Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sun, 02 May 2010 20:30:23 +0000 nemo Minor tweak. Still needs a lot of work.
Sun, 02 May 2010 18:42:19 +0000 koda js' patch that restores Vsync on snow leopard
Sun, 02 May 2010 18:25:13 +0000 nemo hax
Sun, 02 May 2010 16:53:19 +0000 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
Sun, 02 May 2010 16:28:06 +0000 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 16:24:31 +0000 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 16:16:00 +0000 nemo A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
Sun, 02 May 2010 14:38:46 +0000 nemo Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 nemo Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Sun, 02 May 2010 02:58:59 +0000 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 21:54:08 +0000 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 21:53:31 +0000 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:48:39 +0000 smxx Engine:
Sat, 01 May 2010 20:15:38 +0000 smxx Engine:
Sat, 01 May 2010 20:15:10 +0000 nemo Minor change, so sheepluva can comment
Sat, 01 May 2010 20:02:20 +0000 smxx Engine:
Sat, 01 May 2010 19:40:45 +0000 koda fix zoom
Sat, 01 May 2010 18:44:25 +0000 nemo Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 13:04:00 +0000 sheepluva add amSineGun.png (just a copy of am Shotgun.png atm anyway)
Sat, 01 May 2010 12:53:55 +0000 koda add automatic rotation in ipad (landscape only)
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Fri, 30 Apr 2010 23:39:32 +0000 mbait Fixed broken whitespace
Fri, 30 Apr 2010 12:19:25 +0000 mbait Gas grenade:
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Thu, 29 Apr 2010 19:40:13 +0000 smxx Commited wrong file *grmlrgrml*
Thu, 29 Apr 2010 19:39:58 +0000 smxx Engine:
Thu, 29 Apr 2010 19:21:40 +0000 sheepluva let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 18:53:22 +0000 koda add option to look at the previous debug log
Thu, 29 Apr 2010 17:21:10 +0000 smxx Engine:
Thu, 29 Apr 2010 17:20:42 +0000 koda this should fix the old project name that is present in the scm database
Thu, 29 Apr 2010 17:19:06 +0000 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
Thu, 29 Apr 2010 02:43:28 +0000 koda use a proper bundle identifier
Wed, 28 Apr 2010 05:58:14 +0000 mbait Teleport AI:
Tue, 27 Apr 2010 21:49:52 +0000 mbait Teleport AI:
Tue, 27 Apr 2010 12:51:29 +0000 mbait Teleport AI:
Mon, 26 Apr 2010 01:55:26 +0000 koda add other controls for map preview, also fix a bug in digest
Sun, 25 Apr 2010 18:38:08 +0000 smxx Engine:
Sun, 25 Apr 2010 13:54:45 +0000 koda burning revision numbers with style
Sun, 25 Apr 2010 13:33:49 +0000 koda rename the project from HedgewarsMobile to Hedgewars
Sun, 25 Apr 2010 02:30:42 +0000 koda wow all these files only for land preview and seed generation
Thu, 22 Apr 2010 17:43:12 +0000 koda no more hardcoded teams, team selection is real \o/
Wed, 21 Apr 2010 21:38:07 +0000 nemo More work on slovak locale from jose1711
Wed, 21 Apr 2010 10:22:06 +0000 koda in reprocessing openalbridge, a lot of code cleanup and simplification
Wed, 21 Apr 2010 01:57:23 +0000 koda buttons for number of hogs in game config
Mon, 19 Apr 2010 15:30:11 +0000 koda updates to openalbridge (modified api and simplified some sections)
Mon, 19 Apr 2010 13:31:08 +0000 smxx Engine:
Mon, 19 Apr 2010 12:47:36 +0000 smxx Engine:
Mon, 19 Apr 2010 01:39:55 +0000 koda draw a hedgehog when presenting hats
Sun, 18 Apr 2010 23:19:15 +0000 koda add missing controller stubs
Sat, 17 Apr 2010 23:03:52 +0000 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Sat, 17 Apr 2010 13:04:36 +0000 koda fix build
Sat, 17 Apr 2010 08:30:34 +0000 koda OpenAL makes a comeback! (might require some cleanup)
Sat, 17 Apr 2010 04:59:10 +0000 koda complete previews on the team settings
Fri, 16 Apr 2010 17:17:43 +0000 smxx Engine:
Fri, 16 Apr 2010 16:04:41 +0000 smxx Engine:
Fri, 16 Apr 2010 16:04:21 +0000 koda update ifrontend to latest ammostore protocol
Fri, 16 Apr 2010 15:37:04 +0000 nemo Forgot to check in this file yesterday
Fri, 16 Apr 2010 15:25:15 +0000 koda camera panning ftw
Fri, 16 Apr 2010 14:37:28 +0000 smxx Engine/Frontend:
Fri, 16 Apr 2010 12:41:06 +0000 koda don't polish other people patches
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Fri, 16 Apr 2010 00:02:30 +0000 nemo Clarify an ambiguity as to what to do here if your name is already taken.
