hedgewars/uConsts.pas
author unc0rr
Thu, 29 Jun 2006 18:27:53 +0000
changeset 72 aeb2ac1878dc
parent 70 82d93eeecebe
child 74 42257fee61ae
permissions -rw-r--r--
Basic save support in engine
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 *)
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unit uConsts;
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interface
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uses SDLh;
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{$INCLUDE options.inc}
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type TStuff     = (sHorizont, sSky, sConsoleBG, sPowerBar, sQuestion, sWindBar,
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                   sWindL, sWindR, sRopeNode);
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     TGameState = (gsLandGen, gsStart, gsGame, gsConsole, gsExit);
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     TGameType  = (gmtLocal, gmtDemo, gmtNet, gmtSave);
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     TPathType  = (ptData, ptGraphics, ptThemes, ptThemeCurrent, ptTeams, ptMaps,
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                   ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts);
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     TSprite    = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
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                   sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
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                   sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
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                   sprMineOn, sprCase, sprFAid, sprDynamite);
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     TGearType  = (gtCloud, gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag,
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                   gtGrave, gtUFO, gtShotgunShot, gtActionTimer, gtPickHammer, gtRope,
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                   gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite,
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                   gtTeamHealthSorter);
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     TGearsType = set of TGearType;
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     TSound     = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, sndSplash,
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                   sndShotgunReload, sndShotgunFire, sndGraveImpact, sndMineTick);
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     TAmmoType  = (amGrenade, amBazooka, amUFO, amShotgun, amPickHammer, amSkip, amRope,
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                   amMine, amDEagle, amDynamite);
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     THWFont    = (fnt16, fntBig);
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     THHFont    = record
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                  Handle: PTTF_Font;
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                  Height: integer;
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                  Name: string[15];
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                  end;
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     TAmmo = record
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             Propz: LongWord;
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             Count: LongWord;
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             NumPerTurn: LongWord;
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             Timer: LongWord;
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             AmmoType: TAmmoType;
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             end;
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resourcestring
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      errmsgCreateSurface   = 'Error creating SDL surface';
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      errmsgTransparentSet  = 'Error setting transparent color';
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      errmsgUnknownCommand  = 'Unknown command';
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      errmsgUnknownVariable = 'Unknown variable';
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      errmsgIncorrectUse    = 'Incorrect use';
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      errmsgShouldntRun     = 'This program shouldn''t be run manually';
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      msgLoading           = 'Loading ';
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      msgOK                = 'ok';
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      msgFailed            = 'failed';
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      msgGettingConfig     = 'Getting game config...';
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const
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      cNetProtoVersion = 1;
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      rndfillstr = 'hw';
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      COLOR_LAND = $00FFFFFF;
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      cifRandomize = $00000001;
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      cifTheme     = $00000002;
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      cifMap       = $00000002; // either theme or map (or map+theme)
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      cifAllInited = cifRandomize or
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                     cifTheme or
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                     cifMap;
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      cTransparentColor: Cardinal = $000000;
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      cMaxHHIndex      = 9;
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      cMaxHHs          = 20;
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      cMaxSpawnPoints  = 1024;
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      cHHSurfaceWidth     = 512;
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     // cHHSurfaceHeigth    = 256;
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      cMaxEdgePoints = 16384;
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      cHHRadius = 9;
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      cHHStepTicks = 38;
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      cKeyMaxIndex = 322;
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      cMaxCaptions = 4;
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      cInactDelay = 1500;
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      gfForts = $00000001;
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      gstDrowning       = $00000001;
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      gstHHDriven       = $00000002;
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      gstMoving         = $00000004;
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      gstAttacked       = $00000008;
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      gstAttacking      = $00000010;
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      gstCollision      = $00000020;
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      gstHHChooseTarget = $00000040;
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      gstFalling        = $00000080;
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      gstHHJumping      = $00000100;
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      gsttmpFlag        = $00000200;
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      gstHHThinking     = $00000800;
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      gtsStartGame      = 1;
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      gtsSmoothWindCh   = 2;
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      gm_Left   = $00000001;
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      gm_Right  = $00000002;
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      gm_Up     = $00000004;
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      gm_Down   = $00000008;
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      gm_Switch = $00000010;
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      gm_Attack = $00000020;
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      gm_LJump  = $00000040;
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      gm_HJump  = $00000080;
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      gm_Destroy= $00000100;
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      cMaxSlotIndex       = 6;
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      cMaxSlotAmmoIndex   = 1;
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      ammoprop_Timerable    = $00000001;
