Tue, 26 Jul 2011 23:46:41 -0400 nemo example of an SD art. mine from openclipart
Thu, 04 Aug 2011 17:21:13 +0200 Xeli added GenLandPreview declaration hedgeroid
Tue, 26 Jul 2011 01:02:02 +0200 mikade Don't activate switch if player only has 1 hog
Thu, 04 Aug 2011 17:20:14 +0200 Xeli jni constants used by hwLibrary hedgeroid
Mon, 25 Jul 2011 01:52:04 +0200 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Thu, 04 Aug 2011 17:19:27 +0200 Xeli images for the frontend hedgeroid
Mon, 25 Jul 2011 01:18:51 +0200 koda add the ios friendly scripts
Thu, 04 Aug 2011 17:17:21 +0200 Xeli Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Mon, 18 Jul 2011 14:41:08 +0200 Xeli Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Sun, 24 Jul 2011 16:58:40 -0400 nemo raise AI to hard
Mon, 18 Jul 2011 14:40:19 +0200 Xeli CMake now moves the proper lua files to the project hedgeroid
Sun, 24 Jul 2011 16:26:39 -0400 nemo oops
Sat, 16 Jul 2011 17:04:30 +0200 Xeli Lua source modification revert aded hedgeroid
Sun, 24 Jul 2011 15:00:25 -0400 nemo darken the green just a touch to stand out a bit more from mint
Sat, 16 Jul 2011 17:00:47 +0200 Xeli Added support for LUA hedgeroid
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