project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/netplay/NetRoomState.java
changeset 7508 763d3961400b
child 7582 714310efad8f
equal deleted inserted replaced
7504:ed1d52c5aa94 7508:763d3961400b
       
     1 package org.hedgewars.hedgeroid.netplay;
       
     2 
       
     3 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_GAMESTYLE;
       
     4 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_MAP;
       
     5 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_MAP_DRAWDATA;
       
     6 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_MAP_GENERATOR;
       
     7 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_MAP_NAME;
       
     8 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_MAP_SEED;
       
     9 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_MAP_TEMPLATE;
       
    10 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_MAP_THEME;
       
    11 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_MAZE_SIZE;
       
    12 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_SCHEME;
       
    13 import static org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType.MSG_SEND_WEAPONSET;
       
    14 
       
    15 import java.util.Arrays;
       
    16 import java.util.LinkedList;
       
    17 import java.util.List;
       
    18 
       
    19 import org.hedgewars.hedgeroid.RoomStateManager;
       
    20 import org.hedgewars.hedgeroid.Datastructures.GameConfig;
       
    21 import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
       
    22 import org.hedgewars.hedgeroid.Datastructures.Scheme;
       
    23 import org.hedgewars.hedgeroid.Datastructures.Weaponset;
       
    24 import org.hedgewars.hedgeroid.netplay.ThreadedNetConnection.ToNetMsgType;
       
    25 
       
    26 /**
       
    27  * This class manages the room state in a network game.
       
    28  */
       
    29 class NetRoomState implements RoomStateManager {
       
    30 	private List<RoomStateManager.Observer> observers = new LinkedList<RoomStateManager.Observer>();
       
    31 	private Netplay netplay;
       
    32 	
       
    33 	boolean chief;
       
    34 	String gameStyle;
       
    35 	Scheme scheme;
       
    36 	MapRecipe map;
       
    37 	Weaponset weaponset;
       
    38 	
       
    39 	public NetRoomState(Netplay netplay) {
       
    40 		this.netplay = netplay;
       
    41 		this.map = MapRecipe.makeRandomMap(0, "seed", GameConfig.DEFAULT_THEME);
       
    42 	}
       
    43 
       
    44 	public MapRecipe getMapRecipe() {
       
    45 		return map;
       
    46 	}
       
    47 
       
    48 	public boolean getChiefStatus() {
       
    49 		return chief;
       
    50 	}
       
    51 
       
    52 	public Scheme getScheme() {
       
    53 		return scheme;
       
    54 	}
       
    55 
       
    56 	public String getGameStyle() {
       
    57 		return gameStyle;
       
    58 	}
       
    59 
       
    60 	public Weaponset getWeaponset() {
       
    61 		return weaponset;
       
    62 	}
       
    63 
       
    64 	public void changeWeaponset(Weaponset weaponset) {
       
    65 		if(chief && !weaponset.equals(this.weaponset)) {
       
    66 			sendToNet(MSG_SEND_WEAPONSET, weaponset);
       
    67 			setWeaponset(weaponset);
       
    68 		}
       
    69 	}
       
    70 	
       
    71 	public void changeMapRecipe(MapRecipe mapRecipe) {
       
    72 		if(chief && !mapRecipe.equals(this.map)) {
       
    73 			sendToNet(MSG_SEND_MAP, mapRecipe);
       
    74 			setMapRecipe(mapRecipe);
       
    75 		}
       
    76 	}
       
    77 	
       
    78 	public void changeMapNameAndGenerator(String mapName) {
       
    79 		if(chief && !mapName.equals(this.map.name)) {
       
    80 			int newGenerator = MapRecipe.generatorForMapname(mapName);
       
    81 			if(newGenerator != this.map.mapgen) {
       
    82 				sendToNet(MSG_SEND_MAP_GENERATOR, newGenerator, null);
       
    83 			}
       
    84 			sendToNet(MSG_SEND_MAP_NAME, mapName);
       
    85 			setMapRecipe(map.withName(mapName).withMapgen(newGenerator));
       
    86 		}
       
    87 	}
       
    88 	
       
    89 	public void changeMapTemplate(int template) {
       
    90 		if(chief && template != this.map.templateFilter) {
       
    91 			sendToNet(MSG_SEND_MAP_TEMPLATE, template, null);
       
    92 			setMapRecipe(map.withTemplateFilter(template));
       
    93 		}
       
    94 	}
       
    95 	
       
    96 	public void changeMazeSize(int mazeSize) {
       
    97 		if(chief && mazeSize != this.map.mazeSize) {
       
    98 			sendToNet(MSG_SEND_MAZE_SIZE, mazeSize, 0);
       
    99 			setMapRecipe(map.withMazeSize(mazeSize));
       
