2016-05-04 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-04 Wuzzy Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-15 koda avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-10 nemo turn off sparks for drowning dynamite
2016-05-06 sheepluva <unC0Rr> might be somewhere width used instead of rightx
2016-05-04 koda linux on travis needs sudo to install dependencies
2016-05-04 unC0Rr Fix some warnings
2016-05-03 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03 koda Enable GL2 travis builds
2016-05-03 unc0rr ansistring, not Ansistring
2016-05-03 sheepluva small code cleanup/comment
2016-05-03 unc0rr I heard we switched to physfs
2016-05-03 unc0rr TryDo is deprecated
2016-05-03 frd Add pre/post js stub files and expand the emscripten options
2016-05-03 frd Set medium floating precision to shaders
2016-05-03 koda Compile uMatrix to c too when GL2 is requested
2016-05-03 koda Work around missing gl functions from emscripten headers
2016-05-03 koda Avoid using an undeclared variable
2016-05-03 koda Set pas2c switches more cleanly
2016-05-02 antonc27 - Pass also userPath to LoadLocaleWrapper
2016-05-02 antonc27 - More ugly ifdefs for the ifdef god
2016-05-02 antonc27 [BUG 66] - Create '/Logs' folder if not exists
2016-05-01 sheepluva qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
2016-05-01 sheepluva qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
2016-05-01 sheepluva add button to randomize theme only
2016-05-01 sheepluva changelog
2016-05-01 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-29 sheepluva indentation fixes
2016-04-29 sheepluva koda told me that putting in one finger wasn't enough
2016-04-29 sheepluva koda told me to put the finger in
2016-04-29 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva more credits updates
2016-04-29 sheepluva add some more credits
2016-04-29 sheepluva music credits etc.
2016-04-29 sheepluva do not show credits in stats-only mode
2016-04-29 sheepluva move function
2016-04-28 sheepluva some initial credits-display implementation
2016-04-28 sheepluva merge target practice patch by Wuzzy
2016-04-13 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-28 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-13 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
2016-04-28 sheepluva merge more construction mode patches by Wuzzy
2016-04-26 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-28 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28 sheepluva lupdate
2016-04-28 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28 sheepluva rollback last commit (bad approach, as item index confusion can happen)
2016-04-28 sheepluva exclude DLC theme from random theme selection
2016-04-27 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
2016-04-27 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27 sheepluva fix incorrect debug message
2016-04-27 koda Only build engine to c with clang on travis
2016-04-27 koda Minor changes to the travis file
2016-04-27 sheepluva make construction mode recognize fort maps too
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27 sheepluva fallback to stdout if no writable logfile available
2016-04-27 sheepluva update Changelog
2016-04-27 koda Set install dir for emscripten
2016-04-27 koda Drop duplicated include from CMakeLists.txt
2016-04-26 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-26 sheepluva add /clear command to frontend chat (clears chat window)
2016-04-26 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-26 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-26 Wuzzy issue 94: Seduction text is outdated and misleading
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva make construction mode work with fort mode without mixing up clans and forts
2016-04-26 sheepluva update construction mode in-file version info
2016-04-26 sheepluva merge construction mode patches by Wuzzy
2016-04-13 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13 Wuzzy Fix bad comment in Construction Mode
2016-04-13 Wuzzy Construction Mode: Sanity-check numbers from script parameter
2016-04-13 Wuzzy Construction Mode: Fix timer issues
2016-04-13 Wuzzy Construction Mode: Recognize health case amount from game scheme
2016-04-13 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13 Wuzzy Construction Mode: Fix construction/support station
2016-04-12 Wuzzy Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-12 Wuzzy Construction Mode: “spawn” extra time, not buying
