hedgewars/uGearsHedgehog.pas
author Wuzzy <Wuzzy2@mail.ru>
Sun, 02 Sep 2018 00:07:33 +0200
changeset 13741 2ac3658a2a13
parent 13679 3f6fae745f84
child 13752 52959f686082
permissions -rw-r--r--
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug #265
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes, uGearsHandlersMess;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack;
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procedure HedgehogStep(Gear: PGear);
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procedure doStepHedgehogMoving(Gear: PGear);
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procedure HedgehogChAngle(HHGear: PGear);
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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procedure CheckIce(Gear: PGear); inline;
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procedure PlayTaunt(taunt: Longword);
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function HHGetTimer(Gear: PGear): LongWord;
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function HHGetTimerMsg(Gear: PGear): LongWord;
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function HHGetBounciness(Gear: PGear): LongWord;
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function HHGetBouncinessMsg(Gear: PGear): LongWord;
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions,
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    uCommands, uLocale, uUtils, uStats, uIO, uScript,
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    uGearsList, uCollisions, uRandom, uStore, uTeams,
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    uGearsUtils, uVisualGearsList, uChat;
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var GHStepTicks: LongWord = 0;
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procedure AFKSkip;
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var
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    t: byte;
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begin
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    t:= 0;
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    while (TeamsArray[t] <> CurrentTeam) do inc(t);
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    AddChatString(#2 + FormatA(trmsg[sidAutoSkip], CurrentTeam^.TeamName));
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    ParseCommand('/skip', true)
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end;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if (((HHGear^.State and (gstAttacking or gstAttacked)) <> 0) and (GameFlags and gfInfAttack = 0))
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if (MultiShootAttacks > 0) then
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        begin
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        if (Effects[heArtillery] = 2) then
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            Effects[heArtillery]:= 0;
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        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0 then
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            begin
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            MultiShootAttacks:= Ammoz[CurAmmoType].Ammo.NumPerTurn;
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            AfterAttack
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            end
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        else OnUsedAmmo(HHGear^.Hedgehog^)
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        end;
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    // Try again in the next slot
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    if (CurAmmoType = prevAmmo) and (slot < cMaxSlotIndex) then
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        begin
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        inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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    prevState, newState: LongWord;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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// Special case: amNothing unselects weapon
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if weap = amNothing then
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    begin
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    HHGear^.Hedgehog^.CurAmmoType:= amNothing;
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    ApplyAmmoChanges(HHGear^.Hedgehog^);
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    exit
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    end;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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prevState:= HHGear^.State;
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newState:= prevState;
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        if HHGear^.State <> prevState then // so we can keep gstAttacked out of consideration when looping
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            newState:= HHGear^.State;
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        HHGear^.State:= prevState;
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        dec(t)
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        end;
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HHGear^.State:= newState;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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        case Gear^.MsgParam of
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            1: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               end;
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            2: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               end;
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            3: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               end;
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            4: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               end;
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            5: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               end
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            end;
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        CurWeapon^.Bounciness:= bouncinessLevels[Gear^.MsgParam - 1];
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        end
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    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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        begin
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        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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        with CurrentTeam^ do
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            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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        end;
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end;
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// Return timer (in ticks) of hogs current ammo or MSGPARAM_INVALID
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// if not timerable
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function HHGetTimer(Gear: PGear): LongWord;
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var CurWeapon: PAmmo;
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begin
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((CurWeapon^.Propz and ammoprop_Timerable) <> 0) then
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        HHGetTimer:= CurWeapon^.Timer
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    else
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        HHGetTimer:= MSGPARAM_INVALID;
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end;
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// Returns timer as a corresponding msgParam for /timer command
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function HHGetTimerMsg(Gear: PGear): LongWord;
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var timer: LongInt;
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begin
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timer:= HHGetTimer(Gear);
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if timer > -1 then
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    HHGetTimerMsg:= timer div 1000
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   240
else
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    HHGetTimerMsg:= MSGPARAM_INVALID
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end;
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// Returns the selected bounciness value for the hog gear's current ammo
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// or MSGPARAM_INVALID if current ammo has no settable bounciness
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   246
function HHGetBounciness(Gear: PGear): LongWord;
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var CurWeapon: PAmmo;
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begin
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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   251
    if ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        HHGetBounciness:= CurWeapon^.Bounciness
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   253
    else
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        HHGetBounciness:= MSGPARAM_INVALID
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   255
end;
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   256
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   257
// Returns bounciness as a corresponding msgParam for /timer command
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   258
function HHGetBouncinessMsg(Gear: PGear): LongWord;
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   259
var bounciness, i: LongInt;
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   260
begin
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   261
    bounciness:= HHGetBounciness(Gear);
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   262
    if bounciness > -1 then
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   263
        for i:=0 to High(bouncinessLevels) do
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   264
            if bounciness = bouncinessLevels[i] then
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   265
                begin
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                HHGetBouncinessMsg:= i+1;
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   267
                exit
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   268
                end;
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   269
    HHGetBouncinessMsg:= MSGPARAM_INVALID
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   270
end;
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   271
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procedure Attack(Gear: PGear);
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var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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    newGear:  PGear;
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    CurWeapon: PAmmo;
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7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
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    usedAmmoType: TAmmoType;
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    altUse: boolean;
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   279
    elastic: hwFloat;
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   280
begin
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newGear:= nil;
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bShowFinger:= false;
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   283
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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   284
with Gear^,
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   285
    Gear^.Hedgehog^ do
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   286
        begin
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7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
