2010-10-11 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
|
changeset |
files
|
2010-10-11 |
nemo |
update some numerus forms for english
|
changeset |
files
|
2010-10-11 |
nemo |
restore the delay between shots
|
changeset |
files
|
2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
|
changeset |
files
|
2010-10-11 |
nemo |
You win fillammostore
|
changeset |
files
|
2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
|
changeset |
files
|
2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
changeset |
files
|
2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
|
changeset |
files
|
2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
changeset |
files
|
2010-10-10 |
koda |
split the flag tableview in worldwide and community
|
changeset |
files
|
2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
changeset |
files
|
2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
changeset |
files
|
2010-10-10 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
|
changeset |
files
|
2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
|
changeset |
files
|
2010-10-10 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
changeset |
files
|
2010-10-10 |
nemo |
forgot the mapping
|
changeset |
files
|
2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
changeset |
files
|
2010-10-10 |
Carlos Vives |
Tank fort
|
changeset |
files
|
2010-10-10 |
koda |
integrate nicely with external display
|
changeset |
files
|
2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
changeset |
files
|
2010-10-09 |
koda |
merge
|
changeset |
files
|
2010-10-08 |
unc0rr |
Some optimizations
|
changeset |
files
|
2010-10-08 |
koda |
fix issue 24 and issue 81
|
changeset |
files
|
2010-10-07 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
|
changeset |
files
|
2010-10-09 |
koda |
made the new menu toggable
|
changeset |
files
|
2010-10-07 |
nemo |
merge
|
changeset |
files
|
2010-10-09 |
koda |
polishing the cocoa ammomenu a little, still requires work
|
changeset |
files
|
2010-10-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-10-07 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
|
changeset |
files
|
2010-10-07 |
koda |
remove a useless field from weaponfile format
|
changeset |
files
|
2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
|
changeset |
files
|
2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
changeset |
files
|
2010-10-06 |
nemo |
strip CRLF
|
changeset |
files
|
2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
|
changeset |
files
|
2010-10-04 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
|
changeset |
files
|
2010-10-03 |
koda |
WIP for an objc ammomenu implementation
|
changeset |
files
|
2010-10-02 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
|
changeset |
files
|
2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
changeset |
files
|
2010-10-01 |
edge_hog |
Hungarian locale
|
changeset |
files
|
2010-09-30 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
|
changeset |
files
|
2010-09-30 |
smaxx |
Engine/Frontend:
|
changeset |
files
|
2010-09-30 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
|
changeset |
files
|
2010-09-29 |
koda |
playing a bit with colors
|
changeset |
files
|
2010-09-29 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
|
changeset |
files
|
2010-09-29 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
changeset |
files
|
2010-09-27 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-27 |
koda |
merge
|
changeset |
files
|
2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
|
changeset |
files
|
2010-09-26 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
|
changeset |
files
|
2010-09-26 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
|
changeset |
files
|
2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
changeset |
files
|
2010-09-26 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
|
changeset |
files
|
2010-09-26 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
changeset |
files
|
2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
changeset |
files
|
2010-09-26 |
koda |
merge
|
changeset |
files
|
2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
changeset |
files
|
2010-09-25 |
koda |
pimp-my-savagame-table
|
changeset |
files
|
2010-09-25 |
koda |
have Saves restart net when loaded, also resumes music
|
changeset |
files
|
2010-09-25 |
unc0rr |
Show database errors in stderr
|
changeset |
files
|
2010-09-24 |
henek |
slight shading adjustment
|
changeset |
files
|