Thu, 15 Apr 2010 20:46:34 +0000 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Thu, 15 Apr 2010 14:24:26 +0000 smxx Engine:
Tue, 13 Apr 2010 22:45:46 +0000 koda fix all of what was committed before
Tue, 13 Apr 2010 14:39:05 +0000 koda lots of untested stuff for the ifrontend
Mon, 12 Apr 2010 21:51:09 +0000 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
Mon, 12 Apr 2010 20:58:32 +0000 smxx Engine:
Sun, 11 Apr 2010 09:53:28 +0000 smxx Engine:
Sun, 11 Apr 2010 03:43:13 +0000 koda new manager for handling (future) rotations
Sun, 11 Apr 2010 01:04:54 +0000 nemo offset graves
Sat, 10 Apr 2010 21:36:40 +0000 smxx Frontend:
Sat, 10 Apr 2010 20:48:09 +0000 koda simplify the general settings and review minor stuff
Sat, 10 Apr 2010 19:04:39 +0000 smxx Engine:
Sat, 10 Apr 2010 01:09:29 +0000 koda add support for modifying the name of the team
Fri, 09 Apr 2010 21:08:27 +0000 koda add support to editing hog names
Fri, 09 Apr 2010 11:09:26 +0000 koda fix the save of the team and rearrange hat/name modification
Fri, 09 Apr 2010 00:04:50 +0000 nemo Skip loading of splashes
Fri, 09 Apr 2010 00:01:53 +0000 palewolf Fix splashes for older graphics cards
Thu, 08 Apr 2010 22:45:18 +0000 koda moved around team creation
Thu, 08 Apr 2010 17:56:30 +0000 smxx Frontend:
Thu, 08 Apr 2010 02:35:40 +0000 koda implement an add/remove team in the ifrontend
Wed, 07 Apr 2010 16:03:21 +0000 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
Wed, 07 Apr 2010 15:54:15 +0000 koda rewrote a couple of things i didn't like
Wed, 07 Apr 2010 12:15:49 +0000 smxx Engine:
Wed, 07 Apr 2010 03:29:38 +0000 nemo Correct interaction of cave and placement.
Wed, 07 Apr 2010 03:02:19 +0000 koda much better
Wed, 07 Apr 2010 02:58:12 +0000 koda minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
Wed, 07 Apr 2010 01:22:05 +0000 koda fix a couple of leaks in hte ifrontend
Tue, 06 Apr 2010 21:54:46 +0000 koda usa a cached dictionary and write only when needed
Tue, 06 Apr 2010 21:00:55 +0000 nemo restore sndIncoming for the other 2 air attacks
Tue, 06 Apr 2010 20:45:20 +0000 palewolf "muerte súbida" duh!
Tue, 06 Apr 2010 18:14:15 +0000 koda restore and update the old general settings
Tue, 06 Apr 2010 14:32:26 +0000 sheepluva fixed size of yinyang flag, thanks to inu for the heads up
Tue, 06 Apr 2010 10:51:09 +0000 smxx Engine:
Tue, 06 Apr 2010 09:58:43 +0000 sheepluva * add fixed grave Simple.png, by "anon__"
Tue, 06 Apr 2010 02:39:06 +0000 koda make the tables work also on iphone
Mon, 05 Apr 2010 17:22:54 +0000 nemo These don't belong here.