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   287
        usedAmmoType:= CurAmmoType;
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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   288
        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstChooseTarget)) = 0) and (((State and gstMoving) = 0)
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        or (Power > 0)
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   290
        or (CurAmmoType = amTeleport)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
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   291
        or
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   292
        // Allow attacks while moving on ammo with AltAttack
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   293
        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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   295
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   296
            begin
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   297
            State:= State or gstAttacking;
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67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   298
            if (Power = cMaxPower) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0) then
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                Message:= Message and (not gmAttack)
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   300
            else
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   301
                begin
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   302
                if Power = 0 then
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   303
                    begin
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nemo
parents: 6580
diff changeset
   304
                    AttackBar:= CurrentTeam^.AttackBar;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   305
                    PlaySound(sndThrowPowerUp)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   306
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   307
                inc(Power)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   308
                end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   309
            if ((Message and gmAttack) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   310
                exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   311
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   312
            if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   313
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   314
                StopSound(sndThrowPowerUp);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   315
                PlaySound(sndThrowRelease);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   316
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   317
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   318
            xx:= SignAs(AngleSin(Angle), dX);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   319
            yy:= -AngleCos(Angle);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   320
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   321
            lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   322
            ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   323
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13001
diff changeset
   324
            if ((Gear^.State and gstHHHJump) <> 0) and (Effects[heArtillery] = 0) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   325
                xx:= - xx;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   326
            if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   327
                AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
// Initiating alt attack
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   330
            if  (CurAmmoGear <> nil)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   331
            and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   332
            and ((Gear^.Message and gmLJump) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   333
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   334
                begin
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   335
                if (CurAmmoGear^.AmmoType = amJetpack) and (Gear^.Message and gmPrecise <> 0) then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   336
                    begin
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   337
                    newDx:= xx*cMaxPower/cPowerDivisor;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   338
                    newDy:= yy*cMaxPower/cPowerDivisor
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   339
                    end
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   340
                else
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   341
                    begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   342
                    newDx:= dX;
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   343
                    newDy:= dY
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   344
                    end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   345
                altUse:= true
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   346
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   347
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   348
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   349
                newDx:= xx*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   350
                newDy:= yy*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   351
                altUse:= false
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   352
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   354
            case CurAmmoType of
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   356
                      amAirMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtAirMine,         0, newDx, newDy, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                      amShotgun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                                 PlaySound(sndShotgunReload);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                         amSkip: ParseCommand('/skip', true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
10942
5d7dd938dedc This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
nemo
parents: 10895
diff changeset
   370
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   372
                        amKnife: begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   373
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   374
                                 newGear^.State:= newGear^.State or gstMoving;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
   375
                                 newGear^.Radius:= 4 // temporarily shrink so it doesn't instantly embed in the ground
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   376
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
13166
aa7915ceb69f Add new minigun sound
alfadur
parents: 13161
diff changeset
   378
                      amMinigun: begin
aa7915ceb69f Add new minigun sound
alfadur
parents: 13161
diff changeset
   379
                                 PlaySound(sndMinigun);
aa7915ceb69f Add new minigun sound
alfadur
parents: 13161
diff changeset
   380
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtMinigun, 0, xx * _0_5, yy * _0_5, 0);
aa7915ceb69f Add new minigun sound
alfadur
parents: 13161
diff changeset
   381
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                    amPortalGun: begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   384
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                                 // set selected color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                                 CurWeapon^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                  amSniperRifle: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                                 PlaySound(sndSniperReload);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
12198
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12189
diff changeset
   393
                         amDuck: begin
12209
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
   394
                                 // Does duck spawn inside water?
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
   395
                                 if (LeftX > hwRound(Gear^.X) - Gear^.Karma) or (RightX < hwRound(Gear^.X) + Gear^.Karma) or (cWaterLine < hwRound(Gear^.Y) + Gear^.Karma) then
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
   396
                                     PlaySound(sndDroplet2)
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
   397
                                 else
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
   398
                                     // Duck spawned in air, normal drop sound
0a7d7256d3d8 Don't play duck drop sound when duck spawns in water
Wuzzy <almikes@aol.com>
parents: 12199
diff changeset
   399
                                     PlaySound(sndDuckDrop);
12323
f4d3810a3b54 Drop rubber duck like dynamite
Wuzzy <almikes@aol.com>
parents: 12309
diff changeset
   400
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDuck, 0, SignAs(_0_03, dX), _0, 0);
12198
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12189
diff changeset
   401
                                 if not ((not dX.isNegative) xor ((State and gstHHHJump) <> 0)) then
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12189
diff changeset
   402
                                     newGear^.Tag:= -1
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12189
diff changeset
   403
                                 else
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12189
diff changeset
   404
                                     newGear^.Tag:= 1;
71c47122fbc0 Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents: 12189
diff changeset
   405
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                         amWhip: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                                 PlaySound(sndWhipCrack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                       amHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                                 PlaySound(sndWhack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                  amBaseballBat: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                    amParachute: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                                 PlaySound(sndParachute)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   430
                       amRubber: begin
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   431
                                 newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   432
                                 newGear^.AmmoType:= amRubber
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   433
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                       amMortar: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                                 playSound(sndMortar);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
                      amRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   442
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   445
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                        amBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                             PlaySound(sndWhistle);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
                   amLowGravity: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                                 cGravity:= cMaxWindSpeed;
11892
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11853
diff changeset
   459
                                 cGravityf:= 0.00025;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11853
diff changeset
   460
                                 cLowGravity := true
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                                 end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   462
