project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
author koda
Thu, 17 Mar 2011 16:42:59 +0100
changeset 5017 d29cf06d7d11
parent 5002 a9c44a8ffec8
child 5106 517bdd3865f1
permissions -rw-r--r--
update headers a bit
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
     1
/*
5017
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     4
 *
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     8
 *
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    12
 * GNU General Public License for more details.
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    13
 *
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    14
 * You should have received a copy of the GNU General Public License
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    15
 * along with this program; if not, write to the Free Software
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    17
 *
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    18
 * File created on 13/03/2011.
d29cf06d7d11 update headers a bit
koda
parents: 5002
diff changeset
    19
 */
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3668
diff changeset
    20
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    21
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    22
#import "HedgewarsAppDelegate.h"
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3663
diff changeset
    23
#import "PascalImports.h"
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
    24
#import "ObjcExports.h"
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3663
diff changeset
    25
#import "CommodityFunctions.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    26
#import "GameSetup.h"
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    27
#import "MainMenuViewController.h"
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    28
#import "OverlayViewController.h"
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
    29
#import "Appirater.h"
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
    30
#include <unistd.h>
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    31
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    32
#ifdef main
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    33
#undef main
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
#endif
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    35
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    36
#define BLACKVIEW_TAG 17935
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    37
#define SECONDBLACKVIEW_TAG 48620
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
    38
#define VALGRIND "/opt/fink/bin/valgrind"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    39
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    40
int main (int argc, char *argv[]) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    41
#ifdef VALGRIND_REXEC
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    42
    // Using the valgrind build config, rexec ourself in valgrind
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    43
    // from http://landonf.bikemonkey.org/code/iphone/iPhone_Simulator_Valgrind.20081224.html
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    44
    if (argc < 2 || (argc >= 2 && strcmp(argv[1], "-valgrind") != 0))
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
    45
        execl(VALGRIND, VALGRIND, "--leak-check=full", "--dsymutil=yes", argv[0], "-valgrind", NULL);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    46
#endif
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    47
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    48
    int retVal = UIApplicationMain(argc, argv, nil, @"HedgewarsAppDelegate");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    49
    [pool release];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    50
    return retVal;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    51
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    52
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    53
int SDL_main(int argc, char **argv) {
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    54
    // dummy function to prevent linkage fail
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    55
    return 0;
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    56
}
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    57
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    58
@implementation HedgewarsAppDelegate
4354
c4e1820fa792 update also the project to use those graphics
koda
parents: 4098
diff changeset
    59
@synthesize mainViewController, overlayController, uiwindow, secondWindow, isInGame;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    60
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    61
// convenience method
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    62
+(HedgewarsAppDelegate *)sharedAppDelegate {
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    63
    return (HedgewarsAppDelegate *)[[UIApplication sharedApplication] delegate];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    64
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    65
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    66
-(id) init {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    67
    if (self = [super init]){
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    68
        mainViewController = nil;
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    69
        uiwindow = nil;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    70
        secondWindow = nil;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    71
        isInGame = NO;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    72
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    73
    return self;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    74
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    75
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    76
-(void) dealloc {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    77
    [mainViewController release];
4354
c4e1820fa792 update also the project to use those graphics
koda
parents: 4098
diff changeset
    78
    [overlayController release];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    79
    [uiwindow release];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    80
    [secondWindow release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    81
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    82
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    83
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    84
// main routine for calling the actual game engine
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
    85
-(NSArray *)startSDLgame:(NSDictionary *)gameDictionary {
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    86
    UIWindow *gameWindow;
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    87
    if (IS_DUALHEAD())
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    88
        gameWindow = self.secondWindow;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    89
    else
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    90
        gameWindow = self.uiwindow;
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    91
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    92
    UIView *blackView = [[UIView alloc] initWithFrame:gameWindow.frame];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    93
    blackView.backgroundColor = [UIColor blackColor];
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3737
diff changeset
    94
    blackView.opaque = YES;
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
    95
    blackView.tag = BLACKVIEW_TAG;
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
    96
    [gameWindow addSubview:blackView];
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    97
    if (IS_DUALHEAD()) {
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    98
        blackView.alpha = 0;
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
    99
        [UIView beginAnimations:@"fading to game first" context:NULL];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   100
        [UIView setAnimationDuration:1];
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   101
        blackView.alpha = 1;
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   102
        [UIView commitAnimations];
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   103
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   104
