Wed, 11 Jan 2012 22:26:07 -0500 nemo Allow multiple portals, so long as the team hasn't changed...
Tue, 10 Jan 2012 22:41:35 -0500 nemo allow roping into a portal (still detaches rope)
Mon, 09 Jan 2012 01:13:55 -0500 nemo ok. pretty sure that has to be consistent in both. go with the smaller one...
Mon, 09 Jan 2012 00:50:39 -0500 nemo Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
Sat, 07 Jan 2012 00:10:47 +0400 unc0rr Disallow dot as a part of identifier
Fri, 06 Jan 2012 01:51:04 +0100 koda fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Wed, 04 Jan 2012 02:06:44 +0100 Ivo Nunes GCI task: iOS Portuguese
Sun, 01 Jan 2012 15:24:55 -0500 RoFra graphics fix. take 3
Sun, 01 Jan 2012 14:14:55 -0500 ChipHome Fixed unicode italian missions translation update
Sun, 01 Jan 2012 13:20:22 -0500 nemo one more mask, reduce hog count on ruler map
Sun, 01 Jan 2012 12:01:25 -0500 ChipHome Italian update - ditched missions file since encoding appears to be incorrect.
Sat, 31 Dec 2011 03:24:44 +0100 thebowseat GCI task: iOS Japanese
Sat, 31 Dec 2011 03:21:09 +0100 koda update ios project file with new uGears* files; flags for one text file
Sat, 31 Dec 2011 01:52:14 +0300 unc0rr Fix build
Fri, 30 Dec 2011 22:20:57 +0300 unc0rr Oops
Thu, 29 Dec 2011 23:02:40 +0300 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Thu, 29 Dec 2011 09:40:16 +0100 jerryma1121 GCI task: one bug (issue 167)
Thu, 29 Dec 2011 09:35:04 +0100 kragniz GCI task: idea
Thu, 29 Dec 2011 09:29:56 +0100 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 unc0rr add -O2
Wed, 28 Dec 2011 18:40:02 +0300 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Tue, 27 Dec 2011 14:14:26 -0500 nemo Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
Tue, 20 Dec 2011 16:13:17 -0500 ChipHome Italian update
Sat, 17 Dec 2011 13:12:33 -0500 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Thu, 15 Dec 2011 12:57:26 -0500 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Mon, 12 Dec 2011 19:23:05 +0100 Henek added SetAmmoStore to lua for convinience
Mon, 12 Dec 2011 00:10:55 +0100 koda added 'loaded locale' message, other minor things
Mon, 12 Dec 2011 00:10:11 +0100 koda finally hook the engine localization on ios
Sun, 11 Dec 2011 23:20:59 +0100 Resoow GCI task: iOS _languages_ 2 (Bulgarian)
Sun, 11 Dec 2011 23:15:06 +0300 m4tx [GCI] backz task: unify the back button functionality, avoid using the save button
Sun, 11 Dec 2011 19:57:04 +0100 koda make sure to stop music before freeing it
Sun, 11 Dec 2011 14:52:02 +0100 Henek enable lua to also set rope length percent
Sat, 10 Dec 2011 04:10:32 +0100 sheepluva removing my reserved hat.
Thu, 08 Dec 2011 23:30:03 -0500 nemo missing nil
Thu, 08 Dec 2011 14:44:10 +0400 unc0rr Some more work on scopes
Wed, 07 Dec 2011 19:38:33 -0500 nemo oops. this is more efficient anyway.
Wed, 07 Dec 2011 23:35:13 +0100 koda ios italian translation
Wed, 07 Dec 2011 23:04:57 +0300 unc0rr Format code a bit
Wed, 07 Dec 2011 22:54:39 +0300 unc0rr Further progress on dealing with namespaces
Wed, 07 Dec 2011 11:35:03 -0500 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 07 Dec 2011 17:55:23 +0400 unc0rr - Fix type2C id2C call
Wed, 07 Dec 2011 12:19:36 +0100 blackmetalowiec Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
Wed, 07 Dec 2011 08:01:18 +0300 unc0rr "System" unit to help converter
Tue, 06 Dec 2011 22:05:59 +0300 unc0rr Ok, State monad instead
Tue, 06 Dec 2011 16:16:48 -0500 Terrington_Snyde nicer graphic
Tue, 06 Dec 2011 17:59:10 +0400 unc0rr Convert into Reader monad
Mon, 05 Dec 2011 23:52:59 -0500 nemo Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
Mon, 05 Dec 2011 23:10:53 -0500 nemo with statement considered harmful
Tue, 06 Dec 2011 05:53:02 +0200 mikade Don't forget about Rope Training.
Tue, 06 Dec 2011 05:41:52 +0200 mikade oops
Tue, 06 Dec 2011 04:46:47 +0200 mikade merge
Mon, 05 Dec 2011 18:38:25 -0500 nemo ...
Mon, 05 Dec 2011 18:38:07 -0500 nemo ...
Tue, 06 Dec 2011 00:47:24 +0200 mikade Add some (slightly modified) GCI missions.