                  amExtraDamage: begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
                                 PlaySound(sndHellishImpact4);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
                                 cDamageModifier:= _1_5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
                                 end;
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11892
diff changeset
   466
                 amInvulnerable: begin
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11892
diff changeset
   467
                                 PlaySound(sndInvulnerable);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11892
diff changeset
   468
                                 Effects[heInvulnerable]:= 1
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11892
diff changeset
   469
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
                    amExtraTime: begin
11770
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11629
diff changeset
   471
                                 PlaySound(sndExtraTime);
13668
91d48cbae927 Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   472
                                 if TurnTimeLeft <= (cMaxTurnTime - ExtraTime) then
91d48cbae927 Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   473
                                     TurnTimeLeft:= TurnTimeLeft + ExtraTime
91d48cbae927 Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   474
                                 else
91d48cbae927 Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   475
                                     TurnTimeLeft:= cMaxTurnTime;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
                                 end;
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11892
diff changeset
   477
                   amLaserSight: begin
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11892
diff changeset
   478
                                 PlaySound(sndLaserSight);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11892
diff changeset
   479
                                 cLaserSighting:= true
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11892
diff changeset
   480
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   482
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
                        amPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
                                 // Tuck the hedgehog away until the piano attack is completed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
                                 Y:= _0;
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8161
diff changeset
   490
                                 newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   499
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
9675
295636ec930a cleanup of timer accidentally exposed prob w/ timebox
nemo
parents: 9672
diff changeset
   500
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 0);
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8753
diff changeset
   501
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   502
            end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   503
            if altUse and (newGear <> nil) and
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   504
               ((CurAmmoGear = nil) or (CurAmmoGear^.AmmoType <> amJetpack) or (Gear^.Message and gmPrecise = 0)) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   505
               begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   506
               newGear^.dX:= newDx / newGear^.Density;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   507
               newGear^.dY:= newDY / newGear^.Density
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   508
               end;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   509
            if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack) and
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
   510
               (Gear^.Message and gmPrecise <> 0) and CheckCoordInWater(hwRound(X), hwRound(Y)) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   511
                newGear^.State:= newGear^.State or gstSubmersible;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   512
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   513
            case CurAmmoType of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   514
                     amGrenade, amMolotov,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   515
                 amClusterBomb, amGasBomb,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   516
                     amBazooka, amSnowball,
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   517
                         amBee, amSMine,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   518
                      amMortar, amWatermelon,
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   519
                 amHellishBomb, amDrill,
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   520
                     amAirMine: FollowGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   522
                     amShotgun, amPickHammer,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   523
                        amRope, amDEagle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   524
                     amSineGun, amSniperRifle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   525
                   amFirePunch, amWhip,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   526
                      amHammer, amBaseballBat,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   527
                   amParachute, amBlowTorch,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   528
                      amGirder, amTeleport,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   529
                      amSwitch, amRCPlane,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   530
                    amKamikaze, amCake,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   531
                   amSeduction, amBallgun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   532
                     amJetpack, amBirdy,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   533
                amFlamethrower, amLandGun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   534
                 amResurrector, //amStructure,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   535
                      amTardis, amPiano,
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12846
diff changeset
   536
                      amIceGun, amRubber,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12846
diff changeset
   537
                      amMinigun: CurAmmoGear:= newGear;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   538
            end;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   539
            if CurAmmoType = amCake then FollowGear:= newGear;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   540
            if CurAmmoType = amAirMine then newGear^.Hedgehog:= nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   541
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10714
diff changeset
   542
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine) or (CurAmmoType = amAirMine)) and (GameFlags and gfInfAttack <> 0) then
11201
8e0e3b79efa3 Avoid waiting past end of turn for smine.
nemo
parents: 11046
diff changeset
   543
                newGear^.FlightTime:= GameTicks + min(TurnTimeLeft,1000)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
                newGear^.FlightTime:= GameTicks + 250;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   546
            if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   547
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   548
                newGear^.Target.X:= TargetPoint.X;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   549
                newGear^.Target.Y:= TargetPoint.Y
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   550
                end;
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13404
diff changeset
   551
            if (newGear <> nil) and (newGear^.CollisionMask and lfCurHogCrate <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not lfCurHogCrate);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   553
            // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   554
            if altUse then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   555
                FollowGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   557
            if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   558
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   559
                elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
            if elastic < _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
                newGear^.Elasticity:= newGear^.Elasticity * elastic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
            else if elastic > _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
                newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
   565
(* Experimented with friction modifier. Didn't seem helpful
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
            fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
            if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
            else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   572
            uStats.AmmoUsed(CurAmmoType);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   574
            if not (SpeechText = '') then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
                begin
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   576
                speech:= AddVisualGear(0, 0, vgtSpeechBubble);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   577
                if speech <> nil then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   578
                    begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   579
                    speech^.Text:= SpeechText;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   580
                    speech^.Hedgehog:= Gear^.Hedgehog;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   581
                    speech^.FrameTicks:= SpeechType;
13679
3f6fae745f84 Make engine chat syntax translatable
Wuzzy <Wuzzy2@mail.ru>
parents: 13668
diff changeset
   582
                    AddChatString(#9+FormatA(trmsg[sidChatHog], [Gear^.Hedgehog^.Name, SpeechText]));
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   583
                    end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   584
                SpeechText:= ''
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   587
            Power:= 0;
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   588
            if (CurAmmoGear <> nil) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   589
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   590
                if CurAmmoType in [amRope,amResurrector] then
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   591
                    Message:= Message or gmAttack;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   592
                CurAmmoGear^.Message:= Message
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   593
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   594
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   595
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   596
                if (not CurrentTeam^.ExtDriven) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   597
                    SendIPC(_S'a');
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   598
                AfterAttack;
13741
2ac3658a2a13 Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
Wuzzy <Wuzzy2@mail.ru>
parents: 13679
diff changeset
   599
                end;
2ac3658a2a13 Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
Wuzzy <Wuzzy2@mail.ru>
parents: 13679
diff changeset
   600
            TargetPoint.X := NoPointX;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   602
        else
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   603
            Message:= Message and (not gmAttack);
10669
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   604
10970
7341e0c3f966 LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
