Sat, 05 Nov 2011 11:41:56 -0400 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
Sat, 05 Nov 2011 09:38:07 +0300 unc0rr merge
Sat, 05 Nov 2011 06:06:04 +0100 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
Sat, 05 Nov 2011 06:02:32 +0100 koda ooops :D
Sat, 05 Nov 2011 05:25:04 +0100 koda fix signedness of sdl bindings
Sat, 05 Nov 2011 04:58:22 +0100 koda oops, fix the size of a few event structs i just added
Sat, 05 Nov 2011 03:05:37 +0100 koda just for the sake of it, add the missing sdl13 events and do some cleanup
Sat, 05 Nov 2011 01:25:11 +0100 koda avoid linking compatible code from sdl library, let's provide our own
Fri, 04 Nov 2011 19:00:41 -0400 nemo Avoid overflowing event
Fri, 04 Nov 2011 21:44:57 +0100 sheepluva I hope this helps...
Fri, 04 Nov 2011 12:50:37 +0100 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
Sat, 05 Nov 2011 09:37:17 +0300 unc0rr A try to improve parser move (has regressions)
Fri, 04 Nov 2011 00:38:37 +0100 koda while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
Fri, 04 Nov 2011 14:10:27 +0300 unc0rr Many improvements to the parser
Thu, 03 Nov 2011 23:16:26 +0300 unc0rr Better 'else' part
Thu, 03 Nov 2011 23:12:22 +0300 unc0rr Starting pas2C using library called 'pretty'
Thu, 03 Nov 2011 22:11:35 +0300 unc0rr - Update to compile with parsec 3.*
Thu, 03 Nov 2011 10:36:10 -0400 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
Thu, 03 Nov 2011 17:15:54 +0400 unc0rr Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
Thu, 03 Nov 2011 05:15:39 +0100 koda small tweak to ingamemenu class
Thu, 03 Nov 2011 05:09:05 +0100 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
Thu, 03 Nov 2011 03:58:24 +0100 koda make screenshots with 32bits of depths, so that they are more opengles friendly
Thu, 03 Nov 2011 01:10:25 +0100 koda convert gameinterfacebridge in simple-to-use class methods
Thu, 03 Nov 2011 00:56:44 +0100 koda aaand remove also ipcport from the class interface as well
Wed, 02 Nov 2011 19:17:07 +0100 koda do not forget to keep track of teams here
Wed, 02 Nov 2011 19:07:37 +0100 koda don't keep track of the savepath and of engineprotocol objects
Wed, 02 Nov 2011 17:42:52 +0100 koda better
Wed, 02 Nov 2011 16:31:16 +0100 koda remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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