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Thu, 04 Apr 2013 02:07:06 +0200
koda
and now engine in c links too (with more manual intervention as of issue 596)
webgl
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Tue, 26 Mar 2013 01:43:34 +0100
koda
add and use the integrated version check
cmake_pascal
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files
Thu, 04 Apr 2013 14:35:46 +0200
koda
forgot these from raa2ffd427f6a
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Thu, 04 Apr 2013 01:38:30 +0200
koda
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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files
Tue, 26 Mar 2013 01:18:04 +0100
koda
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
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Thu, 04 Apr 2013 08:10:59 -0400
nemo
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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Thu, 04 Apr 2013 00:32:57 +0200
koda
update branch again
webgl
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Tue, 26 Mar 2013 01:13:45 +0100
koda
set directories to be included externally, in the project file
cmake_pascal
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