hedgewars/uGearsHandlersMess.pas
author Wuzzy <Wuzzy2@mail.ru>
Mon, 05 Aug 2019 22:57:12 +0200
changeset 15302 6afce21e60c3
parent 15301 b5171e6c94a4
child 15307 9299f43ba0ec
permissions -rw-r--r--
Saucer: Restore dX after "freeze" state
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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(*
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 * This file contains the step handlers for gears.
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 *
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 * Important: Since gears change the course of the game, calculations that
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 *            lead to different results for different clients/players/machines
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 *            should NOT occur!
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 *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
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 *)
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 {$INCLUDE "options.inc"}
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unit uGearsHandlersMess;
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interface
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uses uTypes, uFloat;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt; gearType: TGearType);
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procedure HideHog(HH: PHedgehog);
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procedure doStepDrowningGear(Gear: PGear);
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procedure doStepFallingGear(Gear: PGear);
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procedure doStepBomb(Gear: PGear);
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procedure doStepMolotov(Gear: PGear);
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procedure doStepCluster(Gear: PGear);
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procedure doStepShell(Gear: PGear);
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procedure doStepSnowball(Gear: PGear);
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procedure doStepSnowflake(Gear: PGear);
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procedure doStepGrave(Gear: PGear);
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procedure doStepBeeWork(Gear: PGear);
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procedure doStepBee(Gear: PGear);
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procedure doStepShotIdle(Gear: PGear);
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procedure doStepShotgunShot(Gear: PGear);
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procedure spawnBulletTrail(Bullet: PGear; bulletX, bulletY: hwFloat; fadeIn: Boolean);
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procedure doStepBulletWork(Gear: PGear);
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procedure doStepDEagleShot(Gear: PGear);
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procedure doStepSniperRifleShot(Gear: PGear);
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procedure doStepActionTimer(Gear: PGear);
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procedure doStepPickHammerWork(Gear: PGear);
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procedure doStepPickHammer(Gear: PGear);
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procedure doStepBlowTorchWork(Gear: PGear);
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procedure doStepBlowTorch(Gear: PGear);
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procedure doStepMine(Gear: PGear);
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procedure doStepAirMine(Gear: PGear);
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procedure doStepSMine(Gear: PGear);
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procedure doStepDynamite(Gear: PGear);
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procedure doStepRollingBarrel(Gear: PGear);
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procedure doStepCase(Gear: PGear);
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procedure doStepTarget(Gear: PGear);
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procedure doStepIdle(Gear: PGear);
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procedure doStepShover(Gear: PGear);
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procedure doStepWhip(Gear: PGear);
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procedure doStepFlame(Gear: PGear);
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procedure doStepFirePunchWork(Gear: PGear);
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procedure doStepFirePunch(Gear: PGear);
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procedure doStepParachuteWork(Gear: PGear);
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procedure doStepParachute(Gear: PGear);
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procedure doStepAirAttackWork(Gear: PGear);
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procedure doStepAirAttack(Gear: PGear);
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procedure doStepAirBomb(Gear: PGear);
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procedure doStepGirder(Gear: PGear);
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procedure doStepTeleportAfter(Gear: PGear);
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procedure doStepTeleportAnim(Gear: PGear);
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procedure doStepTeleport(Gear: PGear);
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procedure doStepSwitcherWork(Gear: PGear);
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procedure doStepSwitcher(Gear: PGear);
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procedure doStepMortar(Gear: PGear);
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procedure doStepKamikazeWork(Gear: PGear);
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procedure doStepKamikazeIdle(Gear: PGear);
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procedure doStepKamikaze(Gear: PGear);
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procedure doStepCakeExpl(Gear: PGear);
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procedure doStepCakeDown(Gear: PGear);
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procedure doStepCakeWalk(Gear: PGear);
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procedure doStepCakeUp(Gear: PGear);
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procedure doStepCakeFall(Gear: PGear);
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procedure doStepCake(Gear: PGear);
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procedure doStepSeductionWork(Gear: PGear);
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procedure doStepSeductionWear(Gear: PGear);
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procedure doStepSeduction(Gear: PGear);
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procedure doStepWaterUp(Gear: PGear);
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procedure doStepDrillDrilling(Gear: PGear);
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procedure doStepDrill(Gear: PGear);
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procedure doStepBallgunWork(Gear: PGear);
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procedure doStepBallgun(Gear: PGear);
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procedure doStepRCPlaneWork(Gear: PGear);
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procedure doStepRCPlane(Gear: PGear);
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procedure doStepJetpackWork(Gear: PGear);
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procedure doStepJetpack(Gear: PGear);
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procedure doStepBirdyDisappear(Gear: PGear);
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procedure doStepBirdyFly(Gear: PGear);
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procedure doStepBirdyDescend(Gear: PGear);
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procedure doStepBirdyAppear(Gear: PGear);
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procedure doStepBirdy(Gear: PGear);
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procedure doStepEggWork(Gear: PGear);
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procedure doPortalColorSwitch();
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procedure doStepPortal(Gear: PGear);
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procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
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procedure doStepMovingPortal_real(Gear: PGear);
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procedure doStepMovingPortal(Gear: PGear);
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procedure doStepPortalShot(newPortal: PGear);
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procedure doStepPiano(Gear: PGear);
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procedure doStepPianoWork(Gear: PGear);
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procedure doStepSineGunShotWork(Gear: PGear);
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procedure doStepSineGunShot(Gear: PGear);
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procedure doStepFlamethrowerWork(Gear: PGear);
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procedure doStepFlamethrower(Gear: PGear);
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procedure doStepLandGunWork(Gear: PGear);
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procedure doStepLandGun(Gear: PGear);
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procedure doStepPoisonCloud(Gear: PGear);
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procedure doStepHammer(Gear: PGear);
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procedure doStepHammerHitWork(Gear: PGear);
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procedure doStepHammerHit(Gear: PGear);
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procedure doStepResurrectorWork(Gear: PGear);
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procedure doStepResurrector(Gear: PGear);
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procedure doStepNapalmBomb(Gear: PGear);
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procedure doStepTardisWarp(Gear: PGear);
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procedure doStepTardis(Gear: PGear);
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procedure updateFuel(Gear: PGear);
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procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
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procedure doStepIceGun(Gear: PGear);
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procedure doStepAddAmmo(Gear: PGear);
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procedure doStepGenericFaller(Gear: PGear);
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procedure doStepCreeper(Gear: PGear);
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procedure doStepKnife(Gear: PGear);
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procedure doStepMinigunWork(Gear: PGear);
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procedure doStepMinigun(Gear: PGear);
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procedure doStepMinigunBullet(Gear: PGear);
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var
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    upd: Longword;
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    snowLeft,snowRight: LongInt;
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implementation
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uses uConsts, uVariables, uVisualGearsList, uRandom, uCollisions, uGearsList, uUtils, uSound
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    , SDLh, uScript, uGearsHedgehog, uGearsUtils, uIO, uCaptions, uLandGraphics
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    , uGearsHandlers, uTextures, uRenderUtils, uAmmos, uTeams, uLandTexture
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    , uStore, uAI, uStats, uLocale;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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var
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    dX, dY, sX, sY: hwFloat;
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    i, steps: LongWord;
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    caller: TGearStepProcedure;
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begin
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    dX:= Gear^.dX;
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    dY:= Gear^.dY;
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    steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y)));
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    // Gear is still on the same Pixel it was before
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    if steps < 1 then
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        begin
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        if onlyCheckIfChanged then
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            begin
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            Gear^.X := Gear^.X + dX;
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            Gear^.Y := Gear^.Y + dY;
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            EXIT;
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            end
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        else
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            steps := 1;
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        end;
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    if steps > 1 then
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        begin
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        sX:= dX / steps;
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        sY:= dY / steps;
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        end
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    else
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        begin
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        sX:= dX;
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        sY:= dY;
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        end;
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    caller:= Gear^.doStep;
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    for i:= 1 to steps do
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        begin
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        Gear^.X := Gear^.X + sX;
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        Gear^.Y := Gear^.Y + sY;
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        step(Gear);
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        if (Gear^.doStep <> caller)
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        or ((Gear^.State and gstCollision) <> 0)
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        or ((Gear^.State and gstMoving) = 0) then
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            break;
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        end;
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end;
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt; gearType: TGearType);
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var
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    gi: PGear;
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    d: LongInt;
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    grenadeTaunt: boolean;
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begin
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    gi := GearsList;
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    while gi <> nil do
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        begin
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        if (gi^.Kind = gtHedgehog) then
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            begin
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            d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
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ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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            if (d > 1) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) and (GetRandom(2) = 0) then
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                begin
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                if (CurrentHedgehog^.Gear = gi) then
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                    if (CurrentHedgehog^.Gear^.FlightTime = 0) then
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                        case random(4) of
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                        0: PlaySoundV(sndWhatThe, gi^.Hedgehog^.Team^.voicepack);
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                        1: PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack);
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                        2: PlaySoundV(sndRunAway, gi^.Hedgehog^.Team^.voicepack);
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                        3: PlaySoundV(sndRunAway, gi^.Hedgehog^.Team^.voicepack);
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                        end
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                    else
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                        if random(4) = 0 then
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                           PlaySoundV(sndWhatThe, gi^.Hedgehog^.Team^.voicepack)
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                        else
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                           PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack)
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                else
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                    begin
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   234
                    if ((gi^.State and gstMoving) = 0) and (gi^.Hedgehog^.Effects[heFrozen] = 0) then
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c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
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                        begin
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                        gi^.dX.isNegative:= X<gi^.X;
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                        gi^.State := gi^.State or gstLoser;
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   238
                        end;
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                    grenadeTaunt:= false;
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   241
                    if (gearType = gtGrenade) then
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                        grenadeTaunt:= random(2) = 0;
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   243
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                    if grenadeTaunt then
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   245
                        PlaySoundV(sndGrenade, gi^.Hedgehog^.Team^.voicepack)
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   246
                    else
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   247
                        if d > r div 2 then
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   248
                            if random(3) = 0 then
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   249
                                PlaySoundV(sndWhatThe, gi^.Hedgehog^.Team^.voicepack)
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                            else
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                                PlaySoundV(sndNooo, gi^.Hedgehog^.Team^.voicepack)
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                        else
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                            PlaySoundV(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
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   254
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                    end;
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                end;
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            end;
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   258
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        gi := gi^.NextGear
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   260
        end;
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   261
end;
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   262
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   263
procedure HideHog(HH: PHedgehog);
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   264
begin
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   265
    ScriptCall('onHogHide', HH^.Gear^.Uid);
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   266
    DeleteCI(HH^.Gear);
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   267
    if FollowGear = HH^.Gear then
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        FollowGear:= nil;
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    if lastGearByUID = HH^.Gear then
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   271
        lastGearByUID := nil;
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    HH^.Gear^.Message:= HH^.Gear^.Message or gmRemoveFromList;
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   274
    with HH^.Gear^ do
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   275
        begin
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        Z := cHHZ;
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        HH^.Gear^.Active:= false;
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        State:= State and (not (gstHHDriven or gstAttacking or gstAttacked));
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   279
        Message := Message and (not gmAttack);
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   280
    end;
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   281
    HH^.GearHidden:= HH^.Gear;
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e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
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   282
    HH^.Gear:= nil;
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   283
    AddVisualGear(0, 0, vgtTeamHealthSorter);
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5c8fe58dead5 Define 2 script callbacks to notify of hog vanishment
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   284
end;
5c8fe58dead5 Define 2 script callbacks to notify of hog vanishment
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDrowningGear(Gear: PGear);
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   289
var i, d, bubbleX, bubbleY: LongInt;
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   290
    bubble: PVisualGear;
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begin
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if Gear^.Timer = 0 then
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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   293
    begin
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   294
    d:= 2 * Gear^.Radius;
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   295
    for i:= (Gear^.Radius * Gear^.Radius) div 4 downto 0 do
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   296
        begin
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        bubble := AddVisualGear(hwRound(Gear^.X) - Gear^.Radius + random(d), hwRound(Gear^.Y) - Gear^.Radius + random(d), vgtBubble);
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   298
        if bubble <> nil then
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   299
            bubble^.dY:= 0.1 + random(20)/10;
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56bd029245fc WIP: weSea tweaks, functional and visual
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        end;
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    DeleteGear(Gear);
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    exit;
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    end;
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   305
AllInactive := false;
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   306
dec(Gear^.Timer);
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Gear^.Y := Gear^.Y + cDrownSpeed;
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   310
if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
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   311
    begin
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6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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    if leftX + Gear^.Radius > hwRound(Gear^.X) then
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   313
        Gear^.X := Gear^.X - cDrownSpeed
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   314
    else
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   315
        Gear^.X := Gear^.X + cDrownSpeed;
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    end
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else
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    Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
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   319
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// Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
12719
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parents: 12717
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   321
if (Gear^.Kind = gtHedgehog) and (Gear^.dX.isNegative) then
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   322
    bubbleX:= hwRound(Gear^.X) - Gear^.Radius
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   323
else
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   324
    bubbleX:= hwRound(Gear^.X) + Gear^.Radius;
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   325
bubbleY:= hwRound(Gear^.Y) - Gear^.Radius;
10364
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sheepluva
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   326
if ((not SuddenDeathDmg and (WaterOpacity < $FF))
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   327
or (SuddenDeathDmg and (SDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
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parents: 10363
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   328
    if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
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parents: 12717
diff changeset
   329
        AddVisualGear(bubbleX, bubbleY, vgtBubble)
10364
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   330
else if Random(12) = 0 then
12719
5a57acce9cae Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com>
parents: 12717
diff changeset
   331
        AddVisualGear(bubbleX, bubbleY, vgtBubble);
13742
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
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   332
// Insta-delete gear and skip drowning animation if water is 100% opaque
10364
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   333
if (not SuddenDeathDmg and (WaterOpacity > $FE))
13742
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parents: 13656
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   334
or (SuddenDeathDmg and (SDWaterOpacity > $FE)) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   335
    begin
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   336
    // Teleport gear to a suitable position for the damage tag in the water
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   337
    if (WorldEdge = weSea) and (hwRound(Gear^.X) - Gear^.Radius < leftX) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   338
        begin
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
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   339
        if (hwRound(Gear^.X) - Gear^.Radius > leftX - 90) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
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   340
            Gear^.X := Gear^.X - _90
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Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   341
        end
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   342
    else if (WorldEdge = weSea) and (hwRound(Gear^.X) + Gear^.Radius > rightX) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   343
        begin
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
diff changeset
   344
        if (hwRound(Gear^.X) - Gear^.Radius < rightX + 90) then
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
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   345
            Gear^.X := Gear^.X + _90
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parents: 13656
diff changeset
   346
        end
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parents: 13656
diff changeset
   347
    else
bbea77a8dff9 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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parents: 13656
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   348
        Gear^.Y := int2hwFloat(Gear^.Radius + cWaterLine + cVisibleWater);
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   349
    DeleteGear(Gear);
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parents: 13656
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   350
    exit;
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parents: 13656
diff changeset
   351
    end;
15249
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
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parents: 15248
diff changeset
   352
// Delete gear normally if it is outside of visible range.
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
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parents: 15248
diff changeset
   353
// But first determine size tolerance for big gears to make sure the gear is REALLY out of range.
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
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parents: 15248
diff changeset
   354
if Gear^.Kind = gtPiano then
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
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parents: 15248
diff changeset
   355
    d:= SpritesData[sprPiano].height
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Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   356
else if Gear^.Kind = gtRCPlane then
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   357
    d:= SpritesData[sprPlane].width
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   358
else if Gear^.Kind = gtKnife then
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   359
    d:= SpritesData[sprKnife].height
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   360
else if Gear^.Kind = gtDynamite then
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   361
    d:= SpritesData[sprDynamite].height
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   362
else if Gear^.Kind = gtSnowball then
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   363
    d:= SpritesData[sprSnowball].height
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   364
else
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   365
    d:= Gear^.Radius * 2;
44533b2e4fb1 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru>
parents: 15248
diff changeset
   366
if (hwRound(Gear^.Y) > d + cWaterLine + cVisibleWater) then
10364
9f7be3da1245 burst drowning gears into bubbles after timeout
sheepluva
parents: 10363
diff changeset
   367
    DeleteGear(Gear);
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parents: 10363
diff changeset
   368
end;
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   369
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   370
////////////////////////////////////////////////////////////////////////////////
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   371
procedure doStepFallingGear(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   372
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   373
    isFalling: boolean;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   374
    tX, tdX, tdY: hwFloat;
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   375
    collV, collH, gX, gY: LongInt;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   376
    land, xland: word;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   377
begin
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   378
    tX:= Gear^.X;
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   379
    gX:= hwRound(Gear^.X);
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   380
    gY:= hwRound(Gear^.Y);
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   381
    Gear^.State := Gear^.State and (not gstCollision);
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   382
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   383
    // World wrap
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   384
    if (Gear^.Kind <> gtGenericFaller) and WorldWrap(Gear) and (WorldEdge = weWrap) and
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
   385
      ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   386
        begin
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   387
        // Collision with land that *just* behind the other side of the world wrap edge
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   388
        if (not Gear^.Sticky) then
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   389
            begin
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   390
            Gear^.X:= tX;
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
   391
            Gear^.dX.isNegative:= (gX > leftX + Gear^.Radius*2);
13615
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   392
            Gear^.dX := Gear^.dX * Gear^.Friction;
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   393
            end;
f1b6070a6e14 Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13614
diff changeset
   394
        Gear^.State := Gear^.State or gstCollision;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9505
diff changeset
   395
        end;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
   396
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   397
    // clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems.
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   398
    if Gear^.dX.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   399
        Gear^.dX.QWordValue:= 8589934592;
9967
40750e72514b keep velocity from fluttering between 2 and 3px / ms when falling...
nemo
parents: 9885
diff changeset
   400
    if Gear^.dY.Round > 1 then
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   401
        Gear^.dY.QWordValue:= 8589934592;
8838
aa2ffd427f6a strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda
parents: 8822
diff changeset
   402
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
   403
    if (Gear^.State and gstSubmersible <> 0) and CheckCoordInWater(gX, gY) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   404
        begin
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   405
        Gear^.dX:= Gear^.dX * _0_999;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   406
        Gear^.dY:= Gear^.dY * _0_999
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   407
        end;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   408
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   409
    collV := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   410
    collH := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   411
    tdX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   412
    tdY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   413
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   414
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips)
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   415
    if (gX < min(LAND_WIDTH div -2, -2048))
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   416
    or (gX > max(LAND_WIDTH * 3 div 2, 6144)) then
11394
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   417
        Gear^.Message := Gear^.Message or gmDestroy;
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   418
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   419
    if Gear^.dY.isNegative then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   420
        begin
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   421
        land:= TestCollisionYwithGear(Gear, -1);
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   422
        isFalling := land = 0;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   423
        if land <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   424
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   425
            collV := -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   426
            if land and lfIce <> 0 then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   427
                 Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   428
            else Gear^.dX := Gear^.dX * Gear^.Friction;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   429
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   430
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   431
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   432
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   433
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   434
            else Gear^.dY := - Gear^.dY * cElastic
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   435
            end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   436
        else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   437
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   438
            land:= TestCollisionYwithGear(Gear, 1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   439
            if land <> 0 then collV := 1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   440
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   441
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   442
    else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   443
        begin // Gear^.dY.isNegative is false
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   444
        land:= TestCollisionYwithGear(Gear, 1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   445
        if land <> 0 then
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   446
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   447
            collV := 1;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   448
            isFalling := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   449
            if land and lfIce <> 0 then
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   450
                Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   451
            else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   452
                Gear^.dX := Gear^.dX * Gear^.Friction;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   453
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   454
            if (Gear^.AdvBounce = 0) or (land and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   455
                 begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   456
                 Gear^.dY := - Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   457
                 Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   458
                 end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   459
            else Gear^.dY := - Gear^.dY * cElastic
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   460
            end
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   461
        else
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   462
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   463
            isFalling := true;
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   464
            if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   465
                begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   466
                land:= TestCollisionYwithGear(Gear, -1);
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   467
                if land <> 0 then collV := -1
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   468
                end
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   469
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   470
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   471
2989
b49d87499398 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents: 2983
diff changeset
   472
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   473
    xland:= TestCollisionXwithGear(Gear, hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   474
    if xland <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   475
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   476
        collH := hwSign(Gear^.dX);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   477
        if (Gear^.AdvBounce = 0) or (xland and lfBouncy = 0) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   478
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   479
            Gear^.dX := - Gear^.dX * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   480
            Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   481
            Gear^.State := Gear^.State or gstCollision
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   482
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   483
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   484
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   485
            Gear^.dX := - Gear^.dX * cElastic;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   486
            Gear^.dY :=   Gear^.dY * cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   487
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   488
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   489
    else if Gear^.AdvBounce = 1 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   490
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   491
        xland:= TestCollisionXwithGear(Gear, -hwSign(Gear^.dX));
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   492
        if xland <> 0 then collH := -hwSign(Gear^.dX)
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   493
        end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   494
    if (collV <> 0) and (collH <> 0) and
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   495
       (((Gear^.AdvBounce=1) and ((collV=-1) or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)))) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   496
        begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   497
        if (xland or land) and lfBouncy = 0 then
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   498
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   499
            Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
9767
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   500
            Gear^.dY := tdX*Gear^.Elasticity;
17df4c8201f6 Add missing gstCollision bug #725
nemo
parents: 9766
diff changeset
   501
            Gear^.State := Gear^.State or gstCollision
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   502
            end
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   503
        else
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   504
            begin
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   505
            Gear^.dX := tdY*cElastic*Gear^.Friction;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   506
            Gear^.dY := tdX*cElastic
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   507
            end;
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   508
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   509
        Gear^.dX.isNegative:= tdX.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   510
        Gear^.dY.isNegative:= tdY.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   511
        if (collV > 0) and (collH > 0) and (not tdX.isNegative) and (not tdY.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   512
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   513
            Gear^.dX.isNegative := true;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   514
            Gear^.dY.isNegative := true
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   515
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   516
        else if (collV > 0) and (collH < 0) and (tdX.isNegative or tdY.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   517
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   518
            Gear^.dY.isNegative := not tdY.isNegative;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   519
            if not tdY.isNegative then Gear^.dX.isNegative := false
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   520
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   521
        else if (collV < 0) and (collH > 0) and (not tdX.isNegative) then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   522
            begin
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   523
            Gear^.dX.isNegative := true;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   524
            Gear^.dY.isNegative := false
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   525
            end
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   526
        else if (collV < 0) and (collH < 0) and tdX.isNegative and tdY.isNegative then
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   527
            Gear^.dX.isNegative := false;
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
   528
       
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   529
        isFalling := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   530
        Gear^.AdvBounce := 10;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   531
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   532
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   533
    if Gear^.AdvBounce > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   534
        dec(Gear^.AdvBounce);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   535
11394
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   536
    if isFalling and (Gear^.State and gstNoGravity = 0) then
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   537
        begin
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   538
        Gear^.dY := Gear^.dY + cGravity;
12698
2592c6ea6008 wind blowing around mines off-turn was too annoying.