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      ammoprop_Power        = $00000002;
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      ammoprop_NeedTarget   = $00000004;
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   151
      ammoprop_ForwMsgs     = $00000008;
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   152
      ammoprop_AttackInFall = $00000010;
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   153
      ammoprop_AttackInJump = $00000020;
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      ammoprop_NoCrosshair  = $00000040;
4
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   155
      AMMO_INFINITE = High(LongWord);
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   156
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   157
      capgrpStartGame     = 0;
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   158
      capgrpAmmoinfo      = 1;
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   159
      capgrpNetSay        = 2;
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   160
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   161
      EXPLAllDamageInRadius = $00000001;
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   162
      EXPLAutoSound         = $00000002;
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   163
      EXPLNoDamage          = $00000004;
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   164
      EXPLDoNotTouchHH      = $00000008;
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   165
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   166
      posCaseAmmo    = $00000001;
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      posCaseHealth  = $00000002;
4
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   168
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      NoPointX = Low(Integer); // êîíñòàíòà äëÿ TargetPoint, ïîêàçûâàåò, ÷òî öåëü íå óêàçàíà
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   170
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   171
      cHHFileName   = 'Hedgehog.png';
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   172
      cCHFileName   = 'Crosshair.png';
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   173
      cThemeCFGFilename = 'theme.cfg';
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   174
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   175
      Fontz: array[THWFont] of THHFont = (
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   176
                                         (Height: 12;
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   177
                                          Name: 'UN1251N.TTF'),
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   178
                                         (Height: 24;
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   179
                                          Name: 'UN1251N.TTF')
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   180
                                         );
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   181
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   182
      Pathz: array[TPathType] of string[ 64] = (
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                                               'Data',                          // ptData
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   184
                                               'Data/Graphics',                 // ptGraphics
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   185
                                               'Data/Themes',                   // ptThemes
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                                               'Data/Themes/avematan',          // ptThemeCurrent
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   187
                                               'Data/Teams',                    // ptTeams
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   188
                                               'Data/Maps',                     // ptMaps
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   189
                                               '',                              // ptMapCurrent
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   190
                                               'Data/Demos',                    // ptDemos
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   191
                                               'Data/Sounds',                   // ptSounds
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   192
                                               'Data/Graphics/Graves',          // ptGraves
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   193
                                               'Data/Fonts',                    // ptFonts
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   194
                                               'Data/Forts'                     // ptForts
4
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   195
                                               );
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   196
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      StuffLoadData: array[TStuff] of record
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                                     FileName: String[31];
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                                     Path    : TPathType;
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                                     end = (
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                                     (FileName: 'horizont.png'; Path: ptThemeCurrent ),    // sHorizont
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                                     (FileName:      'Sky.png'; Path: ptThemeCurrent ),    // sSky
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   203
                                     (FileName:  'Console.png'; Path: ptGraphics     ),    // sConsoleBG
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   204
                                     (FileName: 'PowerBar.png'; Path: ptGraphics     ),    // sPowerBar
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   205
                                     (FileName: 'thinking.png'; Path: ptGraphics     ),    // sQuestion
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   206
                                     (FileName:  'WindBar.png'; Path: ptGraphics     ),    // sWindBar
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                                     (FileName:    'WindL.png'; Path: ptGraphics     ),    // sWindL
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                                     (FileName:    'WindR.png'; Path: ptGraphics     ),    // sWindR
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                                     (FileName: 'RopeNode.png'; Path: ptGraphics     )     // sRopeNode
4
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   210
                                     );
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   211
      StuffPoz: array[TStuff] of TSDL_Rect = (
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                                      (x:   0; y:   0; w: 512; h: 256), // sHorizont
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                                      (x: 512; y:   0; w:  64; h:1024), // sSky
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                                      (x: 256; y: 256; w: 256; h: 256), // sConsoleBG
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   215
                                      (x: 256; y: 768; w: 256; h:  32), // sPowerBar
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                                      (x: 256; y: 512; w:  32; h:  32), // sQuestion
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   217
                                      (x: 256; y: 800; w: 151; h:  17), // sWindBar
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   218
                                      (x: 256; y: 817; w:  80; h:  13), // sWindL
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   219
                                      (x: 336; y: 817; w:  80; h:  13), // sWindR
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                                      (x: 256; y: 544; w:   6; h:   6)  // sRopeNode
4
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   221
                                      );
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   222
      SpritesData: array[TSprite] of record
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                     FileName: String[31];
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   224
                     Path    : TPathType;
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                     Surface : PSDL_Surface;
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                     Width, Height: integer;
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                     hasAlpha: boolean;
