Thu, 09 Jun 2011 00:22:57 -0400 nemo fix splash
Thu, 09 Jun 2011 00:00:33 -0400 nemo tweak to avoid specks after damage
Wed, 08 Jun 2011 23:25:05 -0400 Zorg Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Wed, 08 Jun 2011 03:36:54 -0400 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Sat, 04 Jun 2011 16:09:12 -0400 nemo Nerf RC a bit
Thu, 02 Jun 2011 18:39:35 -0400 nemo oops.
Thu, 02 Jun 2011 18:36:35 -0400 nemo Don't need to check for this case
Thu, 02 Jun 2011 18:08:50 -0400 nemo Experiment in making the land less jagg-y
Mon, 30 May 2011 01:14:25 +0200 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sun, 29 May 2011 23:58:28 +0200 koda allow fpc to search through the user directory when linking frameworks
Sun, 29 May 2011 23:21:59 +0200 koda unbreak compiling frontend under osx
Sun, 29 May 2011 20:28:27 +0400 unc0rr Tiny optimization
Sat, 28 May 2011 23:40:42 +0200 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Sat, 28 May 2011 16:40:23 +0200 koda this notification can be removed
Sat, 28 May 2011 16:59:09 -0400 nemo Fix bug that made me lose my tournament match
Fri, 27 May 2011 23:18:23 +0400 unc0rr Don't allocate SDL_event structure on stack
Wed, 25 May 2011 14:21:40 +0200 TrevInc small Korean update
Mon, 23 May 2011 11:25:37 -0400 nemo Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
Sun, 22 May 2011 19:44:53 +0400 unc0rr 60 seconds cooldown ban on kick
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Mon, 16 May 2011 22:04:59 +0400 unc0rr Don't perform RestartServer action when already did it once
Mon, 16 May 2011 22:03:14 +0400 unc0rr Don't send stats after spawning new server
Sun, 15 May 2011 18:16:13 +0400 unc0rr Pass correct arguments on restart
Sun, 15 May 2011 18:10:01 +0400 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Thu, 12 May 2011 23:00:26 +0200 koda some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Mon, 09 May 2011 18:00:39 +0200 koda some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Sun, 08 May 2011 21:15:42 +0400 unc0rr Better tracking of damage source and target when scoring a turn
Thu, 05 May 2011 17:08:29 +0400 unc0rr Some improvements on stats subsystem
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
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