nemo
parents: 12697
diff changeset
   539
        if (GameFlags and gfMoreWind <> 0) and (TurnTimeLeft > 0) and
11394
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   540
           ((xland or land) = 0) and
c93f204a5a00 Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
nemo
parents: 11337
diff changeset
   541
           ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   542
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
   543
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   544
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   545
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   546
    Gear^.Y := Gear^.Y + Gear^.dY;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9477
diff changeset
   547
    CheckGearDrowning(Gear);
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   548
    if (not isFalling) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   549
        Gear^.State := Gear^.State and (not gstMoving)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   550
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   551
        Gear^.State := Gear^.State or gstMoving;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   552
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
   553
    if ((xland or land) and lfBouncy <> 0) and (Gear^.dX.QWordValue < _0_15.QWordValue) and (Gear^.dY.QWordValue < _0_15.QWordValue) then
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   554
        Gear^.State := Gear^.State or gstCollision;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
   555
14579
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   556
    if ((xland or land) and lfBouncy <> 0) and
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   557
       ((Gear^.dX.QWordValue > _0_15.QWordValue) or (Gear^.dY.QWordValue > _0_15.QWordValue)) then
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   558
        begin
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10494
diff changeset
   559
        AddBounceEffectForGear(Gear);
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9768
diff changeset
   560
        end
9721
1833dadcebf0 Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
nemo
parents: 9706
diff changeset
   561
    else if (Gear^.nImpactSounds > 0) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   562
        (Gear^.State and gstCollision <> 0) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   563
        (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or (Gear^.State and gstMoving <> 0)) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   564
        (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   565
            ((Gear^.Radius >= 3) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   566
                ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)))) then
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   567
        PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   568
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   569
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   570
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   571
procedure doStepBomb(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   572
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   573
    i, x, y: LongInt;
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   574
    dX, dY, gdX: hwFloat;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   575
    vg: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   576
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   577
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   578
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   579
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   580
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   581
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   582
    if Gear^.Timer = 1000 then // might need adjustments
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   583
        case Gear^.Kind of
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   584
            gtGrenade,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   585
            gtClusterBomb,
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   586
            gtWatermelon,
14016
3c40754f6cfe Add Grenade taunt when grenade close to hog is about to blow up
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
   587
            gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, Gear^.Boom, Gear^.Kind);
3c40754f6cfe Add Grenade taunt when grenade close to hog is about to blow up
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
   588
            gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50, Gear^.Kind);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   589
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   590
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   591
    if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   592
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   593
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   594
        if (Gear^.State and gstCollision) <> 0 then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   595
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx);
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   596
        end;
3004
e9b3613cc3fb Engine:
smxx
parents: 3002
diff changeset
   597
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   598
    if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   599
        begin
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   600
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   601
        if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   602
            vg^.Tint:= $FFC0C000;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   603
        end;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   604
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   605
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   606
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   607
        case Gear^.Kind of
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   608
            gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   609
            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   610
            gtClusterBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   611
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   612
                x := hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   613
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   614
                gdX:= Gear^.dX;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   615
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   616
                for i:= 0 to 4 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   617
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   618
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   619
                    dY := (GetRandomf - _3) * _0_08;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   620
                    FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   621
                    end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   622
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   623
            gtWatermelon:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   624
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   625
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   626
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   627
                gdX:= Gear^.dX;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   628
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   629
                for i:= 0 to 5 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   630
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   631
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   632
                    dY := (GetRandomf - _1_5) * _0_3;
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   633
                    FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75);
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   634
                    FollowGear^.DirAngle := i * 60
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   635
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   636
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   637
            gtHellishBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   638
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   639
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   640
                y := hwRound(Gear^.Y);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   641
                doMakeExplosion(x, y, Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   642
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   643
                for i:= 0 to 127 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   644
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   645
                    dX := AngleCos(i * 16) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   646
                    dY := AngleSin(i * 16) * _0_5 * (GetRandomf + _1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   647
                    if i mod 2 = 0 then
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   648
                        begin
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   649
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   650
                        AddGear(x, y, gtFlame, 0, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   651
                        end
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   652
                    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   653
                        begin
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   654
                        AddGear(x, y, gtFlame, 0, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   655
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   656
                        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   657
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   658
                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   659
            gtGasBomb:
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   660
                begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   661
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   662
                for i:= 0 to 2 do
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   663
                    begin
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   664
                    x:= GetRandom(60);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   665
                    y:= GetRandom(40);
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   666
                    FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0);
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   667
                    end
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   668
                end;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   669
            end;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   670
        DeleteGear(Gear);
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   671
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   672
        end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   673
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   674
    CalcRotationDirAngle(Gear);
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   675
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   676
    if Gear^.Kind = gtHellishBomb then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   677
        begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   678
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   679
        if Gear^.Timer = 3000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   680
            begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   681
            Gear^.nImpactSounds := 0;
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   682
            PlaySound(sndHellish);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   683
            end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   684
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   685
        if (GameTicks and $3F) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   686
            if (Gear^.State and gstCollision) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   687
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   688
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   689
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   690
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   691
////////////////////////////////////////////////////////////////////////////////
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   692
procedure doStepMolotov(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   693
var
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   694
    s: Longword;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   695
    i, gX, gY: LongInt;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   696
    dX, dY: hwFloat;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   697
    smoke, glass: PVisualGear;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   698
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   699
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   700
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   701
    doStepFallingGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   702
    CalcRotationDirAngle(Gear);
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   703
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   704
    // let's add some smoke depending on speed
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   705
    s:= max(32,152 - round((abs(hwFloat2FLoat(Gear^.dX))+abs(hwFloat2Float(Gear^.dY)))*120))+random(10);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   706
    if (GameTicks mod s) = 0 then
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   707
        begin
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   708
        // adjust angle to match the texture
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   709
        if Gear^.dX.isNegative then
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   710
             i:= 130
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   711
        else i:= 50;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   712
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   713
        smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   714
        if smoke <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   715
            smoke^.Scale:= 0.75;
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   716
        end;
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   717
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   718
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   719
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   720
        PlaySound(sndMolotov);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   721
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   722
        gY := hwRound(Gear^.Y);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   723
        for i:= 0 to 4 do
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   724
            begin
15056
a9873c81b5e6 scatter bottle pieces
alfadur
parents: 15043
diff changeset
   725
            glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtEgg);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   726
            if glass <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   727
                with glass^ do
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   728
                    begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   729
                    Frame:= 2;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   730
                    Tint:= $41B83ED0 - i * $10081000;
15056
a9873c81b5e6 scatter bottle pieces
alfadur
parents: 15043
diff changeset
   731
                    dX:= dX + hwFloat2Float(Gear^.dX) / 2;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
   732
                    Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   733
                    FrameTicks:= 750;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   734
                    State:= ord(sprEgg)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   735
                    end;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   736
            end;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   737
        for i:= 0 to 24 do
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   738
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   739
            dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   740
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   741
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   742
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   743
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   744
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   745
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   746
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   747
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   748
        end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   749
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   750
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   751
////////////////////////////////////////////////////////////////////////////////
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   752
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   753
procedure doStepCluster(Gear: PGear);
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   754
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   755
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   756
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   757
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   758
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   759
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   760
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   761
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   762
    end;
1262
e9191c693e44 Add watermelon sprite
unc0rr
parents: 1261
diff changeset
   763
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   764
    if (Gear^.Kind = gtMelonPiece) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   765
        CalcRotationDirAngle(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   766
    else if (GameTicks and $1F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
   767
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   768
end;
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   769
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   770
////////////////////////////////////////////////////////////////////////////////
4168
49ad7bea4a33 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek
parents: 4160
diff changeset
   771
procedure doStepShell(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   772
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   773
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   774
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   775
        Gear^.dX := Gear^.dX + cWindSpeed;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   776
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   777
    if (Gear^.State and gstCollision) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   778
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   779
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   780
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   781
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   782
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   783
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
   784
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   785
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   786
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   787
////////////////////////////////////////////////////////////////////////////////
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   788
procedure doStepSnowball(Gear: PGear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   789
var kick, i: LongInt;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   790
    particle: PVisualGear;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   791
    gdX, gdY: hwFloat;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   792
begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   793
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   794
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   795
        Gear^.dX := Gear^.dX + cWindSpeed;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   796
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   797
    gdY := Gear^.dY;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   798
    doStepFallingGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   799
    CalcRotationDirAngle(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   800
    if (Gear^.State and gstCollision) <> 0 then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   801
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
   802
        kick:= hwRound((hwAbs(gdX)+hwAbs(gdY)) * Gear^.Boom / 10000);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   803
        Gear^.dX:= gdX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   804
        Gear^.dY:= gdY;
7621
f0d739c34f2b disable snowball damage, by request of sheepluva
nemo
parents: 7592
diff changeset
   805
        AmmoShove(Gear, 0, kick);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   806
        for i:= 15 + kick div 10 downto 0 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   807
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   808
            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   809
            if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   810
                particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   811
            end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   812
        DeleteGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   813
        exit
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   814
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   815
    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   816
        begin
4582
85e92b6e5ad4 FAIL - actually assign
nemo
parents: 4578
diff changeset
   817
        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   818
        if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   819
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   820
        end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   821
end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   822
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   823
////////////////////////////////////////////////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   824
procedure doStepSnowflake(Gear: PGear);
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   825
var xx, yy, px, py, rx, ry, lx, ly: LongInt;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   826
    move, draw, allpx, gun: Boolean;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   827
    s: PSDL_Surface;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   828
    p: PLongwordArray;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   829
    lf: LongWord;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   830
begin
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   831
inc(Gear^.Pos);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   832
gun:= (Gear^.State and gstTmpFlag) <> 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   833
move:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   834
draw:= false;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   835
if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   836
    begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   837
    Gear^.State:= Gear^.State and (not gstInvisible);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   838
    doStepFallingGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   839
    CheckCollision(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   840
    if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   841
        draw:= true;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   842
    xx:= hwRound(Gear^.X);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   843
    yy:= hwRound(Gear^.Y);
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
   844
    if draw and (WorldEdge = weWrap) and ((xx < leftX + 3) or (xx > rightX - 3)) then
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
   845
        begin
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
   846
        if xx < leftX + 3 then
9563
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   847
             xx:= rightX-3
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   848
        else xx:= leftX+3;
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   849
        Gear^.X:= int2hwFloat(xx)
225dfd449480 make landspray build across too
nemo
parents: 9559
diff changeset
   850
        end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   851
    end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   852
else if GameTicks and $7 = 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   853
    begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   854
    with Gear^ do
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   855
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   856
        State:= State and (not gstInvisible);
5355
9e0c51a882aa match snow to visual gear
nemo
parents: 5340
diff changeset
   857
        X:= X + cWindSpeed * 3200 + dX;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   858
        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   859
        xx:= hwRound(X);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   860
        yy:= hwRound(Y);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   861
        if vobVelocity <> 0 then
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   862
            begin
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   863
            DirAngle := DirAngle + (Damage / 1000);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   864
            if DirAngle < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   865
                DirAngle := DirAngle + 360
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   866
            else if 360 < DirAngle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   867
                DirAngle := DirAngle - 360;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   868
            end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   869
    // move back to cloud layer
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
   870
        if CheckCoordInWater(xx, yy) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   871
            move:= true
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   872
        else if (xx > snowRight) or (xx < snowLeft) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   873
            move:=true
10736
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   874
        else if (cGravity < _0) and (yy < LAND_HEIGHT-1200) then
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   875
            move:=true
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   876
        // Solid pixel encountered
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   877
        else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   878
            begin
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
   879
            lf:= Land[yy, xx] and (lfObject or lfBasic or lfIndestructible);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   880
            if lf = 0 then lf:= lfObject;
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   881
            // If there's room below keep falling
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   882
            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   883
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   884
                X:= X - cWindSpeed * 1600 - dX;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   885
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   886
            // If there's room below, on the sides, fill the gaps
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   887
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   888
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   889
                X:= X - _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   890
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   891
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   892
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   893
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   894
                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   895
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   896
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   897
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   898
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   899
                X:= X + _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   900
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   901
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   902
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   903
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   904
                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   905
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   906
                end
4805
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   907
            // if there's an hog/object below do nothing
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   908
            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   909
                then move:=true
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   910
            else draw:= true
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   911
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   912
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   913
    end;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   914
if draw then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   915
    with Gear^ do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   916
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   917
        // we've collided with land. draw some stuff and get back into the clouds
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   918
        move:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   919
        if (Pos > 20) and ((CurAmmoGear = nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   920
        or (CurAmmoGear^.Kind <> gtRope)) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   921
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   922
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   923
            if not gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   924
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   925
                dec(yy,3);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   926
                dec(xx,1)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   927
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   928
            s:= SpritesData[sprSnow].Surface;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   929
            p:= s^.pixels;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   930
            allpx:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   931
            for py:= 0 to Pred(s^.h) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   932
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   933
                for px:= 0 to Pred(s^.w) do
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   934
                    begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   935
                    lx:=xx + px; ly:=yy + py;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   936
                    if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   937
                        begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   938
                        rx:= lx;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   939
                        ry:= ly;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   940
                        if cReducedQuality and rqBlurryLand <> 0 then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   941
                            begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   942
                            rx:= rx div 2;ry:= ry div 2;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   943
                            end;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
   944
                        if Land[yy + py, xx + px] <= lfAllObjMask then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   945
                            if gun then
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   946
                                begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   947
                                LandDirty[yy div 32, xx div 32]:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   948
                                if LandPixels[ry, rx] = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   949
                                    Land[ly, lx]:=  lfDamaged or lfObject
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   950
                                else Land[ly, lx]:=  lfDamaged or lfBasic
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   951
                                end
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   952
                            else Land[ly, lx]:= lf;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   953
                        if gun then
10645
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   954
                             LandPixels[ry, rx]:= (Gear^.Tint shr 24         shl RShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   955
                                                  (Gear^.Tint shr 16 and $FF shl GShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   956
                                                  (Gear^.Tint shr  8 and $FF shl BShift) or 
b8c73bacb31e Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
nemo
parents: 10642
diff changeset
   957
                                                  (p^[px] and AMask)
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   958
                        else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   959
                        end
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   960
                    else allpx:= false
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   961
                    end;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10125
diff changeset
   962
                p:= PLongWordArray(@(p^[s^.pitch shr 2]))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   963
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   964
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   965
            // Why is this here.  For one thing, there's no test on +1 being safe.
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   966
            //Land[py, px+1]:= lfBasic;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   967
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   968
            if allpx then
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   969
                UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w), true)
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   970
            else
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   971
                begin
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   972
                UpdateLandTexture(
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   973
                    max(0, min(LAND_WIDTH, xx)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   974
                    min(LAND_WIDTH - xx, Pred(s^.w)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   975
                    max(0, min(LAND_WIDTH, yy)),
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   976
                    min(LAND_HEIGHT - yy, Pred(s^.h)), false // could this be true without unnecessarily creating blanks?
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   977
                );
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   978
                end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   979
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   980
            end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   981
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   982
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   983
if move then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   984
    begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   985
    if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   986
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   987
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   988
        exit
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   989
        end;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   990
    Gear^.Pos:= 0;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
   991
    Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
10736
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   992
    if (cGravity < _0) and (yy < LAND_HEIGHT-1200) then
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   993
         Gear^.Y:= int2hwFloat(LAND_HEIGHT - 50 - LongInt(GetRandom(50)))
5b7cf9fcb47e Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
nemo
parents: 10679
diff changeset
   994
    else Gear^.Y:= int2hwFloat(LAND_HEIGHT + LongInt(GetRandom(50)) - 1250);
5413
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   995
    Gear^.State:= Gear^.State or gstInvisible;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   996
    end
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   997
end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   998
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   999
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1000
procedure doStepGrave(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1001
begin
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  1002
    if (Gear^.Message and gmDestroy) <> 0 then
7393
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
  1003
        begin
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
  1004
        DeleteGear(Gear);
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
  1005
        exit
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
  1006
        end;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  1007
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1008
    AllInactive := false;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  1009
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1010
    if Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  1011
        if TestCollisionY(Gear, -1) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1012
            Gear^.dY := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1013
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1014
    if not Gear^.dY.isNegative then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  1015
        if TestCollisionY(Gear, 1) <> 0 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  1016
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1017
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1018
            if Gear^.dY > - _1div1024 then
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  1019
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1020
                Gear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1021
                exit
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  1022
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1023
            else if Gear^.dY < - _0_03 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1024
                PlaySound(Gear^.ImpactSound)
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  1025
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1026
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1027
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1028
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1029
    Gear^.dY := Gear^.dY + cGravity
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1030
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1031
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1032
////////////////////////////////////////////////////////////////////////////////
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
  1033
procedure doStepBeeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1034
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1035
    t: hwFloat;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1036
    gX,gY,i: LongInt;
14519
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1037
    uw, nuw, wrapped: boolean;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1038
    flower: PVisualGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1039
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1040
begin
14519
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1041
    wrapped:= WorldWrap(Gear);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1042
    if wrapped then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1043
        HomingWrap(Gear);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1044
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1045
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1046
    gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1047
    gY := hwRound(Gear^.Y);
6251
sheepluva
parents: 6156
diff changeset
  1048
    uw := (Gear^.Tag <> 0); // was bee underwater last tick?
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  1049
    nuw := CheckCoordInWater(gx, gy + Gear^.Radius); // is bee underwater now?
6251
sheepluva
parents: 6156
diff changeset
  1050
sheepluva
parents: 6156
diff changeset
  1051
    // if water entered or left
sheepluva
parents: 6156
diff changeset
  1052
    if nuw <> uw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1053
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1054
        if Gear^.Timer <> 5000 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1055
            AddSplashForGear(Gear, false);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1056
        StopSoundChan(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
  1057
        if nuw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1058
            begin
6251
sheepluva
parents: 6156
diff changeset
  1059
            Gear^.SoundChannel := LoopSound(sndBeeWater);
sheepluva
parents: 6156
diff changeset
  1060
            Gear^.Tag := 1;
sheepluva
parents: 6156
diff changeset
  1061
        end
sheepluva
parents: 6156
diff changeset
  1062
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1063
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1064
            Gear^.SoundChannel := LoopSound(sndBee);
6251
sheepluva
parents: 6156
diff changeset
  1065
            Gear^.Tag := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1066
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1067
        end;
6251
sheepluva
parents: 6156
diff changeset
  1068
sheepluva
parents: 6156
diff changeset
  1069
sheepluva
parents: 6156
diff changeset
  1070
    if Gear^.Timer = 0 then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1071
        begin
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  1072
        // no energy? just fall
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1073
        doStepFallingGear(Gear);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1074
        // if drowning, stop bee sound
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1075
        if (Gear^.State and gstDrowning) <> 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1076
            StopSoundChan(Gear^.SoundChannel);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1077
        end
6251
sheepluva
parents: 6156
diff changeset
  1078
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1079
        begin
11480
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1080
        if (Gear^.Timer and $F) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1081
            begin
11480
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1082
            if (Gear^.Timer and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  1083
                AddVisualGear(gX, gY, vgtBeeTrace);
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  1084
11480
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1085
            Gear^.dX := Gear^.dX + _0_000064 * (Gear^.Target.X - gX);
1d478892cf1c AI is pretty good at using Bee weapon
unc0rr
parents: 11474
diff changeset
  1086
            Gear^.dY := Gear^.dY + _0_000064 * (Gear^.Target.Y - gY);
6251
sheepluva
parents: 6156
diff changeset
  1087
            // make sure new speed isn't higher than original one (which we stored in Friction variable)
sheepluva
parents: 6156
diff changeset
  1088
            t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY);
sheepluva
parents: 6156
diff changeset
  1089
            Gear^.dX := Gear^.dX * t;
sheepluva
parents: 6156
diff changeset
  1090
            Gear^.dY := Gear^.dY * t;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1091
            end;
6251
sheepluva
parents: 6156
diff changeset
  1092
sheepluva
parents: 6156
diff changeset
  1093
        Gear^.X := Gear^.X + Gear^.dX;
sheepluva
parents: 6156
diff changeset
  1094
        Gear^.Y := Gear^.Y + Gear^.dY;
sheepluva
parents: 6156
diff changeset
  1095
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1096
        end;
3591
sheepluva
parents: 3588
diff changeset
  1097
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1098
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1099
    CheckCollision(Gear);
6251
sheepluva
parents: 6156
diff changeset
  1100
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1101
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1102
        StopSoundChan(Gear^.SoundChannel);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1103
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1104
        for i:= 0 to 31 do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1105
            begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1106
            flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1107
            if flower <> nil then
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1108
                with flower^ do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1109
                    begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1110
                    Scale:= 0.75;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1111
                    dx:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1112
                    dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1113
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1114
                        dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1115
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1116
                        dy := -dy;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1117
                    FrameTicks:= random(250) + 250;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1118
                    State:= ord(sprTargetBee);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1119
                    end;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  1120
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1121
        DeleteGear(Gear);
10135
8fd3e38bd4f2 Fix read of freed memory found with valgrind
unc0rr
parents: 10131
diff changeset
  1122
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1123
    end;
6251
sheepluva
parents: 6156
diff changeset
  1124
sheepluva
parents: 6156
diff changeset
  1125
    if (Gear^.Timer > 0) then
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1126
        begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1127
        dec(Gear^.Timer);
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1128
        if Gear^.Timer = 0 then
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1129
            begin
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1130
            // no need to display remaining time anymore
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1131
            Gear^.RenderTimer:= false;
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1132
            // bee can drown when timer reached 0
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1133
            Gear^.State:= Gear^.State and (not gstSubmersible);
9766
62c49992b049 fix Issue #724: Bee sound never stops (underwater when timer is 0)
sheepluva
parents: 9742
diff changeset
  1134
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1135
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1136
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1137
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
  1138
procedure doStepBee(Gear: PGear);
15209
f55c1c895797 Bee: Call HomingWrap in pre-homing phase, too
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1139
var wrapped: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1140
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1141
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1142
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1143
    Gear^.Y := Gear^.Y + Gear^.dY;
15209
f55c1c895797 Bee: Call HomingWrap in pre-homing phase, too
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1144
    wrapped:= WorldWrap(Gear);
f55c1c895797 Bee: Call HomingWrap in pre-homing phase, too
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1145
    if wrapped then
f55c1c895797 Bee: Call HomingWrap in pre-homing phase, too
Wuzzy <Wuzzy2@mail.ru>
parents: 15201
diff changeset
  1146
        HomingWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1147
    Gear^.dY := Gear^.dY + cGravity;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10359
diff changeset
  1148
    CheckGearDrowning(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1149
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1150
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1151
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1152
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1153
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1154
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1155
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1156
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1157
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1158
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1159
        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1160
        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and (not gstAttacking);
4135
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
  1161
        AttackBar:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1162
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1163
        Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1164
        Gear^.Timer := 5000;
3591
sheepluva
parents: 3588
diff changeset
  1165
        // save initial speed in otherwise unused Friction variable
sheepluva
parents: 3588
diff changeset
  1166
        Gear^.Friction := Distance(Gear^.dX, Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1167
        Gear^.doStep := @doStepBeeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1168
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1169
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1170
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1171
////////////////////////////////////////////////////////////////////////////////
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1172
procedure doStepShotIdle(Gear: PGear);
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1173
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1174
    AllInactive := false;
13157
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1175
    if (Gear^.Kind <> gtMinigunBullet) then
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1176
        begin
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1177
        inc(Gear^.Timer);
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1178
        if Gear^.Timer > 75 then
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1179
            begin
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1180
            DeleteGear(Gear);
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1181
            AfterAttack
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1182
            end
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1183
        end
34ca90c2ffad Fix minigun not pausing the turn timer properly
alfadur
parents: 13156
diff changeset
  1184
    else
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  1185
        DeleteGear(Gear);
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1186
end;
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1187
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1188
procedure CreateShellForGear(Gear: PGear; startFrame: Longword);
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1189
var
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1190
    shell: PVisualGear;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1191
begin
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1192
    shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1193
    if shell <> nil then
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1194
    begin
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1195
        shell^.dX := gear^.dX.QWordValue / -17179869184;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1196
        if (gear^.dX.isNegative) then
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1197
            shell^.dX := -shell^.dX;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1198
        shell^.dY := gear^.dY.QWordValue / -17179869184;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1199
        shell^.Frame := startFrame;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1200
    end;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1201
end;
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1202
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1203
function ShotgunLineHitHelp(Gear: PGear; oX, oY, tX, tY: hwFloat): Boolean;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1204
var i: LongInt;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1205
    Collisions: PGearArray;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1206
begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1207
    ShotgunLineHitHelp := false;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1208
    Collisions := CheckAllGearsLineCollision(Gear, oX, oY, tX, tY);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1209
    i := Collisions^.Count;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1210
    while i > 0 do
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1211
        begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1212
        dec(i);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1213
        if Collisions^.ar[i]^.Kind in
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1214
            [gtMine, gtSMine, gtAirMine, gtKnife, gtCase, gtTarget, gtExplosives] then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1215
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1216
            Gear^.X := Collisions^.ar[i]^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1217
            Gear^.Y := Collisions^.ar[i]^.Y;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1218
            ShotgunShot(Gear);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1219