        UIView *secondBlackView = [[UIView alloc] initWithFrame:self.uiwindow.frame];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   105
        secondBlackView.backgroundColor = [UIColor blackColor];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   106
        secondBlackView.opaque = YES;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   107
        secondBlackView.tag = SECONDBLACKVIEW_TAG;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   108
        secondBlackView.alpha = 0;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   109
        [self.uiwindow addSubview:secondBlackView];
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   110
        [UIView beginAnimations:@"fading to game second" context:NULL];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   111
        [UIView setAnimationDuration:1];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   112
        secondBlackView.alpha = 1;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   113
        [UIView commitAnimations];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   114
        [secondBlackView release];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   115
    }
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   116
    [blackView release];
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3737
diff changeset
   117
4754
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   118
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   119
    // pull out useful configuration info from various files
3616
85d69ddb41b6 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents: 3598
diff changeset
   120
    GameSetup *setup = [[GameSetup alloc] initWithDictionary:gameDictionary];
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3737
diff changeset
   121
    NSNumber *isNetGameNum = [gameDictionary objectForKey:@"netgame"];
4547
b70004a576a3 move server connection stuff in its own class
koda
parents: 4540
diff changeset
   122
b70004a576a3 move server connection stuff in its own class
koda
parents: 4540
diff changeset
   123
    [NSThread detachNewThreadSelector:@selector(engineProtocol)
b70004a576a3 move server connection stuff in its own class
koda
parents: 4540
diff changeset
   124
                             toTarget:setup
b70004a576a3 move server connection stuff in its own class
koda
parents: 4540
diff changeset
   125
                           withObject:nil];
4510
ce9b8206e681 add some connection facility to netserver
koda
parents: 4504
diff changeset
   126
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3922
diff changeset
   127
    NSNumber *menuStyle = [NSNumber numberWithBool:setup.menuStyle];
4754
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   128
    NSNumber *orientation = [[gameDictionary objectForKey:@"game_dictionary"] objectForKey:@"orientation"];
4356
d1d26f8963a3 update some files for new graphics and new ios4.2
koda
parents: 4354
diff changeset
   129
    NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:
d1d26f8963a3 update some files for new graphics and new ios4.2
koda
parents: 4354
diff changeset
   130
                          isNetGameNum,@"net",
d1d26f8963a3 update some files for new graphics and new ios4.2
koda
parents: 4354
diff changeset
   131
                          menuStyle,@"menu",
4754
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   132
                          orientation,@"orientation",
4356
d1d26f8963a3 update some files for new graphics and new ios4.2
koda
parents: 4354
diff changeset
   133
                          nil];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3941
diff changeset
   134
    [self performSelector:@selector(displayOverlayLater:) withObject:dict afterDelay:1];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3668
diff changeset
   135
4754
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   136
    // need to set again [gameDictionary objectForKey:@"savefile"] because if it's empty it means it's a normal game
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   137
    const char **gameArgs = [setup getGameSettings:[gameDictionary objectForKey:@"savefile"]];
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   138
    self.isInGame = YES;
4754
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   139
    // this is the pascal fuction that starts the game
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   140
    Game(gameArgs);
3971
5c82ee165ed5 minor stuff
koda
parents: 3952
diff changeset
   141
    self.isInGame = NO;
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3548
diff changeset
   142
    free(gameArgs);
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   143
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
   144
    NSArray *stats = setup.statsArray;
4754
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   145
    [setup release];
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   146
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3668
diff changeset
   147
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3922
diff changeset
   148
    [self.uiwindow makeKeyAndVisible];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3922
diff changeset
   149
    [self.uiwindow bringSubviewToFront:self.mainViewController.view];
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   150
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   151
    UIView *refBlackView = [gameWindow viewWithTag:BLACKVIEW_TAG];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   152
    UIView *refSecondBlackView = [self.uiwindow viewWithTag:SECONDBLACKVIEW_TAG];
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3737
diff changeset
   153
    [UIView beginAnimations:@"fading in from ingame" context:NULL];
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3737
diff changeset
   154
    [UIView setAnimationDuration:1];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   155
    refBlackView.alpha = 0;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   156
    refSecondBlackView.alpha = 0;
3893
568bfd083465 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents: 3737
diff changeset
   157
    [UIView commitAnimations];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   158
    [refBlackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
4098
40df542b5f62 i give up and disable rotation on the iphone; also fix smaller compilation issues
koda
parents: 4034
diff changeset
   159
    [refSecondBlackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:2];
4754
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   160
4760
224c31b3ce7d simplify stats handling
koda
parents: 4757
diff changeset
   161
    return stats;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   162
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   163
4754
a0fd8211c00f moar code cleanup and initial saving of stats
koda
parents: 4547
diff changeset
   164
// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3922
diff changeset
   165
-(void) displayOverlayLater:(id) object {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3922
diff changeset
   166
    NSDictionary *dict = (NSDictionary *)object;
4354
c4e1820fa792 update also the project to use those graphics
koda
parents: 4098
diff changeset
   167
    self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
c4e1820fa792 update also the project to use those graphics
koda
parents: 4098
diff changeset
   168
    self.overlayController.isNetGame = [[dict objectForKey:@"net"] boolValue];
c4e1820fa792 update also the project to use those graphics
koda
parents: 4098
diff changeset
   169
    self.overlayController.useClassicMenu = [[dict objectForKey:@"menu"] boolValue];
4356
d1d26f8963a3 update some files for new graphics and new ios4.2
koda
parents: 4354
diff changeset
   170
    self.overlayController.initialOrientation = [[dict objectForKey:@"orientation"] intValue];
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   171
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   172
    UIWindow *gameWindow;
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   173
    if (IS_DUALHEAD())
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   174
        gameWindow = self.uiwindow;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   175
    else
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   176
        gameWindow = [[UIApplication sharedApplication] keyWindow];
4354
c4e1820fa792 update also the project to use those graphics
koda
parents: 4098
diff changeset
   177
