Mon, 17 Jun 2019 20:55:11 +0200 |
Wuzzy |
ACF5: Fix incorrect ammo display on turn start at wave 3
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Mon, 17 Jun 2019 20:27:34 +0200 |
Wuzzy |
New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
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Mon, 17 Jun 2019 20:20:01 +0200 |
Wuzzy |
Fix air mine spawning inside land if land is almost completely full
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Mon, 17 Jun 2019 19:51:05 +0200 |
Wuzzy |
Fix mapgen flowers being slightly offset on X axis
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Mon, 17 Jun 2019 19:33:43 +0200 |
Wuzzy |
ACF10: Show proper messages when everyone dies
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Mon, 17 Jun 2019 19:20:02 +0200 |
Wuzzy |
ACF: Show "Mission succeeded/failed" in stats screen
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Mon, 17 Jun 2019 00:10:18 +0200 |
Wuzzy |
ACF5: Tweak hog coordinates to avoid floating
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Sun, 16 Jun 2019 13:55:32 +0200 |
Wuzzy |
ACF5: Disable inappropriate "boring" taunt at the end
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Sun, 16 Jun 2019 13:48:22 +0200 |
Wuzzy |
ACF5: In final animation, move camera to empty cage
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Sun, 16 Jun 2019 19:16:26 +0300 |
alfadur |
avoid allocation in hash comparison
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Sun, 16 Jun 2019 13:27:14 +0200 |
Wuzzy |
ACF5: Also clear crates around cyborg
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Sun, 16 Jun 2019 12:19:43 +0200 |
Wuzzy |
Fix mouse wheel scrolling team list when used on team color widget
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Sun, 16 Jun 2019 00:49:58 +0200 |
Wuzzy |
Set smaller pageStep for all QSliders
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Sat, 15 Jun 2019 19:49:02 +0200 |
Wuzzy |
Fix mapgen flowers being placed into indestructible map border
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Sat, 15 Jun 2019 19:44:52 +0200 |
Wuzzy |
Refactor uLand.pas a bit and add constant for border width
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Sat, 15 Jun 2019 18:51:04 +0200 |
Wuzzy |
Drawn maps: Fix off-by-one errors in land erasing code
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