            Gear^.doStep := @doStepShotIdle;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1220
            ShotgunLineHitHelp := true;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1221
            exit;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1222
            end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1223
        end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1224
end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1225
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1226
procedure doStepShotgunShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1227
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1228
    i: LongWord;
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1229
    oX, oY, tmpX, tmpY: hwFloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1230
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1231
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1232
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1233
    if ((Gear^.State and gstAnimation) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1234
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1235
        dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1236
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1237
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1238
            PlaySound(sndShotgunFire);
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1239
            CreateShellForGear(Gear, 0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1240
            Gear^.State := Gear^.State or gstAnimation
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1241
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1242
            exit
7564
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1243
        end else
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1244
        if(Gear^.Hedgehog^.Gear = nil) or ((Gear^.Hedgehog^.Gear^.State and gstMoving) <> 0) then
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1245
            begin
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1246
            DeleteGear(Gear);
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1247
            AfterAttack;
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1248
            exit
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1249
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1250
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1251
        inc(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1252
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1253
    i := 100;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1254
    oX := Gear^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1255
    oY := Gear^.Y;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1256
    repeat
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1257
        if Gear^.Tag = 0 then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1258
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1259
            Gear^.X := Gear^.X + Gear^.dX;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1260
            Gear^.Y := Gear^.Y + Gear^.dY;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1261
            end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1262
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1263
        tmpX := Gear^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1264
        tmpY := Gear^.Y;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1265
        if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1266
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1267
            inc(Gear^.PortalCounter);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1268
            if ShotgunLineHitHelp(Gear, oX, oY, tmpX, tmpY) then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1269
                exit;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1270
            oX := Gear^.X;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1271
            oY := Gear^.Y;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1272
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1273
        CheckCollision(Gear);
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1274
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1275
        if ((Gear^.State and gstCollision) <> 0) then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1276
            begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1277
            if Gear^.Tag = 0 then
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1278
                begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1279
                    //Try to align the shot with the land to give portals a chance to catch it
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1280
                    Gear^.X := Gear^.X + Gear^.dX * 2;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1281
                    Gear^.Y := Gear^.Y + Gear^.dY * 2;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1282
                    Gear^.Tag := 1
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1283
                end
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1284
                else
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1285
                begin
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1286
                    Gear^.X := Gear^.X + Gear^.dX * 6;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1287
                    Gear^.Y := Gear^.Y + Gear^.dY * 6;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1288
                    ShotgunShot(Gear);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1289
                    Gear^.doStep := @doStepShotIdle;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1290
                end;
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1291
                exit
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1292
            end
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1293
        else
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1294
            Gear^.Tag := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1295
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1296
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1297
        if (Gear^.State and gstDrowning) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1298
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1299
            Gear^.doStep := @doStepShotIdle;
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1300
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1301
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1302
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1303
    until i = 0;
13412
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1304
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1305
    ShotgunLineHitHelp(Gear, oX, oY, Gear^.X, Gear^.Y);
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13411
diff changeset
  1306
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1307
    if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1308
        Gear^.doStep := @doStepShotIdle
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1309
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1310
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1311
////////////////////////////////////////////////////////////////////////////////
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1312
procedure spawnBulletTrail(Bullet: PGear; bulletX, bulletY: hwFloat; fadeIn: Boolean);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1313
var oX, oY: hwFloat;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1314
    fromX, fromY, toX, toY, dX, dY, bLength, stepLength: real;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1315
    VGear: PVisualGear;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1316
    i, steps: LongWord;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1317
begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1318
    if Bullet^.PortalCounter = 0 then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1319
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1320
        ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1321
        oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1322
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1323
    else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1324
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1325
        ox:= Bullet^.Elasticity;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1326
        oy:= Bullet^.Friction;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1327
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1328
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1329
    fromX:= hwFloat2Float(ox);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1330
    fromY:= hwFloat2Float(oy);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1331
    toX:= hwFloat2Float(bulletX);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1332
    toY:= hwFloat2Float(bulletY);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1333
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1334
    dX:= toX - fromX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1335
    dY:= toY - fromY;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1336
    bLength:= sqrt(dX * dX + dY * dY);
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1337
    dX:= dX / bLength;
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1338
    dY:= dY / bLength;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1339
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1340
    if fadeIn then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1341
        begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1342
        steps:= 10;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1343
        stepLength:= 12;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1344
        fromX:= fromX + dX * 45;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1345
        fromY:= fromY + dY * 45;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1346
        bLength:= bLength - 45;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1347
        end
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1348
    else steps:= 1;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1349
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1350
    for i:= 0 to steps - 1 do
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1351
        begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1352
            if i < steps - 1 then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1353
                begin
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1354
                toX:= fromX + dX * minD(stepLength, bLength);
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1355
                toY:= fromY + dY * minD(stepLength, bLength);
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1356
                end
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1357
            else if steps > 1 then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1358
                begin
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1359
                toX:= fromX + dX * bLength;
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1360
                toY:= fromY + dY * bLength;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1361
                end;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1362
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1363
            if bLength > 0 then
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1364
                begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1365
                VGear := AddVisualGear(round(fromX), round(fromY), vgtLineTrail);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1366
                if VGear <> nil then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1367
                    begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1368
                    VGear^.X:= fromX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1369
                    VGear^.Y:= fromY;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1370
                    VGear^.dX:= toX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1371
                    VGear^.dY:= toY;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1372
                    VGear^.Tint:= $FFFFFF00 or ($FF * (i + 1) div (steps));
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1373
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1374
                    // reached edge of land. assume infinite beam. Extend it way out past camera
13326
23ade5604f8d Fix bullet trails overlapping when the pass through wrap or bounce world edge
alfadur
parents: 13323
diff changeset
  1375
                    if ((round(toX) and LAND_WIDTH_MASK <> 0) and (not (WorldEdge in [weBounce, weWrap])))
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1376
                    or (round(toY) and LAND_HEIGHT_MASK <> 0) then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1377
                        // only extend if not under water
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1378
                        if not CheckCoordInWater(round(toX), round(toY)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1379
                        begin
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1380
                            VGear^.dX := VGear^.dX + max(LAND_WIDTH,4096) * (VGear^.dX - VGear^.X);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1381
                            VGear^.dY := VGear^.dY + max(LAND_WIDTH,4096) * (VGear^.dY - VGear^.Y);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1382
                        end;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1383
                    VGear^.Timer := 200;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1384
                    end;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1385
                end;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1386
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1387
            if i < steps - 1 then
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1388
                begin
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1389
                fromX:= toX;
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1390
                fromY:= toY;
13346
0c3f612edc19 Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru>
parents: 13328
diff changeset
  1391
                bLength:= bLength - stepLength;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1392
                end
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1393
        end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1394
end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1395
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1396
procedure LineShoveHelp(Gear: PGear; oX, oY, tX, tY, dX, dY: hwFloat; count: LongWord);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1397
var dmg,power: LongInt;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1398
begin
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13407
diff changeset
  1399
    if hwSqr(tX - oX) + hwSqr(tY - oY) > _0_25 then
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1400
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1401
        if (Gear^.AmmoType = amDEagle) or (Gear^.AmmoType = amMinigun) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1402
            dmg:= Gear^.Boom
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1403
        else
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1404
            dmg:= Gear^.Timer * Gear^.Boom div 100000;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1405
        if (Gear^.AmmoType = amMinigun) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1406
            power:= 10
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1407
        else
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1408
            power:= 20;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1409
        AmmoShoveLine(Gear, dmg, power, oX, oY, tX, tY);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1410
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1411
    if Gear^.Damage > 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1412
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1413
        DrawTunnel(oX, oY, dX, dY, count, 1);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1414
        dec(Gear^.Health, Gear^.Damage);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1415
        Gear^.Damage := 0
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1416
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1417
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1418
13386
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1419
procedure CheckBulletDrowningHelp(Bullet: PGear);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1420
var dX, dY: hwFloat;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1421
begin
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1422
    dX := Bullet^.dX;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1423
    dY := Bullet^.dY;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1424
    CheckGearDrowning(Bullet);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1425
    if (dX <> Bullet^.dX) or (dY <> Bullet^.dY) then
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1426
    begin
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1427
        SpawnBulletTrail(Bullet, Bullet^.X, Bullet^.Y, Bullet^.FlightTime = 0);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1428
        Bullet^.Elasticity := Bullet^.X;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1429
        Bullet^.Friction := Bullet^.Y;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1430
        Inc(Bullet^.PortalCounter);
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1431
        Bullet^.FlightTime:= 1;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1432
    end;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1433
end;
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1434
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1435
procedure CreateBubblesForBullet(Gear: PGear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1436
var i, iInit: LongWord;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1437
begin
14289
a3531b520efb more uninitialised values
nemo
parents: 14287
diff changeset
  1438
iInit:= 0;
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1439
if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Health > 0) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1440
    begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1441
    // draw bubbles
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1442
    if (not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF)) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1443
        begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1444
        case Gear^.Kind of
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1445
            gtMinigunBullet: iInit:= Gear^.Health * 100;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1446
            gtDEagleShot, gtSniperRifleShot: iInit:= Gear^.Health * 4
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1447
            end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1448
        for i:=iInit downto 0 do
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1449
            begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1450
            if Random(6) = 0 then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1451
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1452
            Gear^.X := Gear^.X + Gear^.dX;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1453
            Gear^.Y := Gear^.Y + Gear^.dY;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1454
            end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1455
        end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1456
    // bullet dies underwater
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1457
    Gear^.Health:= 0;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1458
    end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1459
end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1460
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1461
procedure doStepBulletWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1462
var
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1463
    i, x, y, iInit: LongWord;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1464
    oX, oY, tX, tY, tDx, tDy: hwFloat;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1465
    VGear: PVisualGear;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1466
    LandFlags: Word;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1467
    isDigging: Boolean;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1468
    isDead: Boolean;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
  1469
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1470
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1471
    inc(Gear^.Timer);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1472
    iInit := 100;
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1473
    i := iInit;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1474
    isDigging := false;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1475
    isDead := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1476
    oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1477
    oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1478
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1479
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1480
        Gear^.Y := Gear^.Y + Gear^.dY;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1481
        tX:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1482
        tY:= Gear^.Y;
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1483
        tDx:= Gear^.dX;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1484
        tDy:= Gear^.dY;
9565
7f786eb439aa avoid infinite loop
nemo
parents: 9563
diff changeset
  1485
        if (Gear^.PortalCounter < 30) and WorldWrap(Gear) then
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1486
            begin
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1487
            LineShoveHelp(Gear, oX, oY, tX, tY, tDx, tDy, iInit + 2 - i);
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1488
            SpawnBulletTrail(Gear, tX, tY, Gear^.FlightTime = 0);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1489
            Gear^.FlightTime:= 1;
12382
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1490
            iInit:= i;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1491
            oX:= Gear^.X;
efa13b925cd8 Fix bullets being reflected too early on bouncy world edge border while digging land
alfadur
parents: 12311
diff changeset
  1492
            oY:= Gear^.Y;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1493
            inc(Gear^.PortalCounter);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1494
            Gear^.Elasticity:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1495
            Gear^.Friction:= Gear^.Y;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1496
            SpawnBulletTrail(Gear, Gear^.X, Gear^.Y, false);
13323
9071600f7b22 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur
parents: 13290
diff changeset
  1497
9071600f7b22 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur
parents: 13290
diff changeset
  1498
            // bullets can now hurt the hog that fired them
9071600f7b22 Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
alfadur
parents: 13290
diff changeset
  1499
            if WorldEdge <> weSea then Gear^.Data:= nil;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1500
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1501
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1502
        y := hwRound(Gear^.Y);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1503
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1504
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1505
        begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1506
            LandFlags:= Land[y, x];
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1507
            if LandFlags <> 0 then inc(Gear^.Damage);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1508
            isDigging:= (LandFlags and lfLandMask) <> 0;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1509
        end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1510
        // let's interrupt before a collision with land to give portals a chance to catch the bullet
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1511
        if isDigging and (Gear^.Tag = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1512
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1513
            Gear^.Tag := 1;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1514
            dec(Gear^.Damage);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1515
            Gear^.X := Gear^.X - Gear^.dX;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1516
            Gear^.Y := Gear^.Y - Gear^.dY;
13386
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1517
            CheckBulletDrowningHelp(Gear);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1518
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1519
            end
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1520
        else if (not isDigging) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1521
            Gear^.Tag := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1522
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1523
        //Shove static gears to remove the mask and stop damaging the bullet
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1524
        if (not isDigging) and (Gear^.Damage > 5) and (Gear^.Kind <> gtMinigunBullet) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1525
            begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1526
            LineShoveHelp(Gear, oX, oY, tX, tY, tDx, tDy, iInit + 2 - i);
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1527
            SpawnBulletTrail(Gear, tX, tY, Gear^.FlightTime = 0);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1528
            Gear^.FlightTime:= 1;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1529
            iInit:= i;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1530
            oX:= Gear^.X;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1531
            oY:= Gear^.Y;
10125
7a77a819a94d fix misleading indentation
sheepluva
parents: 10123
diff changeset
  1532
            end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1533
13386
caed04706564 fix trace when bullets skip on water
alfadur
parents: 13362
diff changeset
  1534
        CheckBulletDrowningHelp(Gear);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1535
        case Gear^.Kind of
13362
030b085b182f real droplet fix - default density is fine - also add back in the underwater bullet trails
nemo
parents: 13346
diff changeset
  1536
            gtMinigunBullet: isDead:= isDigging or ((Gear^.State and gstDrowning) <> 0);
030b085b182f real droplet fix - default density is fine - also add back in the underwater bullet trails
nemo
parents: 13346
diff changeset
  1537
            gtDEagleShot, gtSniperRifleShot: isDead:= (Gear^.Damage >= Gear^.Health) or ((Gear^.State and gstDrowning) <> 0)
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1538
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1539
        dec(i)
13362
030b085b182f real droplet fix - default density is fine - also add back in the underwater bullet trails
nemo
parents: 13346
diff changeset
  1540
    until (i = 0) or (isDead);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1541
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1542
    LineShoveHelp(Gear, oX, oY, Gear^.X, Gear^.Y,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1543
                  Gear^.dX, Gear^.dY, iInit + 2 - i);
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1544
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1545
    CreateBubblesForBullet(Gear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1546
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1547
    x := hwRound(Gear^.X);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1548
    y := hwRound(Gear^.Y);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1549
    if (isDead) or (x and LAND_WIDTH_MASK <> 0) or (y and LAND_HEIGHT_MASK <> 0) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1550
        begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1551
        if (Gear^.Kind = gtSniperRifleShot) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1552
            cLaserSightingSniper := false;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1553
        if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and (CurrentHedgehog^.Effects[heArtillery] = 2) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1554
            CurrentHedgehog^.Effects[heArtillery]:= 0;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1555
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1556
        // Bullet Hit
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1557
        if ((Gear^.State and gstDrowning) = 0) and (x and LAND_WIDTH_MASK = 0) and (y and LAND_HEIGHT_MASK = 0) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1558
            begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1559
            if Gear^.Kind = gtMinigunBullet then
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1560
                begin
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1561
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5,
14060
82956b3ba2ab prevent minigun bullet land impacts from pushing hedgehogs
alfadur
parents: 14045
diff changeset
  1562
                                Gear^.Hedgehog, (EXPLNoDamage or EXPLDoNotTouchHH){ or EXPLDontDraw or EXPLNoGfx});
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1563
                VGear := AddVisualGear(hwRound(Gear^.X + Gear^.dX * 5), hwRound(Gear^.Y + Gear^.dY * 5), vgtBulletHit);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1564
                end
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1565
            else
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1566
                VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1567
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1568
            if VGear <> nil then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1569
                begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1570
                VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
10650
7f23971bd9db fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
sheepluva
parents: 10645
diff changeset
  1571
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1572
            end;
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1573
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1574
        spawnBulletTrail(Gear, Gear^.X, Gear^.Y, Gear^.FlightTime = 0);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1575
        Gear^.FlightTime:= 1;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1576
        if Gear^.Kind = gtMinigunBullet then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1577
            ClearHitOrderLeq(Gear^.Tag);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1578
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1579
        if (worldEdge = weSea) and (Gear^.Kind = gtMinigunBullet)
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1580
            and Gear^.Y.isNegative and Gear^.dY.isNegative
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1581
            and (Gear^.Health > 0) and (not isZero(Gear^.dX)) then
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1582
        begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1583
            if Gear^.dX.isNegative then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1584
                begin
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1585
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1586
                Gear^.X:= int2hwFloat(-1);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1587
                iInit:= x - leftX;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1588
                end
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1589
            else
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1590
                begin
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1591
                Gear^.X:= int2hwFloat(LAND_WIDTH);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1592
                iInit:= rightX - x - 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1593
                end;
13413
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1594
            Gear^.Y:= Gear^.Y + Gear^.dY * hwAbs(int2hwFloat(iInit) / Gear^.dX);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1595
            CheckGearDrowning(Gear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1596
            CreateBubblesForBullet(Gear);
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1597
        end;
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1598
        Gear^.doStep := @doStepShotIdle
419c5eab88eb bullet bubbles
alfadur
parents: 13412
diff changeset
  1599
        end;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1600
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1601
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1602
procedure doStepDEagleShot(Gear: PGear);
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1603
begin
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1604
    Gear^.Data:= nil;
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1605
    // remember who fired this
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1606
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1607
        Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1608
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1609
    PlaySound(sndGun);
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13407
diff changeset
  1610
    ClearHitOrder();
11558
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1611
    // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
11557
9188505653d5 reduce by 1, probably should avoid tunnel issue
nemo
parents: 11556
diff changeset
  1612
    Gear^.X := Gear^.X + Gear^.dX * 2;
9188505653d5 reduce by 1, probably should avoid tunnel issue
nemo
parents: 11556
diff changeset
  1613
    Gear^.Y := Gear^.Y + Gear^.dY * 2;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1614
    Gear^.FlightTime := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1615
    Gear^.doStep := @doStepBulletWork
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1616
end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1617
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1618
procedure doStepSniperRifleShot(Gear: PGear);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  1619
var HHGear: PGear;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1620
begin
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1621
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1622
    HHGear := Gear^.Hedgehog^.Gear;
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13063
diff changeset
  1623
    if (Gear^.Hedgehog^.Effects[heArtillery] <> 1) then
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13063
diff changeset
  1624
        Gear^.Hedgehog^.Effects[heArtillery]:= 2;
10174
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1625
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1626
    if HHGear = nil then
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1627
        begin
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1628
        DeleteGear(gear);
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1629
        exit
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1630
        end;
710ffaae7d59 - Fix crasher in doStepSniperRifleShot
unc0rr
parents: 10164
diff changeset
  1631
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1632
    // remember who fired this
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1633
    Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  1634
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1635
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1636
    HedgehogChAngle(HHGear);
12311
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1637
    if cLaserSightingSniper = false then
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1638
        // Turn sniper's laser sight on and give it a chance to aim
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1639
        begin
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12305
diff changeset
  1640
        cLaserSightingSniper := true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1641
        HHGear^.Message := 0;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1642
        if (HHGear^.Angle >= 32) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1643
            dec(HHGear^.Angle,32)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1644
        end;
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1645
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1646
    if (HHGear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1647
        begin
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  1648
        CreateShellForGear(Gear, 1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1649
        Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1650
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1651
        Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1652
        PlaySound(sndGun);
13408
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13407
diff changeset
  1653
        ClearHitOrder();
11558
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1654
        // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1655
        Gear^.X := Gear^.X + Gear^.dX * 2;
5415e9d7436f sniper rifle too
nemo
parents: 11557
diff changeset
  1656
        Gear^.Y := Gear^.Y + Gear^.dY * 2;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  1657
        Gear^.FlightTime := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1658
        Gear^.doStep := @doStepBulletWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1659
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1660
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1661
        if (GameTicks mod 32) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1662
            if (GameTicks mod 4096) < 2048 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1663
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1664
                if (HHGear^.Angle + 1 <= cMaxAngle) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1665
                    inc(HHGear^.Angle)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1666
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1667
    else
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1668
        if (HHGear^.Angle >= 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1669
            dec(HHGear^.Angle);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1670
11923
9da78300c5d0 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com>
parents: 11920
diff changeset
  1671
    if (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1672
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  1673
        HHGear^.State := HHGear^.State and (not gstNotKickable);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1674
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1675
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1676
        end;
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1677
end;
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1678
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1679
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1680
procedure doStepActionTimer(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1681
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1682
dec(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1683
case Gear^.Kind of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1684
    gtATStartGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1685
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1686
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1687
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1688
            begin
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  1689
            AddCaption(GetEventString(eidRoundStart), capcolDefault, capgrpGameState);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1690
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1691
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1692
    gtATFinishGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1693
        begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1694
        AllInactive := false;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1695
        if Gear^.Timer = 1000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1696
            begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1697
            ScreenFade := sfToBlack;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1698
            ScreenFadeValue := 0;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1699
            ScreenFadeSpeed := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1700
            end;
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1701
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1702
            begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1703
            SendIPC(_S'N');
15283
16f389fcd462 Prevent saving of demo after /lua command was used
Wuzzy <Wuzzy2@mail.ru>
parents: 15258
diff changeset
  1704
            if (luaCmdUsed) then
16f389fcd462 Prevent saving of demo after /lua command was used
Wuzzy <Wuzzy2@mail.ru>
parents: 15258
diff changeset
  1705
                SendIPC(_S'm');
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1706
            SendIPC(_S'q');
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1707
            GameState := gsExit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1708
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1709
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1710
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1711
if Gear^.Timer = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1712
    DeleteGear(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1713
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1714
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1715
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1716
procedure doStepPickHammerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1717
var
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1718
    i, ei, x, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1719
    HHGear: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1720
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1721
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1722
    WorldWrap(Gear);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1723
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1724
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1725
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1726
    or((Gear^.Message and gmDestroy) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1727
    or((HHGear^.State and gstHHDriven) =0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1728
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1729
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1730
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1731
        AfterAttack;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  1732
        doStepHedgehogMoving(HHGear);  // for gfInfAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1733
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1734
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1735
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1736
    x:= hwRound(Gear^.X);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1737
    y:= hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1738
    if (Gear^.Timer mod 33) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1739
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1740
        HHGear^.State := HHGear^.State or gstNoDamage;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  1741
        doMakeExplosion(x, y + 7, Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1742
        HHGear^.State := HHGear^.State and (not gstNoDamage)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1743
        end;
422
12295a8b8b2f Tune pickhammer
unc0rr
parents: 415
diff changeset
  1744
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1745
    if (Gear^.Timer mod 47) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1746
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1747
        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1748
        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1749
            for i:= 0 to 1 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1750
                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1751
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1752
        i := x - Gear^.Radius - LongInt(GetRandom(2));
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1753
        ei := x + Gear^.Radius + LongInt(GetRandom(2));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1754
        while i <= ei do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1755
            begin
13609
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13608
diff changeset
  1756
            doMakeExplosion(i, y + 3, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx or EXPLForceDraw);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1757
            inc(i, 1)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1758
            end;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2329
diff changeset
  1759
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1760
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1761
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1762
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1763
            Gear^.Y := Gear^.Y + _1_9;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1764
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1765
        SetAllHHToActive;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1766
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1767
    if TestCollisionYwithGear(Gear, 1) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1768
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1769
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1770
        SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1771
        HHGear^.dY := _0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1772
        end
11020
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1773
    else if Gear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1774
        begin
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1775
        Gear^.dY := cGravity;
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1776
        HHGear^.dY := cGravity;
2aa09da8f3ef fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva
parents: 10993
diff changeset
  1777
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1778
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1779
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1780
        if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1781
            begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1782
            Gear^.dY := Gear^.dY + cGravity;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1783
            Gear^.Y := Gear^.Y + Gear^.dY
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1784
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1785
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1786
            Gear^.Timer := 1
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1787
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1788
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1789
    Gear^.X := Gear^.X + HHGear^.dX;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1790
    if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1791
        begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1792
        HHGear^.X := Gear^.X;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1793
        HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius)
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1794
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1795
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1796
    if (Gear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1797
        if (Gear^.State and gsttmpFlag) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1798
            Gear^.Timer := 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1799
    else //there would be a mistake.
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1800
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1801
        if (Gear^.State and gsttmpFlag) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1802
            Gear^.State := Gear^.State or gsttmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1803
    if ((Gear^.Message and gmLeft) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1804
        Gear^.dX := - _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1805
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1806
        if ((Gear^.Message and gmRight) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1807
            Gear^.dX := _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1808
    else Gear^.dX := _0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1809
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1810
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1811
procedure doStepPickHammer(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1812
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1813
    i, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1814
    ar: TRangeArray;
911
b709fe13ed69 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents: 883
diff changeset
  1815
    HHGear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1816
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1817
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1818
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1819
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1820
    y := hwRound(Gear^.Y) - cHHRadius * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1821
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1822
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1823
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1824
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1825
        inc(y, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1826
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1827
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1828
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1829
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1830
    Gear^.dY := HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1831
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1832
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1833
    Gear^.SoundChannel := LoopSound(sndPickhammer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1834
    doStepPickHammerWork(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1835
    Gear^.doStep := @doStepPickHammerWork
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1836
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1837
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1838
////////////////////////////////////////////////////////////////////////////////
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1839
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1840
    BTPrevAngle, BTSteps: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1841
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1842
procedure doStepBlowTorchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1843
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1844
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1845
    b: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1846
    prevX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1847
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1848
    AllInactive := false;
14342
alfadur
parents: 14341
diff changeset
  1849
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1850
    dec(Gear^.Timer);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1851
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1852
    if Gear^.Hedgehog^.Gear = nil then
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1853
        begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  1854
        StopSoundChan(Gear^.SoundChannel);
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1855
        DeleteGear(Gear);
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1856
        AfterAttack;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1857
        exit
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1858
        end;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1859
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1860
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1861
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1862
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1863
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1864
    b := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1865
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1866
    if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7  then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1867
        begin
5722
3b7f2bfc8632 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents: 5716
diff changeset
  1868
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1869
        Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1870
        BTPrevAngle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1871
        b := true
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1872
        end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1507
diff changeset
  1873
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1874
    if ((HHGear^.State and gstMoving) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1875
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1876
        doStepHedgehogMoving(HHGear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1877
        if (HHGear^.State and gstHHDriven) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1878
            Gear^.Timer := 0
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1879
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1880
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1881
    if Gear^.Timer mod cHHStepTicks = 0 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1882
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1883
        b := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1884
        if Gear^.dX.isNegative then
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1885
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1886
        else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1887
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1888
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1889
        if ((HHGear^.State and gstMoving) = 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1890
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1891
            HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1892
            prevX := hwRound(HHGear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1893
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1894
            // why the call to HedgehogStep then a further increment of X?
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1895
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1896
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1897
               lfIndestructible) then HedgehogStep(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1898
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1899
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1900
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1901
               lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1902
            HHGear^.State := HHGear^.State or gstAttacking
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1903
            end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1904
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1905
        inc(BTSteps);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1906
        if BTSteps = 7 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1907
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1908
            BTSteps := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1909
            if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),lfIndestructible) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1910
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1911
                Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1912
                Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1913
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1914
            HHGear^.State := HHGear^.State or gstNoDamage;
14342
alfadur
parents: 14341
diff changeset
  1915
            AmmoShove(Gear, Gear^.Boom, 15);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1916
            HHGear^.State := HHGear^.State and (not gstNoDamage)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1917
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1918
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1919
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1920
    if b then
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1921
        begin
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1922
        DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius,
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1923
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1924
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1925
        Gear^.dX, Gear^.dY,
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1926
        cHHStepTicks, cHHRadius * 2 + 7);
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1927
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1928
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1929
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1930
    or ((HHGear^.Message and gmAttack) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1931
        begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  1932
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1933
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1934
        HHGear^.State := HHGear^.State and (not gstNotKickable);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1935
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1936
        AfterAttack
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1937
        end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1938
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1939
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1940
procedure doStepBlowTorch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1941
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1942
    HHGear: PGear;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1943
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1944
    BTPrevAngle := High(LongInt);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1945
    BTSteps := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1946
    HHGear := Gear^.Hedgehog^.Gear;
8617
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1947
    HedgehogChAngle(HHGear);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1948
    Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1949
    Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1950
    DrawTunnel(HHGear^.X,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1951
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1952
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1953
        Gear^.dX, Gear^.dY,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1954
        cHHStepTicks, cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1955
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1956
    HHGear^.State := HHGear^.State or gstNotKickable;
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  1957
    Gear^.SoundChannel := LoopSound(sndBlowTorch);
14342
alfadur
parents: 14341
diff changeset
  1958
    Gear^.doStep := @doStepBlowTorchWork
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1959
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1960
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  1961
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1962
////////////////////////////////////////////////////////////////////////////////
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1963
procedure doStepMine(Gear: PGear);
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1964
var vg: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1965
    dxdy: hwFloat;
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1966
    dmg: LongWord;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1967
begin
9043
f9d53af63f04 fix dud mine explosion
nemo
parents: 9041
diff changeset
  1968
    if Gear^.Health = 0 then dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1969
    Gear^.RenderTimer:= ((Gear^.State and gstFrozen) = 0) and ((Gear^.State and gstAttacking) = 0) and (Gear^.Health <> 0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1970
    if (Gear^.State and gstMoving) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1971
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1972
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1973
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1974
        if (Gear^.State and gstMoving) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1975
            begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1976
            AddCI(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1977
            Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1978
            Gear^.dY := _0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1979
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1980
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1981
        AllInactive := false
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1982
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1983
    else if (GameTicks and $3F) = 25 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1984
        doStepFallingGear(Gear);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1985
    if (Gear^.Health = 0) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1986
        begin
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1987
        if (dxdy > _0_4) and (Gear^.State and gstCollision <> 0) then
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1988
            begin
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1989
            dmg:= hwRound(dxdy * _50);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1990
            inc(Gear^.Damage, dmg);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1991
            ScriptCall('onGearDamage', Gear^.UID, dmg)
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  1992
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1993
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1994
        if ((GameTicks and $FF) = 0) and (Gear^.Damage > random(30)) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1995
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1996
            vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1997
            if vg <> nil then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1998
                vg^.Scale:= 0.5
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1999
            end;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2000
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2001
        if (Gear^.Damage > 35) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2002
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2003
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2004
            DeleteGear(Gear);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2005
            exit
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2006
            end
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2007
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2008
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2009
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2010
        if ((Gear^.State and gstAttacking) = 0) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2011
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2012
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2013
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2014
                    Gear^.State := Gear^.State or gstAttacking
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2015
            end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2016
        else // gstAttacking <> 0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2017
            begin
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2018
            AllInactive := false;
12176
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2019
            // tag of 1 means this mine has a random timer
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2020
            if (Gear^.Tag = 1) and (Gear^.Timer = 0) then
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2021
                begin
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2022
                if (GameTicks mod 2 = 0) then GetRandom(2);
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2023
                if (GameTicks mod 3 = 0) then GetRandom(2);
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2024
                Gear^.Timer:= GetRandom(51) * 100;
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2025
                Gear^.Tag:= 0;
115867d77982 Add back accidental removal of random mines
Wuzzy <almikes@aol.com>
parents: 12174
diff changeset
  2026
                end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2027
            if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2028
                PlaySound(sndMineTick);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2029
            if Gear^.Timer = 0 then
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2030
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2031
                if ((Gear^.State and gstWait) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2032
                or (cMineDudPercent = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2033
                or (getRandom(100) > cMineDudPercent) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2034
                    begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2035
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  2036
                    DeleteGear(Gear);
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2037
                    exit   // redundant but we've had too many delete gear bugs
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2038
                    end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2039
                else
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2040
                    begin
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  2041
                    vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2042
                    if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2043
                        vg^.Scale:= 0.5;
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2044
                    PlaySound(sndVaporize);
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2045
                    Gear^.Health := 0;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  2046
                    Gear^.Damage := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2047
                    Gear^.State := Gear^.State and (not gstAttacking)
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2048
                    end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2049
                exit
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2050
                end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  2051
            dec(Gear^.Timer);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2052
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2053
    else // gsttmpFlag = 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2054
        if (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2055
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2056
        or (Gear^.Hedgehog^.Gear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2057
            Gear^.State := Gear^.State or gsttmpFlag;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  2058
end;
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 53
diff changeset
  2059
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2060
procedure doStepAirMine(Gear: PGear);
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2061
var i,t,targDist,tmpDist: LongWord;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2062
    targ, tmpG: PGear;
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2063
    trackSpeed, airFriction, tX, tY: hwFloat;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2064
    isUnderwater: Boolean;
14207
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2065
    sparkle: PVisualGear;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2066
begin
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2067
    targ:= nil;
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  2068
    Gear^.RenderTimer:= ((Gear^.State and gstFrozen) = 0) and ((Gear^.State and gstAttacking) = 0);
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2069
    if (Gear^.State and gstFrozen) <> 0 then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2070
        begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2071
        if Gear^.Damage > 0 then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2072
            begin
14348
2221c418026a Pixel-perfect removal of exploding frozen air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 14347
diff changeset
  2073
            // Normal, damaging explosion
2221c418026a Pixel-perfect removal of exploding frozen air mines
Wuzzy <Wuzzy2@mail.ru>
parents: 14347
diff changeset
  2074
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
14349
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2075
            if ((Gear^.State and gstNoGravity) <> 0) then
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2076
                // Remove land created by frozen air mine sprite pixel-perfectly
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2077
                EraseLand(
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2078
                    hwRound(Gear^.X) - SpritesData[sprFrozenAirMine].Width div 2,
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2079
                    hwRound(Gear^.Y) - SpritesData[sprFrozenAirMine].Height div 2,
e3e06b216e00 Frozen air mines: Don't erase land if gstNoGravity state is off
Wuzzy <Wuzzy2@mail.ru>
parents: 14348
diff changeset
  2080
                    sprFrozenAirMine, 0, 0, false, false, false, false);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  2081
            DeleteGear(Gear);
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2082
            exit
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2083
            end;
15186
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15185
diff changeset
  2084
        if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) or ((GameTicks and $3F) = 15) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15185
diff changeset
  2085
            doStepFallingGear(Gear);
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2086
        exit
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2087
        end;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2088
    isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2089
    if Gear^.Pos > 0 then
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2090
        begin
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2091
        airFriction:= _1;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2092
        if isUnderwater then
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2093
            dec(airFriction.QWordValue,Gear^.Pos*2)
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2094
        else
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2095
            dec(airFriction.QWordValue,Gear^.Pos);
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2096
        Gear^.dX:= Gear^.dX*airFriction;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2097
        Gear^.dY:= Gear^.dY*airFriction
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2098
        end;
15186
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15185
diff changeset
  2099
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) or ((GameTicks and $3F) = 15) then
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15185
diff changeset
  2100
        doStepFallingGear(Gear);
10806
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2101
    if (TurnTimeLeft = 0) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2102
        AllInactive := false;
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2103
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2104
    // Disable targeting if airmine is not active yet
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2105
    if ((Gear^.State and gsttmpFlag) = 0) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2106
        begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2107
        if (TurnTimeLeft = 0)
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2108
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2109
        or (CurrentHedgehog^.Gear = nil) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2110
        begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2111
        Gear^.FlightTime:= GameTicks;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2112
        Gear^.State := Gear^.State or gsttmpFlag;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2113
        Gear^.Hedgehog := nil;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2114
        end;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2115
        exit;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2116
        end;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2117
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2118
    //Disable targeting while the airmine is stunned
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2119
    if Gear^.Tag <> 0 then
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2120
        begin
14207
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2121
        if ((Gear^.FlightTime and $FF) = 0) then
15231
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2122
            // spawn lots of particles when stunned (sparkles or bubbles)
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2123
            if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) = false then
14207
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2124
                begin
15231
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2125
                sparkle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2126
                if sparkle <> nil then
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2127
                    begin
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2128
                        sparkle^.dX:= 0.004 * (random(100) - 50);
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2129
                        sparkle^.dY:= -0.05 + 0.004 * (random(100) - 50);
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2130
                        sparkle^.Tint:= $D5CD8CFF;
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2131
                        sparkle^.Angle:= random(360);
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2132
                    end;
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2133
                end
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2134
            else
eb61cf77b365 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15230
diff changeset
  2135
                AddVisualGear(hwRound(Gear^.X) - 8 + random(16), hwRound(Gear^.Y) + 16 + random(8), vgtBubble);
14207
dcf235a1f86b add sparkles to stunned airmines
alfadur
parents: 14206
diff changeset
  2136
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2137
        dec(Gear^.FlightTime);
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2138
        if Gear^.FlightTime = 0 then
14209
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2139
            begin
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2140
            Gear^.Tag:= 0;
14209
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2141
            Gear^.Hedgehog:= nil;
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2142
            Gear^.State:= Gear^.State and (not gstAttacking);
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2143
            Gear^.Timer:= Gear^.WDTimer
4b418709b1cf reset airmine timer on stun recovery
alfadur
parents: 14207
diff changeset
  2144
            end;
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2145
        exit
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2146
        end;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14202
diff changeset
  2147
10806
02ef8815ec9d more turn-based-y
nemo
parents: 10802
diff changeset
  2148
    if (TurnTimeLeft = 0) or (Gear^.Angle = 0) or (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.Gear = nil) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2149
        begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2150
        Gear^.Hedgehog:= nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2151
        targ:= nil;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2152
        end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2153
    else if Gear^.Hedgehog <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2154
        targ:= Gear^.Hedgehog^.Gear;
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2155
    if targ <> nil then
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2156
        begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2157
        tX:=Gear^.X-targ^.X;
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2158
        tY:=Gear^.Y-targ^.Y;
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2159
        // allow escaping - should maybe flag this too
14070
aa586aadd91f fix overflow check in airmine handling
alfadur
parents: 14060
diff changeset
  2160
        if (GameTicks > Gear^.FlightTime + 10000) or
14084
a173557250a3 abs(hwRound()) is nonsense
unC0Rr
parents: 14079
diff changeset
  2161
            (not ((tX.Round + tY.Round < Gear^.Angle * 9) and
14070
aa586aadd91f fix overflow check in airmine handling
alfadur
parents: 14060
diff changeset
  2162
                  (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Angle * 6))))
aa586aadd91f fix overflow check in airmine handling
alfadur
parents: 14060
diff changeset
  2163
             then
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2164
            targ:= nil
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2165
        end;
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2166
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2167
    // If in ready timer, or after turn, or in first 5 seconds of turn (really a window due to extra time utility)
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2168
    // or hunting is disabled due to seek radius of 0 then we aren't hunting
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2169
    if (ReadyTimeLeft > 0) or (TurnTimeLeft = 0) or 
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2170
        ((TurnTimeLeft < cHedgehogTurnTime) and (cHedgehogTurnTime-TurnTimeLeft < 5000)) or
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2171
        (Gear^.Angle = 0) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  2172
        gear^.State:= gear^.State and (not gstChooseTarget)
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2173
    else if
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2174
    // todo, allow not finding new target, set timeout on target retention
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2175
        (Gear^.State and gstAttacking = 0) and
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2176
        ((GameTicks and $FF) = 17) and
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2177
        (GameTicks > Gear^.FlightTime) then // recheck hunted hog
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10806
diff changeset
  2178
        begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  2179
        gear^.State:= gear^.State or gstChooseTarget;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2180
        if targ <> nil then
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2181
             targDist:= Distance(Gear^.X-targ^.X,Gear^.Y-targ^.Y).Round
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2182
        else targDist:= 0;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2183
        for t:= 0 to Pred(TeamsCount) do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2184
            with TeamsArray[t]^ do
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2185
                for i:= 0 to cMaxHHIndex do
14703
4a4ff2354b58 give frozen hogs a break
nemo
parents: 14637
diff changeset
  2186
                    if (Hedgehogs[i].Gear <> nil) and (Hedgehogs[i].Effects[heFrozen] = 0) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2187
                        begin
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2188
                        tmpG:= Hedgehogs[i].Gear;
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2189
                        tX:=Gear^.X-tmpG^.X;
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2190
                        tY:=Gear^.Y-tmpG^.Y;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2191
                        if (Gear^.Angle = $FFFFFFFF) or
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2192
                            ((tX.Round+tY.Round < Gear^.Angle) and
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2193
                            (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Angle))) then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2194
                            begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2195
                            if targ <> nil then tmpDist:= Distance(tX,tY).Round;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2196
                            if (targ = nil) or (tmpDist < targDist) then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2197
                                begin
12810
6023a4f06013 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru>
parents: 12809
diff changeset
  2198
                                if targ = nil then targDist:= Distance(tX,tY).Round
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2199
                                else targDist:= tmpDist;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2200
                                Gear^.Hedgehog:= @Hedgehogs[i];
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2201
                                targ:= tmpG;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2202
                                end
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2203
                            end
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2204
                        end;
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  2205
        if targ <> nil then Gear^.FlightTime:= GameTicks + 5000
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2206
        end;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2207
    if targ <> nil then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2208
        begin
10799
658794118fd8 initialise trackSpeed, add nil check before resetting seek timer
nemo
parents: 10798
diff changeset
  2209
        trackSpeed:= _0;
10827
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2210
        if isUnderwater then
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2211
            trackSpeed.QWordValue:= Gear^.Power div 2
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2212
        else
2b717f687c72 make mines submersible
nemo
parents: 10822
diff changeset
  2213
            trackSpeed.QWordValue:= Gear^.Power;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2214
        if (Gear^.X < targ^.X) and (Gear^.dX < _0_1)  then
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2215
            if (WorldEdge = weWrap) and ((targ^.X - Gear^.X) > ((Gear^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - targ^.X))) then
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2216
                 Gear^.dX:= Gear^.dX-trackSpeed
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2217
            else
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2218
                 Gear^.dX:= Gear^.dX+trackSpeed // please leave as an add.  I like the effect
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2219
        else if (Gear^.X > targ^.X) and (Gear^.dX > -_0_1) then
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2220
            if (WorldEdge = weWrap) and ((Gear^.X - targ^.X) > ((targ^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - Gear^.X))) then
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2221
                Gear^.dX:= Gear^.dX+trackSpeed
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2222
            else
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  2223
                Gear^.dX:= Gear^.dX-trackSpeed;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2224
        if (Gear^.Y < targ^.Y) and (Gear^.dY < _0_1)  then
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2225
             Gear^.dY:= Gear^.dY+trackSpeed
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2226
        else if (Gear^.Y > targ^.Y) and (Gear^.dY > -_0_1) then
10802
089e43d01f74 Use the larger scaled airmine sprite originally intended, add some antidickery measures.
nemo
parents: 10800
diff changeset
  2227
            Gear^.dY:= Gear^.dY-trackSpeed
10800
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2228
        end
3c71e5158519 more tweakery
nemo
parents: 10799
diff changeset
  2229
    else Gear^.Hedgehog:= nil;
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2230
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2231
    if ((Gear^.State and gstAttacking) = 0) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2232
        begin
15186
d13a38548112 make airmines less of CPU hogs
nemo
parents: 15185
diff changeset
  2233
        if (((GameTicks+Gear^.Uid) and $1F) = 0) then
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2234
            begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2235
            if targ <> nil then
10794
ace862eda192 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo
parents: 10791
diff changeset
  2236
                begin
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2237
                tX:=Gear^.X-targ^.X;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2238
                tY:=Gear^.Y-targ^.Y;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2239
                if (tX.Round+tY.Round < Gear^.Boom) and
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2240
                   (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2241
                Gear^.State := Gear^.State or gstAttacking
10794
ace862eda192 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo
parents: 10791
diff changeset
  2242
                end
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2243
            else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2244
                Gear^.State := Gear^.State or gstAttacking
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2245
            end
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2246
        end
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2247
    else // gstAttacking <> 0
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2248
        begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2249
        AllInactive := false;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2250
        if (Gear^.Timer and $FF) = 0 then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2251
            PlaySound(sndMineTick);
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2252
        if Gear^.Timer = 0 then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2253
            begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2254
            // recheck
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2255
            if targ <> nil then
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2256
                begin
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2257
                tX:=Gear^.X-targ^.X;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2258
                tY:=Gear^.Y-targ^.Y;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2259
                if (tX.Round+tY.Round < Gear^.Boom) and
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2260
                   (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2261
                    begin
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2262
                    Gear^.Hedgehog:= CurrentHedgehog;
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2263
                    tmpG:= FollowGear;
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  2264
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2265
                    FollowGear:= tmpG;
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2266
                    DeleteGear(Gear);
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2267
                    exit
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2268
                    end
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2269
                end
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2270
            else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2271
                begin
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2272
                Gear^.Hedgehog:= CurrentHedgehog;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2273
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2274
                DeleteGear(Gear);
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2275
                exit
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2276
                end;
14753
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2277
            Gear^.State:= Gear^.State and (not gstAttacking);
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2278
            Gear^.Timer:= Gear^.WDTimer
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2279
            end;
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2280
        if Gear^.Timer > 0 then
2ad6f0555e61 Fix air mine not colliding with crates initially (bug 679)
Wuzzy <Wuzzy2@mail.ru>
parents: 14747
diff changeset
  2281
            dec(Gear^.Timer);
10791
0311c9fa7498 tweak a few params. still something wtf going on when on rope
nemo
parents: 10789
diff changeset
  2282
        end
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2283
end;
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10736
diff changeset
  2284
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2285
////////////////////////////////////////////////////////////////////////////////
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2286
procedure doStepSMine(Gear: PGear);
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2287
    var land: Word;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2288
begin
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2289
    // TODO: do real calculation?
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2290
    land:= TestCollisionXwithGear(Gear, 2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2291
    if land = 0 then land:= TestCollisionYwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2292
    if land = 0 then land:= TestCollisionXwithGear(Gear,-2);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9724
diff changeset
  2293
    if land = 0 then land:= TestCollisionYwithGear(Gear, 2);
11304
a20f416c91ec fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
sheepluva
parents: 11290
diff changeset
  2294
    if (land <> 0) and ((land and lfBouncy = 0) or ((Gear^.State and gstMoving) = 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2295
        begin
10964
493bd837dc2e Make sure to have gstMoving flag cleared
unC0Rr
parents: 10952
diff changeset
  2296
        if ((Gear^.State and gstMoving) <> 0) or (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2297
            begin
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  2298
            PlaySound(sndRopeAttach);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2299
            Gear^.dX:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2300
            Gear^.dY:= _0;
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  2301
            Gear^.State:= Gear^.State and (not gstMoving);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2302
            AddCI(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2303
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2304
        end
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2305
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2306
        begin
10164
0570d4b22187 AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr
parents: 10145
diff changeset
  2307
        Gear^.State:= Gear^.State or gstMoving;
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2308
        DeleteCI(Gear);
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2309
        doStepFallingGear(Gear);
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2310
        AllInactive := false;
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2311
        CalcRotationDirAngle(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2312
        end;
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  2313
14763
bc0e86b0347b Don't show SMine timer if drowning
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
  2314
    Gear^.RenderTimer:= (Gear^.State and (gstFrozen or gstAttacking or gstDrowning) = 0);
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2315
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2316
        begin
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  2317
        if ((Gear^.State and gstAttacking) = 0) and ((Gear^.State and gstFrozen) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2318
            begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2319
            if ((GameTicks and $1F) = 0) then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2320
// FIXME - values taken from mine.  use a gear val and set both to same
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2321
               if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2322
                    Gear^.State := Gear^.State or gstAttacking
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2323
            end
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  2324
        else if (Gear^.State and gstFrozen) = 0 then // gstAttacking <> 0
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2325
            begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2326
            AllInactive := false;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2327
            if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2328
                begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2329
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2330
                DeleteGear(Gear);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2331
                exit
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2332
                end
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2333
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2334
                if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2335
                    PlaySound(sndMineTick);
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2336
                dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2337
                end
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2338
            end
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2339
    else // gsttmpFlag = 0
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  2340
        if ((GameFlags and gfInfAttack = 0) and ((TurnTimeLeft = 0) or (Gear^.Hedgehog^.Gear = nil)))
9742
419e5c651870 Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
nemo
parents: 9731
diff changeset
  2341
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2342
            Gear^.State := Gear^.State or gsttmpFlag;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2343
end;
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2344
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2345
////////////////////////////////////////////////////////////////////////////////
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2346
procedure doStepDynamite(Gear: PGear);
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2347
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2348
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2349
    AllInactive := false;
11532
44e646598e6a sparkles for dynamite at sheepy's request. he can tweak values if he wishes
nemo
parents: 11528
diff changeset
  2350
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2351
    if Gear^.Timer mod 166 = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2352
        inc(Gear^.Tag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2353
    if Gear^.Timer = 1000 then // might need better timing
14016
3c40754f6cfe Add Grenade taunt when grenade close to hog is about to blow up
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  2354
        makeHogsWorry(Gear^.X, Gear^.Y, 75, Gear^.Kind);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2355
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2356
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2357
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2358
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2359
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2360
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2361
    dec(Gear^.Timer);
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2362
end;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2363
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2364
///////////////////////////////////////////////////////////////////////////////
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2365
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2366
procedure doStepRollingBarrel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2367
var
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2368
    i, dmg: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2369
    particle: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2370
    dxdy: hwFloat;
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2371
begin
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10411
diff changeset
  2372
    if (Gear^.dX.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2373
        SetLittle(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2374
    Gear^.State := Gear^.State or gstAnimation;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2375
    if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and (not gstFrozen);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2376
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2377
    if ((Gear^.dX.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2378
    or (Gear^.dY.QWordValue <> 0))  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2379
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2380
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2381
        AllInactive := false;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2382
        dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2383
        doStepFallingGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2384
        if (Gear^.State and gstCollision <> 0) and(dxdy > _0_4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2385
            begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2386
            if (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2387
                begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2388
                Gear^.State := Gear^.State or gsttmpFlag;
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2389
                for i:= min(12, hwRound(dxdy*_10)) downto 0 do
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2390
                    begin
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2391
                    particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,vgtDust);
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2392
                    if particle <> nil then
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2393
                        particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2394
                    end
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2395
                end;
10679
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2396
            dmg:= hwRound(dxdy * _50);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2397
            inc(Gear^.Damage, dmg);
5989c293955a add a couple of onGearDamage callbacks to mine/barrel fall damage
nemo
parents: 10676
diff changeset
  2398
            ScriptCall('onGearDamage', Gear^.UID, dmg)
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2399
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2400
        CalcRotationDirAngle(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2401
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2402
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2403
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2404
        Gear^.State := Gear^.State or gsttmpFlag;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2405
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2406
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2407
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2408
    if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2409
        Gear^.dY := _0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2410
    if hwAbs(Gear^.dX) < _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2411
        Gear^.dX := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2412
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  2413
    if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2414
        if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2415
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2416
    else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2417
        AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2418
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2419
    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2420
    Gear^.Damage := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2421
    if Gear^.Health <= 0 then
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2422
        doStepCase(Gear)
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2423
    else
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2424
        // health texture (FlightTime = health when the last texture was generated)
15033
20c80919d97d Fix health case/barrel health texture being sometimes not created
Wuzzy <Wuzzy2@mail.ru>
parents: 14998
diff changeset
  2425
        if (Gear^.Health <> Gear^.FlightTime) or (Gear^.Tex = nil) then
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2426
            begin
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2427
            Gear^.FlightTime:= Gear^.Health;
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2428
            FreeAndNilTexture(Gear^.Tex);
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2429
            Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff808080, fnt16);
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2430
            end;
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2431
end;
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2432
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2433
procedure doStepCase(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2434
var
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  2435
    i, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2436
    k: TGearType;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  2437
    dX, dY: HWFloat;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2438
    hog: PHedgehog;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2439
    sparkles: PVisualGear;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2440
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2441
    k := Gear^.Kind;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2442
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2443
    if (Gear^.Message and gmDestroy) > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2444
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2445
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2446
        FreeActionsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2447
        SetAllToActive;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2448
        // something (hh, mine, etc...) could be on top of the case
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2449
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2450
            if Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2451
                Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2452
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2453
        end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  2454
    if (k = gtExplosives) and (Gear^.Health < cBarrelHealth) then Gear^.State:= Gear^.State and (not gstFrozen);
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  2455
8973
7bcb77379a4b cases have no health
nemo
parents: 8971
diff changeset
  2456
    if ((k <> gtExplosives) and (Gear^.Damage > 0)) or ((k = gtExplosives) and (Gear^.Health<=0)) then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2457
        begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2458
        x := hwRound(Gear^.X);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2459
        y := hwRound(Gear^.Y);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2460
        hog:= Gear^.Hedgehog;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2461
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2462
        if k = gtCase then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2463
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2464
            doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2465
            for i:= 0 to 63 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2466
                AddGear(x, y, gtFlame, 0, _0, _0, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2467
            end
12573
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12382
diff changeset
  2468
        else if k = gtTarget then
494d3e1c4810 Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com>
parents: 12382
diff changeset
  2469
            uStats.TargetHit()
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2470
        else if k = gtExplosives then
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2471
            begin
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2472
            doMakeExplosion(x, y, Gear^.Boom, hog, EXPLAutoSound);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2473
            for i:= 0 to 31 do
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2474
                begin
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2475
                dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2476
                dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2477
                AddGear(x, y, gtFlame, 0, dX, dY, 0);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2478
                AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2479
                end
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2480
            end;
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  2481
        DeleteGear(Gear);
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  2482
        exit
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2483
        end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2484
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2485
    if k = gtExplosives then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2486
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2487
        if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02)) then
8962
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2488
            begin
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2489
            Gear^.doStep := @doStepRollingBarrel;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2490
            exit;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  2491
            end
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  2492
        else Gear^.dX:= _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2493
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2494
        if ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2495
            if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2496
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2497
            else
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  2498
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2499
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2500
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2501
        Gear^.Damage := 0;
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2502
        // health texture (FlightTime = health when the last texture was generated)
15033
20c80919d97d Fix health case/barrel health texture being sometimes not created
Wuzzy <Wuzzy2@mail.ru>
parents: 14998
diff changeset
  2503
        if (Gear^.Health <> Gear^.FlightTime) or (Gear^.Tex = nil) then
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2504
            begin
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2505
            Gear^.FlightTime:= Gear^.Health;
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2506
            FreeAndNilTexture(Gear^.Tex);
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2507
            Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff808080, fnt16);
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2508
            end;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2509
        end
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2510
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2511
        begin
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2512
        // health texture for health crate
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2513
        if (k = gtCase) and ((Gear^.Pos and posCaseHealth) <> 0) then
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2514
            begin
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2515
            if ((Gear^.State and gstFrozen) = 0) then
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2516
                begin
14764
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2517
                // Karma=2: Always hide health
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2518
                if (Gear^.Karma = 2) then
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2519
                    i:= 0
14764
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2520
                // Karma=1: Hide health in game, but show in demo
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2521
                else if (Gear^.Karma = 1) then
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2522
                    if (GameType in [gmtDemo, gmtRecord]) then
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2523
                        i:= 1
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2524
                    else
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2525
                        i:= 0
14764
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2526
                // Always show health (default)
c6b7f4a4122c Hide health of fake health crates
Wuzzy <Wuzzy2@mail.ru>
parents: 14763
diff changeset
  2527
                else
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2528
                    i:= 1;
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2529
                if i = 1 then
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2530
                    begin
15033
20c80919d97d Fix health case/barrel health texture being sometimes not created
Wuzzy <Wuzzy2@mail.ru>
parents: 14998
diff changeset
  2531
                    if (Gear^.Health <> Gear^.FlightTime) or (Gear^.Tex = nil) then
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2532
                        begin
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2533
                        Gear^.FlightTime:= Gear^.Health;
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2534
                        FreeAndNilTexture(Gear^.Tex);
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2535
                        Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff80ff80, fnt16)
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2536
                        end
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2537
                    end
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2538
                else
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2539
                    begin
15033
20c80919d97d Fix health case/barrel health texture being sometimes not created
Wuzzy <Wuzzy2@mail.ru>
parents: 14998
diff changeset
  2540
                    if (Gear^.FlightTime <> $ffffffff) or (Gear^.Tex = nil) then
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2541
                        begin
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2542
                        Gear^.FlightTime:= $ffffffff;
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2543
                        FreeAndNilTexture(Gear^.Tex);
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2544
                        Gear^.Tex := RenderStringTex(trmsg[sidUnknownGearValue], $ff80ff80, fnt16)
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2545
                        end
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14942
diff changeset
  2546
                    end
14766
1b82538970ca Fix health crate health display not respecting Karma value properly
Wuzzy <Wuzzy2@mail.ru>
parents: 14764
diff changeset
  2547
                end;
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14753
diff changeset
  2548
            end;
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2549
        if Gear^.Timer = 500 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2550
            begin
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2551
(* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2552
   voices. Reinforcements voices is heard for active team, not team-to-be.  Either that or change crate spawn from end of turn to start, although that
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2553
   has its own complexities. *)
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2554
            // Abuse a couple of gear values to track origin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  2555
            Gear^.Angle:= hwRound(Gear^.Y);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2556
            Gear^.Tag:= random(2);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2557
            inc(Gear^.Timer)
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2558
            end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2559
        if Gear^.Timer < 1833 then inc(Gear^.Timer);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2560
        if Gear^.Timer = 1000 then
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  2561
            begin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  2562
            sparkles:= AddVisualGear(hwRound(Gear^.X), Gear^.Angle, vgtDust, 1);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2563
            if sparkles <> nil then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2564
                begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2565
                sparkles^.dX:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2566
                sparkles^.dY:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2567
                sparkles^.Angle:= 270;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2568
                if Gear^.Tag = 1 then
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2569
                    sparkles^.Tint:= $3744D7FF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2570
                else sparkles^.Tint:= $FAB22CFF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2571
                end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  2572
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2573
        if Gear^.Timer < 1000 then
7283
nemo
parents: 7281
diff changeset
  2574
            begin
nemo
parents: 7281
diff changeset
  2575
            AllInactive:= false;
nemo
parents: 7281
diff changeset
  2576
            exit
nemo
parents: 7281
diff changeset
  2577
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2578
        end;
2911
cd355befa683 Engine:
smxx
parents: 2887
diff changeset
  2579
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2581
    if (Gear^.dY.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2582
    or (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2583
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2584
        AllInactive := false;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2585
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2586
        Gear^.dY := Gear^.dY + cGravity;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2587
9820
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2588
        if ((not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0)) or
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2589
           (Gear^.dY.isNegative and (TestCollisionYwithGear(Gear, -1) <> 0)) then
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2590
             Gear^.dY := _0
1c04ccb9e5fd stricter check of dY and collision
nemo
parents: 9817
diff changeset
  2591
        else Gear^.Y := Gear^.Y + Gear^.dY;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2592
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2593
        if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 8578
diff changeset
  2594
            SetAllHHToActive(false);
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  2595
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2596
        if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2597
            begin
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2598
            if (Gear^.dY > _0_2) and (k = gtExplosives) then
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2599
                inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2600
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2601
            if Gear^.dY > _0_2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2602
                for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2603
                    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2604
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2605
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2606
            if Gear^.dY > - _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2607
                Gear^.dY := _0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2608
            else if Gear^.dY < - _0_03 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2609
                PlaySound(Gear^.ImpactSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2610
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2611
        CheckGearDrowning(Gear);
14942
896707084562 Don't render health crate and barrel health when drowning
Wuzzy <Wuzzy2@mail.ru>
parents: 14941
diff changeset
  2612
        if ((Gear^.State and gstDrowning) <> 0) then
896707084562 Don't render health crate and barrel health when drowning
Wuzzy <Wuzzy2@mail.ru>
parents: 14941
diff changeset
  2613
            Gear^.RenderHealth:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2614
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2615
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2616
    if (Gear^.dY.QWordValue = 0) then
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  2617
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2618
    else if (Gear^.dY.QWordValue <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2619
        DeleteCI(Gear)
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2620
end;
49
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2621
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2622
////////////////////////////////////////////////////////////////////////////////
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2623
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2624
procedure doStepTarget(Gear: PGear);
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2625
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2626
    if (Gear^.Timer = 0) and (Gear^.Tag = 0) then
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2627
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2628
        PlaySound(sndWarp);
9724
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2629
        // workaround: save spawn Y for doStepCase (which is a mess atm)
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2630
        Gear^.Angle:= hwRound(Gear^.Y);
b3fefde4cff7 fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
sheepluva
parents: 9723
diff changeset
  2631
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2632
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2633
    if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2634
        inc(Gear^.Timer)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2635
    else if Gear^.Tag = 1 then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  2636
        Gear^.Tag := 2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2637
    else if Gear^.Tag = 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2638
            if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2639
                dec(Gear^.Timer)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2640
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2641
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2642
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2643
        exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2644
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2645
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2646
    doStepCase(Gear)
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2647
end;
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2648
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2649
////////////////////////////////////////////////////////////////////////////////
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2650
procedure doStepIdle(Gear: PGear);
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2651
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2652
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2653
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2654
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2655
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2656
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2657
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2658
        end
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2659
end;
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2660
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  2661
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2662
procedure doStepShover(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2663
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2664
    HHGear: PGear;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2665
begin
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2666
    dec(Gear^.Timer);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2667
    if Gear^.Timer = 0 then
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2668
        begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2669
        inc(Gear^.Tag);
14014
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2670
        Gear^.Timer := 50;
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2671
        if Gear^.Tag = 3 then
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2672
            begin
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2673
            ClearHitOrder();
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2674
            RefillProximityCache(Gear, 100);
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2675
            end;
12833
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2676
        end;
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2677
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2678
    if Gear^.Tag = 3 then
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2679
        begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2680
        HHGear := Gear^.Hedgehog^.Gear;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2681
        HHGear^.State := HHGear^.State or gstNoDamage;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2682
        DeleteCI(HHGear);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2683
14014
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2684
        AmmoShoveCache(Gear, Gear^.Boom, 115);
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2685
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2686
        HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
12833
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2687
        end
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2688
    else if Gear^.Tag = 4 then
948eae885eac animation tweak
alfadur
parents: 12828
diff changeset
  2689
        begin
14014
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2690
        ClearHitOrder();
d203bb36225f and finally make the bat hit moving gears for completeness
alfadur
parents: 14013
diff changeset
  2691
        ClearProximityCache();
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2692
        Gear^.Timer := 250;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2693
        Gear^.doStep := @doStepIdle
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 12099
diff changeset
  2694
        end
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2695
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2696
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2697
////////////////////////////////////////////////////////////////////////////////
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2698
procedure doStepWhip(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2699
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2700
    HHGear: PGear;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2701
    i: LongInt;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2702
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2703
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2704
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2705
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2706
14013
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2707
    ClearHitOrder();
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2708
    RefillProximityCache(Gear, 100);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2709
    for i:= 0 to 3 do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2710
        begin
9723
31d10d684e90 whip: visual enhancements (hat'n'dust) as suggested by nemo
sheepluva
parents: 9721
diff changeset
  2711
        AddVisualGear(hwRound(Gear^.X) + hwSign(Gear^.dX) * (10 + 6 * i), hwRound(Gear^.Y) + 12 + Random(6), vgtDust);
14013
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2712
        AmmoShoveCache(Gear, Gear^.Boom, 25);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2713
        Gear^.X := Gear^.X + Gear^.dX * 5
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2714
        end;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2715
14013
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2716
    ClearHitOrder();
967ed77d6aef make whip hit moving gears
alfadur
parents: 14012
diff changeset
  2717
    ClearProximityCache();
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2718
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2719
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2720
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2721
    Gear^.doStep := @doStepIdle
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2722
end;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2723
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2724
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2725
procedure doStepFlame(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2726
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2727
    gX,gY,i: LongInt;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2728
    sticky: Boolean;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2729
    vgt: PVisualGear;
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2730
    tdX,tdY, f: HWFloat;
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2731
    landPixel: Word;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2732
begin
15230
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2733
    WorldWrap(Gear);
10586
dbb77726f0c6 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo
parents: 10582
diff changeset
  2734
    if Gear^.FlightTime > 0 then dec(Gear^.FlightTime);
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2735
    // There are 2 flame types: normal and sticky
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2736
    sticky:= (Gear^.State and gsttmpFlag) <> 0;
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2737
    if not sticky then AllInactive := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2738
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2739
    landPixel:= TestCollisionYwithGear(Gear, 1);
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2740
    // Flame is in mid-air
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2741
    if landPixel = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2742
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2743
        AllInactive := false;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2744
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2745
        // Deals damage in mid-air if FlightTime = 0.
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2746
        // Otherwise, flame is harmless in mid-air.
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2747
        // Intended for use with scripts.
10586
dbb77726f0c6 add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo
parents: 10582
diff changeset
  2748
        if (GameTicks and $F = 0) and (Gear^.FlightTime = 0) then
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2749
            begin
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2750
            Gear^.Radius := 7;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2751
            tdX:= Gear^.dX;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2752
            tdY:= Gear^.dY;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2753
            Gear^.dX.QWordValue:= 120000000;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2754
            Gear^.dY.QWordValue:= 429496730;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2755
            Gear^.dX.isNegative:= getrandom(2)<>1;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2756
            Gear^.dY.isNegative:= true;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2757
            AmmoShove(Gear, Gear^.Boom, 125);
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2758
            Gear^.dX:= tdX;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2759
            Gear^.dY:= tdY;
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2760
            Gear^.Radius := 1
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  2761
        end;
10578
814acf1511be duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
nemo
parents: 10547
diff changeset
  2762
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2763
        if ((GameTicks mod 100) = 0) then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2764
            begin
4443
d393b9ccd328 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents: 4405
diff changeset
  2765
            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag);
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2766
            if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2767
                begin
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2768
                vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2769
                vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2770
                vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2);
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2771
                end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2772
            end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2773
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2774
        if (Gear^.dX.QWordValue > _2.QWordValue)
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2775
            or (Gear^.dY.QWordValue > _2.QWordValue)
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2776
        then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2777
        begin
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2778
            // norm speed vector to length of 2 for fire particles to keep flying in the same direction
10642
8fdfa2b77d83 Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
unc0rr
parents: 10634
diff changeset
  2779
            f:= _1_9 / Distance(Gear^.dX, Gear^.dY);
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2780
            Gear^.dX:= Gear^.dX * f;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2781
            Gear^.dY:= Gear^.dY * f;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2782
        end
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2783
        else begin
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2784
            // Gravity and wind
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2785
            if Gear^.dX.QWordValue > _0_01.QWordValue then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2786
                    Gear^.dX := Gear^.dX * _0_995;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2787
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2788
            Gear^.dY := Gear^.dY + cGravity;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2789
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2790
            if Gear^.dY.QWordValue > _0_2.QWordValue then
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2791
                Gear^.dY := Gear^.dY * _0_995;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2792
15230
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2793
            // Apply speed changes
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2794
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2795
            tdX:= Gear^.dX + cWindSpeed * 640;
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2796
            // Don't apply wind speed if moving against bounce world edge
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2797
            if (WorldEdge = weBounce) and
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2798
                (((hwRound(Gear^.X + tdX) - Gear^.Radius < leftX) and (hwSign(tdX) = -1)) or
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2799
                ((hwRound(Gear^.X + tdX) + Gear^.Radius > rightX) and (hwSign(tdX) = 1))) then
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2800
                    Gear^.X := Gear^.X + Gear^.dX
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2801
            else
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2802
                // Apply dX and wind speed
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2803
                Gear^.X := Gear^.X + tdX;
ebbc2f04b863 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru>
parents: 15229
diff changeset
  2804
10591
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2805
            Gear^.Y := Gear^.Y + Gear^.dY;
9a9f0cbb10b2 Limit fire particles speed to 2
unc0rr
parents: 10589
diff changeset
  2806
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2807
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2808
        gX := hwRound(Gear^.X);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2809
        gY := hwRound(Gear^.Y);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2810
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2811
        // Extinguish in water
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2812
        if CheckCoordInWater(gX, gY) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2813
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2814
            for i:= 0 to 3 do
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  2815
                AddVisualGear(gX - 8 + Random(16), gY - 8 + Random(16), vgtSteam);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2816
            PlaySound(sndVaporize);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2817
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2818
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2819
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2820
        end
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2821
    // Flame is on terrain
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  2822
    else
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2823
        begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2824
        if (Gear^.Timer = 1) and (GameTicks and $3 = 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2825
            begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2826
            Gear^.Y:= Gear^.Y+_6;
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2827
            // Extinguish on ice
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2828
            if (landPixel and lfIce <> 0) or (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2829
                begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2830
                gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2831
                gY := hwRound(Gear^.Y) - 6;
13571
acc69f506914 Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  2832
                doMakeExplosion(gX, gY, 4, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2833
                PlaySound(sndVaporize);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2834
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSteam);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2835
                DeleteGear(Gear);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2836
                exit
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2837
                end;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2838
            Gear^.Y:= Gear^.Y-_6
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2839
            end;
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2840
        // Sticky flame damage
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2841
        if sticky and (GameTicks and $F = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2842
            begin
3603
b6b1989744ef Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo
parents: 3594
diff changeset
  2843
            Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2844
            tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2845
            tdY:= Gear^.dY;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2846
            Gear^.dX.QWordValue:= 120000000;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2847
            Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2848
            Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2849
            Gear^.dY.isNegative:= true;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2850
            AmmoShove(Gear, Gear^.Boom, 125);
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2851
            Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2852
            Gear^.dY:= tdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2853
            Gear^.Radius := 1
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2854
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2855
        if Gear^.Timer > 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2856
            begin
2475
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2857
            dec(Gear^.Timer);
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2858
            inc(Gear^.Damage)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2859
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2860
        else
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2861
            // Flame burn-down handling
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2862
            begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2863
            gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2864
            gY := hwRound(Gear^.Y);
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2865
            // Normal flame: Burns down quickly and must be destroyed before the turn ends
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2866
            if not sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2867
                begin
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2868
                // Deal damage
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2869
                if ((GameTicks and $1) = 0) then
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2870
                    begin
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2871
                    Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2872
                    tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2873
                    tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2874
                    Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2875
                    Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2876
                    Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2877
                    Gear^.dY.isNegative:= true;
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  2878
                    AmmoShove(Gear, Gear^.Boom * 3, 100);
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2879
                    Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2880
                    Gear^.dY:= tdY;
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2881
                    Gear^.Radius := 1;
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2882
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2883
                else if ((GameTicks and $3) = 3) then
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  2884
                    doMakeExplosion(gX, gY, Gear^.Boom * 4, Gear^.Hedgehog, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2885
3096
9330eead14fa Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents: 3094
diff changeset
  2886
                if ((GameTicks and $7) = 0) and (Random(2) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2887
                    for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2888
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2889
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2890
                // Flame burn-out due to time
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2891
                if Gear^.Health > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2892
                    dec(Gear^.Health);
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2893
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2894
                // Calculate time for next flame update with a bit of random jitter
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2895
                Gear^.Timer := 450 - Gear^.Tag * 8 + LongInt(GetRandom(2))
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2896
                end
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2897
            // Sticky flame: Burns down slowly and persists between turns
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2898
            else
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2899
                begin
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2900
                // Destroy land very slowly (low chance this gets called)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2901
                if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2902
                    begin
13571
acc69f506914 Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  2903
                    doMakeExplosion(gX, gY, 4, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2904
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2905
                    for i:= Random(3) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2906
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2907
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2908
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2909
                // Calculate time for next flame update with a bit of random jitter
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9769
diff changeset
  2910
                Gear^.Timer := 100 - Gear^.Tag * 3 + LongInt(GetRandom(2));
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2911
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2912
                // Flame burn-out due to time
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2913
                if (Gear^.Damage > 3000+Gear^.Tag*1500) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2914
                    Gear^.Health := 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2915
                end
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2916
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2917
        end;
14998
fd29c23ff95e Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru>
parents: 14981
diff changeset
  2918
    // This kills the flame
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2919
    if Gear^.Health = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2920
        begin
10379
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2921
        gX := hwRound(Gear^.X);
caa5b40e405b I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
sheepluva
parents: 10372
diff changeset
  2922
        gY := hwRound(Gear^.Y);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2923
        if not sticky then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2924
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2925
            if ((GameTicks and $3) = 0) and (Random(1) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2926
                for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2927
                    AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2928
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2929
        else
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2930
            for i:= Random(3) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2931
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2932
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2933
        DeleteGear(Gear)
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  2934
        end
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2935
end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2936
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2937
////////////////////////////////////////////////////////////////////////////////
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2938
procedure doStepFirePunchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2939
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2940
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2941
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2942
    AllInactive := false;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2943
    if ((Gear^.Message and gmDestroy) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2944
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2945
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2946
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2947
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2948
        end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2949
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2950
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2951
    if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2952
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2953
        Gear^.Tag := hwRound(HHGear^.Y);
10887
efc14052360a Make FP tunnel 2px wider.
nemo
parents: 10875
diff changeset
  2954
        DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4+2, 2);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2955
        HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2956
        Gear^.Y := HHGear^.Y;
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2957
        AmmoShoveCache(Gear, Gear^.Boom, 40);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2958
        HHGear^.State := HHGear^.State and (not gstNoDamage)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2959
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2960
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2961
    HHGear^.dY := HHGear^.dY + cGravity;
9824
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2962
    if Gear^.Timer > 0 then dec(Gear^.Timer);
136e0708eda2 make punch usable with no gravity lua
nemo
parents: 9820
diff changeset
  2963
    if not (HHGear^.dY.isNegative) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2964
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2965
        HHGear^.State := HHGear^.State or gstMoving;
14010
31bdb759d98b prevent firepunch from hitting the same gear multiple times
alfadur
parents: 14003
diff changeset
  2966
        ClearHitOrder();
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2967
        ClearProximityCache();
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2968
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2969
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2970
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2971
        end;
2089
a08758aed76a Prevent unc0rr's sneaky escape
nemo
parents: 2087
diff changeset
  2972
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2973
    if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)),
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2974
        lfIndestructible) then
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2975
            HHGear^.Y := HHGear^.Y + HHGear^.dY;
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2976
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2977
    if (Gear^.Timer mod 200) = 0 then
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2978
        RefillProximityCache(Gear, 300);
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2979
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2980
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2981
procedure doStepFirePunch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2982
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2983
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2984
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2985
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2986
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2987
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2988
    HHGear^.dX := SignAs(cLittle, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2989
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2990
    HHGear^.dY := - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2991
14010
31bdb759d98b prevent firepunch from hitting the same gear multiple times
alfadur
parents: 14003
diff changeset
  2992
    ClearHitOrder();
14011
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14010
diff changeset
  2993
    RefillProximityCache(Gear, 300);
14010
31bdb759d98b prevent firepunch from hitting the same gear multiple times
alfadur
parents: 14003
diff changeset
  2994
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2995
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2996
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2997
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2998
    Gear^.doStep := @doStepFirePunchWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2999
    DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3000
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3001
    PlaySoundV(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack)
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  3002
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  3003
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3004
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3005
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  3006
procedure doStepParachuteWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3007
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3008
    HHGear: PGear;
15150
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3009
    deltaX, deltaY: hwFloat;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  3010
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3011
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3012
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3013
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3014
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3015
    if (TestCollisionYwithGear(HHGear, 1) <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3016
    or ((HHGear^.State and gstHHDriven) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3017
    or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3018
    or ((Gear^.Message and gmAttack) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3019
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3020
        with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3021
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3022
            Message := 0;
15153
95b72e81a866 Fix hog facing direction when landing with parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15150
diff changeset
  3023
            if Gear^.Tag = 1 then
95b72e81a866 Fix hog facing direction when landing with parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15150
diff changeset
  3024
                dX := _1
95b72e81a866 Fix hog facing direction when landing with parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15150
diff changeset
  3025
            else
95b72e81a866 Fix hog facing direction when landing with parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15150
diff changeset
  3026
                dX := - _1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3027
            SetLittle(dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3028
            dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3029
            State := State or gstMoving;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3030
            end;
13961
2568fa516733 Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Wuzzy <Wuzzy2@mail.ru>
parents: 13882
diff changeset
  3031
        if (GetAmmoEntry(HHGear^.Hedgehog^, amParachute)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
12825
4c1c468725ff Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru>
parents: 12820
diff changeset
  3032
            HHGear^.Hedgehog^.CurAmmoType:= amParachute;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3033
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  3034
        ApplyAmmoChanges(HHGear^.Hedgehog^);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  3035
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3036
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3037
        end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  3038
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  3039
    deltaX:= _0;
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  3040
    deltaX:= deltaX + cWindSpeed * 200;
15150
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3041
    deltaY:= _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3042
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3043
    if (Gear^.Message and gmLeft) <> 0 then
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  3044
        deltaX := deltaX - cMaxWindSpeed * 80
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3045
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3046
    else if (Gear^.Message and gmRight) <> 0 then
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  3047
        deltaX := deltaX + cMaxWindSpeed * 80;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3048
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3049
    if (Gear^.Message and gmUp) <> 0 then
15150
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3050
        deltaY := deltaY - cGravity * 40
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3051
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3052
    else if (Gear^.Message and gmDown) <> 0 then
15150
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3053
        deltaY := deltaY + cGravity * 40;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3054
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  3055
    HHGear^.X := HHGear^.X + deltaX;
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  3056
    // don't drift into obstacles
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  3057
    if TestCollisionXwithGear(HHGear, hwSign(deltaX)) <> 0 then
15150
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3058
        begin
14941
d6a8ef85cf53 Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Wuzzy <Wuzzy2@mail.ru>
parents: 14883
diff changeset
  3059
        HHGear^.X := HHGear^.X - int2hwFloat(hwSign(deltaX));
15150
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3060
        deltaX:= _0;
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3061
        end;
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3062
    deltaY := deltaY + cGravity * 100;
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3063
    HHGear^.Y := HHGear^.Y + deltaY;
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3064
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3065
    HHGear^.dX := deltaX;
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3066
    HHGear^.dY := deltaY;
d47122a0e4b4 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15139
diff changeset
  3067
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3068
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3069
    Gear^.Y := HHGear^.Y
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3070
end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  3071
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  3072
procedure doStepParachute(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3073
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3074
    HHGear: PGear;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  3075
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3076
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3077
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3078
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3079
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3080
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3081
11337
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  3082
    // make sure hog doesn't end up facing in wrong direction due to high jump
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  3083
    if (HHGear^.State and gstHHHJump) <> 0 then
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  3084
        HHGear^.dX.isNegative := (not HHGear^.dX.isNegative);
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  3085
aa3f886c6298 fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
sheepluva
parents: 11304
diff changeset
  3086
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked or gstMoving or gstHHJumping or gstHHHJump));
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3087
    HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3088
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3089
    Gear^.doStep := @doStepParachuteWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3090
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3091
    Gear^.Message := HHGear^.Message;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3092
    doStepParachuteWork(Gear)
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  3093
end;
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  3094
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3095
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3096
procedure doStepAirAttackWork(Gear: PGear);
15235
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3097
var uw, nuw: boolean;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3098
    tmpFloat: hwFloat;
15242
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3099
    i: LongInt;
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3100
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3101
    AllInactive := false;
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3102
    if (WorldEdge = weWrap) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3103
        if (WorldWrap(Gear)) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3104
            inc(Gear^.Power);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3105
    Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag;
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3106
    if (Gear^.Health > 0) and (Gear^.Power >= Gear^.WDTimer) and (((Gear^.Tag = 1) and (not (Gear^.X < Gear^.dX))) or ((Gear^.Tag = -1) and (not (Gear^.X > Gear^.dX)))) then
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3107
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3108
        dec(Gear^.Health);
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3109
        Gear^.FlightTime:= 0;
15229
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3110
        // Spawn missile
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3111
        case Gear^.State of
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3112
            0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3113
            1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed * Gear^.Tag, _0, 0);
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3114
            2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3115
            3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * Gear^.Tag, _0, Gear^.Timer + 1);
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3116
        end;
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3117
        Gear^.dX := Gear^.X + int2hwFloat(Gear^.Damage * Gear^.Tag);
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3118
        if (WorldEdge = weWrap) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3119
            begin
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3120
            Gear^.dX := int2hwFloat(CalcWorldWrap(hwRound(Gear^.dX), 0));
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3121
            if (((Gear^.Tag = 1) and (not (Gear^.X < Gear^.dX))) or ((Gear^.Tag = -1) and (not (Gear^.X > Gear^.dX)))) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3122
                inc(Gear^.WDTimer);
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3123
            end;
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3124
15229
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3125
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3126
            FollowGear^.State:= FollowGear^.State or gstSubmersible;
15234
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3127
        end;
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3128
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3129
    if (Gear^.Health = 0) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3130
        inc(Gear^.FlightTime);
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3131
15240
66dcb7728e01 Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru>
parents: 15239
diff changeset
  3132
    if (Gear^.SoundChannel <> -1) and (WorldEdge <> weSea) and (Gear^.FlightTime > 20) then
66dcb7728e01 Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru>
parents: 15239
diff changeset
  3133
        begin
66dcb7728e01 Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru>
parents: 15239
diff changeset
  3134
        StopSoundChan(Gear^.SoundChannel, 4000);
66dcb7728e01 Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru>
parents: 15239
diff changeset
  3135
        Gear^.SoundChannel := -1;
66dcb7728e01 Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru>
parents: 15239
diff changeset
  3136
        end;
66dcb7728e01 Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru>
parents: 15239
diff changeset
  3137
15234
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3138
    // Particles
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3139
    if (GameTicks and $3F) = 0 then
15233
1dd99fc2a0e8 Air attack: Replace smoke with bubbles when underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15231
diff changeset
  3140
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
15242
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3141
            begin
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3142
            // air plane bubbles
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3143
            for i:=1 to 3 do
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3144
                AddVisualGear(hwRound(Gear^.X) - 8 + Random(16), hwRound(Gear^.Y) - 8 + Random(16), vgtBubble);
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3145
            // pilot's snorkel bubbles
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3146
            if random(2) = 0 then
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3147
                AddVisualGear(hwRound(Gear^.X) + 10, hwRound(Gear^.Y) - 50, vgtBubble);
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3148
            end
15233
1dd99fc2a0e8 Air attack: Replace smoke with bubbles when underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15231
diff changeset
  3149
        else
15242
5c91c5191085 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru>
parents: 15240
diff changeset
  3150
            // smoke
15233
1dd99fc2a0e8 Air attack: Replace smoke with bubbles when underwater
Wuzzy <Wuzzy2@mail.ru>
parents: 15231
diff changeset
  3151
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3152
15234
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3153
    // Get rid of gear and cleanup
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3154
    if ((WorldEdge = weWrap) and (Gear^.FlightTime >= 4000)) or
15240
66dcb7728e01 Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru>
parents: 15239
diff changeset
  3155
        ((WorldEdge <> weWrap) and (((hwRound(Gear^.X) - Gear^.Radius > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) + Gear^.Radius < -2048) or ((Gear^.Message and gmDestroy) > 0)))) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3156
        begin
15234
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3157
        // fail-safe: instanly stop sound if it wasn't disabled before
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3158
        if (Gear^.SoundChannel <> -1) then
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3159
            begin
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3160
            StopSoundChan(Gear^.SoundChannel);
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3161
            Gear^.SoundChannel := -1;
b96868956514 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru>
parents: 15233
diff changeset
  3162
            end;
15237
a9a1f5824076 Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
  3163
        if (WorldEdge = weWrap) then
a9a1f5824076 Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
  3164
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBigExplosion);
15235
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3165
        DeleteGear(Gear);
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3166
        exit;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3167
        end;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3168
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3169
    uw := (Gear^.Karma <> 0); // Was plane underwater last tick?
