-27 koda add getawaytime and tagteam mode to ios
2011-04-27 koda small cosmetics
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-26 vittorio giovara ooops
2011-04-26 koda remove unusued voices also for ios
2011-04-25 nemo Skip installation of unused sounds to save space
2011-04-25 koda finish overlay refactoring and some leak annihilation
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-25 koda small trailing changes
2011-04-24 koda aaand let's add freetype as well while we are at it
2011-04-24 koda add ios project files for lua sources
2011-04-24 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-24 koda some comments and simplifications for cmake files
2011-04-21 koda small tweak to autogenerate the config.inc file in the ios project
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-19 nemo Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
2011-04-19 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19 unc0rr Fix test for water in airstrike handler
2011-04-19 unc0rr Fix AI trying to turn around in targeting mode
2011-04-19 nemo oops
2011-04-19 nemo trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
2011-04-18 koda merge
2011-04-18 koda stats implemented once again! refactoring complete \o/
2011-04-18 koda things are a little sanier
2011-04-18 koda work in progress yet again (can run some games now)
2011-04-17 koda more refactoring, less warnings, less stuff kept around
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-18 nemo I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17 nemo merge in japanese updates
2011-04-17 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-17 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
2011-04-16 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-04-15 unc0rr Add 'Cancel connection' button. Fixes issue #162
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