Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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files
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Sun, 12 Sep 2010 20:43:11 +0200 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
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Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
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Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
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Thu, 09 Sep 2010 23:13:11 -0400 |
nemo |
Fix swapped x/y in drill rocket test
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files
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Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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files
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Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
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files
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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files
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Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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Tue, 07 Sep 2010 22:28:33 -0400 |
inu |
Minor text changes
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files
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Mon, 06 Sep 2010 18:36:50 -0400 |
nemo |
Update to 0.9.45 from 0.8.81
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files
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Mon, 06 Sep 2010 18:23:26 -0400 |
nemo |
Didn't notice Tiy sneak some images in
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files
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Mon, 06 Sep 2010 23:14:12 +0100 |
tiyuri |
Underwater updates and fixes by Palewolf
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files
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Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
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files
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Mon, 06 Sep 2010 20:40:58 +0100 |
tiyuri |
New compost music from HG
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files
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Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
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Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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files
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Sat, 04 Sep 2010 16:24:11 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 15:49:34 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 03:26:19 +0200 |
koda |
merge
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files
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Sat, 04 Sep 2010 03:09:16 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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Fri, 03 Sep 2010 21:01:00 -0400 |
archl |
updated translation
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files
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Fri, 03 Sep 2010 02:03:44 +0200 |
koda |
also remove sinegun from the ifrontend for whatever reason
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Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
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Fri, 03 Sep 2010 01:41:51 +0200 |
smaxx |
Engine:
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Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
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Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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Fri, 03 Sep 2010 00:31:13 +0200 |
koda |
add a noconsole symbol, update the project file for appstore distribution
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files
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Fri, 03 Sep 2010 00:01:04 +0200 |
koda |
merge
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files
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Thu, 02 Sep 2010 23:44:35 +0200 |
koda |
a little more intuitive team editing
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files
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Thu, 02 Sep 2010 23:03:10 +0200 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
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files
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Thu, 02 Sep 2010 22:37:24 +0200 |
koda |
discrimination between ai and humans
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files
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Thu, 02 Sep 2010 21:55:11 +0100 |
tiyuri |
Fixed Sky files
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files
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Thu, 02 Sep 2010 21:49:36 +0400 |
unc0rr |
use built-in method QString::isEmpty()
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Thu, 02 Sep 2010 19:21:41 +0200 |
smaxx |
Engine:
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Thu, 02 Sep 2010 17:55:37 +0100 |
tiyuri |
Fix graphic issue
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files
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Thu, 02 Sep 2010 17:30:38 +0100 |
tiyuri |
another small update to sheep
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files
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Thu, 02 Sep 2010 17:21:53 +0100 |
tiyuri |
Completely rework sheep theme
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files
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Thu, 02 Sep 2010 20:19:27 +0400 |
unc0rr |
zero span is undefined, use -1 instead
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Thu, 02 Sep 2010 14:12:02 +0200 |
smaxx |
Locales:
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Thu, 02 Sep 2010 12:49:12 +0100 |
tiyuri |
Adding new weapon descriptions
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files
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Thu, 02 Sep 2010 12:45:22 +0100 |
tiyuri |
Added descriptions for new weapons
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files
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Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
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files
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Wed, 01 Sep 2010 19:31:32 -0400 |
nemo |
Fix for issue #20
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files
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Thu, 02 Sep 2010 12:43:46 +0100 |
tiyuri |
Added descriptions for new weapons
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files
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Wed, 01 Sep 2010 22:18:13 +0100 |
tiyuri |
New Art theme music (thank the lord!)
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files
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 18:06:52 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 17:42:56 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 13:03:43 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 22:15:23 +0100 |
tiyuri |
New Art theme music (thank the lord!)