sheepluva
parents: 10942
diff changeset
   605
    ScriptCall('onHogAttack', ord(usedAmmoType));
10669
4c78eafe76ac Issue 755: Lua API: Add ammo type parameter for onHogAttack
sheepluva
parents: 10579
diff changeset
   606
    end; // of with Gear^, Gear^.Hedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
procedure AfterAttack;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   610
var s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   612
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   614
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   616
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   618
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
        Inc(MultiShootAttacks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   622
13624
525686876f98 Suppress "X remaining" caption in multishoot with gfMultiWeapon
Wuzzy <Wuzzy2@mail.ru>
parents: 13622
diff changeset
   623
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) and ((GameFlags and gfMultiWeapon) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
            begin
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   625
            s:= ansistring(inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1));
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13624
diff changeset
   626
            AddCaption(formatA(trmsg[sidRemaining], s), capcolDefault, capgrpAmmostate);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   628
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
                    TagTurnTimeLeft:= TurnTimeLeft;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
   641
                if (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0) and CheckCoordInWater(hwRound(CurAmmoGear^.X), hwRound(CurAmmoGear^.Y)) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   642
                     TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 25
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   643
                else TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
11918
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11916
diff changeset
   644
                IsGetAwayTime := true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   645
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   646
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then
7462
nemo
parents: 7459
diff changeset
   647
                HHGear^.State:= HHGear^.State or gstAttacked;
12654
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12605
diff changeset
   648
            if (a = amNothing) or ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) or
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12605
diff changeset
   649
               (((GameFlags and gfInfAttack) <> 0) and ((Ammoz[a].Ammo.Propz and ammoprop_ForceTurnEnd) = 0)) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   652
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   653
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   654
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   655
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   656
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   657
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   658
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   659
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   660
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   661
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   662
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
      timertime = frametime * 6;
11206
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11201
diff changeset
   666
var grave:  PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   668
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
        inc(Gear^.Pos)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   676
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
    begin
9064
041d9f5e7b2c don't resurrect frozen
nemo
parents: 9041
diff changeset
   679
    Gear^.Hedgehog^.Effects[heFrozen]:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
    Gear^.State:= Gear^.State or gstNoDamage;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11272
diff changeset
   681
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, CurrentHedgehog, EXPLAutoSound);
11206
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11201
diff changeset
   682
    grave:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0);
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11201
diff changeset
   683
    grave^.Hedgehog:= Gear^.Hedgehog;
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11201
diff changeset
   684
    grave^.Pos:= Gear^.uid;
a85b0ef91685 restore uid on resurrection as well
nemo
parents: 11201
diff changeset
   685
    
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
    SetAllToActive
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   688
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   695
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
      timertime = frametime * 11;
10178
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   705
var i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
    InsertGearToList(Gear);
10178
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   728
    // only play sound for one alive hedgehog
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   729
    with Gear^.Hedgehog^.Team^ do
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   730
        for i:= 0 to cMaxHHIndex do
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   731
            begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   732
            if (Hedgehogs[i].Gear <> nil) then
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   733
                begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   734
                if (Hedgehogs[i].Gear = Gear) then
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   735
                    begin
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   736
                    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   737
                    PlaySound(sndWarp);
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   738
                    end;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   739
                break;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   740
                end;
949b51ca18c6 don't stack bye/teleport sounds of hogs (when a team is gone)
sheepluva
parents: 10147
diff changeset
   741
            end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   747
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   748
var s: ansistring;
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11927
diff changeset
   749
    name: ansistring;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   750
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   751
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   752
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   753
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   754
11853
6a0d6b00dac8 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva
parents: 11852
diff changeset
   755
    if IsHogLocal(@HH) then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   756
        begin
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11927
diff changeset
   757
        if length(trluaammo[Ammoz[ammo].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11927
diff changeset
   758
            name:= trluaammo[Ammoz[ammo].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11927
diff changeset
   759
        else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11927
diff changeset
   760
            name:= trammo[Ammoz[ammo].NameId];
12469
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   761
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   762
        if cnt = 0 then
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   763
            cnt:= Ammoz[ammo].NumberInCase;
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   764
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   765
        if (ammo = amNothing) or (cnt = 0) then
12605
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12497
diff changeset
   766
            s:= trmsg[sidEmptyCrate]
12469
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   767
        else if cnt >= AMMO_INFINITE then
12468
3223ae85fba3 Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Wuzzy <almikes@aol.com>
parents: 12436
diff changeset
   768
            s:= name + ansistring(' (+∞)')
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   769
        else
12469
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   770
            s:= name + ansistring(' (+' + IntToStr(cnt) + ')');
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   771
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   772
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   773
12469
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   774
        // show ammo icon (if not empty)
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   775
        if (ammo <> amNothing) and (cnt <> 0) then
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   776
            begin
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   777
            vga:= AddVisualGear(X, Y, vgtAmmo);
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   778
            if vga <> nil then
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   779
                vga^.Frame:= Longword(ammo);
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   780
            end
39d780f9bf35 Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Wuzzy <almikes@aol.com>
parents: 12468
diff changeset
   781
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   782
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   783
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   784
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
procedure PickUp(HH, Gear: PGear);
12942
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12917
diff changeset
   787
var ag, gi: PGear;
13622
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13616
diff changeset
   788
    healthBoost: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
begin
11629
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11518
diff changeset
   790
if Gear^.State and gstFrozen <> 0 then exit;
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11518
diff changeset
   791
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   804
                    PlaySound(sndShotgunReload);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   805
                    if Gear^.AmmoType <> amNothing then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   806
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   807
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   808
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   811
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   812
                        AddRandomness(GameTicks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   813
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   814
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   815
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   816
                            begin
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13166
diff changeset
   817
                            if (gi^.Kind = gtGenericFaller) and (gi^.Tag = 1) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   818
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   819
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   820
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   821
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   822
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   823
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   824
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   825
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   826
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   827
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   828
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   829
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   830
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   831
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   833
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   834
                    PlaySound(sndShotgunReload);
13622
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13616
diff changeset
   835
                    healthBoost:= IncHogHealth(HH^.Hedgehog, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   836
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
                    RecountTeamHealth(HH^.Hedgehog^.Team);
13622
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13616
diff changeset
   839
                    HHHeal(HH^.Hedgehog, healthBoost, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
    CurWeapon: PAmmo;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   848
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   862
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   875
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   876
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   877
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   878
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   879
        if TestCollisionYwithGear(Gear, -1) = 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   880
            if TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
            else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   883
                if TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
                    Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   885
            if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   886
               (TestCollisionYwithGear(Gear, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   887
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   888
                Gear^.dY:= -_0_15;
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13001
diff changeset
   889
                if Gear^.Hedgehog^.Effects[heArtillery] = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   892
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   897
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   905
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   906
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   907
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13329
diff changeset
   909
    if (Gear^.Message and (gmLeft or gmRight) <> 0) and (Gear^.State and gstMoving = 0) and 
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13329
diff changeset
   910
		(CheckGearNear(Gear, gtPortal, 26, 26) <> nil) then 
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13329
diff changeset
   911
		Gear^.PortalCounter:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   912
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   913
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   914
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
    if (Gear^.Message and gmRight )<>0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   916
        Gear^.dX:=  cLittle
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   917
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   919
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   920
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   921
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   930
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13001
diff changeset
   931
    if ((Gear^.Hedgehog^.Effects[heArtillery] = 0) or
10714
70f71fac37a3 fix for issue #894
nemo
parents: 10669
diff changeset
   932
           ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtBlowTorch))) and
70f71fac37a3 fix for issue #894
nemo
parents: 10669
diff changeset
   933
       ((Gear^.Message and gmPrecise) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   934
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
   936
    SetAllHHToActive(false);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   937
    AddCI(Gear)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
with HHGear^.Hedgehog^ do
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   945
    if (((CurAmmoType = amRope) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amRope))) and
9139
2ae44c4381cd Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
nemo
parents: 9080
diff changeset
   946
            ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   948
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   951
if ((HHGear^.Message and gmPrecise = 0) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack))) or (GameTicks mod 5 = 1) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
////////////////////////////////////////////////////////////////////////////////
11517
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   961
procedure moveHedgehogOutOfWall(Gear: PGear);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   962
var
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   963
    hx: hwFloat;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   964
    colly, collxl, collxr: boolean;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   965
begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   966
colly:= (TestCollisionYwithGear(Gear, 1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   967
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   968
while colly do
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   969
    begin
11518
d44d2ab7ce4a fix comment; revert unintentional commit of some testing png
sheepluva
parents: 11517
diff changeset
   970
    // don't use TestCollisionXwithXYShift, because it checks for gears
11517
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   971
    // save real x-position
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   972
    hx:= Gear^.X;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   973
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   974
    Gear^.X:= hx + _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   975
    collxl:= (TestCollisionX(Gear, -1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   976
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   977
    Gear^.X:= hx - _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   978
    collxr:= (TestCollisionX(Gear,  1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   979
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   980
    // restore original value
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   981
    Gear^.X:= hx;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   982
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   983
    // do nothing if trapped between 2 walls
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   984
    if collxl = collxr then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   985
        break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   986
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   987
    // if we in a wall - fix that
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   988
    if collxl then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   989
        begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   990
        // check for obstacle
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   991
        if (TestCollisionX(Gear,  1) <> 0) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   992
            break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   993
        Gear^.X:= Gear^.X + _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   994
        end
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   995
    else
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   996
        begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   997
        // check for obstacle
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   998
        if (TestCollisionX(Gear, -1) <> 0) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
   999
            break;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1000
        Gear^.X:= Gear^.X - _1;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1001
        end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1002
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1003
        colly:= (TestCollisionYwithGear(Gear, 1) <> 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1004
        end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1005
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1006
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1007
end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1008
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1009
////////////////////////////////////////////////////////////////////////////////
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
    land: Word;
11489
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1013
    cnt: LongWord;
12189
50856782cdc4 Add support for hog name in home run message
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1014
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
begin
10577
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1016
if Gear^.Hedgehog^.Unplaced then
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1017
    begin
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1018
    Gear^.dY:= _0;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1019
    Gear^.dX:= _0;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1020
    Gear^.State:= Gear^.State and (not gstMoving);
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1021
    exit
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1022
    end;
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1023
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
land:= 0;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10178
diff changeset
  1025
isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1027
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1028
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
11517
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1031
isFalling:= (Gear^.dY.isNegative);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1032
if (not isFalling) then
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1033
    begin
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1034
    // make sure we're not just stuck in wall
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1035
    moveHedgehogOutOfWall(Gear);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1036
    // test for floor/obstacle below
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1037
    isFalling:= (TestCollisionYKick(Gear, 1) = 0);
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1038
    end;
0e305b7153e6 serious anti wall sticking protection for hedgewars
sheepluva
parents: 11515
diff changeset
  1039
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1040
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1041
    begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1042
    land:= TestCollisionYKick(Gear, -1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1043
    if (Gear^.dY.isNegative) and (land <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1044
        begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1045
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1046
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1047
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1048
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1049
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1050
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1051
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1052
            Gear^.dY:= _0;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1053
        Gear^.State:= Gear^.State and (not gstCollision)
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1054
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1055
    Gear^.State:= Gear^.State or gstMoving;
9971
071902835770 That check was too weird and complicated
unc0rr
parents: 9917
diff changeset
  1056
    if (Gear^.State and gstHHDriven <> 0) and
11272
9621fdcad965 do the same thing for the chute/birdy/saucer block
nemo
parents: 11206
diff changeset
  1057
       (FollowGear <> nil) and
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
  1058
       (not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1059
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
  1060
        // TODO: why so aggressive at setting FollowGear when falling?
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
  1061
        // because hog was being yanked out of frame by other stuff when doing a complicated jump/chute/saucer/roping.
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
  1062
        // added a couple more conditions to make it a bit less aggressive, at cost of possibly spectator failing to follow a maneuver
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1063
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1064
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1065
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1071
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1073
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1076
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1078
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
    land:= TestCollisionYwithGear(Gear, 1);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1080
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1081
    and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0))
11515
64c1ea171204 Damaged hog is not in a jumping state
unc0rr
parents: 11489
diff changeset
  1082
    and (Gear^.Damage = 0)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1086
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1087
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1088
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1089
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1090
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1091
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1092
            // hogs for some reason have very low friction. slippery little buggers
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1093
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1094
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1095
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1096
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1097
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1098
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1099
            begin
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13001
diff changeset
  1100
            if ((Gear^.State and gstHHHJump) <> 0) and (Gear^.Hedgehog^.Effects[heArtillery] = 0)
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1101
            and (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1102
                begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1103
                if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1104
                    Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1105
                Gear^.dX.isNegative:= not Gear^.dX.isNegative // landing after high jump
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1106
                end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1107
            Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1108
            if (land and lfBouncy = 0) or (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1109
                Gear^.dY:= _0
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1110
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1111
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1112
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1113
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1114
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1115
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1116
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1117
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1118
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1119
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1120
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1121
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1122
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1124
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1125
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
10146
1fb6d8cc4626 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr
parents: 10124
diff changeset
  1127
if (Gear^.State and (gstMoving or gstHHJumping or gstHHHJump)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1128
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1129
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1130
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1131
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1132
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1133
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1134
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1135
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1136
if (Gear^.State and gstMoving) <> 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1137
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1138
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
            if hwAbs(Gear^.dX) > _0_01 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1140
                if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1141
                    (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
                else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1148
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1149
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1152
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1153
                        Gear^.Y:= Gear^.Y - _2
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1154
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1156
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1157
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1159
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1160
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1161
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1162
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1163
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1164
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1165
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1166
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1167
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1168
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1172
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1173
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1176
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1183
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
                            Gear^.State:= Gear^.State and (not gstMoving);
11489
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1185
                            cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1186
                            while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1187
                                begin
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1188
                                Gear^.Y:= Gear^.Y + _1;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1189
                                inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1190
                                end;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1191
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1196
                Gear^.State:= Gear^.State and (not gstMoving);
11489
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1197
                cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1198
                while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1199
                    begin
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1200
                    Gear^.Y:= Gear^.Y + _1;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1201
                    inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1202
                    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1203
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1204
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1207
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1208
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1209
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1210
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1211
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
  1212
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1213
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1215
    Gear^.State:= Gear^.State and (not gstMoving);
11489
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1216
    cnt:= 0;
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1217
    while (cnt < 6) and (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1218
        begin
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1219
        Gear^.Y:= Gear^.Y + _1;
11489
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1220
        inc(cnt)
cb64affd7715 limit Y increment to 6 (saucer/birdy bug)
nemo
parents: 11473
diff changeset
  1221
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1222
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1223
    // could become nil in CheckGearDrowning if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1224
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1225
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1226
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1227
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1228
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1229
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1230
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1231
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1232
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1233
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1234
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1235
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1236
    Gear^.Y:= Gear^.Y + Gear^.dY;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1237
    if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1238
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1239
        land:= TestCollisionYwithXYShift(Gear, 0, 1, 1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1240
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1241
            doStepFallingGear(Gear);
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10818
diff changeset
  1242
            Gear^.AdvBounce:= 1;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1243
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1244
        if (land <> 0) and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1245
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1246
            CheckHHDamage(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1247
            Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1248
            Gear^.Y:= Gear^.Y + _1
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1249
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1250
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1251
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1252
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1253
    // could become nil if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1254
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1255
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1256
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1257
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1258
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1259
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
  1260
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1261
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1262
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
  1263
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1264
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
  1265
        Gear^.FlightTime:= 0;
12189
50856782cdc4 Add support for hog name in home run message
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  1266
        s:= ansistring(CurrentHedgehog^.Name);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13624
diff changeset
  1267
        AddCaption(FormatA(GetEventString(eidHomerun), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1268
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1269
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1270
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1271
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1272
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1273
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1274
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1275
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1276
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1277
