Mon, 29 Oct 2012 17:38:54 -0400 |
nemo |
fix reserved hats from scripting
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Mon, 29 Oct 2012 17:17:26 -0400 |
Star |
remove cleaver gradient
0.9.18
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Mon, 29 Oct 2012 17:17:26 -0400 |
Star |
remove cleaver gradient
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Mon, 29 Oct 2012 21:46:50 +0100 |
koda |
merge trunk in 0.9.18
0.9.18
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Mon, 29 Oct 2012 21:49:09 +0100 |
koda |
dev version bump, for 'stable' commits please use 0.9.18 branch
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Mon, 29 Oct 2012 16:26:26 -0400 |
nemo |
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
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Mon, 29 Oct 2012 21:14:48 +0100 |
koda |
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
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Mon, 29 Oct 2012 16:23:45 -0400 |
Star |
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
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Tue, 30 Oct 2012 00:16:42 +0400 |
unc0rr |
Change messages a bit
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Tue, 30 Oct 2012 00:10:31 +0400 |
unc0rr |
Mutant script
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Mon, 29 Oct 2012 14:22:29 -0400 |
nemo |
Fix training script positions altered by variable land dimension change. Issue #453
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Mon, 29 Oct 2012 18:17:36 +0100 |
Xeli |
Fix 440, used 'grave' rather than '`' in default binds
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Mon, 29 Oct 2012 10:39:46 -0400 |
nemo |
darken and contrast the gray images to distinguish more easily from pink
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Mon, 29 Oct 2012 09:35:16 -0400 |
nemo |
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
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Mon, 29 Oct 2012 14:32:54 +0400 |
unc0rr |
Improve TestSniperRifle a bit
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Mon, 29 Oct 2012 05:06:15 -0400 |
nemo |
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
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Mon, 29 Oct 2012 12:51:21 +0400 |
unc0rr |
boo, koda
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Mon, 29 Oct 2012 05:12:24 +0100 |
koda |
this commit is a no-op
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Mon, 29 Oct 2012 04:26:44 +0100 |
koda |
close engine shortcut, from the discussion in issue 317
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Mon, 29 Oct 2012 00:36:40 +0100 |
koda |
disable fps widget when recording
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Mon, 29 Oct 2012 00:20:34 +0100 |
koda |
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
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Sun, 28 Oct 2012 23:53:38 +0100 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
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Sun, 28 Oct 2012 22:52:08 +0100 |
koda |
increase framerate and bitrate (issue 427)
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Sun, 28 Oct 2012 17:31:54 -0400 |
nemo |
double cleaver rotation speed, also make spin direction dX dependent.
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Mon, 29 Oct 2012 00:03:42 +0400 |
unc0rr |
Slight update of russian translation
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Sun, 28 Oct 2012 23:43:56 +0400 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
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Sun, 28 Oct 2012 15:18:26 +0100 |
Xeli |
add SDL as an dependency
hedgeroid
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Sun, 28 Oct 2012 20:35:08 +0100 |
sheepluva |
let animation objects delete themselves after they are not being used anymore
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Sun, 28 Oct 2012 15:15:39 +0100 |
Xeli |
revert tremor back to a version before koda broke it ;p
hedgeroid
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Sun, 28 Oct 2012 12:36:08 -0400 |
nemo |
more like here
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Sun, 28 Oct 2012 15:12:37 +0100 |
Xeli |
merge Medo's GSoC work
hedgeroid
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Sun, 28 Oct 2012 11:04:03 -0400 |
nemo |
Workaround for visual bug. Issue #442
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Sun, 28 Oct 2012 13:28:23 +0100 |
Xeli |
merge hedgeroid branch with tip
hedgeroid
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Sun, 28 Oct 2012 04:57:11 +0100 |
koda |
add flag of the soviet union (issue 297)
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Sun, 28 Oct 2012 04:47:30 +0100 |
koda |
fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
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Sun, 28 Oct 2012 04:31:27 +0100 |
koda |
merge
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Sun, 28 Oct 2012 04:31:16 +0100 |
koda |
forgot to remove these files when reverting tremor
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Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
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Sun, 28 Oct 2012 04:00:07 +0100 |
koda |
revert r767d3c4153a1 this tremor implementation is buggy
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Sun, 28 Oct 2012 03:48:37 +0100 |
koda |
* fix initialisation, preload values and then read args
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Sun, 28 Oct 2012 03:12:49 +0100 |
koda |
disable audio dampening on mobile
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Sun, 28 Oct 2012 00:16:59 +0200 |
szczur |
polish translation update (bug448)
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Sat, 27 Oct 2012 21:56:58 -0400 |
nemo |
issue #428 - move power to after team labels
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Sat, 27 Oct 2012 21:40:37 +0200 |
sheepluva |
german engine translation update
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Sat, 27 Oct 2012 21:24:17 +0200 |
sheepluva |
german Qt-Frontend translation update
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Sat, 27 Oct 2012 22:23:41 +0400 |
unc0rr |
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
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Sat, 27 Oct 2012 20:05:52 +0200 |
Xeli |
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
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Sat, 27 Oct 2012 21:39:09 +0400 |
unc0rr |
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
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Sat, 27 Oct 2012 19:27:20 +0200 |
sheepluva |
these files had the executable flag/permission set
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Sat, 27 Oct 2012 11:33:38 -0400 |
nemo |
Issue #443 - change in syntax for effects
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Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
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Sat, 27 Oct 2012 14:28:52 +0200 |
ChipHome |
updated italian translation (#447)
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Sat, 27 Oct 2012 01:16:35 +0400 |
unc0rr |
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
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Sat, 27 Oct 2012 00:53:23 +0400 |
unc0rr |
Oops, fix room players list emptyness
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Sat, 27 Oct 2012 00:39:27 +0400 |
unc0rr |
This should cover all entries from issue 438
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Sat, 27 Oct 2012 00:27:15 +0400 |
unc0rr |
Fix cake splashing bug (issue 429)
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Sat, 27 Oct 2012 00:20:31 +0400 |
unc0rr |
No hacks! Fix issue 437
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Fri, 26 Oct 2012 20:37:18 +0200 |
sheepluva |
fix for issue 441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
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Fri, 26 Oct 2012 14:06:42 -0400 |
nemo |
Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
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Fri, 26 Oct 2012 13:50:03 -0400 |
nemo |
eh. might as well toss this in for reference purposes
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