Fri, 12 Nov 2010 21:42:27 +0300 |
unc0rr |
Fix typo
0.9.14
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files
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Fri, 12 Nov 2010 20:42:36 +0300 |
unc0rr |
Make server listen on ipv4 interface only
0.9.14
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files
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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files
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Fri, 12 Nov 2010 09:49:46 +0100 |
koda |
merge this two safe commits from trunk to release branch
0.9.14
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files
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Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
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files
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Thu, 11 Nov 2010 23:24:06 +0100 |
Henek |
added getrandom and addcaption to lua
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files
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Thu, 11 Nov 2010 22:17:54 +0300 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
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files
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Thu, 11 Nov 2010 10:51:38 -0500 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
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Thu, 11 Nov 2010 09:59:45 -0500 |
nemo |
Forgot burp's new ammo routine
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Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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Wed, 10 Nov 2010 19:43:13 +0100 |
Henek |
added function GetHogTeamName to lua, makes TeamsCount more useful
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Wed, 10 Nov 2010 18:34:11 +0100 |
Henek |
added TeamsCount and TotalTurns to lua as requested by mikade
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files
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Tue, 09 Nov 2010 22:44:12 -0500 |
nemo |
hide crosshair when switching to no weapon
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files
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Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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Wed, 10 Nov 2010 03:08:14 +0100 |
koda |
tweak interface, there is no need to manually add new weapons and schemes to the filter list
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Wed, 10 Nov 2010 00:56:21 +0100 |
koda |
added two games modes and one weaponset
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Tue, 09 Nov 2010 19:17:53 +0100 |
Henek |
removed altuse property for sticky mines
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files
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Tue, 09 Nov 2010 19:17:53 +0300 |
unc0rr |
Even more png optimizations
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files
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Tue, 09 Nov 2010 09:46:45 +0300 |
unc0rr |
More png optimizations
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files
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Tue, 09 Nov 2010 09:29:16 +0300 |
unc0rr |
Optimized graphics by size using
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files
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Mon, 08 Nov 2010 23:28:39 -0500 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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files
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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files
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Tue, 09 Nov 2010 01:56:22 +0100 |
sheepluva |
changelog
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files
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Mon, 08 Nov 2010 19:36:51 -0500 |
nemo |
restore circle
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files
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Tue, 09 Nov 2010 00:21:59 +0100 |
Henek |
added missing game modifiers to lua
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files
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Mon, 08 Nov 2010 23:59:21 +0100 |
koda |
merge again? :o
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files
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Mon, 08 Nov 2010 23:16:13 +0100 |
Henek |
fix so gfDisableWind can infact be used in lua
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files
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Mon, 08 Nov 2010 23:07:43 +0100 |
Henek |
added flag gfDisableWind to be used in lua scripts
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files
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Mon, 08 Nov 2010 23:05:44 +0100 |
TheException |
Fix wrong order in results screen when players team up
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files
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Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
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files
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Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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Mon, 08 Nov 2010 14:24:31 -0500 |
nemo |
fix preview for the FlightJoust test map (not for release)
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files
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Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
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files
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Mon, 08 Nov 2010 14:15:26 -0500 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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Sun, 07 Nov 2010 17:03:10 -0500 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
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Sun, 07 Nov 2010 16:51:16 -0500 |
nemo |
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
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Sun, 07 Nov 2010 21:54:15 +0100 |
Henek |
swedish translation tweaks
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files
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Sun, 07 Nov 2010 21:21:10 +0100 |
FIQ |
swedish translation
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files
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Sun, 07 Nov 2010 21:04:18 +0100 |
Always-Godlike |
JAWOHL! German translations
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files
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Sun, 07 Nov 2010 20:59:43 +0100 |
Palewolf |
Merge README and CREDITS files into CREDITS
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Sun, 07 Nov 2010 14:54:30 -0500 |
nemo |
SOMEONE SET US UP THE BOM!
