Wed, 03 Dec 2014 17:09:04 +0100 sheepluva fix some things I messed up with the drawing functions
Sun, 07 Dec 2014 22:22:39 +0300 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
Tue, 02 Dec 2014 23:55:20 +0100 sheepluva update changelog
Thu, 04 Dec 2014 00:34:40 +0300 unc0rr Script combobox.wiki qmlfrontend
Tue, 02 Dec 2014 23:33:28 +0100 sheepluva move functionality of Draw.lua into engine
Wed, 03 Dec 2014 23:36:18 +0300 unc0rr Finish combobox implementation (except for visual part) qmlfrontend
Tue, 02 Dec 2014 22:11:22 +0100 sheepluva make tests use Draw.lua for now too
Wed, 03 Dec 2014 00:20:21 +0300 unc0rr Some more progress at custom combobox qmlfrontend
Tue, 02 Dec 2014 16:45:26 -0500 nemo forgot this one.
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Tue, 02 Dec 2014 20:20:04 +0100 sheepluva oops, IOResult is a function in pascal, but not in pas2c
Tue, 02 Dec 2014 14:26:16 -0500 nemo Sheepluva thought this was worth adding.
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 02 Dec 2014 12:02:20 +0300 unC0Rr Fix FULLMAPCONFIG message
Mon, 01 Dec 2014 23:09:35 +0100 sheepluva update land texture /after/ smoothing
Mon, 01 Dec 2014 19:24:40 +0100 sheepluva fix despeckle
Mon, 01 Dec 2014 17:55:09 +0100 sheepluva weapon set: Shoppa Pro
Mon, 01 Dec 2014 11:11:19 -0500 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
Mon, 01 Dec 2014 13:07:42 +0300 unC0Rr oops
Mon, 01 Dec 2014 11:37:28 +0900 mikade some friendly updates to TechRacer
Sun, 30 Nov 2014 23:32:55 +0100 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
Sun, 30 Nov 2014 22:48:28 +0100 sheepluva oops, fix logging. had = instead of <> in an error check
Sun, 30 Nov 2014 16:18:19 -0500 nemo *sigh*
Sun, 30 Nov 2014 16:06:39 -0500 nemo stricter skip
Sun, 30 Nov 2014 23:36:22 +0300 unc0rr Limit fire particles speed to 2
Sun, 30 Nov 2014 21:32:24 +0100 sheepluva fix for Issue 840: Basic Training - Grenade is failing to dismiss team
Sun, 30 Nov 2014 15:30:51 -0500 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 21:15:46 +0100 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
Sun, 30 Nov 2014 15:12:59 -0500 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
Sun, 30 Nov 2014 15:07:01 -0500 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Sun, 30 Nov 2014 14:41:40 -0500 nemo Should prevent desync hopefully. Thanks unc0rr
Sun, 30 Nov 2014 17:20:37 +0100 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
Sat, 29 Nov 2014 21:29:32 -0500 nemo oh right, forgot sheepluva had fixed ice
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
Sat, 29 Nov 2014 18:56:42 +0100 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
Sat, 29 Nov 2014 18:14:49 +0100 sheepluva some moar mergin'
Sat, 29 Nov 2014 18:13:49 +0100 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
Sat, 29 Nov 2014 17:33:51 +0100 sheepluva oops. no need to (re)open stderr I guess
Sat, 29 Nov 2014 15:38:28 +0100 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
Sat, 29 Nov 2014 15:25:09 +0100 sheepluva give variable with unit-wide scope a better name than just 'f'
Sat, 29 Nov 2014 09:45:02 -0500 nemo Mix up the quick game terrain a bit.
Sat, 29 Nov 2014 14:37:31 +0100 sheepluva mergeception
Sat, 29 Nov 2014 09:39:35 -0500 nemo merge
Sat, 29 Nov 2014 05:25:34 +0100 sheepluva merge
Fri, 28 Nov 2014 18:11:31 +0100 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
Sat, 29 Nov 2014 05:24:47 +0100 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
Fri, 28 Nov 2014 18:09:12 +0100 Gianfranco Costamagna Excluding .git directory from the source tarball creation
Sat, 29 Nov 2014 05:15:27 +0100 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
Fri, 28 Nov 2014 17:38:18 +0100 sheepluva Merge pull request #20 from LocutusOfBorg/tests
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Fri, 28 Nov 2014 16:03:35 +0100 Gianfranco Costamagna Disable testing if BUILD_ENGINE_C=ON (they fail)
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Wed, 26 Nov 2014 13:10:09 +0100 Gianfranco Costamagna Verbose tests
Fri, 28 Nov 2014 21:30:36 -0500 nemo fix invulnerability check for shotgun
Tue, 25 Nov 2014 12:09:15 +0100 Gianfranco Costamagna Add testsuite
Fri, 28 Nov 2014 14:58:33 -0500 nemo zopfli compression for images where the win was 10+% and the files would be included in the release
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