2016-04-12 Wuzzy Construction Mode: Fix giving round energy boost at first round
2016-04-12 Wuzzy Add script parameter support to Construction Mode
2016-04-12 Wuzzy Throw away legacy Construction Mode code which is never actually used
2016-04-12 Wuzzy Throw away old out-commented Construction Mode code
2016-04-12 Wuzzy Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-12 Wuzzy Construction Mode: Fix mine timer message being shown at start
2016-04-12 Wuzzy Construction Mode: Disable up/down in building mode
2016-04-12 Wuzzy Construction Mode: Show mine timer in seconds
2016-04-12 Wuzzy Tweak barrel and mine defaults in Construction Mode
2016-04-12 Wuzzy Mark some forgotten Construction Mode strings for translation
2016-04-12 Wuzzy Construction Mode: Actually, the extra time limit is about buying
2016-04-12 Wuzzy Remove cheat in Construction Mode
2016-04-12 Wuzzy Construction Mode: Make weapon names match en.txt
2016-04-12 Wuzzy Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-26 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26 sheepluva fix last fort not facing left
2016-04-26 sheepluva Fort Mode: allow more than 2 clans
2016-04-26 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26 sheepluva cleaning up team divide mode code from last night a little
2016-04-26 sheepluva divided teams: better horizontal clan distribution
2016-04-25 koda Reword emscripten-related error messages
2016-04-25 sheepluva "divided teams" modifier will now work with more than 2 teams!
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-25 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
2016-04-24 sheepluva some more dark magic regarding hog speech input
2016-04-24 sheepluva restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24 sheepluva merge Wuzzy's new scheme icons
2016-04-13 Wuzzy Update scheme editor icons
2016-04-24 sheepluva merge Wuzzy's space campaign string fixes
2016-04-13 Wuzzy Typo fixes for A Space Adventure campaign
2016-04-24 sheepluva merge Wuzzy's game modifier buttons reorder patch
2016-04-12 Wuzzy Reorder game flag buttons
2016-04-24 sheepluva preselect weapons
2016-04-24 sheepluva merge Wuzzy's ropeknockchallenge updates
2016-04-12 Wuzzy Update Rope-Knocking Challenge
2016-04-23 sheepluva drop function that does not exist in SDL2 from SDLh.pas
2016-04-23 frd pas2c converts exit to return, so change RunEngine signature
2016-04-23 frd Correctly call uPhysFSLayer.initModule
2016-04-23 koda Add workaround to force string concatenation in pas2c
2016-04-23 koda Implement GetCurrentDir in the c rtl
2016-04-23 frd Use hwlibrary while converting to c
2016-04-23 koda Set cdecl on exported functions and hide them from pas2c
2016-04-23 frd Add a necessary flag to emscripten
2016-04-23 koda Add missing functions to fully disable lua at compile time
2016-04-23 koda uscript cosmetics
2016-04-23 sheepluva whitespace fix
2016-04-23 sheepluva merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of many drop-down lists
2016-04-23 sheepluva merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of drop-down lists in team editor
2016-04-23 sheepluva merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-18 Wuzzy Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18 Wuzzy Disable Sudden Death in portal mission
2016-04-18 Wuzzy Clean up portal mission code
2016-04-18 Wuzzy Clean up strings, hats, flags and graves in Portal mission
2016-04-23 sheepluva merging Wuzzy's feedback fix
2016-04-18 Wuzzy Fix bad layouting of feedback dialog, fixes #58
2016-04-23 sheepluva fix default binding for F10 / slot 10 not working
2016-04-23 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-21 koda travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21 koda Correctly set WEBGL macro during pas2c conversion
2016-04-21 koda Disable stereo rendering when compiled with pas2c
2016-04-21 koda Fully support emscripten toolchain in our build system
2016-04-21 koda Import the Emscripted toolchain configuration
2016-04-21 koda Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21 koda Work around how emscripten defines rwops
2016-04-21 koda Work around emscripten not finding math.h
2016-04-20 koda Add support for compiling C engine with emscripten
2016-04-19 koda travis: Use latest cmake vailable
2016-04-18 unc0rr Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-14 nemo missing comma
2016-04-13 nemo Use our copy for border too
