2011-05-10 |
koda |
settings.plist is no more, long live nsuserdefaults
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changeset |
files
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2011-05-09 |
koda |
some headers cleanup and rename of stats and playrecord pages for consistency
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changeset |
files
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2011-05-09 |
koda |
split pages.h into several header files
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changeset |
files
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2011-05-08 |
unc0rr |
Better tracking of damage source and target when scoring a turn
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changeset |
files
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2011-05-05 |
unc0rr |
Some improvements on stats subsystem
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changeset |
files
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2011-05-03 |
koda |
* moved colours and default port from .cpp.in to .h
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changeset |
files
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2011-05-03 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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changeset |
files
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2011-05-02 |
unc0rr |
Oops, forgot to remove this
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changeset |
files
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2011-05-02 |
unc0rr |
Merge cursor_issues into default
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changeset |
files
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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changeset |
files
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2011-05-02 |
koda |
update hgtags
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changeset |
files
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2011-05-01 |
koda |
fix rotation and ammomenu on ios
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changeset |
files
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2011-04-30 |
koda |
small fix for starting the ios game
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changeset |
files
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2011-05-16 |
unc0rr |
Close branch
cursor_issues
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changeset |
files
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2011-04-29 |
unc0rr |
Optimize hwFloat2Float a bit
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changeset |
files
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2011-05-02 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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changeset |
files
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2011-04-29 |
unc0rr |
Call statistics routine after setting the damage
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changeset |
files
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2011-04-29 |
unc0rr |
Merge with default tip
cursor_issues
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changeset |
files
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2011-04-29 |
koda |
some updates to the crossbuild system for mac
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changeset |
files
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2011-04-29 |
koda |
make sdl1.3 window creation code more readable
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changeset |
files
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2011-04-27 |
koda |
fix some more warnings
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changeset |
files
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2011-04-27 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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changeset |
files
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2011-04-27 |
nemo |
update iphone too
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changeset |
files
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2011-04-27 |
nemo |
Oops. Forgot Hello (frontend) and "First Blood"
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changeset |
files
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2011-04-27 |
unc0rr |
merge
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changeset |
files
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2011-04-27 |
koda |
add getawaytime and tagteam mode to ios
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changeset |
files
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2011-04-27 |
koda |
small cosmetics
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changeset |
files
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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changeset |
files
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2011-04-26 |
vittorio giovara |
ooops
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changeset |
files
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2011-04-26 |
koda |
remove unusued voices also for ios
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changeset |
files
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2011-04-25 |
nemo |
Skip installation of unused sounds to save space
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changeset |
files
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2011-04-25 |
koda |
finish overlay refactoring and some leak annihilation
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changeset |
files
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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changeset |
files
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2011-04-25 |
koda |
small trailing changes
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changeset |
files
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2011-04-24 |
koda |
aaand let's add freetype as well while we are at it
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changeset |
files
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2011-04-24 |
koda |
add ios project files for lua sources
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changeset |
files
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2011-04-24 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
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changeset |
files
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2011-04-24 |
koda |
some comments and simplifications for cmake files
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changeset |
files
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2011-04-21 |
koda |
small tweak to autogenerate the config.inc file in the ios project
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changeset |
files
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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changeset |
files
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2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
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changeset |
files
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2011-04-19 |
nemo |
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
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changeset |
files
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2011-04-19 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
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changeset |
files
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2011-04-19 |
unc0rr |
Fix test for water in airstrike handler
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changeset |
files
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2011-04-19 |
unc0rr |
Fix AI trying to turn around in targeting mode
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changeset |
files
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2011-04-19 |
nemo |
oops
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changeset |
files
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2011-04-19 |
nemo |
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
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changeset |
files
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2011-04-18 |
koda |
merge
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changeset |
files
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2011-04-18 |
koda |
stats implemented once again! refactoring complete \o/
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changeset |
files
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2011-04-18 |
koda |
things are a little sanier
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changeset |
files
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2011-04-18 |
koda |
work in progress yet again (can run some games now)
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changeset |
files
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2011-04-17 |
koda |
more refactoring, less warnings, less stuff kept around
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changeset |
files
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2011-04-17 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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changeset |
files
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2011-04-18 |
nemo |
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
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changeset |
files
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2011-04-17 |
nemo |
merge in japanese updates
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changeset |
files
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2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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changeset |
files
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2011-04-17 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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changeset |
files
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2011-04-17 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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changeset |
files
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2011-04-16 |
unc0rr |
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
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changeset |
files
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2011-04-15 |
unc0rr |
Add 'Cancel connection' button. Fixes issue #162
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changeset |
files
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