34 deagleAmmo = 4, |
34 deagleAmmo = 4, |
35 bazookaAmmo = 2, |
35 bazookaAmmo = 2, |
36 grenadeAmmo = 4, |
36 grenadeAmmo = 4, |
37 } |
37 } |
38 local enemies = { |
38 local enemies = { |
39 { name = loc("Mortar"), x = 1890, y = 520, weapon = amMortar, additionalWeapons = {}}, |
39 { name = GetAmmoName(amMortar), x = 1890, y = 520, weapon = amMortar, additionalWeapons = {}}, |
40 { name = loc("Desert Eagle"), x = 1390, y = 790, weapon = amDEagle, additionalWeapons = {}}, |
40 { name = GetAmmoName(amDEagle), x = 1390, y = 790, weapon = amDEagle, additionalWeapons = {}}, |
41 { name = loc("Grenade"), x = 186, y = 48, weapon = amGrenade, additionalWeapons = {}}, |
41 { name = GetAmmoName(amGrenade), x = 186, y = 48, weapon = amGrenade, additionalWeapons = {}}, |
42 { name = loc("Shoryuken"), x = 330, y = 270, weapon = amFirePunch, additionalWeapons = {}}, |
42 { name = GetAmmoName(amFirePunch), x = 330, y = 270, weapon = amFirePunch, additionalWeapons = {}}, |
43 { name = loc("Bazooka"), x = 1950, y = 150, weapon = amBazooka, additionalWeapons = {}}, |
43 { name = GetAmmoName(amBazooka), x = 1950, y = 150, weapon = amBazooka, additionalWeapons = {}}, |
44 } |
44 } |
45 -- teams |
45 -- teams |
46 local teamA = { |
46 local teamA = { |
47 name = loc("Hog Solo"), |
47 name = loc("Hog Solo"), |
48 color = tonumber("38D61C",16) -- green |
48 color = tonumber("38D61C",16) -- green |