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                     end = (
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                     (FileName: 'BlueWater.png'; Path: ptGraphics; Width: 256; Height: 48; hasAlpha: false),// sprWater
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                     (FileName:    'Clouds.png'; Path: ptGraphics; Width: 256; Height:128; hasAlpha: false),// sprCloud
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                     (FileName:      'Bomb.png'; Path: ptGraphics; Width:  16; Height: 16; hasAlpha: false),// sprBomb
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                     (FileName: 'BigDigits.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha:  true),// sprBigDigit
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                     (FileName:     'Frame.png'; Path: ptGraphics; Width:   4; Height: 32; hasAlpha:  true),// sprFrame
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                     (FileName:       'Lag.png'; Path: ptGraphics; Width:  64; Height: 64; hasAlpha: false),// sprLag
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                     (FileName:     'Arrow.png'; Path: ptGraphics; Width:  16; Height: 16; hasAlpha: false),// sprCursor
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   236
                     (FileName:   'Grenade.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprGrenade
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                     (FileName:   'Targetp.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprTargetP
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                     (FileName:       'UFO.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprUFO
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                     (FileName:'SmokeTrace.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha:  true),// sprSmokeTrace
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                     (FileName:  'RopeHook.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprRopeHook
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   241
                     (FileName:    'Expl50.png'; Path: ptGraphics; Width:  64; Height: 64; hasAlpha: false),// sprExplosion50
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   242
                     (FileName:   'MineOff.png'; Path: ptGraphics; Width:  16; Height: 16; hasAlpha: false),// sprMineOff
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   243
                     (FileName:    'MineOn.png'; Path: ptGraphics; Width:  16; Height: 16; hasAlpha: false),// sprMineOn
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   244
                     (FileName:      'Case.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprCase
43
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   245
                     (FileName:  'FirstAid.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false),// sprFAid
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   246
                     (FileName:  'dynamite.png'; Path: ptGraphics; Width:  32; Height: 32; hasAlpha: false) // sprDynamite
35
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   247
                     );
4
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   248
      Soundz: array[TSound] of record
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   249
                                       FileName: String[31];
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   250
                                       Path    : TPathType;
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   251
                                       id      : PMixChunk;
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   252
                                       end = (
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   253
                                       (FileName: 'grenadeimpact.ogg'; Path: ptSounds  ),// sndGrenadeImpact
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   254
                                       (FileName:     'explosion.ogg'; Path: ptSounds  ),// sndExplosion
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   255
                                       (FileName:  'throwpowerup.ogg'; Path: ptSounds  ),// sndThrowPowerUp
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parents: 2
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   256
                                       (FileName:  'throwrelease.ogg'; Path: ptSounds  ),// sndThrowRelease
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parents: 2
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   257
                                       (FileName:        'splash.ogg'; Path: ptSounds  ),// sndSplash
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   258
                                       (FileName: 'shotgunreload.ogg'; Path: ptSounds  ),// sndShotgunReload
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   259
                                       (FileName:   'shotgunfire.ogg'; Path: ptSounds  ),// sndShotgunFire
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   260
                                       (FileName:   'graveimpact.ogg'; Path: ptSounds  ),// sndGraveImpact
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   261
                                       (FileName:      'minetick.ogg'; Path: ptSounds  ) // sndMineTicks
4
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   262
                                       );
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   263
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   264
      Ammoz: array [TAmmoType] of record
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   265
                                  Name: string[32];
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   266
                                  Ammo: TAmmo;
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   267
                                  Slot: Longword;
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   268
                                  TimeAfterTurn: Longword;
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   269
                                  end = (
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   270
                                  (Name: 'Grenade';
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   271
                                   Ammo: (Propz: ammoprop_Timerable or ammoprop_Power;
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   272
                                          Count: AMMO_INFINITE;
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   273
                                          NumPerTurn: 0;
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   274
                                          Timer: 3000;
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   275
                                          AmmoType: amGrenade);
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   276
                                   Slot: 1;
4
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   277
                                   TimeAfterTurn: 3000),
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   278
                                  (Name: 'Bazooka';
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   279
                                   Ammo: (Propz: ammoprop_Power;
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   280
                                          Count: AMMO_INFINITE;
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   281
                                          NumPerTurn: 0;
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   282
                                          Timer: 0;
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   283
                                          AmmoType: amBazooka);
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   284
                                   Slot: 0;
4
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   285
                                   TimeAfterTurn: 3000),
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   286
                                  (Name: 'UFO';
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   287
                                   Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget;
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   288
                                          Count: 2;
4
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   289
                                          NumPerTurn: 0;
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   290
                                          Timer: 0;
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   291
                                          AmmoType: amUFO);
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   292
                                   Slot: 0;
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   293
                                   TimeAfterTurn: 3000),