Mon, 05 Dec 2011 23:04:10 +0300 unc0rr Let .hs be native eol format too
Mon, 05 Dec 2011 17:56:49 +0400 unc0rr Start converting into monadic code using Reader monad (will be used to store information about namespace)
Fri, 02 Dec 2011 15:03:27 +0400 unc0rr Some tiny optimizations
Sun, 04 Dec 2011 15:21:50 -0500 nemo Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
Sun, 04 Dec 2011 18:58:52 +0100 koda update the ios data script for the new audio mono location
Sun, 04 Dec 2011 18:53:49 +0100 koda audio mono is back
Sun, 04 Dec 2011 18:52:22 +0100 koda ios port working again, mono audio is missing
Sun, 04 Dec 2011 11:53:08 +0100 Kimsey0 GCI task: iOS Danish
Sun, 04 Dec 2011 01:00:18 +0300 unc0rr No more nested functions in code
Sun, 04 Dec 2011 00:56:07 +0300 unc0rr Some cleanup here and there
Sun, 04 Dec 2011 00:52:47 +0300 unc0rr - Give uLand more modularity
Sat, 03 Dec 2011 22:21:23 +0300 unc0rr Add base type tags to identifiers
Sat, 03 Dec 2011 19:18:13 +0100 Xeli android: moved the different objects representing the different game parameters to a different package
Sat, 03 Dec 2011 19:09:24 +0100 Xeli android: rename TouchInterface package to UserInput
Sat, 03 Dec 2011 18:50:29 +0100 Xeli android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Sat, 03 Dec 2011 18:49:17 +0100 Xeli android: hopefully prevents a FC, I can't reproduce it though..
Sat, 03 Dec 2011 15:22:07 +0100 koda fix exe flags of new translations
Sat, 03 Dec 2011 15:20:15 +0100 huseyinaksu GCI task: iOS _language_ (Turkish)
Sat, 03 Dec 2011 15:15:14 +0100 Leonard GCI task: iOS German
Sat, 03 Dec 2011 15:09:46 +0100 Kimsey0 GCI task: Danish translation
Sat, 03 Dec 2011 15:06:47 +0100 koda italian typo, fix issue 324
Sat, 03 Dec 2011 15:01:57 +0100 koda minor cleanup
Sat, 03 Dec 2011 14:43:09 +0100 koda cleanup and example
Sat, 03 Dec 2011 14:36:36 +0100 Oranger GCI task: describez
Sat, 03 Dec 2011 12:00:32 +0100 koda neeeeeeeemoooooooooooooooo
Sat, 03 Dec 2011 11:32:34 +0100 koda .hgignore update
Thu, 01 Dec 2011 18:02:27 +0400 unc0rr - Improve renderer a bit, disallow nested functions
Thu, 01 Dec 2011 11:30:06 +0400 unc0rr Why 'And'? (help parser)
Wed, 30 Nov 2011 23:16:44 +0100 Henek present somthing that could be taken as a structure
Wed, 30 Nov 2011 12:19:10 +0100 blackmetalowiec further updates to iOS polish translation
Tue, 29 Nov 2011 16:24:25 +0100 blackmetalowiec polish iOS translation update
Mon, 28 Nov 2011 17:41:35 -0500 nemo remove placeholder values that snuck in in the merge
Fri, 30 Dec 2011 13:54:39 +0400 unc0rr Start refactoring uGears. Breaks build.
Tue, 29 Nov 2011 17:42:42 +0400 unc0rr - Improve parsing of prefix operators
Mon, 28 Nov 2011 23:14:11 +0300 unc0rr merge
Mon, 28 Nov 2011 17:38:50 +0100 Xeli typo... >,<
Mon, 28 Nov 2011 17:57:25 +0400 unc0rr More verbose progress log, dump the result
Mon, 28 Nov 2011 17:37:43 +0100 Xeli added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 17:38:50 +0100 Xeli typo... >,<
Mon, 28 Nov 2011 16:21:35 +0100 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 17:37:43 +0100 Xeli added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 16:20:48 +0100 Xeli android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 16:21:35 +0100 Xeli android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Mon, 28 Nov 2011 16:19:27 +0100 Xeli update android version
Mon, 28 Nov 2011 16:20:48 +0100 Xeli android: check if the sdcard directory is writable, if it isn't close the app
Mon, 28 Nov 2011 17:57:25 +0400 unc0rr More verbose progress log, dump the result
Mon, 28 Nov 2011 16:19:27 +0100 Xeli update android version
Sun, 27 Nov 2011 23:13:22 +0300 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
Sun, 27 Nov 2011 19:34:08 +0300 unc0rr More work on the parser
Mon, 28 Nov 2011 06:55:55 +0100 jose1711 Updated Slovak translation
Sun, 27 Nov 2011 14:46:57 +0300 unc0rr - Improvement to the parser
Sun, 27 Nov 2011 14:08:08 +0100 jose1711 Updated Slovak translation
Sun, 27 Nov 2011 00:57:43 +0100 Xeli woopsy we dont want that :d
Sun, 27 Nov 2011 00:55:45 +0100 Xeli android: load graphics multithreaded for superduper loadtimes
Sun, 27 Nov 2011 00:54:00 +0100 Xeli android: cleaned up the code a bit and removed a bug with the parsing of the xml
Sun, 27 Nov 2011 00:53:08 +0100 Xeli android: update manifest to the market version
(0) -3000 -1000 -112 +112 +1000 +3000 tip