Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
|
changeset |
files
|
Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
|
changeset |
files
|
Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
|
changeset |
files
|
Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
|
changeset |
files
|
Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
|
changeset |
files
|
Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
|
changeset |
files
|
Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
|
changeset |
files
|
Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
|
changeset |
files
|
Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
|
changeset |
files
|
Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
|
changeset |
files
|