Thu, 28 Feb 2013 23:15:33 -0500 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
|
changeset |
files
|
Thu, 28 Feb 2013 22:10:49 -0500 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
|
changeset |
files
|
Fri, 01 Mar 2013 01:05:43 +0100 |
koda |
split version information in engine too
|
changeset |
files
|
Fri, 01 Mar 2013 00:58:37 +0100 |
koda |
drop useless option, automatically set revision and debug info
|
changeset |
files
|
Fri, 01 Mar 2013 00:06:05 +0100 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
|
changeset |
files
|
Thu, 28 Feb 2013 23:14:11 +0100 |
koda |
mysterious merge
|
changeset |
files
|
Thu, 28 Feb 2013 23:05:07 +0100 |
koda |
support WARNING message status on cmake 2.6 (bug 524)
|
changeset |
files
|
Thu, 28 Feb 2013 23:02:12 +0100 |
koda |
correct copyright header on files i added
|
changeset |
files
|
Thu, 28 Feb 2013 22:59:22 +0100 |
koda |
use NETGAME_DEFAULT_PORT macro across frontend sources
|
changeset |
files
|
Thu, 28 Feb 2013 22:47:42 +0100 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
|
changeset |
files
|
Thu, 28 Feb 2013 22:39:38 +0100 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
|
changeset |
files
|
Tue, 04 Jun 2013 16:09:05 +0200 |
koda |
close branch
icegun
|
changeset |
files
|
Thu, 28 Feb 2013 22:24:32 +0100 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
|
changeset |
files
|
Thu, 28 Feb 2013 16:38:22 -0500 |
nemo |
merge icegun branch w/ default
icegun
|
changeset |
files
|
Thu, 28 Feb 2013 23:28:01 +0200 |
Urbertar |
Merge
|
changeset |
files
|
Thu, 28 Feb 2013 23:24:50 +0200 |
Urbertar |
Draw ice on water
|
changeset |
files
|
Thu, 28 Feb 2013 20:11:16 +0200 |
Urbertar |
Make refactoring. Remove DrawIce function
|
changeset |
files
|
Thu, 28 Feb 2013 19:59:42 +0100 |
sheepluva |
small update of german engine translation
|
changeset |
files
|
Thu, 28 Feb 2013 09:08:25 -0500 |
nemo |
aaagh. remove dead code. again.
|
changeset |
files
|
Wed, 27 Feb 2013 21:30:33 -0500 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
|
changeset |
files
|
Wed, 27 Feb 2013 23:15:37 +0100 |
koda |
physfs strikes back
|
changeset |
files
|
Wed, 27 Feb 2013 11:17:45 -0500 |
nemo |
define ice edge colour
|
changeset |
files
|
Wed, 27 Feb 2013 16:44:19 +0100 |
koda |
enable asm only on intel/amd machines
|
changeset |
files
|
Wed, 27 Feb 2013 08:29:21 -0500 |
nemo |
remove dead code
|
changeset |
files
|
Wed, 27 Feb 2013 16:12:57 +0100 |
koda |
merge physfslayer in default
|
changeset |
files
|
Wed, 27 Feb 2013 13:13:34 +0200 |
Urbertar |
Draw ice on water
|
changeset |
files
|
Wed, 27 Feb 2013 16:12:22 +0100 |
koda |
.hgignore
|
changeset |
files
|
Tue, 26 Feb 2013 20:39:18 -0500 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
|
changeset |
files
|
Tue, 26 Feb 2013 20:37:58 -0500 |
nemo |
merge w/ default
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 20:26:49 -0500 |
nemo |
huh. how'd we end up needing a merge here...
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 17:04:40 +0200 |
Urbertar |
Separate setting and drawing ice
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 16:46:58 +0200 |
Urbertar |
Make little refactoring
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 16:04:35 +0200 |
Urbertar |
Check is lanscape already ice
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 09:10:48 -0500 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 15:15:20 +0200 |
Urbertar |
Change shape of ice to round
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 11:00:09 +0200 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
|
changeset |
files
|
Tue, 26 Feb 2013 10:27:51 +0200 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 20:45:13 -0500 |
nemo |
forgot this loop
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 19:19:41 -0500 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 13:51:45 -0500 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
|
changeset |
files
|
Mon, 25 Feb 2013 11:37:48 +0400 |
unc0rr |
Merge
|
changeset |
files
|
Mon, 25 Feb 2013 12:54:50 -0500 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
|
changeset |
files
|
Sun, 24 Feb 2013 15:53:47 -0500 |
nemo |
add hiragana/katakana ranges to CJK check.
|
changeset |
files
|
Mon, 25 Feb 2013 12:29:39 -0500 |
nemo |
More fiddling w/ sliding
icegun
|
changeset |
files
|
Sun, 24 Feb 2013 14:14:09 -0500 |
nemo |
*sigh* somehow misplaced this. this should have been rd9627d65edf7
|
changeset |
files
|
Mon, 25 Feb 2013 11:35:24 -0500 |
nemo |
slight tweak to colours
icegun
|
changeset |
files
|
Sun, 24 Feb 2013 14:13:27 -0500 |
nemo |
add some missing wrapping.
|
changeset |
files
|
Mon, 25 Feb 2013 10:53:33 -0500 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
|
changeset |
files
|