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Sun, 07 Nov 2010 14:49:16 -0500 |
nemo |
remove BOM from ja.txt, fix line endings
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sun, 07 Nov 2010 14:24:00 -0500 |
mikade |
japanese gets some love
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files
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Sun, 07 Nov 2010 20:21:05 +0100 |
Palewolf |
Credit comunity submitted content
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files
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Sun, 07 Nov 2010 14:03:16 -0500 |
nemo |
hee hee
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files
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Sun, 07 Nov 2010 13:29:11 -0500 |
inu |
pt again
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files
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Sun, 07 Nov 2010 21:23:29 +0300 |
unc0rr |
Fix stats messages
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files
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Sun, 07 Nov 2010 13:20:06 -0500 |
nemo |
merge
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files
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Sun, 07 Nov 2010 19:19:06 +0100 |
Henek |
fix about.cpp and update swedish locale
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files
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Sun, 07 Nov 2010 19:17:33 +0100 |
Palewolf |
Fix vertical Sky line with some cards in Castle theme
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Sun, 07 Nov 2010 13:19:55 -0500 |
arrom |
pt_BR, the return. also fix line ending screwups
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Sun, 07 Nov 2010 19:00:41 +0100 |
koda |
remove last warnings from xcodeproj
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files
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Sun, 07 Nov 2010 18:58:17 +0100 |
Palewolf |
spanish translation
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files
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Sun, 07 Nov 2010 20:39:23 +0300 |
unc0rr |
merge
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files
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Sun, 07 Nov 2010 12:37:29 -0500 |
nemo |
fix stray offset in resurrector, make resurrector use time
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Sun, 07 Nov 2010 20:38:56 +0300 |
unc0rr |
My wife now
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files
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Sun, 07 Nov 2010 20:36:16 +0300 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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files
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Sun, 07 Nov 2010 20:33:34 +0300 |
unc0rr |
Small fix to russian translation
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files
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Sun, 07 Nov 2010 20:29:54 +0300 |
unc0rr |
lupdate
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files
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Sun, 07 Nov 2010 20:29:25 +0300 |
unc0rr |
Fix a typo
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files
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Sun, 07 Nov 2010 12:14:31 -0500 |
nemo |
Fix 4162:49ad7bea4a33 by renaming the file too
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files
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Sun, 07 Nov 2010 20:08:33 +0300 |
unc0rr |
Fix some more messages
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files
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Sun, 07 Nov 2010 19:59:34 +0300 |
unc0rr |
Fix i18n of plural forms
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files
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Sun, 07 Nov 2010 19:49:39 +0300 |
unc0rr |
merge
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files
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Sun, 07 Nov 2010 17:48:34 +0100 |
Palewolf |
Restore es and pl translations to TrophyRace map
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files
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Sun, 07 Nov 2010 17:46:11 +0100 |
Palewolf |
spanish translation
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files
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Sun, 07 Nov 2010 19:49:16 +0300 |
unc0rr |
Don't use operator /=
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Sun, 07 Nov 2010 19:27:22 +0300 |
unc0rr |
merge
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files
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Sun, 07 Nov 2010 11:23:30 -0500 |
inu |
portuguese update for map lua
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files
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Sun, 07 Nov 2010 11:18:49 -0500 |
tonghuix |
updated chinese translation
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files
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Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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files
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Sun, 07 Nov 2010 18:39:34 +0300 |
unc0rr |
merge
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files
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Sun, 07 Nov 2010 16:30:45 +0100 |
smaxx |
* Updated German translation
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files
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Sun, 07 Nov 2010 18:35:40 +0300 |
unc0rr |
Fix hanging in air after whip or bat attack
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files
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Sun, 07 Nov 2010 17:37:49 +0300 |
inu |
some updates
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files
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Sun, 07 Nov 2010 17:30:55 +0300 |
szczur |
Polish updade
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files
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Sun, 07 Nov 2010 17:30:20 +0300 |
Henek |
update and fix some lua stuff
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files
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Sun, 07 Nov 2010 17:02:04 +0300 |
unc0rr |
Remove more int64 casts
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files
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Sun, 07 Nov 2010 17:01:48 +0300 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
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files
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Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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files
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Sun, 07 Nov 2010 16:33:42 +0300 |
unc0rr |
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
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files
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Sun, 07 Nov 2010 16:21:20 +0300 |
unc0rr |
Fix some warnings
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Sat, 06 Nov 2010 22:27:22 -0400 |
arrom |
more portuguese
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files
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Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
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Sat, 06 Nov 2010 21:00:37 -0400 |
inu |
more polish
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files
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Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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files
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Sat, 06 Nov 2010 23:07:20 +0300 |
unc0rr |
Prevent vgtFlake's rotation angle to grow too high in its absolute value
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Sat, 06 Nov 2010 20:38:59 +0100 |
koda |
add Timeless and Fort game modes, tweaks to other modes
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Sat, 06 Nov 2010 19:40:49 +0100 |
koda |
perform an additional check on gamestart
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files
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Sat, 06 Nov 2010 18:21:30 +0100 |
koda |
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
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Sat, 06 Nov 2010 12:56:09 -0400 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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Sat, 06 Nov 2010 12:33:24 -0400 |
nemo |
Forgot to disable these in 4116:877ecc9d9d82
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Sat, 06 Nov 2010 14:49:11 +0100 |
Palewolf |
Small tweak to Nature/LandTex
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files
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Sat, 06 Nov 2010 14:05:17 +0100 |
Palewolf |
Fix watermelon fragments stray pixels.
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Sat, 06 Nov 2010 03:57:47 +0100 |
koda |
help pages for iphone
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files
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Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 05 Nov 2010 21:59:02 -0400 |
inu |
more portugese
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files
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Fri, 05 Nov 2010 19:07:17 -0400 |
nemo |
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
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files
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Fri, 05 Nov 2010 18:56:12 -0400 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
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Fri, 05 Nov 2010 18:10:05 -0400 |
szczur |
and again with the polish
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files
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Fri, 05 Nov 2010 17:53:58 -0400 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
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files
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Fri, 05 Nov 2010 17:31:47 -0400 |
szczur |
polish update
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files
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Fri, 05 Nov 2010 17:30:53 -0400 |
henek |
swedish updates, new goals and such
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files
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Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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files
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Fri, 05 Nov 2010 15:37:36 -0400 |
nemo |
merge
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files
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Fri, 05 Nov 2010 20:08:15 +0100 |
Tobias Neumann |
merge
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files
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Fri, 05 Nov 2010 15:36:45 -0400 |
nemo |
Add some more game goals. Sorry translators.
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files
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Fri, 05 Nov 2010 14:49:44 -0400 |
nemo |
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
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files
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Fri, 05 Nov 2010 14:14:32 -0400 |
nemo |
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
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