Tue, 10 Jul 2012 21:58:19 +0400 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
Fri, 13 Jul 2012 01:07:53 +0400 unc0rr Don't consider moving hedgehogs in place rating in after attack mode
Thu, 09 Jan 2014 22:38:40 +0400 Wolfgang Steffens Import temp.diff which is a try to fix glitches with textures edges gl2
Tue, 10 Jul 2012 21:56:25 +0400 Stepan777 merge
Thu, 12 Jul 2012 23:31:06 +0400 unc0rr When removing a record, set selection on the next item in the list
Thu, 09 Jan 2014 22:35:40 +0400 unc0rr Wolfgang Steffens's gl2 and atlas branch gl2
Wed, 18 Jun 2014 19:57:25 +0200 sheepluva closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
Mon, 09 Jul 2012 21:45:30 +0400 Stepan777 fix bug with desynced camera positions
Thu, 12 Jul 2012 06:19:32 -0400 nemo Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
Tue, 10 Jul 2012 16:38:50 +0200 Wolfgang Steffens Debug commit
Mon, 09 Jul 2012 17:03:57 +0400 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
Wed, 11 Jul 2012 22:18:43 -0400 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Tue, 10 Jul 2012 11:09:38 +0200 Wolfgang Steffens Merge
Mon, 09 Jul 2012 16:42:13 +0400 Stepan777 merge
Mon, 09 Jul 2012 23:28:02 -0400 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Sun, 08 Jul 2012 13:29:06 +0400 Stepan777 First try to use framebuffer, instead of auxilary buffer.
Sun, 08 Jul 2012 23:14:24 +0400 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Sun, 08 Jul 2012 13:21:12 +0400 Stepan777 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
Sun, 08 Jul 2012 13:49:41 -0400 nemo A bit more convoluted, but more attractive visually
Sun, 08 Jul 2012 13:18:52 +0400 Stepan777 merge
Sun, 08 Jul 2012 12:00:27 -0400 nemo Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
Sat, 07 Jul 2012 19:59:44 +0400 Stepan777 fix alpha channel in image rescaling
Sun, 08 Jul 2012 11:43:22 -0400 nemo Draw bombs behind plane
Sat, 07 Jul 2012 19:17:50 +0400 Stepan777 Fix thumbnails. On some OpenGL implementations they weren't working.
Sun, 08 Jul 2012 18:59:25 +0400 unc0rr Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
Sat, 07 Jul 2012 17:43:10 +0400 Stepan777 fix frontend for ffmpeg 0.7.13
Sun, 08 Jul 2012 10:35:40 -0400 nemo Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
Sat, 07 Jul 2012 17:26:20 +0400 Stepan777 Fix compilation of hwengine on ffmpeg 0.7.13.
Thu, 26 Jul 2012 11:01:32 +0200 Medo Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
Sun, 08 Jul 2012 10:03:31 -0400 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
(0) -3000 -1000 -300 -100 -50 -30 +30 +50 +100 +300 +1000 +3000 tip