Nemo is right, it's better to set hedgehog pos in uGearsList
authorWuzzy <Wuzzy2@mail.ru>
Mon, 01 Apr 2019 19:27:13 +0200
changeset 14755 e57c8ace7d96
parent 14754 c760a2939b9c
child 14756 2d859d34e6f6
Nemo is right, it's better to set hedgehog pos in uGearsList
hedgewars/uGearsList.pas
hedgewars/uTeams.pas
--- a/hedgewars/uGearsList.pas	Mon Apr 01 19:16:55 2019 +0200
+++ b/hedgewars/uGearsList.pas	Mon Apr 01 19:27:13 2019 +0200
@@ -312,6 +312,7 @@
                 gear^.Angle:= cMaxAngle div 2;
                 gear^.Density:= _3;
                 gear^.Z:= cHHZ;
+                gear^.Pos:= GetRandom(19);
                 if (GameFlags and gfAISurvival) <> 0 then
                     if gear^.Hedgehog^.BotLevel > 0 then
                         gear^.Hedgehog^.Effects[heResurrectable] := 1;
--- a/hedgewars/uTeams.pas	Mon Apr 01 19:16:55 2019 +0200
+++ b/hedgewars/uTeams.pas	Mon Apr 01 19:27:13 2019 +0200
@@ -736,7 +736,6 @@
     Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
     SplitBySpace(s, id);
     Gear^.Health:= StrToInt(s);
-    Gear^.Pos:= GetRandom(19);
     if checkFails((Gear^.Health > 0) and (Gear^.Health <= cMaxHogHealth), 'Invalid hedgehog health (must be between 1 and '+IntToStr(cMaxHogHealth)+')', true) then exit;
     if (GameFlags and gfSharedAmmo) <> 0 then
         CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex