ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
authorWuzzy <almikes@aol.com>
Mon, 25 Sep 2017 15:25:16 +0200
changeset 12508 071d1d699f27
parent 12507 0ed3fda9b61d
child 12509 6dbdb6fab2f9
ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua	Sun Sep 24 04:13:04 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/dragon.lua	Mon Sep 25 15:25:16 2017 +0200
@@ -317,9 +317,9 @@
   FollowGear(native)
   AddNewEvent(CheckGearsDead, {{crates[1], crates[2]}}, PutCrates, {2}, 0) 
   TurnTimeLeft = TurnTime
-  ShowMission(loc("Dragon's Lair"), loc("Obstacle course"), loc("In order to get to the other side, you need to collect the crates first.|") ..
-                                                  loc("As the ammo is sparse, you might want to reuse ropes while mid-air.|") ..
-                                                  loc("The enemy can't move but it might be a good idea to stay out of sight!|") ..
+  ShowMission(loc("Dragon's Lair"), loc("Obstacle course"), loc("In order to get to the other side, you need to get rid of the crates first.") .. "|" ..
+                                                  loc("As the ammo is sparse, you might want to reuse ropes while mid-air.") .. "|" ..
+                                                  loc("The enemy can't move but it might be a good idea to stay out of sight!") .. "|" ..
                                                   loc("Mines time: 5 seconds"), 1, 0)
 end
 
@@ -460,7 +460,7 @@
   freshDead = nil
   if cyborgsLeft == 0 then
     if not cratesTaken then
-       AnimSay(native, loc("I still have to collect the crates."), SAY_THINK, 8000)
+       AnimSay(native, loc("I still have to get rid of the crates."), SAY_THINK, 8000)
     end
     return
   end