project_files/HedgewarsMobile/Locale/Japanese.lproj/Scheme.strings
author thebowseat
Sat, 31 Dec 2011 03:24:44 +0100
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yt/* game mod description */
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"Land can not be destroyed" = "土地は破壊することができません";
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/* game mod title */
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"Solid Land" = "固形の土地";
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/* game mod description */
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"Add an indestructable border around the terrain" = "地形の周りに破壊できないボーダーを追加する";
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/* game mod title */
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"Add Border" = "ボーダーを追加する";
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/* game mod description */
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"Teams will start on opposite sides of the terrain" = "チームは地形の反対側からスタート思案す";
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/* game mod title */
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"Divide Team (max 2 teams)" = "チームを分ける (最大二チーム)";
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/* game mod description */
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"Lower gravity" = "低い重力";
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/* game mod title */
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"Low Gravity" = "低重力";
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/* game mod description */
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"Assisted aiming with laser sight" = "レーザーサイトで狙いの補助";
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/* game mod title */
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"Laser Sight" = "レーザーサイト";
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/* game mod description */
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"All hogs have a personal forcefield" = "全てのハリネズミは自分の力場を持っています";
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/* game mod title */
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"Invulnerable" = "無敵";
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/* game mod description */
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"All (living) hedgehogs are fully restored at the end of turn" = "全ての (生きている) ハリネズミの体力はターン終了時に完全に復元されます";
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/* game mod title */
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"Reset Health" = "体力をリセット";
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/* game mod description */
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"Gain 80% of the damage you do back in health" = "ダメージの80% を体力としてもらう";
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/* game mod title */
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"Vampirism Mode" = "吸血モード";
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/* game mod description */
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"Share your opponents pain, share their damage" = "相手の痛みを共有し、 ダメージを共有する";
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/* game mod title */
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"Karma Mode" = "カルマモード";
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/* game mod description */
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"Your hogs are unable to move, test your aim" = "あなたのハリネズミは動けない, 狙いを試せ";
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/* game mod title */
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"Artillery Mode" = "砲兵モード";
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/* game mod description */
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"Defend your fort and destroy the opponents" = "砦を守って相手を潰せ";
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/* game mod title */
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"Fort Mode" = "砦モード";
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/* game mod description */
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"Order of play is random instead of in room order" = "プレー順はルーム順ではなくランダムです";
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/* game mod title */
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"Random Order" = "ランダムオーダー";
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/* game mod description */
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"Play with a King; when he dies, your side loses" = "キングとプレーする; キングが死ぬと、あなたの負けです";
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/* game mod title */
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"King Mode" = "キングモード";
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/* game mod description */
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"Take turns placing your hedgehogs pre-game" = "ゲームの前にターンを取ってハリネズミを置く";
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/* game mod title */
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"Place Hedgehogs" = "ハリネズミを置く";
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/* game mod description */
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"Ammo is shared between all clan teams" = "弾薬は全ての一族チームの間で共有されます";
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/* game mod title */
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"Clan Shares Ammo" = "一族は弾薬を共有します";
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/* game mod description */
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"Disable girders when generating random maps" = "ランダムマップを作成するときはガードを無効にする";
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/* game mod title */
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"Disable Girders" = "ガードを無効にする";
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/* game mod description */
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"Disable land objects when generating maps" = "マップ作成中は土地のオブジェクトを無効にする";
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/* game mod title */
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"Disable Land Objects" = "土地のオブジェクトを無効にする";
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/* game mod description */
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"AI-controlled hogs respawn on death" = "AIがコントロールするハリネズミは死ぬと再出現します";
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/* game mod title */
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"AI Survival Mode" = "AI サバイバルモード";
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/* game mod description */
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"Attacking does not end your turn" = "攻撃してもターンは終了しません";
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/* game mod title */
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"Unlimited Attacks" = "無限攻撃";
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/* game mod description */
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"Weapons are reset to starting values each turn" = "武器は毎ターン初期値にリセットされます";
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/* game mod title */
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"Reset Weapons" = "武器をリセット";
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/* game mod description */
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"Each hedgehog has its own ammo" = "各ハリネズミが自分の弾薬を持っています";
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/* game mod title */
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"Per Hedgehog Ammo" = "ハリネズミあたりの弾薬";
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/* game mod description */
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"You will not have to worry about wind any more" = "風のことは気にせずに良くなります";
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/* game mod title */
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"Disable Wind" = "風を無効にする";
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/* game mod description */
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"Wind will affect almost everything" = "風はほとんどのものに影響します";
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/* game mod title */
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"More Wind" = "より強い風";
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/* game mod description */
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"Clan teams take turns sharing their time" = "一族のチームはタイムを共有してターンを取ります";
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/* game mod title */
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"Tag Team" = "タッグチーム";
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/* game mod description */
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"Add an indestructible border along the bottom" = "破壊できないボーダーを下に追加する";
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/* game mod title */
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"Bottom Border" = "ボトムボーダー";
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/* flag description */
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"Initial Health" = "初期体力";
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/* flag description */
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"Damage Modifier" = "ダメージ変更";
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/* flag description */
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"Turn Time" = "ターンタイム";
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/* flag description */
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"Sudden Death Timeout" = "サデン・デス タイムアウト";
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/* flag description */
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"Water Rise Amount" = "水位上昇量";
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/* flag description */
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"Health Decrease" = "体力の減少";
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/* flag description */
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"Rope Length (%)" = "ロープの長さ (%)";
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/* flag description */
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"Crate Drop Turns" = "クレートドロップターン";
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/* flag description */
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"Health Kit Probability (%)" = "体力キットの確率 (%)";
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/* flag description */
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"Health Amount in Kit" = "キットの体力量";
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thebowseat
parents:
diff changeset
   181
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   182
"Mines Time" = "地雷タイム";
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   183
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   184
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   185
"Mines Number" = "地雷ナンバー";
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   186
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   187
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   188
"Dud Mines Probability (%)" = "不発地雷の確率(%)";
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   189
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   190
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   191
"Explosives" = "爆発物";
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   192
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   193
/* flag description */
267c6a9490a7 GCI task: iOS Japanese
thebowseat
parents:
diff changeset
   194
"Get Away Time (%)" = "脱出タイム (%)";