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3170
    nuw := CheckCoordInWater(hwRound(Gear^.X) + Gear^.Radius * Gear^.Tag, hwRound(Gear^.Y)); // Is plane underwater now?
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3171
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3172
    // if water entered or left
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3173
    if nuw <> uw then
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3174
        begin
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3175
        tmpFloat:= Gear^.dX;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3176
        Gear^.dX := cAirPlaneSpeed * Gear^.Tag;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3177
        AddSplashForGear(Gear, false);
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3178
        Gear^.dX := tmpFloat;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3179
        StopSoundChan(Gear^.SoundChannel);
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3180
        if nuw then
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3181
            begin
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3182
            Gear^.SoundChannel := LoopSound(sndPlaneWater);
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3183
            StopSoundChan(Gear^.SoundChannel, 4000);
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3184
            Gear^.SoundChannel := -1;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3185
            Gear^.Karma := 1;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3186
            end
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3187
        else
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3188
            begin
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3189
            Gear^.SoundChannel := LoopSound(sndPlane);
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3190
            Gear^.Karma := 0;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3191
            end;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3192
        end;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3193
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3194
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3195
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3196
procedure doStepAirAttack(Gear: PGear);
15229
f16376e9374f Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru>
parents: 15227
diff changeset
  3197
var HHGear: PGear;
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3198
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3199
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3200
14570
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3201
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3202
        HHGear:= Gear^.Hedgehog^.Gear;
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3203
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3204
    if (HHGear <> nil) then
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3205
        PlaySoundV(sndIncoming, Gear^.Hedgehog^.Team^.voicepack);
14740
2d859d34e6f6 Fix turn end if placing air attack in bouncy world edge map was denied
Wuzzy <Wuzzy2@mail.ru>
parents: 14737
diff changeset
  3206
    AfterAttack;
2d859d34e6f6 Fix turn end if placing air attack in bouncy world edge map was denied
Wuzzy <Wuzzy2@mail.ru>
parents: 14737
diff changeset
  3207
    CurAmmoGear := nil;
14570
833ab5b359e5 Deny air attack in bounce world edge if target is in "impossible" position
Wuzzy <Wuzzy2@mail.ru>
parents: 14565
diff changeset
  3208
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3209
    if Gear^.X.QWordValue = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3210
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3211
        Gear^.Tag :=  1;
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3212
        if (WorldEdge = weWrap) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3213
            Gear^.X := int2hwFloat(CalcWorldWrap(Gear^.Target.X + max(384, LAND_WIDTH shr 2), 0))
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3214
        else
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3215
            Gear^.X := -_2048;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3216
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3217
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3218
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3219
        Gear^.Tag := -1;
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3220
        if (WorldEdge = weWrap) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3221
            Gear^.X := int2hwFloat(CalcWorldWrap(Gear^.Target.X - max(384, LAND_WIDTH shr 2), 0))
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3222
        else
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3223
            Gear^.X := int2hwFloat(max(LAND_WIDTH,4096) + 2048);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3224
        end;
1507
d18c67b7ad4c Quick and dirty napalm implementation
unc0rr
parents: 1505
diff changeset
  3225
14572
5de4d470dafe Tweak height limit of air attack in bounce edge maps
Wuzzy <Wuzzy2@mail.ru>
parents: 14571
diff changeset
  3226
    Gear^.Y := int2hwFloat(topY - 300);
15237
a9a1f5824076 Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
  3227
a9a1f5824076 Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
  3228
    // Appear out of nowhere in wrap
a9a1f5824076 Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
  3229
    if (WorldEdge = weWrap) then
a9a1f5824076 Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
  3230
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBigExplosion);
a9a1f5824076 Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15235
diff changeset
  3231
11545
1ae92bbb5a6d crosshair on hog won't cause a direct hit anymore
nemo
parents: 11536
diff changeset
  3232
    Gear^.dX := int2hwFloat(Gear^.Target.X) - int2hwFloat(Gear^.Tag * (Gear^.Health-1) * Gear^.Damage) / 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3233
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  3234
    // calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  3235
    if (Gear^.State = 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3236
        Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  3237
    // calcs for regular falling gears
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3238
    else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3239
            Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 /
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  3240
                cGravity) * Gear^.Tag;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3241
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3242
    if (WorldEdge = weWrap) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3243
        begin
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3244
        Gear^.dX := int2hwFloat(CalcWorldWrap(hwRound(Gear^.dX), 0));
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3245
        if (((Gear^.Tag = 1) and (not (Gear^.X < Gear^.dX))) or ((Gear^.Tag = -1) and (not (Gear^.X > Gear^.dX)))) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3246
            Gear^.WDTimer:= 1;
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3247
        end;
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3248
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3249
    Gear^.doStep := @doStepAirAttackWork;
15235
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3250
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3251
    if (WorldEdge = weSea) then
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3252
        begin
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3253
        Gear^.SoundChannel := LoopSound(sndPlaneWater, 4000);
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3254
        Gear^.Karma := 1;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3255
        end
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3256
    else if  (WorldEdge = weWrap) then
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3257
        begin
15248
c70de34686ac Add small plane sound fade-in in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15242
diff changeset
  3258
        Gear^.SoundChannel := LoopSound(sndPlane, 500);
15238
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3259
        Gear^.Karma := 0;
b189d6a2ecda Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru>
parents: 15237
diff changeset
  3260
        end
15235
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3261
    else
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3262
        begin
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3263
        Gear^.SoundChannel := LoopSound(sndPlane, 4000);
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3264
        Gear^.Karma := 0;
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3265
        end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  3266
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3267
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3268
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3269
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3270
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3271
procedure doStepAirBomb(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  3272
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3273
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3274
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3275
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3276
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3277
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  3278
        {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  3279
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  3280
            if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  3281
                performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  3282
        {$ENDIF}
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  3283
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3284
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3285
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3286
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3287
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  3288
end;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3289
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3290
////////////////////////////////////////////////////////////////////////////////
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3291
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3292
procedure doStepGirder(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3293
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3294
    HHGear: PGear;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1914
diff changeset
  3295
    x, y, tx, ty: hwFloat;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3296
    rx: LongInt;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  3297
    LandFlags: Word;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3298
    warn: PVisualGear;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3299
    distFail: boolean;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3300
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3301
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3302
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3303
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3304
    tx := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3305
    ty := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3306
    x := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3307
    y := HHGear^.Y;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3308
    rx:= hwRound(x);
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3309
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  3310
    LandFlags:= 0;
9811
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  3311
    if Gear^.AmmoType = amRubber then LandFlags:= lfBouncy
66a7959869f0 make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
nemo
parents: 9809
diff changeset
  3312
    else if cIce then LandFlags:= lfIce;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9767
diff changeset
  3313
11057
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  3314
    distFail:= (cBuildMaxDist > 0) and ((hwRound(Distance(tx - x, ty - y)) > cBuildMaxDist) and ((WorldEdge <> weWrap) or
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  3315
            (
11057
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  3316
            (hwRound(Distance(tx - int2hwFloat(rightX+(rx-leftX)), ty - y)) > cBuildMaxDist) and
adb5ef54da54 global variable for defining construction distance limit. value smaller 1 means no limit (wip)
sheepluva
parents: 11046
diff changeset
  3317
            (hwRound(Distance(tx - int2hwFloat(leftX-(rightX-rx)), ty - y)) > cBuildMaxDist)
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3318
            )));
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3319
    if distFail
10286
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
  3320
    or (not TryPlaceOnLand(Gear^.Target.X - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Width div 2, Gear^.Target.Y - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Height div 2, Ammoz[Gear^.AmmoType].PosSprite, Gear^.State, true, LandFlags)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3321
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3322
        PlaySound(sndDenied);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3323
        if not distFail then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3324
            begin
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3325
            warn:= AddVisualGear(Gear^.Target.X, Gear^.Target.Y, vgtNoPlaceWarn, 0, true);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3326
            if warn <> nil then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3327
                warn^.Tex := GetPlaceCollisionTex(Gear^.Target.X - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Width div 2, Gear^.Target.Y - SpritesData[Ammoz[Gear^.AmmoType].PosSprite].Height div 2, Ammoz[Gear^.AmmoType].PosSprite, Gear^.State);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10234
diff changeset
  3328
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3329
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3330
        HHGear^.State := HHGear^.State and (not gstAttacking);
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  3331
        HHGear^.State := HHGear^.State or gstChooseTarget;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3332
        isCursorVisible := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3333
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3334
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3335
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3336
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3337
        PlaySound(sndPlaced);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3338
        DeleteGear(Gear);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  3339
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3340
        end;
1914
aab686a4e0c5 Add sounds to girder
unc0rr
parents: 1909
diff changeset
  3341
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3342
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3343
    HHGear^.Message := HHGear^.Message and (not gmAttack);
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  3344
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3345
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3346
////////////////////////////////////////////////////////////////////////////////
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  3347
procedure doStepTeleportAfter(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3348
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3349
    HHGear: PGear;
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3350
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3351
    HHGear := Gear^.Hedgehog^.Gear;
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3352
    if HHGear <> nil then doStepHedgehogMoving(HHGear);
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3353
    // if not infattack mode wait for hedgehog finish falling to collect cases
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3354
    if ((GameFlags and gfInfAttack) <> 0)
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3355
    or (HHGear = nil)
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3356
    or ((HHGear^.State and gstMoving) = 0)
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3357
    or (HHGear^.Damage > 0)
15251
4aa19b21707d Fix cursor not being disabled when teleporting hog into water
Wuzzy <Wuzzy2@mail.ru>
parents: 15249
diff changeset
  3358
    or ((HHGear^.State and gstDrowning) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3359
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3360
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3361
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3362
        end
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3363
end;
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3364
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  3365
procedure doStepTeleportAnim(Gear: PGear);
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  3366
begin
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3367
    if (Gear^.Hedgehog^.Gear = nil) or (Gear^.Hedgehog^.Gear^.Damage > 0) then
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3368
        begin
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3369
        DeleteGear(Gear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3370
        AfterAttack;
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  3371
        exit
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3372
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3373
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3374
    if Gear^.Timer = 65 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3375
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3376
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3377
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3378
        if Gear^.Pos = 11 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3379
            Gear^.doStep := @doStepTeleportAfter
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3380
        end;
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  3381
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3382
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3383
procedure doStepTeleport(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3384
var
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3385
    lx, ty, y, oy: LongInt;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3386
    HHGear       : PGear;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3387
    valid        : Boolean;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3388
    warn         : PVisualGear;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3389
const
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3390
    ytol = cHHRadius;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3391
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3392
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3393
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3394
    HHGear := Gear^.Hedgehog^.Gear;
11070
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3395
    if HHGear = nil then
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3396
    begin
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3397
        DeleteGear(Gear);
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3398
        exit
f9a03078dd4f Add some HHGear nil checks to teleport. google bug #974
nemo
parents: 11057
diff changeset
  3399
    end; 
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3400
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3401
    valid:= false;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3402
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3403
    lx:= Gear^.Target.X - SpritesData[sprHHTelepMask].Width  div 2; // left
12794
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3404
    if WorldEdge <> weBounce then
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3405
        lx:= CalcWorldWrap(lx, SpritesData[sprHHTelepMask].Width div 2); // Take world edge into account
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3406
    ty:= Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2; // top
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3407
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3408
    // remember original target location
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3409
    oy:= Gear^.Target.Y;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3410
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3411
    for y:= ty downto ty - ytol do
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3412
        begin
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10895
diff changeset
  3413
        if TryPlaceOnLand(lx, y, sprHHTelepMask, 0, false, not hasBorder, false, false, false, false, 0, $FFFFFFFF) then
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3414
            begin
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3415
            valid:= true;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3416
            break;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3417
            end;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3418
        dec(Gear^.Target.Y);
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3419
        end;
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3420
12794
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3421
    if (WorldEdge = weBounce) and ((Gear^.Target.X < LeftX) or (Gear^.Target.X > RightX)) then
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3422
        valid:= false;
28782e03b8f0 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12769
diff changeset
  3423
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3424
    if not valid then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3425
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3426
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3427
        HHGear^.State := HHGear^.State and (not gstAttacking);
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10815
diff changeset
  3428
        HHGear^.State := HHGear^.State or gstChooseTarget;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3429
        isCursorVisible := true;
10298
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3430
        warn:= AddVisualGear(Gear^.Target.X, oy, vgtNoPlaceWarn, 0, true);
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3431
        if warn <> nil then
7d5d93f9a515 make using the teleporter a bit less challenging
sheepluva
parents: 10286
diff changeset
  3432
            warn^.Tex := GetPlaceCollisionTex(lx, ty, sprHHTelepMask, 0);
10676
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  3433
        DeleteGear(Gear);
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  3434
        PlaySound(sndDenied);
7111b4a46b5c fix for Issue 855: Failure to teleport rarely makes engine crash
sheepluva
parents: 10663
diff changeset
  3435
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3436
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3437
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3438
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3439
        DeleteCI(HHGear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3440
        SetAllHHToActive;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3441
        Gear^.doStep := @doStepTeleportAnim;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3442
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3443
  // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3444
        Gear^.dX := HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3445
        // retrieve the cursor direction (it was previously copied to X so it doesn't get lost)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3446
        HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3447
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3448
        Gear^.Y := HHGear^.Y;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3449
        HHGear^.X := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3450
        HHGear^.Y := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3451
        HHGear^.State := HHGear^.State or gstMoving;
10547
cc439790ebae fix for Issue 828: Manual placement animation is drawn twice
sheepluva
parents: 10545
diff changeset
  3452
        if not Gear^.Hedgehog^.Unplaced then
cc439790ebae fix for Issue 828: Manual placement animation is drawn twice
sheepluva
parents: 10545
diff changeset
  3453
            Gear^.State:= Gear^.State or gstAnimation;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3454
        Gear^.Hedgehog^.Unplaced := false;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  3455
        isCursorVisible := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3456
        playSound(sndWarp)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3457
        end;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  3458
    Gear^.Target.X:= NoPointX
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  3459
end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3460
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3461
////////////////////////////////////////////////////////////////////////////////
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3462
procedure doStepSwitcherWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3463
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3464
    HHGear: PGear;
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  3465
    hedgehog: PHedgehog;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6982
diff changeset
  3466
    State: Longword;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
  3467
    switchDir: Longword;
14981
8c1a8673843f Add Lua callback onHogSwitch
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
  3468
    oldUid: Longword;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3469
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3470
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3471
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3472
    if ((Gear^.Message and (not (gmSwitch or gmPrecise))) <> 0) or (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3473
        begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  3474
        hedgehog := Gear^.Hedgehog;
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  3475
        ApplyAmmoChanges(hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3476
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3477
        HHGear := CurrentHedgehog^.Gear;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  3478
        ApplyAmmoChanges(HHGear^.Hedgehog^);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  3479
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3480
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3481
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3482
15139
0e0b5fc1674e Fix floating hog when switching to moving hog
Wuzzy <Wuzzy2@mail.ru>
parents: 15056
diff changeset
  3483
    HHGear := CurrentHedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3484
    if (Gear^.Message and gmSwitch) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3485
        begin
14981
8c1a8673843f Add Lua callback onHogSwitch
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
  3486
        oldUid:= HHGear^.uid;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3487
        HHGear^.Message := HHGear^.Message and (not gmSwitch);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3488
        Gear^.Message := Gear^.Message and (not gmSwitch);
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3489
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3490
        // switching in reverse direction
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3491
        if (Gear^.Message and gmPrecise) <> 0 then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3492
            begin
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3493
            HHGear^.Message := HHGear^.Message and (not gmPrecise);
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3494
            switchDir:= CurrentTeam^.HedgehogsNumber - 1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3495
            end
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3496
        else
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3497
            switchDir:=  1;
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3498
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3499
        State := HHGear^.State;
15139
0e0b5fc1674e Fix floating hog when switching to moving hog
Wuzzy <Wuzzy2@mail.ru>
parents: 15056
diff changeset
  3500
        if (HHGear^.State and gstMoving) = 0 then
0e0b5fc1674e Fix floating hog when switching to moving hog
Wuzzy <Wuzzy2@mail.ru>
parents: 15056
diff changeset
  3501
            HHGear^.Active := false;
0e0b5fc1674e Fix floating hog when switching to moving hog
Wuzzy <Wuzzy2@mail.ru>
parents: 15056
diff changeset
  3502
        HHGear^.State := HHGear^.State and gstMoving;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  3503
        HHGear^.Z := cHHZ;
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  3504
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3505
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3506
        PlaySound(sndSwitchHog);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3507
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3508
        repeat
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
  3509
            CurrentTeam^.CurrHedgehog := (CurrentTeam^.CurrHedgehog + switchDir) mod CurrentTeam^.HedgehogsNumber;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3510
        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3511
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0) and
12684
6f05a02d43b2 Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com>
parents: 12681
diff changeset
  3512
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Health > 0) and
6f05a02d43b2 Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com>
parents: 12681
diff changeset
  3513
              ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.State and gstHHDeath) = 0) and
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  3514
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen]=0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3515
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7268
diff changeset
  3516
        SwitchCurrentHedgehog(@CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3517
        AmmoMenuInvalidated:= true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3518
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3519
        HHGear := CurrentHedgehog^.Gear;
14981
8c1a8673843f Add Lua callback onHogSwitch
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
  3520
        ScriptCall('onHogSwitch', oldUid);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3521
        HHGear^.State := State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3522
        HHGear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3523
        FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3524
        HHGear^.Z := cCurrHHZ;
10145
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3525
        // restore precise key
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3526
        if (switchDir <> 1) then
67b255f839db allow switching through hogs in reverse order with PRECISE+HOGSWITCH
sheepluva
parents: 10135
diff changeset
  3527
            HHGear^.Message:= HHGear^.Message or gmPrecise;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  3528
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
15139
0e0b5fc1674e Fix floating hog when switching to moving hog
Wuzzy <Wuzzy2@mail.ru>
parents: 15056
diff changeset
  3529
        end;
0e0b5fc1674e Fix floating hog when switching to moving hog
Wuzzy <Wuzzy2@mail.ru>
parents: 15056
diff changeset
  3530
    doStepHedgehogMoving(HHGear);
0e0b5fc1674e Fix floating hog when switching to moving hog
Wuzzy <Wuzzy2@mail.ru>
parents: 15056
diff changeset
  3531
    Gear^.X := HHGear^.X;
0e0b5fc1674e Fix floating hog when switching to moving hog
Wuzzy <Wuzzy2@mail.ru>
parents: 15056
diff changeset
  3532
    Gear^.Y := HHGear^.Y
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3533
end;
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3535
procedure doStepSwitcher(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3536
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3537
    HHGear: PGear;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3538
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3539
    Gear^.doStep := @doStepSwitcherWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3540
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3541
    HHGear := Gear^.Hedgehog^.Gear;
5358
e2201f71beac call onusedammo earlier for switcher
nemo
parents: 5355
diff changeset
  3542
    OnUsedAmmo(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3543
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3544
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3545
        State := State and (not gstAttacking);
13796
096cc009e0b8 Clear gmSwitch before activating switcher
Wuzzy <Wuzzy2@mail.ru>
parents: 13779
diff changeset
  3546
        Message := Message and (not (gmAttack or gmSwitch))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3547
        end
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  3548
end;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3549
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3550
////////////////////////////////////////////////////////////////////////////////
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3551
procedure doStepMortar(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3552
var
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
  3553
    dX, dY, gdX, gdY: hwFloat;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3554
    i: LongInt;
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3555
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3556
    AllInactive := false;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3557
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3558
    gdY := Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3559
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3560
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3561
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3562
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3563
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3564
        gdX.isNegative := not gdX.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3565
        gdY.isNegative := not gdY.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3566
        gdX:= gdX*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3567
        gdY:= gdY*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3568
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3569
        for i:= 0 to 4 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3570
            begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3571
            dX := gdX + rndSign(GetRandomf) * _0_03;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  3572
            dY := gdY + rndSign(GetRandomf) * _0_03;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3573
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3574
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3575
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3576
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3577
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3578
        end;
963
5f8bb3470563 Fix mortar clusters spread direction
unc0rr
parents: 945
diff changeset
  3579
15235
4576e41c0692 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru>
parents: 15234
diff changeset
  3580
    // particles
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3581
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  3582
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  3583
end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3584
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3585
////////////////////////////////////////////////////////////////////////////////
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3586
procedure doStepKamikazeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3587
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3588
    i: LongWord;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3589
    HHGear: PGear;
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3590
    sparkles: PVisualGear;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3591
    hasWishes: boolean;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  3592
    s: ansistring;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3593
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3594
    AllInactive := false;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3595
    hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3596
    if hasWishes then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3597
        Gear^.AdvBounce:= 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3598
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3599
    HHGear := Gear^.Hedgehog^.Gear;
7958
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3600
    if HHGear = nil then
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3601
        begin
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3602
        ClearHitOrder();
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3603
        ClearProximityCache();
7958
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3604
        DeleteGear(Gear);
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3605
        exit
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3606
        end;
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  3607
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3608
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3609
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3610
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3611
    Gear^.X := HHGear^.X;
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3612
    Gear^.Y := HHGear^.Y;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3613
    if (GameTicks mod 2 = 0) and hasWishes then
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3614
        begin
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3615
        sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3616
        if sparkles <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3617
            begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3618
            sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  3619
            sparkles^.Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  3620
            end
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  3621
        end;
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  3622
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3623
    i := 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3624
    repeat
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3625
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3626
        Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3627
        Gear^.Y := Gear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3628
        HHGear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3629
        HHGear^.Y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3630
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3631
        // check for drowning
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3632
        if CheckGearDrowning(HHGear) then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3633
            begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3634
            AfterAttack;
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3635
            ClearHitOrder();
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3636
            ClearProximityCache();
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3637
            DeleteGear(Gear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3638
            exit;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3639
            end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  3640
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3641
        inc(Gear^.Damage, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3642
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3643
        dec(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3644
    until (i = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3645
    or (Gear^.Damage > Gear^.Health);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3646
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3647
    inc(upd);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3648
    if upd > 3 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3649
        begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3650
        if Gear^.Health < 1500 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3651
            begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3652
            if Gear^.AdvBounce <> 0 then
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3653
                Gear^.Pos := 3
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3654
            else
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  3655
                Gear^.Pos := 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3656
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3657
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3658
        AmmoShoveCache(Gear, Gear^.Boom, 40);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3659
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3660
        DrawTunnel(HHGear^.X - HHGear^.dX * 10,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3661
                    HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2,
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3662
        HHGear^.dX,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3663
        HHGear^.dY,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3664
        20 + cHHRadius * 2,
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6126
diff changeset
  3665
        cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3666
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3667
        upd := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3668
        end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3669
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3670
    inc(Gear^.Timer);
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3671
    if (Gear^.Timer mod 100) = 0 then
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3672
        RefillProximityCache(Gear, 300);
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3673
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3674
    if Gear^.Health < Gear^.Damage then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3675
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3676
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3677
        if hasWishes then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3678
            for i:= 0 to 31 do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3679
                begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3680
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3681
                if sparkles <> nil then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3682
                    with sparkles^ do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3683
                        begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3684
                        Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  3685
                        Angle:= random(360);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3686
                        dx:= 0.001 * (random(200));
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3687
                        dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3688
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3689
                            dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3690
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3691
                            dy := -dy;
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3692
                        FrameTicks:= random(400) + 250
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3693
                        end
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  3694
                end;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  3695
        s:= ansistring(Gear^.Hedgehog^.Name);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  3696
        AddCaption(FormatA(GetEventString(eidKamikaze), s), capcolDefault, capgrpMessage);
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  3697
        uStats.HedgehogSacrificed(Gear^.Hedgehog);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3698
        AfterAttack;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
  3699
        HHGear^.Message:= HHGear^.Message or gmDestroy;
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3700
        ClearHitOrder();
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3701
        ClearProximityCache();
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3702
        DeleteGear(Gear);
12842
31dd78cbf729 remove the annoying ????