Mon, 05 Apr 2010 16:31:02 +0000 unc0rr Return to -dev builds
Sun, 04 Apr 2010 19:51:53 +0000 koda merged code from ipad and iphone frontends
Sun, 04 Apr 2010 16:38:00 +0000 smxx Engine:
Sun, 04 Apr 2010 15:51:19 +0000 unc0rr with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 14:47:45 +0000 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Sun, 04 Apr 2010 10:16:40 +0000 smxx CMake:
Sun, 04 Apr 2010 07:50:01 +0000 unc0rr Better default values
Sat, 03 Apr 2010 16:32:48 +0000 nemo try this instead
Sat, 03 Apr 2010 16:02:13 +0000 palewolf Am i late for last-minute spanish translation?
Sat, 03 Apr 2010 15:45:50 +0000 unc0rr 31 is 0.9.13
Sat, 03 Apr 2010 15:40:57 +0000 unc0rr Oops, forgot this
Sat, 03 Apr 2010 14:59:41 +0000 koda fix building without DEBUGFILE
Sat, 03 Apr 2010 14:54:49 +0000 unc0rr Update pt_PT again
Sat, 03 Apr 2010 14:49:45 +0000 unc0rr Fix last minute patch bug
Sat, 03 Apr 2010 14:46:54 +0000 unc0rr include cmake_modules into package
Sat, 03 Apr 2010 14:01:05 +0000 unc0rr Update pt_PT translations by inu 0.9.13-release
Sat, 03 Apr 2010 14:00:13 +0000 nemo Updated slovak by jose1711
Sat, 03 Apr 2010 13:58:31 +0000 unc0rr Remove -dev suffix from version, set protocol number to 31
Sat, 03 Apr 2010 13:56:36 +0000 unc0rr Update russian translation
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
Sat, 03 Apr 2010 13:51:12 +0000 sheepluva * swedish translation by BeholdMyGlory
Sat, 03 Apr 2010 10:35:53 +0000 sheepluva * give translators their "unfinished" tags back :>
Sat, 03 Apr 2010 10:26:24 +0000 sheepluva Palewolf:
Sat, 03 Apr 2010 08:47:06 +0000 unc0rr Some stuff for game server administration task
Sat, 03 Apr 2010 08:46:01 +0000 smxx Engine:
Sat, 03 Apr 2010 06:52:26 +0000 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
Sat, 03 Apr 2010 06:39:17 +0000 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
Sat, 03 Apr 2010 06:29:24 +0000 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
Sat, 03 Apr 2010 06:28:36 +0000 nemo One more tiny island map. Just to pad the Small map section a bit
Sat, 03 Apr 2010 06:25:23 +0000 unc0rr Oops, fix server
Sat, 03 Apr 2010 03:24:12 +0000 koda hats \o/
Sat, 03 Apr 2010 01:55:04 +0000 sheepluva swedish translation by Henrik Rostedt [tracker: #233]
Sat, 03 Apr 2010 01:30:13 +0000 sheepluva more translations! from inu and szczur
Sat, 03 Apr 2010 01:22:30 +0000 sheepluva * add some tiny translation from inu
Fri, 02 Apr 2010 23:03:40 +0000 sheepluva set eol-style of SniperRifle.lua to native
Fri, 02 Apr 2010 23:00:56 +0000 sheepluva * add some kind of SniperRifle training mission
Fri, 02 Apr 2010 22:44:14 +0000 koda initial support for hat selection on the ifrontend
Fri, 02 Apr 2010 22:42:47 +0000 palewolf Antialias Target.png and Clouds.png
Fri, 02 Apr 2010 20:57:39 +0000 nemo GetRandom(0) is illegal
Fri, 02 Apr 2010 20:49:23 +0000 palewolf Slightly different easing equations for bigexplosion
Fri, 02 Apr 2010 20:32:37 +0000 nemo Slovak translation from jose1711
Fri, 02 Apr 2010 18:54:08 +0000 palewolf - Parallax effect for horizont when water is out of sight
Fri, 02 Apr 2010 18:36:14 +0000 nemo inu adds portugese translation
Fri, 02 Apr 2010 18:35:53 +0000 nemo Fix line endings. Again.
