2011-02-27 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
2011-02-27 igor-hkr Ukrainian translation update
2011-02-27 unc0rr merge
2011-02-27 nemo add friendslist whitelist to autokick, and more merging
2011-02-27 unc0rr Start new server on RestartException
2011-02-27 unc0rr merge
2011-02-27 unc0rr merge
2011-02-24 unc0rr ShutdownException for server shutdown
2011-02-27 nemo Autokick ignored players from game room on join. Needs testing.
2011-02-23 unc0rr Remove deprecated statistics MVar
2011-02-26 koda usound: added function for loops with fade in and out
2011-02-23 unc0rr Don't forkIO main loop
2011-02-25 nemo Fix PNG offsets (also some non-RGB)
2011-02-22 mikade Fixed scoring exploit on Control and removed user branding from the map
2011-02-19 koda Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
2011-02-19 koda fix silly validation and signature Hedgewars-iOS-1.2.3
2011-02-19 koda disable the two last workinprogress weapons on the ios release
2011-02-19 koda ios version bump
2011-02-19 koda remove unused ios code
2011-02-19 koda don't play button sounds when audio is off
2011-02-17 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
2011-02-17 koda in the cocoa ammomenu show descriptions properly for lower weapons
2011-02-16 unc0rr More robust login system when db server goes away
2011-02-16 unc0rr Allow users to join official server even when there's no db connection
2011-02-16 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
2011-02-14 nemo merge
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-10 nemo use ctrl instead of alt to avoid colliding with linux window positioning
2011-02-09 unc0rr Draw straight lines while holding Alt key
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-08 koda screenshots 4 ios
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