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files
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Tue, 31 Aug 2010 12:18:53 +0100 |
tiyuri |
Updated some stats graphics
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files
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Mon, 30 Aug 2010 22:05:41 +0200 |
burp |
o0 merge
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files
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Mon, 30 Aug 2010 06:33:56 +0200 |
koda |
help page for lobby
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files
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Mon, 30 Aug 2010 05:42:03 +0200 |
koda |
help page for ingame, some other fixes here and there
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Mon, 30 Aug 2010 01:43:21 +0200 |
koda |
patch by inu to fix a glitch in netgame chatbox
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files
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Mon, 30 Aug 2010 01:38:46 +0200 |
koda |
added a smaller version of forts, fixed a couple of regressions
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files
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Mon, 30 Aug 2010 22:02:33 +0200 |
TheXception |
adds prettier after-game statistics page with more stats
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files
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Sun, 29 Aug 2010 23:36:22 +0200 |
koda |
about page done
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files
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Mon, 30 Aug 2010 15:24:49 +0200 |
legutus |
Improves room list with filter for state/rules/weapons and general search
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files
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Sun, 29 Aug 2010 16:55:58 +0200 |
koda |
merge
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files
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Sun, 29 Aug 2010 16:48:20 +0200 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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files
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Sun, 29 Aug 2010 16:55:27 +0200 |
koda |
X&Y buttons, sounds for some buttons, cleanup
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files
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Sat, 28 Aug 2010 05:35:02 +0200 |
koda |
add a description field for schemes and weapons
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files
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Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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files
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Sat, 28 Aug 2010 02:35:26 +0200 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
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files
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Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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files
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Sat, 28 Aug 2010 00:30:29 +0200 |
koda |
add a nice group of hogs in lobby page
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files
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Thu, 26 Aug 2010 22:58:38 +0200 |
smaxx |
Engine:
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files
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Thu, 26 Aug 2010 22:41:36 +0200 |
smaxx |
Engine:
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files
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Thu, 26 Aug 2010 22:38:25 +0200 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
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files
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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files
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
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files
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Thu, 26 Aug 2010 14:32:29 +0100 |
tiyuri |
Daisy Hat updated
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files
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Thu, 26 Aug 2010 14:26:23 +0100 |
tiyuri |
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
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files
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Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
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files
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Thu, 26 Aug 2010 06:06:28 -0400 |
arrom |
translation update
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files
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Wed, 25 Aug 2010 21:06:34 +0100 |
tiyuri |
Some survival mode changes by burp
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files
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Wed, 25 Aug 2010 12:28:37 +0200 |
smaxx |
Frontend:
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files
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Wed, 25 Aug 2010 01:30:25 +0200 |
koda |
add a little explanation when modifying weaponset in ifrontend
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files
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Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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files
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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Tue, 24 Aug 2010 13:24:37 +0200 |
smaxx |
Engine:
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files
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Tue, 24 Aug 2010 01:19:17 +0200 |
smaxx |
Campaign:
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files
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Tue, 24 Aug 2010 01:17:24 +0200 |
smaxx |
Engine:
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files
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Mon, 23 Aug 2010 19:06:34 +0200 |
smaxx |
Frontend:
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files
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Mon, 23 Aug 2010 17:53:02 +0200 |
smaxx |
Frontend:
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files
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Mon, 23 Aug 2010 16:29:12 +0200 |
smaxx |
Frontend:
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files
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Mon, 23 Aug 2010 13:58:46 +0200 |
smaxx |
Frontend:
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files
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Mon, 23 Aug 2010 12:53:00 +0200 |
burp |
lua function SetEffect to set and remove THogEffects
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files
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Mon, 23 Aug 2010 12:49:58 +0200 |
burp |
GetHogLevel lua function
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files
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Mon, 23 Aug 2010 00:54:56 +0200 |
smaxx |
Engine:
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Mon, 23 Aug 2010 00:46:06 +0200 |
koda |
small update for the about page
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files
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Sun, 22 Aug 2010 22:08:39 +0200 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
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files
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Sun, 22 Aug 2010 16:31:57 +0200 |
smaxx |
Engine:
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Sat, 21 Aug 2010 22:54:43 +0200 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
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Sat, 21 Aug 2010 17:19:52 +0200 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
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files
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Fri, 20 Aug 2010 11:54:14 -0400 |
nemo |
Some more that were not native
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files
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Fri, 20 Aug 2010 11:52:30 -0400 |
nemo |
bleah
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Fri, 20 Aug 2010 17:41:59 +0200 |
smaxx |
Misc:
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Fri, 20 Aug 2010 11:52:08 -0400 |
nemo |
Convert from dos
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files
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Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
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files
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Tue, 17 Aug 2010 19:43:17 -0400 |
nemo |
merge
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files
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Mon, 16 Aug 2010 18:43:32 +0400 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
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files
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Sun, 15 Aug 2010 10:25:21 -0400 |
nemo |
...
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files
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
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files
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Fri, 13 Aug 2010 02:44:44 +0200 |
koda |
better to do that in this way
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files
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Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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files
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Thu, 12 Aug 2010 23:15:11 +0200 |
smaxx |
Engine:
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Fri, 13 Aug 2010 13:42:18 -0400 |
nemo |
Remove Thumbs.db, reduce file sizes
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files
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Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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files
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Sat, 07 Aug 2010 23:32:43 -0400 |
nemo |
oh yeah. And merge again, I always forget to update first
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Sat, 07 Aug 2010 13:09:32 +0100 |
tiyuri |
More script updates for FJ
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files
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Sat, 07 Aug 2010 12:44:55 +0100 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
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files
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