2016-04-13 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13 mikade merge
2016-04-10 mikade Allow variable boost directions in Racer
2016-04-12 nemo Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-07 sheepluva fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-02 unc0rr - Init physfs before creating debug log
2016-04-02 unc0rr Fix pas2c build
2016-04-01 sheepluva merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2015-09-11 Wuzzy HedgeEditor: Fix list of available sprites
2015-09-11 Wuzzy Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11 Wuzzy More selectable barrel healths in Hedge editor, including default 60
2015-09-11 Wuzzy Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11 Wuzzy Fix broken HedgeEditor map preview
2016-04-01 nemo Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01 unC0Rr Time achievement for ClimbHome
2016-03-29 unc0rr Don't spam '+' message qmlfrontend
2016-03-29 unc0rr merge default qmlfrontend
2016-03-15 unc0rr logging via physfs
2016-03-29 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29 koda Fix function name in avwrapper 0.9.22
2016-03-29 koda Fix function name in avwrapper
2016-03-29 nemo add svg sources. bug #43
2016-03-29 unC0Rr Trick on storage format to simplify sql queries
2016-03-29 sheepluva https4dlc
2016-03-29 sheepluva change all URLs of feedback dialog to use https
2016-03-28 nemo RC planes should not pick up frozen crates
2016-03-28 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-25 koda Keep very old compatibility 0.9.22
2016-03-25 koda Keep very old compatibility
2016-03-25 koda Use the correct replacement 0.9.22
2016-03-25 koda Use the correct replacement
2016-03-25 koda More compatibility wrappers for video
2016-03-25 sheepluva fix check for wrong value
2016-03-25 unC0Rr racer map #20
2016-03-24 unC0Rr Achievement for ClimbHome
2016-03-22 koda Add an additional compatibility layer for video
2016-03-22 unC0Rr Fix typo
2016-03-20 koda Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20 koda Fix bundle already present check
2016-03-20 koda Add FindOggVorbis to make sure all paths are set
2016-03-20 koda Update osx bundle creation with SDL2 library names
2016-03-18 nemo copypasta to make AI use vampirism too
2016-03-15 unc0rr logging via physfs qmlfrontend
2016-03-14 unc0rr Merge default qmlfrontend
2016-03-14 unc0rr Do not check games lasting for more than 3 hours
2016-03-14 sheepluva german translation: fix error due to confusion of plural "you" with singular "you"
2015-11-16 koda avwrapper: Explicitly check for macro existence 0.9.22
2015-11-07 koda videorec: Drop setting x264 preset 0.9.22
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard 0.9.22
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
2015-11-10 Vittorio Giovara videorec: Drop a commented out option 0.9.22
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding 0.9.22
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration 0.9.22
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases 0.9.22
2015-11-10 Vittorio Giovara videorec: Fully set frame properties 0.9.22
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders 0.9.22
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty 0.9.22
2016-03-05 antonc27 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05 unc0rr Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-04 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-01 antonc27 - Enable CI builds with travis for hw iOS
2016-03-01 unC0Rr Don't see a good reason for it to be here
2016-03-01 unc0rr Don't dump ghost points if map isn't detected
2016-02-29 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
2016-02-29 unC0Rr Syntax fix
2016-02-29 unC0Rr Fix wp issue, hopefully
2016-02-27 unc0rr - Fix room config being sent unmodified
2016-02-27 unc0rr Fix build
2016-02-27 unc0rr Don't compare time value with itself
2016-02-27 unc0rr Recognize ghost points in checker
2016-02-27 unc0rr Finish implementation of ghost points served from server, not tested
2016-02-26 BaptisteOrieux updated french lua translation
2016-02-25 unc0rr More work on best time ghost feature
2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
2016-02-24 unc0rr Recognize ghost points in db interaction tool (no storing yet)
2016-02-23 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-23 antonc27 - Small refactoring for seed command
2016-02-23 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
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