Fri, 02 Apr 2010 18:22:53 +0000 nemo Complete slovak locale by jose1711
Fri, 02 Apr 2010 16:04:37 +0000 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
Fri, 02 Apr 2010 15:59:23 +0000 unc0rr Allow to set motd for old client versions (not used yet, as server needs some refactoring)
Fri, 02 Apr 2010 15:58:45 +0000 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
Fri, 02 Apr 2010 15:58:37 +0000 unc0rr Update russian translation a bit more
Fri, 02 Apr 2010 15:53:58 +0000 smxx Maps:
Fri, 02 Apr 2010 15:50:54 +0000 palewolf Spanish translation for new maze settings
Fri, 02 Apr 2010 15:41:39 +0000 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
Fri, 02 Apr 2010 15:33:11 +0000 nemo Call modify damage on poison damage
Fri, 02 Apr 2010 15:30:54 +0000 koda display team contents in the ifrontend
Fri, 02 Apr 2010 15:28:09 +0000 palewolf Retouched Pikachu hat
Fri, 02 Apr 2010 15:08:43 +0000 koda continue working for team support on the ifrontend
Fri, 02 Apr 2010 12:38:36 +0000 koda intial support for team configuration on the ifrontend
Fri, 02 Apr 2010 10:50:10 +0000 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
Fri, 02 Apr 2010 08:46:57 +0000 palewolf - Added SkyOffset, HorizontOffset as global vars
Fri, 02 Apr 2010 08:35:34 +0000 sheepluva Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
Thu, 01 Apr 2010 23:37:28 +0000 sheepluva * fixing bug #156: Cancel button on password request works now.
Thu, 01 Apr 2010 21:57:03 +0000 koda fix an error in passing strings between ObjC and Pascal
Thu, 01 Apr 2010 17:01:04 +0000 smxx Lua:
Thu, 01 Apr 2010 16:59:10 +0000 nemo Sorry
Thu, 01 Apr 2010 16:55:42 +0000 nemo Suppress warning
Thu, 01 Apr 2010 16:48:55 +0000 koda sheepluva's name is finally revealed (watch out for fangirls)
Thu, 01 Apr 2010 16:46:44 +0000 smxx Maps:
Thu, 01 Apr 2010 16:44:56 +0000 nemo this was not checking all of Land[]
Thu, 01 Apr 2010 16:34:20 +0000 nemo Somehow, these files are not using local encoding
Thu, 01 Apr 2010 16:28:03 +0000 nemo Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Thu, 01 Apr 2010 10:47:04 +0000 smxx Trainings:
Thu, 01 Apr 2010 10:40:12 +0000 smxx Trainings:
Thu, 01 Apr 2010 10:33:29 +0000 smxx Misc:
Thu, 01 Apr 2010 09:04:42 +0000 sheepluva * make invul animations of different hogs run asynchronously
Thu, 01 Apr 2010 08:26:16 +0000 sheepluva * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
Thu, 01 Apr 2010 05:33:32 +0000 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
Thu, 01 Apr 2010 05:25:10 +0000 unc0rr Fix build
Thu, 01 Apr 2010 05:10:50 +0000 unc0rr - update russian translation a bit
Thu, 01 Apr 2010 00:56:38 +0000 sheepluva add fixed mission script files incl. inu's translation (portuguese I believe)
Thu, 01 Apr 2010 00:56:15 +0000 sheepluva removing corrupted mission scripts (diff can't handle them)
Thu, 01 Apr 2010 00:48:26 +0000 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
Thu, 01 Apr 2010 00:38:02 +0000 sheepluva possible map gen desync "fix" -- test please
Thu, 01 Apr 2010 00:21:00 +0000 koda credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
Thu, 01 Apr 2010 00:16:23 +0000 nemo move this island further away from water too
Wed, 31 Mar 2010 22:54:28 +0000 koda koda's changelog turn
Wed, 31 Mar 2010 22:02:12 +0000 nemo Partial update by jose1711
Wed, 31 Mar 2010 20:54:50 +0000 nemo Partial translation by BeholdMyGlory
Wed, 31 Mar 2010 20:51:26 +0000 nemo Updated by FIQ
Wed, 31 Mar 2010 20:47:38 +0000 nemo Add inu to credits since he kept going on about it
Wed, 31 Mar 2010 20:44:38 +0000 nemo Only require a minimum speed if object is descending.