nemo
parents: 12833
diff changeset
  3703
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3704
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3705
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3706
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3707
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3708
        end
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3709
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3710
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3711
procedure doStepKamikazeIdle(Gear: PGear);
15201
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3712
var HHGear: PGear;
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3713
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3714
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3715
    dec(Gear^.Timer);
15201
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3716
    HHGear := Gear^.Hedgehog^.Gear;
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3717
    if (HHGear = nil) or (HHGear^.Damage <> 0) then
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3718
        begin
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3719
        if (HHGear <> nil) then
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3720
            AfterAttack;
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3721
        ClearHitOrder();
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3722
        ClearProximityCache();
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3723
        DeleteGear(Gear);
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3724
        exit;
a0bb57d3d272 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru>
parents: 15186
diff changeset
  3725
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3726
    if Gear^.Timer = 0 then
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  3727
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3728
        Gear^.Pos := 1;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3729
        PlaySoundV(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
14012
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3730
        ClearHitOrder();
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14011
diff changeset
  3731
        RefillProximityCache(Gear, 300);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3732
        Gear^.doStep := @doStepKamikazeWork
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  3733
        end
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3734
end;
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  3735
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3736
procedure doStepKamikaze(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3737
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3738
    HHGear: PGear;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3739
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3740
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3741
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3742
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3743
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3744
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3745
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3746
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3747
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3748
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3749
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3750
    Gear^.Timer := 550;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3751
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3752
    Gear^.doStep := @doStepKamikazeIdle
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3753
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  3754
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3755
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3756
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3757
procedure doStepCakeExpl(Gear: PGear);
12750
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3758
var gi: PGear;
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3759
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3760
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3761
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3762
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3763
    if Gear^.Tag < 2250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3764
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3765
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3766
    InCinematicMode:= false;
12750
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3767
    gi := GearsList;
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3768
    while gi <> nil do
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3769
        begin
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3770
        if gi^.Kind = gtHedgehog then
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3771
            gi^.State := gi^.State and (not gstLoser);
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3772
        gi:= gi^.NextGear;
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3773
        end;
c162995831d8 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru>
parents: 12749
diff changeset
  3774
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  3775
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3776
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3777
    DeleteGear(Gear)
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3778
end;
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  3779
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3780
procedure doStepCakeDown(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3781
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3782
    gi: PGear;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3783
    dmg, dmgBase, partyEpicness, i: LongInt;
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3784
    fX, fY, tdX, tdY: hwFloat;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3785
    sparkles: PVisualGear;
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3786
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3787
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3788
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3789
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3790
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3791
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3792
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3793
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3794
    if Gear^.Pos = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3795
        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3796
///////////// adapted from doMakeExplosion ///////////////////////////
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3797
        fX:= int2hwFloat(hwRound(Gear^.X));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3798
        fY:= int2hwFloat(hwRound(Gear^.Y));
12751
e1395ba033e8 Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru>
parents: 12750
diff changeset
  3799
        dmgBase:= Gear^.Boom shl 1 + cHHRadius div 2;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3800
        partyEpicness:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3801
        gi := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3802
        while gi <> nil do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3803
            begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3804
            if gi^.Kind = gtHedgehog then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3805
                begin
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3806
                dmg:= 0;
12811
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3807
                tdX:= gi^.X-fX;
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3808
                tdY:= gi^.Y-fY;
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3809
                if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then
895ef1c8f5ff Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru>
parents: 12810
diff changeset
  3810
                    dmg:= dmgBase - max(hwRound(Distance(tdX, tdY)),gi^.Radius);
12751
e1395ba033e8 Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru>
parents: 12750
diff changeset
  3811
                if (dmg > 1) then dmg:= ModifyDamage(min(dmg div 2, Gear^.Boom), gi);
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3812
                if (dmg > 1) then
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  3813
                    if (CurrentHedgehog^.Gear = gi) and (gi^.Hedgehog^.Effects[heInvulnerable] = 0) then
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3814
                        begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3815
                        gi^.State := gi^.State or gstLoser;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3816
                        // probably not too epic if hitting self too...
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3817
                        dec(partyEpicness, 45);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3818
                        end
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3819
                    else
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3820
                        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3821
                        gi^.State := gi^.State or gstWinner;
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3822
                        if CurrentHedgehog^.Gear = gi then
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3823
                            dec(partyEpicness, 45)
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3824
                        else
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3825
                            inc(partyEpicness);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3826
                        end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3827
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3828
            gi := gi^.NextGear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3829
            end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  3830
//////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3831
        Gear^.doStep := @doStepCakeExpl;
11535
a52fb6485403 party tweak
sheepluva
parents: 11534
diff changeset
  3832
        if (partyEpicness > 6) and (abs(90 - abs(trunc(Gear^.DirAngle))) < 20) then
11528
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3833
            begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3834
            for i := 0 to (2 * partyEpicness) do
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3835
                begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3836
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg, 1);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3837
                if sparkles <> nil then
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3838
                    begin
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3839
                    sparkles^.dX:= 0.008 * (random(100) - 50);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3840
                    sparkles^.dY:= -0.3 + 0.002 * (random(100) - 50);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3841
                    sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3842
                    sparkles^.Angle:= random(360);
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3843
                    end
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3844
                end;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3845
            InCinematicMode:= true;
50636bc6d145 recognize proper birthday parties
sheepluva
parents: 11524
diff changeset
  3846
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3847
        PlaySound(sndCake)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3848
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3849
    else dec(Gear^.Pos)
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3850
end;
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3851
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3852
11536
d1cf1ff6cabb rename doStepCakeWork to doStepCakeWalk
sheepluva
parents: 11535
diff changeset
  3853
procedure doStepCakeWalk(Gear: PGear);
7370
d50b874e7ee8 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr
parents: 7341
diff changeset
  3854
var
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3855
    tdx, tdy: hwFloat;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3856
    cakeData: PCakeData;
13613
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3857
    i: Longword;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3858
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3859
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3860
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3861
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3862
    if Gear^.Tag < 7 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3863
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3864
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3865
    dec(Gear^.Health);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3866
    Gear^.Timer := Gear^.Health*10;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3867
    if Gear^.Health mod 100 = 0 then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3868
        Gear^.PortalCounter:= 0;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3869
    // This is not seconds, but at least it is *some* feedback
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3870
    if (Gear^.Health <= 0) or ((Gear^.Message and gmAttack) <> 0) then
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3871
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3872
        FollowGear := Gear;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3873
        Gear^.RenderTimer := false;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3874
        Gear^.doStep := @doStepCakeDown;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3875
        exit
10875
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3876
        end
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3877
    else if Gear^.Timer < 6000 then
67b92a09cded only display cake timer if it is low
sheepluva
parents: 10874
diff changeset
  3878
        Gear^.RenderTimer:= true;
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  3879
9969
f27921b31b61 Cake falls when loses ground
unc0rr
parents: 9967
diff changeset
  3880
    if not cakeStep(Gear) then Gear^.doStep:= @doStepCakeFall;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3881
13619
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3882
    // Cake passed world edge.
13612
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3883
    if (Gear^.Karma = 1) then
13619
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3884
        (* This code is not ideal, but at least not horribly broken.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3885
        The cake tries to reach the other side and continue to walk,
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3886
        but there are some exceptions.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3887
        This code is called *after* the X coordinate have been wrapped.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3888
        Depending on terrain on the other side, the cake does this:
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3889
        * Cake collides horizontally (even by 1 pixel): Turn around
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3890
        * Cake does not see walkable ground above or below: Fall
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3891
        * Otherwise: Walk normally
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3892
        *)
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3893
        begin
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3894
        // Update coordinates
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3895
        tdx:=Gear^.X;
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  3896
        if (hwRound(Gear^.X) < leftX) then
13619
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3897
             Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX)
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3898
        else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX);
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3899
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3900
        Gear^.Tag:= 0;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3901
        if ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0)) then
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3902
            // Cake collided horizontally, turn around. Prevents cake from being stuck in infinite loop.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3903
            // This can also happen if the terrain is just a slight slope. :-(
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3904
            begin
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3905
            Gear^.X := tdx;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3906
            Gear^.Karma := 3;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3907
            end
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3908
        else
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3909
            begin
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3910
            // Check if cake has something to walk on the other side. If not, make it drop.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3911
            // There is nothing for the cake to stand on.
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3912
            if (TestCollisionYwithGear(Gear, 1) = 0) and (TestCollisionYwithGear(Gear, -1) = 0) then
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3913
                Gear^.doStep:= @doStepCakeFall;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3914
            Gear^.Karma := 4;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3915
            end;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3916
        end;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3917
    // Cake bounced!
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3918
    if (Gear^.Karma = 2) or (Gear^.Karma = 3) then
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3919
        begin
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3920
        // Turn cake around
13612
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3921
        Gear^.dX.isNegative := (not Gear^.dX.isNegative);
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3922
        Gear^.WDTimer := 0;
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3923
        Gear^.Angle := (LongInt(Gear^.Angle) + 2) and 3;
13613
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3924
13614
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13613
diff changeset
  3925
        // Bounce effect
14579
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
  3926
        if (Gear^.Karma = 2) then
13614
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13613
diff changeset
  3927
            AddBounceEffectForGear(Gear, 0.55);
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13613
diff changeset
  3928
13619
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3929
        Gear^.Tag:= 0;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3930
        Gear^.Karma := 4;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3931
        end;
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3932
    if (Gear^.Karma = 4) then
c9642782778b Fix cake walking through land when reaching wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13618
diff changeset
  3933
        begin
13613
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3934
        // Reset CakePoints to fix cake angle
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3935
        cakeData:= PCakeData(Gear^.Data);
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3936
        with cakeData^ do
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3937
            begin
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3938
            for i:= 0 to Pred(cakeh) do
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3939
                begin
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3940
                CakePoints[i].x := Gear^.X;
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3941
                CakePoints[i].y := Gear^.Y;
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3942
                end;
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3943
                CakeI:= 0;
92b87845beeb Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13612
diff changeset
  3944
            end;
13612
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3945
        Gear^.Karma := 0;
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3946
        end;
212036414957 Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
  3947
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3948
    if Gear^.Tag = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3949
        begin
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3950
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3951
        with cakeData^ do
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3952
            begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3953
            CakeI := (CakeI + 1) mod cakeh;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3954
            tdx := CakePoints[CakeI].x - Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3955
            tdy := - CakePoints[CakeI].y + Gear^.Y;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3956
            CakePoints[CakeI].x := Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3957
            CakePoints[CakeI].y := Gear^.Y;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3958
            Gear^.DirAngle := DxDy2Angle(tdx, tdy);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3959
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3960
        end;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3961
end;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3962
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3963
procedure doStepCakeUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3964
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3965
    i: Longword;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3966
    cakeData: PCakeData;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3967
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3968
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3969
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3970
    inc(Gear^.Tag);
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3971
    // Animation delay. Skipped if cake only dropped a very short distance.
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3972
    if (Gear^.Tag < 100) and (Gear^.FlightTime > 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3973
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3974
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3975
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3976
    if (Gear^.Pos = 6) or (Gear^.FlightTime <= 1) then
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3977
        begin
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3978
        Gear^.Pos := 6;
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3979
        cakeData:= PCakeData(Gear^.Data);
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3980
        with cakeData^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3981
            begin
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3982
            for i:= 0 to Pred(cakeh) do
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3983
                begin
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3984
                CakePoints[i].x := Gear^.X;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3985
                CakePoints[i].y := Gear^.Y
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3986
                end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10831
diff changeset
  3987
            CakeI := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3988
            end;
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3989
        (* This is called frequently if the cake is completely stuck.
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3990
           With this a stuck cake takes equally long to explode then
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3991
           a normal cake. Removing this code just makes the cake walking
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3992
           for a few seconds longer. *)
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3993
        if (Gear^.FlightTime <= 1) and (Gear^.Health > 2) then
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3994
            dec(Gear^.Health);
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  3995
        Gear^.FlightTime := 0;
11536
d1cf1ff6cabb rename doStepCakeWork to doStepCakeWalk
sheepluva
parents: 11535
diff changeset
  3996
        Gear^.doStep := @doStepCakeWalk
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3997
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3998
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3999
        inc(Gear^.Pos)
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  4000
end;
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  4001
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  4002
procedure doStepCakeFall(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  4003
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4004
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4005
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4006
    Gear^.dY := Gear^.dY + cGravity;
12646
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  4007
    // FlightTime remembers the drop time
f30b70976577 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com>
parents: 12626
diff changeset
  4008
    inc(Gear^.FlightTime);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4009
    if TestCollisionYwithGear(Gear, 1) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4010
        Gear^.doStep := @doStepCakeUp
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4011
    else
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4012
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4013
        Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4014
        if CheckGearDrowning(Gear) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4015
            AfterAttack
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4016
        end
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  4017
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  4018
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  4019
procedure doStepCake(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  4020
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4021
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4022
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  4023
    Gear^.CollisionMask:= lfNotCurHogCrate;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4024
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4025
    Gear^.dY:= cMaxWindSpeed * 100;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4026
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4027
    Gear^.doStep := @doStepCakeFall
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  4028
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  4029
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  4030
////////////////////////////////////////////////////////////////////////////////
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  4031
procedure doStepSeductionWork(Gear: PGear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4032
var i: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4033
    hogs: PGearArrayS;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4034
    HHGear: PGear;
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  4035
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4036
    AllInactive := false;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4037
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4038
    HHGear := Gear^.Hedgehog^.Gear;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4039
    if (HHGear <> nil) and ((HHGear^.State and gstHHDriven) = 0) then
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4040
        begin
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4041
        StopSound(sndYoohoo);
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4042
        AfterAttack;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4043
        DeleteGear(Gear);
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4044
        exit;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4045
        end;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4046
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  4047
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4048
    if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4049
        begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4050
        for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4051
            with hogs.ar^[i]^ do
10544
37b0e1f92e3c prevent seduction of frozen hogs
nemo
parents: 10512
diff changeset
  4052
                if (hogs.ar^[i] <> CurrentHedgehog^.Gear) and (Hedgehog^.Effects[heFrozen] = 0)  then
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4053
                    begin
12748
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  4054
                    if (WorldEdge <> weWrap) or (not (hwAbs(Gear^.X - X) > int2hwFloat(Gear^.Radius))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  4055
                        dX:= _50 * cGravity * (Gear^.X - X) / _25
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  4056
                    else if (not (hwAbs(Gear^.X + int2hwFloat(RightX-LeftX) - X) > int2hwFloat(Gear^.Radius))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  4057
                        dX:= _50 * cGravity * ((Gear^.X + int2hwFloat(RightX-LeftX)) - X) / _25
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  4058
                    else
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12742
diff changeset
  4059
                        dX:= _50 * cGravity * ((Gear^.X - int2hwFloat(RightX-LeftX)) - X) / _25;
13063
004f4f7dc9d4 Enemy hogs should at least try to get to you in low gravity
nemo
parents: 12994
diff changeset
  4060
                    dY:= -_450 * cMaxWindSpeed * 2;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4061
                    Active:= true;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4062
                    end
10545
d347ffa7e372 make seduction thaw a frozen hog.
nemo
parents: 10544
diff changeset
  4063
                else if Hedgehog^.Effects[heFrozen] > 255 then
d347ffa7e372 make seduction thaw a frozen hog.
nemo
parents: 10544
diff changeset
  4064
                    Hedgehog^.Effects[heFrozen]:= 255
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  4065
        end ;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4066
    AfterAttack;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4067
    DeleteGear(Gear);
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  4068
end;
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  4069
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  4070
procedure doStepSeductionWear(Gear: PGear);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  4071
var heart: PVisualGear;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4072
    HHGear: PGear;
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  4073
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4074
    AllInactive := false;
13999
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4075
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4076
    HHGear := Gear^.Hedgehog^.Gear;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4077
    if (HHGear <> nil) and ((HHGear^.State and gstHHDriven) = 0) then
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4078
        begin
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4079
        StopSound(sndYoohoo);
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4080
        AfterAttack;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4081
        DeleteGear(Gear);
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4082
        exit;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4083
        end;
996ef4c5d064 Fix seduction not stopping if hog took damage before attack was complete
Wuzzy <Wuzzy2@mail.ru>
parents: 13990
diff changeset
  4084
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4085
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4086
    if Gear^.Timer > 250 then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  4087
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4088
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4089
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4090
        if Gear^.Pos = 5 then
11703
e86feecadced Fix issue 12: “Yoohoo” sound for seduction is missing
sheepluva
parents: 11558
diff changeset
  4091
            PlaySound(sndYoohoo);
14825
183677a07c8d Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  4092
        if Gear^.Pos = 14 then
183677a07c8d Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
Wuzzy <Wuzzy2@mail.ru>
parents: 14766
diff changeset
  4093
            PlaySound(sndKiss);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  4094
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  4095
11863
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4096
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4097
    // note: use GameTicks, not RealTicks, otherwise amount can vary greatly
11865
0abbe6f1e4f2 increase heart count in seduction effect. FPS are overrated anyway
sheepluva
parents: 11863
diff changeset
  4098
    if (Gear^.Pos = 14) and (GameTicks and $1 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  4099
        begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  4100
        heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4101
        if heart <> nil then
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  4102
            with heart^ do
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  4103
                begin
11863
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4104
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4105
                // randomize speed in both directions
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4106
                dx:= 0.001 * (random(201));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4107
                dy:= 0.001 * (random(201));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4108
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4109
                // half of hearts go down
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4110
                if random(2) = 0 then
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4111
                    begin
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4112
                    // create a pointy shape
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4113
                    if 0.2 < dx + dy then
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4114
                        begin
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4115
                        dy:= 0.2 - dy;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4116
                        dx:= 0.2 - dx;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4117
                        end;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4118
                    // sin bulge it out a little to avoid corners on the side
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4119
                    dx:= dx + (dx/0.2) * ((0.2 * sin(pi * ((0.2 - dy) / 0.4))) - (0.2 - dy));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4120
                    // change sign
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4121
                    dy:= -dy;
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4122
                    end
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4123
                else // shape hearts on top into 2 arcs
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4124
                    dy:= dy * (0.3 + 0.7 * sin(pi * dx / 0.2));
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4125
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4126
                // half of the hearts go left
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4127
                if random(2) = 0 then
38fd32724a61 and while I'm at it, fix seduction... kinda ♥
sheepluva
parents: 11771
diff changeset
  4128
                    dx := -dx;
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  4129
                FrameTicks:= random(750) + 1000;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  4130
                State:= ord(sprSeduction)
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  4131
                end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  4132
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  4133
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  4134
    if Gear^.Pos = 15 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4135
        Gear^.doStep := @doStepSeductionWork
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  4136
end;
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  4137
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  4138
procedure doStepSeduction(Gear: PGear);
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  4139
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4140
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4141
    Gear^.doStep := @doStepSeductionWear
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  4142
end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  4143
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  4144
////////////////////////////////////////////////////////////////////////////////
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  4145
procedure doStepWaterUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4146
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4147
    i: LongWord;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  4148
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4149
    if (Gear^.Tag = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4150
    or (cWaterLine = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4151
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4152
        DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4153
        exit
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  4154
        end;
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  4155
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4156
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4157
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4158
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4159
    if Gear^.Timer = 17 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4160
        Gear^.Timer := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4161
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4162
        exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4163
10359
744f1151c707 one finger ought to be enough for everybody
sheepluva
parents: 10356
diff changeset
  4164
    if (WorldEdge = weSea) and (playWidth > cMinPlayWidth) then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4165
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4166
        inc(leftX);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4167
        dec(rightX);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4168
        dec(playWidth, 2);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4169
        for i:= 0 to LAND_HEIGHT - 1 do
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4170
            begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4171
            Land[i, leftX] := 0;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4172
            Land[i, rightX] := 0;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4173
            end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4174
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4175
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4176
    if cWaterLine > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4177
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4178
        dec(cWaterLine);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4179
        for i:= 0 to LAND_WIDTH - 1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4180
            Land[cWaterLine, i] := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4181
        SetAllToActive
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4182
        end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  4183
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  4184
    dec(Gear^.Tag);
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  4185
end;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4186
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4187
////////////////////////////////////////////////////////////////////////////////
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  4188
procedure doStepDrillDrilling(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4189
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4190
    t: PGearArray;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4191
    tempColl: Word;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4192
begin
13629
6a06904c7bb8 Fix drill rocket exploding when digging at bounce/wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13619
diff changeset
  4193
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4194
    AllInactive := false;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4195
    if (Gear^.Timer > 0) and (Gear^.Timer mod 10 <> 0) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4196
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4197
        dec(Gear^.Timer);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4198
        exit;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4199
        end;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4200
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4201
    DrawTunnel(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 2, 6);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4202
    Gear^.X := Gear^.X + Gear^.dX;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4203
    Gear^.Y := Gear^.Y + Gear^.dY;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4204
    if (Gear^.Timer mod 30) = 0 then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4205
        AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4206
    if (CheckGearDrowning(Gear)) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4207
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4208
        StopSoundChan(Gear^.SoundChannel);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4209
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4210
    end;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  4211
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  4212
    tempColl:= Gear^.CollisionMask;
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
  4213
    Gear^.CollisionMask:= lfObjMask;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4214
    if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) <> 0) or (GameTicks > Gear^.FlightTime) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4215
        t := CheckGearsCollision(Gear)
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4216
    else t := nil;
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  4217
    Gear^.CollisionMask:= tempColl;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4218
    //fixes drill not exploding when touching HH bug
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4219
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4220
    if (Gear^.Timer = 0) or ((t <> nil) and (t^.Count <> 0))
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4221
    or ( ((Gear^.State and gsttmpFlag) = 0) and (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0))
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3505
diff changeset
  4222
// CheckLandValue returns true if the type isn't matched
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4223
    or (not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible)) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4224
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4225
        //out of time or exited ground
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4226
        StopSoundChan(Gear^.SoundChannel);
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4227
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4228
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4229
        exit
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4230
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4231
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  4232
    else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) = 0) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4233
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4234
        StopSoundChan(Gear^.SoundChannel);
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  4235
        Gear^.Tag := 1;
10895
bce67defd804 Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
nemo
parents: 10887
diff changeset
  4236
        Gear^.AdvBounce:= 50;
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4237
        Gear^.doStep := @doStepDrill
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  4238
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  4239
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4240
    dec(Gear^.Timer);
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4241
end;
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4242
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4243
procedure doStepDrill(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4244
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4245
    t: PGearArray;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4246
    oldX, oldY, oldDx, oldDy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4247
    t2: hwFloat;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  4248
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4249
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4250
11396
bc9650ec9b20 avoid double applying wind on drill
nemo
parents: 11394
diff changeset
  4251
    if (Gear^.State and gsttmpFlag = 0) and (GameFlags and gfMoreWind = 0) then
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4252
        Gear^.dX := Gear^.dX + cWindSpeed;
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4253
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4254
    oldDx := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4255
    oldDy := Gear^.dY;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4256
    oldX := Gear^.X;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4257
    oldY := Gear^.Y;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4258
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4259
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4260
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4261
    if (GameTicks and $3F) = 0 then
10352
2af2309207b0 simplify some code
sheepluva
parents: 10298
diff changeset
  4262
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4263
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4264
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4265
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4266
        //hit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4267
        Gear^.dX := oldDx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4268
        Gear^.dY := oldDy;
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4269
        Gear^.X := oldX;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4270
        Gear^.Y := oldY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4271
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4272
        if GameTicks > Gear^.FlightTime then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4273
            t := CheckGearsCollision(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4274
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4275
            t := nil;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4276
        if (t = nil) or (t^.Count = 0) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4277
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4278
            //hit the ground not the HH
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4279
            t2 := _0_5 / Distance(Gear^.dX, Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4280
            Gear^.dX := Gear^.dX * t2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4281
            Gear^.dY := Gear^.dY * t2;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4282
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4283
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4284
        else if (t <> nil) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4285
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4286
            //explode right on contact with HH
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4287
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4288
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4289
            exit;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  4290
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  4291
10038
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4292
        Gear^.X:= Gear^.X+Gear^.dX*4;
0a5e651d494c Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
sheepluva
parents: 10011
diff changeset
  4293
        Gear^.Y:= Gear^.Y+Gear^.dY*4;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4294
        Gear^.SoundChannel := LoopSound(sndDrillRocket);
15043
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15033
diff changeset
  4295
        Gear^.Pos:= 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4296
        Gear^.doStep := @doStepDrillDrilling;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4297
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  4298
        if (Gear^.State and gsttmpFlag) <> 0 then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  4299
            gear^.RenderTimer:= true;
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4300
        if Gear^.Timer > 0 then dec(Gear^.Timer)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4301
        end
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4302
    else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4303
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4304
        if Gear^.Timer > 0 then
7325
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  4305
            dec(Gear^.Timer)
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  4306
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4307
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4308
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4309
            DeleteGear(Gear);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4310
            end
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  4311
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  4312
end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4313
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  4314
////////////////////////////////////////////////////////////////////////////////
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4315
procedure doStepBallgunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4316
var
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  4317
    HHGear, ball: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4318
    rx, ry: hwFloat;
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  4319
    gX, gY: LongInt;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4320
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4321
    AllInactive := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4322
    dec(Gear^.Timer);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4323
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4324
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4325
        begin
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4326
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4327
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4328
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4329
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4330
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4331
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4332
    if (Gear^.Timer mod 100) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4333