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1278
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1279
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1280
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1281
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1282
    Hedgehog: PHedgehog;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12053
diff changeset
  1283
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1284
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1285
Hedgehog:= HHGear^.Hedgehog;
8658
nemo
parents: 8655
diff changeset
  1286
if not isInMultiShoot then
nemo
parents: 8655
diff changeset
  1287
    AllInactive:= false
nemo
parents: 8655
diff changeset
  1288
else if Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle] then
12436
031af5544333 bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
nemo
parents: 12327
diff changeset
  1289
    HHGear^.Message:= HHGear^.Message and gmPrecise;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1290
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
  1291
if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1292
    AllInactive:= true
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1293
else if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1294
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1295
12291
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
  1296
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) or (LuaEndTurnRequested = true) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1297
    begin
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1298
    if (Hedgehog^.CurAmmoType = amKnife) then
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1299
       LoadHedgehogHat(Hedgehog^, Hedgehog^.Hat);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1300
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1301
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1302
    TurnTimeLeft:= 0;
12846
afd312fc270d infinite attack resets flags so probably should skip this
nemo
parents: 12820
diff changeset
  1303
    if (GameOver = false) and ((GameFlags and gfInfAttack) = 0) and ((HHGear^.State and gstAttacked) = 0) and (HHGear^.Damage = 0) and (LuaNoEndTurnTaunts = false) then
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12053
diff changeset
  1304
        begin
11927
d0296b8e60c0 Add “boring” voice to voice queue to avoid voice overlapping
Wuzzy <almikes@aol.com>
parents: 11919
diff changeset
  1305
        AddVoice(sndBoring, Hedgehog^.Team^.voicepack);
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12053
diff changeset
  1306
        if (GameFlags and gfInfAttack = 0) then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12053
diff changeset
  1307
            begin
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12053
diff changeset
  1308
            s:= Hedgehog^.Name;
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13624
diff changeset
  1309
            AddCaption(FormatA(GetEventString(eidTimeout), s), capcolDefault, capgrpMessage);
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12053
diff changeset
  1310
            end;
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12053
diff changeset
  1311
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1312
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1313
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1314
    AttackBar:= 0;
12497
47be9f3e61e9 Fix charging sound continuing to play on hog damage (#236)
Wuzzy <almikes@aol.com>
parents: 12469
diff changeset
  1315
    StopSound(sndThrowPowerUp);
12291
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
  1316
    LuaEndTurnRequested:= false;
b4dde7035fe2 New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
  1317
    LuaNoEndTurnTaunts:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1318
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1319
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1320
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1321
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1322
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1323
if isAFK and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1324
    begin
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1325
    AFKSkip;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1326
    exit
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1327
    end;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1328
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1329
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1330
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1331
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1332
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1333
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1334
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1335
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1336
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1337
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1338
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1339
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1340
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1341
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1342
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1343
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1344
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1345
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1346
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1347
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1348
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1349
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1350
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1351
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1352
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1353
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1354
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1355
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
11629
56aa40beedf0 RC planes should not pick up frozen crates
nemo
parents: 11518
diff changeset
  1356
    if (t <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1357
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1358
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1359
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1360
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1361
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1362
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1363
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1364
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1365
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1366
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1367
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1368
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1369
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1370
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1371
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1372
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1373
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1374
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1375
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1376
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1377
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1378
    if ((HHGear^.Message and gmSlot) <> 0) then
12309
95cd64676f73 Backed out changeset 071a05275798
Wuzzy <almikes@aol.com>
parents: 12308
diff changeset
  1379
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1380
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1381
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1382
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1383
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1384
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1385
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1386
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1387
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1388
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1389
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1390
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1391
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1392
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1393
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1394
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1395
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1396
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1397
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1398
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1399
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1400
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1401
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1402
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1403
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1404
            HHGear^.dY:= -_0_25;
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13001
diff changeset
  1405
            if (Hedgehog^.Effects[heArtillery] = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1406
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1407
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1408
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1409
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1410
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1411
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13001
diff changeset
  1412
    if (Hedgehog^.Effects[heArtillery] = 0) and wasJumping and (TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) <> 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1413
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1414
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1415
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1416
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1417
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1418
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1419
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1420
        AddCI(HHGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1421
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1422
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1423
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1424
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1425
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1426
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1427
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1428
8562
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1429
    if not(isInMultiShoot and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])) and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1430
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1431
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1432
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1433
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1434
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1435
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1436
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1437
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1438
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1439
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1440
var prevState: Longword;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1441
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1442
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1443
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1444
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1445
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1446
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1447
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1448
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1449
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1450
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1451
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1452
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1453
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1454
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1455
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1456
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1457
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1458
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1459
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1460
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1461