   100 		}
       
   101 	}
       
   102 	
       
   103 	public void changeMapSeed(String seed) {
       
   104 		if(chief && !seed.equals(this.map.seed)) {
       
   105 			sendToNet(MSG_SEND_MAP_SEED, seed);
       
   106 			setMapRecipe(map.withSeed(seed));
       
   107 		}
       
   108 	}
       
   109 	
       
   110 	public void changeMapTheme(String theme) {
       
   111 		if(chief && !theme.equals(this.map.theme)) {
       
   112 			sendToNet(MSG_SEND_MAP_THEME, theme);
       
   113 			setMapRecipe(map.withTheme(theme));
       
   114 		}
       
   115 	}
       
   116 	
       
   117 	public void changeMapDrawdata(byte[] drawdata) {
       
   118 		if(chief && !Arrays.equals(drawdata, this.map.getDrawData())) {
       
   119 			sendToNet(MSG_SEND_MAP_DRAWDATA, drawdata);
       
   120 			setMapRecipe(map.withDrawData(drawdata));
       
   121 		}
       
   122 	}
       
   123 	
       
   124 	public void changeGameStyle(String gameStyle) {
       
   125 		if(chief && !gameStyle.equals(this.gameStyle)) {
       
   126 			sendToNet(MSG_SEND_GAMESTYLE, gameStyle);
       
   127 			setGameStyle(gameStyle);
       
   128 		}
       
   129 	}
       
   130 	
       
   131 	public void changeScheme(Scheme scheme) {
       
   132 		if(chief && !scheme.equals(this.scheme)) {
       
   133 			sendToNet(MSG_SEND_SCHEME, scheme);
       
   134 			setScheme(scheme);
       
   135 		}
       
   136 	}
       
   137 	
       
   138 	void setWeaponset(Weaponset weaponset) {
       
   139 		if(!weaponset.equals(this.weaponset)) {
       
   140 			this.weaponset = weaponset;
       
   141 			for(RoomStateManager.Observer observer : observers) {
       
   142 				observer.onWeaponsetChanged(weaponset);
       
   143 			}
       
   144 		}
       
   145 	}
       
   146 	
       
   147 	void setMapRecipe(MapRecipe map) {
       
   148 		if(!map.equals(this.map)) { 
       
   149 			this.map = map;
       
   150 			for(RoomStateManager.Observer observer : observers) {
       
   151 				observer.onMapChanged(map);
       
   152 			}
       
   153 		}
       
   154 	}
       
   155 	
       
   156 	void setGameStyle(String gameStyle) {
       
   157 		if(!gameStyle.equals(this.gameStyle)) {
       
   158 			this.gameStyle = gameStyle;
       
   159 			for(RoomStateManager.Observer observer : observers) {
       
   160 				observer.onGameStyleChanged(gameStyle);
       
   161 			}
       
   162 		}
       
   163 	}
       
   164 	
       
   165 	void setScheme(Scheme scheme) {
       
   166 		if(!scheme.equals(this.scheme)) {
       
   167 			this.scheme = scheme;
       
   168 			for(RoomStateManager.Observer observer : observers) {
       
   169 				observer.onSchemeChanged(scheme);
       
   170 			}
       
   171 		}
       
   172 	}
       
   173 	
       
   174 	void setChief(boolean chief) {
       
   175 		if(chief != this.chief) {
       
   176 			this.chief = chief;
       
   177 			for(RoomStateManager.Observer observer : observers) {
       
   178 				observer.onChiefStatusChanged(chief);
       
   179 			}
       
   180 		}
       
   181 	}
       
   182 	
       
   183 	void sendFullConfig() {
       
   184 		if(chief) {
       
   185 			sendToNet(MSG_SEND_GAMESTYLE, gameStyle);
       
   186 			sendToNet(MSG_SEND_SCHEME, scheme);
       
   187 			sendToNet(MSG_SEND_WEAPONSET, weaponset);
       
   188 			sendToNet(MSG_SEND_MAP, map);
       
   189 		}
       
   190 	}
       
   191 	
       
   192 	public void registerObserver(Observer observer) {
       
   193 		observers.add(observer);
       
   194 	}
       
   195 
       
   196 	public void unregisterObserver(Observer observer) {
       
   197 		observers.remove(observer);
       
   198 	}
       
   199 	
       
   200 	private boolean sendToNet(ToNetMsgType what, Object obj) {
       
   201 		return netplay.sendToNet(what, 0, obj);
       
   202 	}
       
   203 	
       
   204 	private boolean sendToNet(ToNetMsgType what, int arg1, Object obj) {
       
   205 		return netplay.sendToNet(what, arg1, obj);
       
   206 	}
       
   207 }