equal
deleted
inserted
replaced
20 loc("The rope won't get reset.") |
20 loc("The rope won't get reset.") |
21 -- dialogs |
21 -- dialogs |
22 local dialog01 = {} |
22 local dialog01 = {} |
23 -- mission objectives |
23 -- mission objectives |
24 local goals = { |
24 local goals = { |
25 [dialog01] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 4500}, |
25 ["init"] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 35000}, |
26 } |
26 } |
27 -- hogs |
27 -- hogs |
28 local hero = { |
28 local hero = { |
29 name = loc("Hog Solo"), |
29 name = loc("Hog Solo"), |
30 x = 850, |
30 x = 850, |
51 name = loc("5 Deadly Hogs"), |
51 name = loc("5 Deadly Hogs"), |
52 color = tonumber("FF0000",16) -- red |
52 color = tonumber("FF0000",16) -- red |
53 } |
53 } |
54 -- After hero killed an enemy, his weapons will be reset in the next round |
54 -- After hero killed an enemy, his weapons will be reset in the next round |
55 local heroWeaponResetPending = false |
55 local heroWeaponResetPending = false |
|
56 local battleStarted = false |
56 |
57 |
57 -------------- LuaAPI EVENT HANDLERS ------------------ |
58 -------------- LuaAPI EVENT HANDLERS ------------------ |
58 |
59 |
59 function onGameInit() |
60 function onGameInit() |
60 Seed = 1 |
61 Seed = 1 |
88 end |
89 end |
89 |
90 |
90 function onGameStart() |
91 function onGameStart() |
91 AnimWait(hero.gear, 3000) |
92 AnimWait(hero.gear, 3000) |
92 FollowGear(hero.gear) |
93 FollowGear(hero.gear) |
93 ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0) |
94 ShowMission(unpack(goals["init"])) |
94 |
95 |
95 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
96 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
96 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
97 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
97 |
98 |
98 --hero ammo |
99 --hero ammo |
152 end |
153 end |
153 ExecuteAfterAnimations() |
154 ExecuteAfterAnimations() |
154 CheckEvents() |
155 CheckEvents() |
155 end |
156 end |
156 |
157 |
|
158 -- Hide mission panel when player does anything |
|
159 function hideMissionOnAction() |
|
160 if battleStarted then |
|
161 HideMission() |
|
162 end |
|
163 end |
|
164 |
|
165 onHogAttack = hideMissionOnAction |
|
166 onAttack = hideMissionOnAction |
|
167 onLeft = hideMissionOnAction |
|
168 onRight = hideMissionOnAction |
|
169 onUp = hideMissionOnAction |
|
170 onDown = hideMissionOnAction |
|
171 onLJump = hideMissionOnAction |
|
172 onHJump = hideMissionOnAction |
|
173 onSlot = hideMissionOnAction |
|
174 onSetWeapon = hideMissionOnAction |
|
175 onTimer = hideMissionOnAction |
|
176 |
157 function onPrecise() |
177 function onPrecise() |
158 if GameTime > 3000 then |
178 if GameTime > 3000 then |
159 SetAnimSkip(true) |
179 SetAnimSkip(true) |
160 end |
180 end |
161 end |
181 end |
212 end |
232 end |
213 |
233 |
214 -------------- ANIMATIONS ------------------ |
234 -------------- ANIMATIONS ------------------ |
215 |
235 |
216 function Skipanim(anim) |
236 function Skipanim(anim) |
217 if goals[anim] ~= nil then |
237 startBattle() |
218 ShowMission(unpack(goals[anim])) |
|
219 end |
|
220 startBattle() |
|
221 end |
238 end |
222 |
239 |
223 function AnimationSetup() |
240 function AnimationSetup() |
224 -- DIALOG 01 - Start, game instructions |
241 -- DIALOG 01 - Start, game instructions |
225 AddSkipFunction(dialog01, Skipanim, {dialog01}) |
242 AddSkipFunction(dialog01, Skipanim, {dialog01}) |
238 end |
255 end |
239 |
256 |
240 ------------ Other Functions ------------------- |
257 ------------ Other Functions ------------------- |
241 |
258 |
242 function startBattle() |
259 function startBattle() |
|
260 battleStarted = true |
243 AnimSwitchHog(hero.gear) |
261 AnimSwitchHog(hero.gear) |
244 TurnTimeLeft = TurnTime |
262 TurnTimeLeft = TurnTime |
245 end |
263 end |
246 |
264 |
247 function shuffleHogs(hogs) |
265 function shuffleHogs(hogs) |