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1462
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1463
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1464
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1465
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1466
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1467
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1468
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1469
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1470
                end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1471
            else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1472
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1473
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1474
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1475
                // Death message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1476
                s:= ansistring(Gear^.Hedgehog^.Name);
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12053
diff changeset
  1477
                if Gear^.Hedgehog^.King then
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13624
diff changeset
  1478
                    AddCaption(FormatA(GetEventString(eidKingDied), s), capcolDefault, capgrpMessage)
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12053
diff changeset
  1479
                else
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13624
diff changeset
  1480
                    AddCaption(FormatA(GetEventString(eidDied), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1481
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1482
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1483
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1484
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1485
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1486
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1487
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1488
            // Gone message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1489
            s:= ansistring(Gear^.Hedgehog^.Name);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13624
diff changeset
  1490
            AddCaption(FormatA(GetEventString(eidGone), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1491
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1492
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1493
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1494
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1495
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1496
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1497
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1498
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1499
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1500
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1501
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1502
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1503
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1504
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1505
        begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
  1506
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstChooseTarget));
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1507
        if Gear^.Hedgehog^.Effects[heFrozen] = 0 then Gear^.Active:= false;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1508
        AddCI(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1509
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1510
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1511
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1512
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1513
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1514
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1515
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1516
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1517
procedure CheckIce(Gear: PGear); inline;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1518
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1519
var x,y,tx,ty: LongInt;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1520
    tdX, tdY, slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1521
    land: Word; *)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1522
var slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1523
begin
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1524
    if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
13329
543ab994c9bc wuzzy is a spoilsport
nemo
parents: 13219
diff changeset
  1525
    and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking or gstAnimation) = 0)
8633
b9f5adfa81cc keep hogs from sliding while they are being frozen
nemo
parents: 8632
diff changeset
  1526
    and ((Gear^.Hedgehog = nil) or ((Gear^.Hedgehog^.Effects[heFrozen] = 0) or (Gear^.Hedgehog^.Effects[heFrozen] > 255)))
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9670
diff changeset
  1527
    and (not Gear^.dY.isNegative) and TurnClockActive and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1528
        begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1529
        slope:= CalcSlopeBelowGear(Gear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1530
        if slope.QWordValue > 730144440 then // ignore mild slopes
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1531
            begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1532
            Gear^.dX:=Gear^.dX+slope*cGravity*_256;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1533
            Gear^.State:= Gear^.State or gstMoving
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1534
            end
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1535
        end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1536
(*
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1537
    x:= hwRound(Gear^.X);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1538
    y:= hwRound(Gear^.Y);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1539
    AddVisualGear(x, y, vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1540
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1541
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1542
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1543
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1544
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1545
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1546
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1547
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1548
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1549
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1550
end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1551
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1552
////////////////////////////////////////////////////////////////////////////////
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1553
procedure doStepHedgehog(Gear: PGear);
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1554
var tX: hwFloat;
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1555
begin
10577
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1556
// it might make sense to skip more than just drowning check here
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1557
if (not Gear^.Hedgehog^.Unplaced) then
5e075da5e0a4 don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva
parents: 10443
diff changeset
  1558
    CheckGearDrowning(Gear);
9917
nemo
parents: 9914
diff changeset
  1559
if Gear = nil then exit;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1560
tX:= Gear^.X;
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1561
if WorldWrap(Gear) then
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1562
    begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1563
    if (WorldEdge <> weBounce) and (Gear = CurrentHedgehog^.Gear) and
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  1564
       (CurAmmoGear <> nil) and (CurAmmoGear^.Kind =gtRope) and (CurAmmoGear^.Elasticity <> _0) then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1565
       CurAmmoGear^.PortalCounter:= 1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1566
    if (WorldEdge = weWrap) and ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13602
diff changeset
  1567
        // Stop hedgehog if it collides with land *just* behind other side of world wrap edge
13616
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  1568
        if ((Gear^.State and gstNotKickable) = 0) then
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  1569
            begin
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  1570
            if (hwRound(tX) > LongInt(leftX) + Gear^.Radius * 2) then
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  1571
                Gear^.X:= int2HwFloat(RightX)
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  1572
            else
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  1573
                Gear^.X:= int2HwFloat(LeftX);
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  1574
            Gear^.dX.QWordValue:= 0;
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  1575
            Gear^.State := Gear^.State or gstCollision;
65a10215ba43 Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  1576
            end;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1577
    end;
9507
821452415337 kill rope on wrap
nemo
parents: 9501
diff changeset
  1578
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1579
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1580
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1581
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1582
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1583
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1584
    end;
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1585
if GameTicks mod 128 = 0 then CheckIce(Gear);
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1586
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1587
if Gear^.Hedgehog^.Effects[heFrozen] > 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1588
    begin
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8631
diff changeset
  1589
    if (Gear^.Hedgehog^.Effects[heFrozen] > 256) and (CurrentHedgehog^.Team^.Clan <> Gear^.Hedgehog^.Team^.Clan) then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1590
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1591
    else if GameTicks mod 10 = 0 then
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1592
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1593
    end;
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1594
*)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1595
if (GameTicks mod 10 = 0) and (Gear^.Hedgehog^.Effects[heFrozen] > 0) and (Gear^.Hedgehog^.Effects[heFrozen] < 256) then
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1596
    dec(Gear^.Hedgehog^.Effects[heFrozen]);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1597
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1598
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1599
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1600
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1601
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1602
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1603
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1604
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1605
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1606
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1607
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1608
12820
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1609
procedure PlayTaunt(taunt: Longword);
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1610
begin
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1611
    if CurrentHedgehog^.Gear <> nil then
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1612
        with CurrentHedgehog^.Gear^ do
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1613
            begin
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1614
            Message:= Message or (gmAnimate and InputMask);
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1615
            MsgParam:= taunt;
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1616
            ScriptCall('onTaunt', MsgParam);
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1617
            end
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1618
end;
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12654
diff changeset
  1619
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1620
end.