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Sat, 24 Sep 2011 00:54:47 +0200
koda
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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files
Fri, 14 Oct 2011 19:00:31 +0200
koda
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
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files
Fri, 23 Sep 2011 22:42:30 +0200
sheepluva
many many netclient/frondent changes (just the beginning though):
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Wed, 12 Oct 2011 04:14:38 +0200
koda
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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files
Sat, 24 Sep 2011 00:00:57 +0400
unc0rr
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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Sun, 25 Sep 2011 10:48:18 -0400
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Fri, 23 Sep 2011 09:58:41 +0200
koda
don't rumble while synchronising a demo/save
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Thu, 22 Sep 2011 23:20:11 +0200
sheepluva
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
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