    [gameWindow addSubview:self.overlayController.view];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   178
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   179
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   180
// override the direct execution of SDL_main to allow us to implement our own frontend
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   181
-(void) postFinishLaunch {
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   182
    [[UIApplication sharedApplication] setStatusBarHidden:YES];
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   183
    [Appirater appLaunched];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3668
diff changeset
   184
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   185
    self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3668
diff changeset
   186
3996
eb549fd864a5 the ios port is also iphone compatible
koda
parents: 3971
diff changeset
   187
    if (IS_IPAD())
3659
f8d5ac50e307 half reworking of the settings page with delegation
koda
parents: 3650
diff changeset
   188
        self.mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPad" bundle:nil];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   189
    else
3659
f8d5ac50e307 half reworking of the settings page with delegation
koda
parents: 3650
diff changeset
   190
        self.mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPhone" bundle:nil];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   191
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   192
    [self.uiwindow addSubview:self.mainViewController.view];
3659
f8d5ac50e307 half reworking of the settings page with delegation
koda
parents: 3650
diff changeset
   193
    [self.mainViewController release];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   194
    self.uiwindow.backgroundColor = [UIColor blackColor];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   195
    [self.uiwindow makeKeyAndVisible];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   196
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3922
diff changeset
   197
    // check for dual monitor support
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   198
    if (IS_DUALHEAD()) {
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   199
        DLog(@"dual head mode ftw");
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   200
        self.secondWindow = [[UIWindow alloc] initWithFrame:[[[UIScreen screens] objectAtIndex:1] bounds]];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   201
        self.secondWindow.backgroundColor = [UIColor blackColor];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   202
        self.secondWindow.screen = [[UIScreen screens] objectAtIndex:1];
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3922
diff changeset
   203
        UIImage *titleImage = [UIImage imageWithContentsOfFile:@"title.png"];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   204
        UIImageView *titleView = [[UIImageView alloc] initWithImage:titleImage];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   205
        titleView.center = self.secondWindow.center;
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   206
        [self.secondWindow addSubview:titleView];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   207
        [titleView release];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   208
        [self.secondWindow makeKeyAndVisible];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3898
diff changeset
   209
    }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   210
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   211
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   212
-(void) applicationWillTerminate:(UIApplication *)application {
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   213
    if (self.isInGame)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   214
        HW_terminate(YES);
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   215
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   216
    [super applicationWillTerminate:application];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   217
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   218
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   219
-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3662
diff changeset
   220
    // don't clean mainMenuViewController here!!!
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   221
    MSG_MEMCLEAN();
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   222
    print_free_memory();
3548
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   223
}
4d220ee7c75f server somewhat simplified and correct sporadic crasher
koda
parents: 3547
diff changeset
   224
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   225
-(void) applicationWillResignActive:(UIApplication *)application {
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   226
    [super applicationWillResignActive: application];
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   227
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   228
    UIDevice* device = [UIDevice currentDevice];
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   229
    if ([device respondsToSelector:@selector(isMultitaskingSupported)] &&
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   230
         device.multitaskingSupported &&
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   231
         self.isInGame) {
4540
9b614e420de5 add two preferences for enabling/disabling blurry land and multitasking
koda
parents: 4510
diff changeset
   232
        // let's try to be permissive with multitasking here...
9b614e420de5 add two preferences for enabling/disabling blurry land and multitasking
koda
parents: 4510
diff changeset
   233
        NSDictionary *settings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
9b614e420de5 add two preferences for enabling/disabling blurry land and multitasking
koda
parents: 4510
diff changeset
   234
        if ([[settings objectForKey:@"multitasking"] boolValue])
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   235
            HW_suspend();
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   236
        else {
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   237
            // so the game returns to the configuration view
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   238
            if (isGameRunning())
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   239
                HW_terminate(NO);
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   240
            else {
4504
8906b2409d97 add the appirater class for getting more positive reviews
koda
parents: 4454
diff changeset
   241
                // while screen is loading you can't call HW_terminate() so we close the app
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   242
                [self applicationWillTerminate:application];
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   243
            }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   244
        }
4540
9b614e420de5 add two preferences for enabling/disabling blurry land and multitasking
koda
parents: 4510
diff changeset
   245
        [settings release];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   246
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   247
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   248
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   249
-(void) applicationDidBecomeActive:(UIApplication *)application {
5002
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   250
    [super applicationDidBecomeActive:application];
a9c44a8ffec8 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda
parents: 4976
diff changeset
   251
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   252
    UIDevice* device = [UIDevice currentDevice];
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   253
    if ([device respondsToSelector:@selector(isMultitaskingSupported)] &&
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   254
         device.multitaskingSupported &&
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   255
         self.isInGame) {
42bfc1a70968 more retina support and multitasking support
koda
parents: 4356
diff changeset
   256
        HW_resume();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   257
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   258
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   259
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   260
@end