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   294
                                  (Name: 'Shotgun';
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   295
                                   Ammo: (Propz: 0;
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   296
                                          Count: AMMO_INFINITE;
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parents: 2
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   297
                                          NumPerTurn: 1;
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unc0rr
parents: 2
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   298
                                          Timer: 0;
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parents: 2
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   299
                                          AmmoType: amShotgun);
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parents: 2
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   300
                                   Slot: 2;
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parents: 2
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   301
                                   TimeAfterTurn: 3000),
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unc0rr
parents: 2
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   302
                                  (Name: 'Pneumatic pick';
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unc0rr
parents: 2
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   303
                                   Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump;
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unc0rr
parents: 2
diff changeset
   304
                                          Count: 2;
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unc0rr
parents: 2
diff changeset
   305
                                          NumPerTurn: 0;
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unc0rr
parents: 2
diff changeset
   306
                                          Timer: 0;
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unc0rr
parents: 2
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   307
                                          AmmoType: amPickHammer);
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
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   308
                                   Slot: 4;
4
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parents: 2
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   309
                                   TimeAfterTurn: 0),
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unc0rr
parents: 2
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   310
                                  (Name: 'Skip turn';
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unc0rr
parents: 2
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   311
                                   Ammo: (Propz: 0;
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parents: 2
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   312
                                          Count: AMMO_INFINITE;
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unc0rr
parents: 2
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   313
                                          NumPerTurn: 0;
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unc0rr
parents: 2
diff changeset
   314
                                          Timer: 0;
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unc0rr
parents: 2
diff changeset
   315
                                          AmmoType: amSkip);
10
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unc0rr
parents: 9
diff changeset
   316
                                   Slot: 6;
4
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parents: 2
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   317
                                   TimeAfterTurn: 0),
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unc0rr
parents: 2
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   318
                                  (Name: 'Rope';
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unc0rr
parents: 2
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   319
                                   Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump;
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unc0rr
parents: 2
diff changeset
   320
                                          Count: 5;
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unc0rr
parents: 2
diff changeset
   321
                                          NumPerTurn: 0;
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unc0rr
parents: 2
diff changeset
   322
                                          Timer: 0;
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unc0rr
parents: 2
diff changeset
   323
                                          AmmoType: amRope);
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
   324
                                   Slot: 5;
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parents: 9
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   325
                                   TimeAfterTurn: 0),
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unc0rr
parents: 9
diff changeset
   326
                                  (Name: 'Mine';
13
7a5db822fd3f - Show no crosshair when using mine
unc0rr
parents: 10
diff changeset
   327
                                   Ammo: (Propz: ammoprop_NoCrosshair;
56
a29135563e94 - Replaced water sprite
unc0rr
parents: 55
diff changeset
   328
                                          Count: 2;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
   329
                                          NumPerTurn: 0;
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unc0rr
parents: 9
diff changeset
   330
                                          Timer: 0;
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unc0rr
parents: 9
diff changeset
   331
                                          AmmoType: amMine);
4
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unc0rr
parents: 2
diff changeset
   332
                                   Slot: 3;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   333
                                   TimeAfterTurn: 3000),
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   334
                                  (Name: 'Desert Eagle';
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unc0rr
parents: 35
diff changeset
   335
                                   Ammo: (Propz: 0;
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unc0rr
parents: 35
diff changeset
   336
                                          Count: AMMO_INFINITE;
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unc0rr
parents: 35
diff changeset
   337
                                          NumPerTurn: 3;
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unc0rr
parents: 35
diff changeset
   338
                                          Timer: 0;
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unc0rr
parents: 35
diff changeset
   339
                                          AmmoType: amDEagle);
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   340
                                   Slot: 2;
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 37
diff changeset
   341
                                   TimeAfterTurn: 3000),
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unc0rr
parents: 37
diff changeset
   342
                                   (Name: 'Dynamite';
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unc0rr
parents: 37
diff changeset
   343
                                    Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInJump or ammoprop_AttackInFall;
56
a29135563e94 - Replaced water sprite
unc0rr
parents: 55
diff changeset
   344
                                           Count: 1;
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 37
diff changeset
   345
                                           NumPerTurn: 0;
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unc0rr
parents: 37
diff changeset
   346
                                           Timer: 0;
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unc0rr
parents: 37
diff changeset
   347
                                           AmmoType: amDynamite);
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unc0rr
parents: 37
diff changeset
   348
                                    Slot: 3;
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unc0rr
parents: 37
diff changeset
   349
                                    TimeAfterTurn: 5000));
37
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unc0rr
parents: 35
diff changeset
   350
4
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unc0rr
parents: 2
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   351
implementation
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unc0rr
parents: 2
diff changeset
   352
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unc0rr
parents: 2
diff changeset
   353
end.