Wed, 31 Mar 2010 20:03:43 +0000 sheepluva YOUR AD HERE! (just fixed a typo)
Wed, 31 Mar 2010 17:56:24 +0000 smxx General:
Wed, 31 Mar 2010 17:52:55 +0000 smxx General:
Wed, 31 Mar 2010 17:51:36 +0000 sheepluva changin da changelog
Wed, 31 Mar 2010 17:48:23 +0000 nemo broken
Wed, 31 Mar 2010 17:40:46 +0000 unc0rr nemo's update to changelog
Wed, 31 Mar 2010 17:35:06 +0000 smxx General:
Wed, 31 Mar 2010 17:23:01 +0000 nemo pika pika
Wed, 31 Mar 2010 16:03:19 +0000 nemo Partial update from FIQ (those parts that didn't require correct encoding)
Wed, 31 Mar 2010 15:43:52 +0000 nemo 3 more pokemon
Wed, 31 Mar 2010 13:41:05 +0000 smxx CMake:
Wed, 31 Mar 2010 11:59:32 +0000 smxx Engine:
Wed, 31 Mar 2010 11:34:58 +0000 sheepluva make use of Smaxx latest commit(s) when playing ImpactSounds
Wed, 31 Mar 2010 11:00:30 +0000 smxx Engine:
Wed, 31 Mar 2010 10:59:30 +0000 smxx Engine:
Wed, 31 Mar 2010 02:33:05 +0000 nemo Minor tweak
Tue, 30 Mar 2010 23:29:30 +0000 koda fixes to the mac build system
Tue, 30 Mar 2010 23:20:07 +0000 smxx CMake:
Tue, 30 Mar 2010 23:13:12 +0000 smxx Maps:
Tue, 30 Mar 2010 23:03:51 +0000 smxx Engine:
Tue, 30 Mar 2010 20:51:25 +0000 smxx Frontend:
Tue, 30 Mar 2010 20:39:34 +0000 palewolf Updated as for version 3225 to translate the tunnel things by Renato Gelmini
Tue, 30 Mar 2010 20:36:52 +0000 koda hopefully set the correct property...
Tue, 30 Mar 2010 20:34:16 +0000 palewolf Insert commit message here about deleting hats
Tue, 30 Mar 2010 20:33:20 +0000 smxx Maps:
Tue, 30 Mar 2010 20:31:28 +0000 palewolf Bad Palewolf, don't commit flags as hats
Tue, 30 Mar 2010 20:30:51 +0000 koda inu and szczur locale files
Tue, 30 Mar 2010 20:30:28 +0000 smxx Maps:
Tue, 30 Mar 2010 20:27:26 +0000 palewolf Pokemon hats
Tue, 30 Mar 2010 20:18:54 +0000 palewolf Blox theme Sky.png was ¿white?
Tue, 30 Mar 2010 20:18:04 +0000 smxx Frontend:
Tue, 30 Mar 2010 20:17:12 +0000 palewolf - Birdy is no longer translated
Tue, 30 Mar 2010 17:50:58 +0000 nemo typo in template 41 definition. using FPoints from 40
Tue, 30 Mar 2010 17:44:02 +0000 smxx Engine:
Tue, 30 Mar 2010 17:17:15 +0000 smxx Engine/Frontend:
Tue, 30 Mar 2010 16:01:12 +0000 sheepluva fix fpc 2.2.4 type related warning with unclear origin
Tue, 30 Mar 2010 15:46:33 +0000 nemo recompress pngs
Tue, 30 Mar 2010 13:51:19 +0000 smxx Themes:
Tue, 30 Mar 2010 13:49:32 +0000 nemo move RSR to reserved for this release
Tue, 30 Mar 2010 13:45:41 +0000 nemo bustamove flag. Thanks Tiy
Tue, 30 Mar 2010 13:41:06 +0000 nemo New hat
Tue, 30 Mar 2010 13:35:26 +0000 smxx Engine:
Tue, 30 Mar 2010 13:33:01 +0000 nemo This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
Tue, 30 Mar 2010 13:20:04 +0000 smxx Engine:
Tue, 30 Mar 2010 02:45:31 +0000 nemo crank up r a bit
Tue, 30 Mar 2010 00:03:58 +0000 koda ifrontend: predispone teams in a proper data structure
Tue, 30 Mar 2010 00:02:40 +0000 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
Mon, 29 Mar 2010 23:47:38 +0000 palewolf Fix a small glitch due to scaling down in mines and airplaine pixmaps
(0) -3000 -1000 -240 +240 +1000 +3000 +10000 tip