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4334
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4335
        ry := rndSign(getRandomf * _0_1);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  4336
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  4337
        ball:= AddGear(gx, gy, gtBall, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  4338
        ball^.CollisionMask:= lfNotCurHogCrate;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  4339
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4340
        PlaySound(sndGun);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4341
        end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4342
7195
9e6e8e5a4c2e Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr
parents: 7170
diff changeset
  4343
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4344
        begin
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4345
        HHGear^.State := HHGear^.State and (not gstNotKickable);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4346
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4347
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4348
        end
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4349
end;
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4350
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4351
procedure doStepBallgun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4352
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4353
    HHGear: PGear;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  4354
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4355
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4356
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4357
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4358
    Gear^.doStep := @doStepBallgunWork
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  4359
end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4360
1696
bb1e305320a1 rc plane falls down when looses control
unc0rr
parents: 1689
diff changeset
  4361
////////////////////////////////////////////////////////////////////////////////
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4362
procedure doStepRCPlaneWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4363
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4364
const cAngleSpeed =   3;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4365
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4366
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4367
    i: LongInt;
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4368
    s: ansistring;
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  4369
    dX, dY : hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4370
    fChanged: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4371
    trueAngle: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  4372
    t: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4373
begin
10110
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  4374
    if WorldWrap(Gear) then
a7aed2eea727 simplify rc-plane's angle-adjustment-after-wrap code
sheepluva
parents: 10108
diff changeset
  4375
        begin
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4376
        if (WorldEdge = weBounce) then // mirror
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4377
            Gear^.Angle:= 4096 - Gear^.Angle
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4378
        else if (WorldEdge = weSea) then // rotate 90 degree
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4379
            begin
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4380
            // sea-wrapped gears move upwards, so let's mirror angle if needed
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4381
            if Gear^.Angle < 2048 then
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4382
                Gear^.Angle:= 4096 - Gear^.Angle;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4383
            Gear^.Angle:= (Gear^.Angle + 1024) mod 4096;
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  4384
            end;
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  4385
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4386
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4387
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4388
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4389
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4390
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4391
    if Gear^.Timer > 0 then
11152
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4392
        begin
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4393
        if Gear^.Timer = 1 then
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4394
            begin
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4395
            StopSoundChan(Gear^.SoundChannel);
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4396
            Gear^.SoundChannel:= -1;
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4397
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4398
        dec(Gear^.Timer);
11152
3ac7f6d43200 stop rc plane prop/engine sound when out of fuel
sheepluva
parents: 11070
diff changeset
  4399
        end;
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  4400
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4401
    fChanged := false;
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  4402
    if (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4403
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4404
        fChanged := true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4405
        if Gear^.Angle > 2048 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4406
            dec(Gear^.Angle)
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4407
        else if Gear^.Angle < 2048 then
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4408
            inc(Gear^.Angle)
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4409
        else fChanged := false
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4410
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4411
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4412
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4413
        if ((Gear^.Message and gmLeft) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4414
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4415
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4416
            Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4417
            end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4418
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4419
        if ((Gear^.Message and gmRight) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4420
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4421
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4422
            Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4423
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4424
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4425
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4426
    if fChanged then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4427
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4428
        Gear^.dX.isNegative := (Gear^.Angle > 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4429
        if Gear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4430
            trueAngle := 4096 - Gear^.Angle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4431
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4432
            trueAngle := Gear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4433
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4434
        Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4435
        Gear^.dY := AngleCos(trueAngle) * -_0_25;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4436
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4437
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4438
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4439
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4440
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4441
    if (GameTicks and $FF) = 0 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4442
        if Gear^.Timer < 3500 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4443
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4444
    else
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4445
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4446
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4447
    if (HHGear <> nil) and ((HHGear^.Message and gmAttack) <> 0) then
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4448
        begin
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4449
        if (Gear^.Health) <> 0 then
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4450
            begin
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4451
            HHGear^.Message := HHGear^.Message and (not gmAttack);
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4452
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4453
            _0_5, 0);
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4454
            dec(Gear^.Health)
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4455
            end;
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4456
        s:= ansistring(inttostr(Gear^.Health));
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  4457
        AddCaption(formatA(trmsg[sidRemaining], s), capcolDefault, capgrpAmmostate);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4458
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4459
9559
b03ade7ed721 Prevent attacking yourself w/ plane from crashing
nemo
parents: 9557
diff changeset
  4460
    if (HHGear <> nil) and ((HHGear^.Message and gmLJump) <> 0) and ((Gear^.State and gsttmpFlag) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4461
        begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4462
        Gear^.State := Gear^.State or gsttmpFlag;
13980
350adfa0e896 Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13979
diff changeset
  4463
        PlayMusicSound(sndRideOfTheValkyries);
11524
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11480
diff changeset
  4464
        inCinematicMode:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4465
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4466
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4467
    // pickup bonuses
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4468
    t := CheckGearNear(Gear, gtCase, 36, 36);
10234
a3a200e35c6e Fix crashers in rc plane code
unc0rr
parents: 10174
diff changeset
  4469
    if (t <> nil) and (HHGear <> nil) then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4470
        PickUp(HHGear, t);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4471
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4472
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4473
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4474
    if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4475
        begin
11524
aab4767d9a50 adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
sheepluva
parents: 11480
diff changeset
  4476
        inCinematicMode:= false;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4477
        StopSoundChan(Gear^.SoundChannel);
13980
350adfa0e896 Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13979
diff changeset
  4478
        StopMusicSound(sndRideOfTheValkyries);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4479
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  4480
        if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4481
            begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4482
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
5228
b018f6117fc1 Nerf RC a bit
nemo
parents: 5221
diff changeset
  4483
            for i:= 0 to 15 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4484
                begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4485
                dX := AngleCos(i * 64) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4486
                dY := AngleSin(i * 64) * _0_5 * (GetRandomf + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4487
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4488
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4489
                end;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  4490
            if HHGear <> nil then HHGear^.State := HHGear^.State and (not gstNotKickable);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4491
            DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4492
            end;
1713
194ed95f9e8d Hedgehog is also sad when rcplane is drawning
unc0rr
parents: 1712
diff changeset
  4493
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4494
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4495
        CurAmmoGear := nil;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4496
        if (GameFlags and gfInfAttack) = 0 then
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4497
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4498
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4499
                TagTurnTimeLeft:= TurnTimeLeft;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4500
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4501
            TurnTimeLeft:= 14 * 125;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4502
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4503
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10508
diff changeset
  4504
        if HHGear <> nil then
12820
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12811
diff changeset
  4505
            begin
10234
a3a200e35c6e Fix crashers in rc plane code
unc0rr
parents: 10174
diff changeset
  4506
            HHGear^.Message := 0;
12820
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12811
diff changeset
  4507
            PlayTaunt(1)
92218a06c9ff Don't send taunt message for automatically happening taunt animation
unc0rr
parents: 12811
diff changeset
  4508
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4509
        end
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4510
end;
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4511
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4512
procedure doStepRCPlane(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4513
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4514
    HHGear: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  4515
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4516
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4517
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4518
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4519
    Gear^.Angle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4520
    Gear^.Tag := hwSign(HHGear^.dX);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4521
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4522
    if HHGear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4523
        Gear^.Angle := 4096 - Gear^.Angle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4524
    Gear^.doStep := @doStepRCPlaneWork
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1708
diff changeset
  4525
end;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4526
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4527
////////////////////////////////////////////////////////////////////////////////
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4528
procedure doStepJetpackWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4529
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4530
    HHGear: PGear;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4531
    fuel, i: LongInt;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4532
    move: hwFloat;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4533
    isUnderwater: Boolean;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4534
    bubble: PVisualGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4535
begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4536
    isUnderwater:= CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y) + Gear^.Radius);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4537
    if Gear^.Pos > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4538
        dec(Gear^.Pos);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4539
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4540
    HHGear := Gear^.Hedgehog^.Gear;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4541
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4542
    fuel := 50;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4543
    if HHGear^.Message and gmPrecise <> 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4544
        HedgehogChAngle(HHGear)
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4545
    else if (Gear^.Health > 0) or (Gear^.Health = JETPACK_FUEL_INFINITE) then
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4546
        begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4547
        if HHGear^.Message and gmUp <> 0 then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4548
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4549
            if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4550
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4551
                if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4552
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4553
                    HHGear^.dY := HHGear^.dY - (move * _0_7);
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4554
                    for i:= random(10)+10 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4555
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4556
                        bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4557
                        if bubble <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4558
                            bubble^.dY:= random(20)/10+0.1;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4559
                        end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4560
                    end
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4561
                else
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4562
                    begin
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4563
                    PlaySound(sndJetpackBoost);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4564
                    HHGear^.dY := HHGear^.dY - move;
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4565
                    end
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4566
                end;
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4567
            if Gear^.Health <> JETPACK_FUEL_INFINITE then
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4568
                dec(Gear^.Health, fuel);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4569
            Gear^.MsgParam := Gear^.MsgParam or gmUp;
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4570
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4571
            end;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4572
        move.isNegative := (HHGear^.Message and gmLeft) <> 0;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4573
        if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4574
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4575
            HHGear^.dX := HHGear^.dX + (move * _0_1);
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4576
            if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4577
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4578
                for i:= random(5)+5 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4579
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4580
                    bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4581
                    if bubble <> nil then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4582
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4583
                        bubble^.dX:= (random(10)/10 + 0.02) * -1;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4584
                        if (move.isNegative) then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4585
                            begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4586
                            bubble^.X := bubble^.X + 28;
4187
adb144a907aa remove last warnings from xcodeproj
koda
parents: 4184
diff changeset
  4587
                            bubble^.dX:= bubble^.dX * (-1)
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4588
                            end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4589
                        else bubble^.X := bubble^.X - 28;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4590
                        end;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  4591
                    end
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4592
                end
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4593
            else PlaySound(sndJetpackBoost);
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4594
            if Gear^.Health <> JETPACK_FUEL_INFINITE then
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4595
                dec(Gear^.Health, fuel div 5);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4596
            Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4597
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4598
            end
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4599
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  4600
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4601
    // erases them all at once :-/
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4602
    if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4603
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4604
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4605
        Gear^.MsgParam := 0
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4606
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4607
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4608
    if (Gear^.Health < 0) and (Gear^.Health <> JETPACK_FUEL_INFINITE) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4609
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4610
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  4611
    i:= Gear^.Health div 20;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4612
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4613
    if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4614
        begin
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  4615
        Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  4616
        FreeAndNilTexture(Gear^.Tex);
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4617
        if Gear^.Health <> JETPACK_FUEL_INFINITE then
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13856
diff changeset
  4618
            Gear^.Tex := RenderStringTex(FormatA(trmsg[sidFuel], ansistring(inttostr(i))), cWhiteColor, fntSmall)
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4619
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  4620
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4621
    if (HHGear^.Message and (gmAttack or gmUp or gmLeft or gmRight) <> 0) and
15302
6afce21e60c3 Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru>
parents: 15301
diff changeset
  4622
       (HHGear^.Message and gmPrecise = 0) and
6afce21e60c3 Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru>
parents: 15301
diff changeset
  4623
       ((Gear^.State and gsttmpFlag) <> 0) then
6afce21e60c3 Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru>
parents: 15301
diff changeset
  4624
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4625
        Gear^.State := Gear^.State and (not gsttmpFlag);
15302
6afce21e60c3 Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru>
parents: 15301
diff changeset
  4626
        HHGear^.dX := Gear^.dX;
6afce21e60c3 Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru>
parents: 15301
diff changeset
  4627
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4628
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4629
    if HHGear^.Message and gmPrecise = 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  4630
        HHGear^.Message := HHGear^.Message and (not (gmUp or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4631
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4632
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4633
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4634
    Gear^.Y := HHGear^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4635
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4636
    if not isUnderWater and hasBorder and ((HHGear^.X < _0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4637
    or (hwRound(HHGear^.X) > LAND_WIDTH)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4638
        HHGear^.dY.isNegative:= false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4639
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4640
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4641
    or (HHGear^.dY < _0) then
15301
b5171e6c94a4 Fix movement stopping when activating saucer after longjump
Wuzzy <Wuzzy2@mail.ru>
parents: 15283
diff changeset
  4642
        doStepHedgehogMoving(HHGear)
b5171e6c94a4 Fix movement stopping when activating saucer after longjump
Wuzzy <Wuzzy2@mail.ru>
parents: 15283
diff changeset
  4643
    else
b5171e6c94a4 Fix movement stopping when activating saucer after longjump
Wuzzy <Wuzzy2@mail.ru>
parents: 15283
diff changeset
  4644
        HHGear^.dX:= SignAs(_0, HHGear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4645
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  4646
    if
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4647
        (HHGear^.Damage <> 0)
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4648
        // drown if too deep under water
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8987
diff changeset
  4649
        or (cWaterLine + cVisibleWater * 4 < hwRound(HHGear^.Y))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4650
        or (TurnTimeLeft = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4651
        // allow brief ground touches - to be fair on this, might need another counter
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4652
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4653
        or ((Gear^.Message and gmAttack) <> 0) then
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  4654
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4655
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4656
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4657
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4658
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4659
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4660
                end;
13961
2568fa516733 Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Wuzzy <Wuzzy2@mail.ru>
parents: 13882
diff changeset
  4661
            if (GetAmmoEntry(HHGear^.Hedgehog^, amJetpack)^.Count >= 1) and ((Ammoz[HHGear^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and (HHGear^.Hedgehog^.MultiShootAttacks = 0) then
12825
4c1c468725ff Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru>
parents: 12820
diff changeset
  4662
                HHGear^.Hedgehog^.CurAmmoType:= amJetpack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4663
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4664
            ApplyAmmoChanges(HHGear^.Hedgehog^);
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  4665
            DeleteGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4666
            end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4667
end;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4668
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4669
procedure doStepJetpack(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4670
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4671
    HHGear: PGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4672
begin
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  4673
    Gear^.Pos:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4674
    Gear^.doStep := @doStepJetpackWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4675
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4676
    HHGear := Gear^.Hedgehog^.Gear;
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4677
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4678
    PlaySound(sndJetpackLaunch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4679
    FollowGear := HHGear;
3965
09eea558ba83 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo
parents: 3963
diff changeset
  4680
    AfterAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4681
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4682
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4683
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4684
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4685
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4686
        if (dY < _0_1) and (dY > -_0_1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4687
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4688
            Gear^.State := Gear^.State or gsttmpFlag;
15302
6afce21e60c3 Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru>
parents: 15301
diff changeset
  4689
            dY := dY - _0_2;
6afce21e60c3 Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru>
parents: 15301
diff changeset
  4690
            Gear^.dX:= dX;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4691
            end
2301
7a4ad0772c88 minor saucer change Tiy had requested once.
nemo
parents: 2283
diff changeset
  4692
        end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  4693
end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4694
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4695
////////////////////////////////////////////////////////////////////////////////
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4696
procedure doStepBirdyDisappear(Gear: PGear);
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4697
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4698
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4699
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4700
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4701
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4702
    else
14559
397b2f4502c1 couple more use after frees for gear deletion.
nemo
parents: 14519
diff changeset
  4703
        DeleteGear(Gear)
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4704
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4705
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4706
procedure doStepBirdyFly(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4707
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4708
    HHGear: PGear;
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4709
    energy, i: LongInt;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4710
    move: hwFloat;
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4711
    s: ansistring;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4712
begin
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4713
    HHGear := Gear^.Hedgehog^.Gear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4714
    if HHGear = nil then
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4715
        begin
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4716
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4717
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4718
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4719
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4720
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4721
        isCursorVisible := false;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4722
        AfterAttack;
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4723
        exit
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  4724
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4725
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  4726
    move := _0_2;
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4727
    energy:= 50;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4728
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4729
    if Gear^.Pos > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4730
        dec(Gear^.Pos, 1)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4731
    else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4732
            Gear^.Pos := 500;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4733
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4734
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4735
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4736
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4737
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4738
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4739
    if (HHGear^.Message and gmUp) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4740
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4741
        if (not HHGear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4742
        or (HHGear^.Y > -_256) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4743
            HHGear^.dY := HHGear^.dY - move;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4744
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4745
        if (Gear^.Health <> BIRDY_ENERGY_INFINITE) then
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4746
            dec(Gear^.Health, energy);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4747
        Gear^.MsgParam := Gear^.MsgParam or gmUp;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4748
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4749
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4750
    if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4751
    if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4752
        begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  4753
        HHGear^.dX := HHGear^.dX + (move * _0_1);
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4754
        if (Gear^.Health <> BIRDY_ENERGY_INFINITE) then
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4755
            dec(Gear^.Health, energy div 5);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4756
        Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4757
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4758
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4759
    if (Gear^.Health < 0) and (Gear^.Health <> BIRDY_ENERGY_INFINITE) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4760
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4761
13598
083733ec7941 Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
  4762
    if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) and (Gear^.Health <> BIRDY_ENERGY_INFINITE) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4763
        for i:= ((500-Gear^.Health) div 250) downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4764
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4765
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4766
    if (HHGear^.Message and gmAttack <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4767
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4768
        HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4769
        if Gear^.FlightTime > 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4770
            begin
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4771
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0);
3123
b0a02930a1dc Engine:
smxx
parents: 3119
diff changeset
  4772
            PlaySound(sndBirdyLay);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4773
            dec(Gear^.FlightTime)
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4774
            end;
12994
c08c53624c0f Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru>
parents: 12919
diff changeset
  4775
        s:= ansistring(inttostr(Gear^.FlightTime));
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  4776
        AddCaption(formatA(trmsg[sidRemaining], s), capcolDefault, capgrpAmmostate);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4777
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4778
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4779
    if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4780
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4781
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4782
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4783
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4784
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4785
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4786
    Gear^.Y := HHGear^.Y - int2hwFloat(32);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4787
    // For some reason I need to reapply followgear here, something else grabs it otherwise.
6325
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  4788
    // this is probably not needed anymore
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  4789
    if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4790
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4791
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4792
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4793
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4794
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4795
    if  (Gear^.Health = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4796
        or (HHGear^.Damage <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4797
        or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4798
        or (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4799
        // allow brief ground touches - to be fair on this, might need another counter
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4800
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4801
        or ((Gear^.Message and gmAttack) <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  4802
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4803
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4804
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4805
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4806
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4807
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4808
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4809
            Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4810
            if HHGear^.dY < _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4811
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4812
                Gear^.dX := HHGear^.dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4813
                Gear^.dY := HHGear^.dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4814
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4815
            Gear^.Timer := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4816
            Gear^.doStep := @doStepBirdyDisappear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4817
            CurAmmoGear := nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4818
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4819
            AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4820
            end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4821
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4822
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4823
procedure doStepBirdyDescend(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4824
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4825
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4826
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4827
    if Gear^.Timer > 0 then
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4828
        dec(Gear^.Timer, 1);
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4829
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4830
    HHGear := Gear^.Hedgehog^.Gear;
12649
59b46e6f36ff Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
  4831
    if (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) then
59b46e6f36ff Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
  4832
        begin
59b46e6f36ff Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com>
parents: 12646
diff changeset
  4833
        Gear^.Hedgehog := nil;
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4834
        Gear^.Timer := 0;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4835
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4836
        Gear^.doStep := @doStepBirdyDisappear;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4837
        CurAmmoGear := nil;
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4838
        isCursorVisible := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4839
        AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4840
        exit
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4841
        end;
9698
fc849dd48ae6 Make birdy fly away if hog gear is deleted.
nemo
parents: 9685
diff changeset
  4842
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4843
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4844
    if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4845
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4846
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4847
            Gear^.Y := Gear^.Y + _0_1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4848
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4849
    else if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4850
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4851
        Gear^.doStep := @doStepBirdyFly;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4852
        HHGear^.dY := -_0_2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4853
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4854
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4855
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4856
procedure doStepBirdyAppear(Gear: PGear);
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4857
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4858
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4859
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4860
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4861
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4862
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4863
        Gear^.Timer := 500;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4864
        Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4865
        Gear^.dY := _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4866
        Gear^.State :=  Gear^.State and (not gstAnimation);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4867
        Gear^.doStep := @doStepBirdyDescend;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4868
        end
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4869
end;
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  4870
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4871
procedure doStepBirdy(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4872
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4873
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4874
begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4875
    gear^.State :=  gear^.State or gstAnimation and (not gstTmpFlag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4876
    Gear^.doStep := @doStepBirdyAppear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4877
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4878
    if CurrentHedgehog = nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4879
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4880
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4881
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4882
        end;
2995
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  4883
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4884
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4885
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4886
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4887
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4888
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4889
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4890
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4891
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4892
    FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4893
    with HHGear^ do
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4894
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4895
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4896
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight))
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  4897
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  4898
end;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  4899
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  4900
////////////////////////////////////////////////////////////////////////////////
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4901
procedure doStepEggWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4902
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4903
    vg: PVisualGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4904
    i: LongInt;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4905
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4906
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4907
    Gear^.dX := Gear^.dX;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4908
    doStepFallingGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4909
    CalcRotationDirAngle(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4910
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4911
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4912
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  4913
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4914
        PlaySound(sndEggBreak);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4915
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4916
        vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4917
        if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4918
            vg^.Frame := 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4919
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4920
        for i:= 10 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4921
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4922
            vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6),
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4923
                  vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4924
            if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4925
                vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4926
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4927
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4928
        DeleteGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  4929
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4930
        end;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  4931
end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4932
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3399
diff changeset
  4933
////////////////////////////////////////////////////////////////////////////////
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4934
procedure doPortalColorSwitch();
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4935
var CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4936
begin
14125
7bb0e27910aa Fix portal color being switchable after losing control
Wuzzy <Wuzzy2@mail.ru>
parents: 14084
diff changeset
  4937
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and ((CurrentHedgehog^.Gear^.State and gstHHDriven) <> 0) and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4938
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4939
                if (CurAmmoType = amPortalGun) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4940
                    begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  4941
                    PlaySound(sndPortalSwitch);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4942
                    CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4943
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4944
                    CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4945
                    if CurWeapon^.Pos <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4946
                        CurWeapon^.Pos := 0
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4947
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4948
                    else
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4949
                    CurWeapon^.Pos := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4950
                    end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4951
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4952
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4953
procedure doStepPortal(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4954
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4955
    iterator, conPortal: PGear;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4956
    s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed,
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4957
    resetx, resety, resetdx, resetdy: hwFloat;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4958
    sx, sy, rh, resetr: LongInt;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4959
    hasdxy, isbullet, iscake, isCollision: Boolean;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4960
begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4961
    doPortalColorSwitch();
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4962
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4963
    // destroy portal if ground it was attached too is gone
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4964
    if (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] <= lfAllObjMask)
10905
c0919d7e5ce9 bouncy/noportal check after spawn
nemo
parents: 10897
diff changeset
  4965
    or (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] and lfBouncy <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4966
    or (Gear^.Timer < 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4967
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team)
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  4968
    or CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4969
        begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4970
        deleteGear(Gear);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4971
        EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4972
        end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4973
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4974
    if (TurnTimeLeft < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4975
    or (Gear^.Health < 1) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4976
        dec(Gear^.Timer);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4977
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4978
    if Gear^.Timer < 10000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4979
        gear^.RenderTimer := true;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4980
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4981
    // abort if there is no other portal connected to this one
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4982
    if (Gear^.LinkedGear = nil) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4983
        exit;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4984
    if ((Gear^.LinkedGear^.Tag and 1) = 0) then // or if it's still moving;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4985
        exit;
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4986
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4987
    conPortal := Gear^.LinkedGear;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4988
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4989
    // check all gears for stuff to port through
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4990
    iterator := nil;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4991
    while true do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4992
    begin
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4993
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4994
        // iterate through GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4995
        if iterator = nil then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4996
            iterator := GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4997
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4998
            iterator := iterator^.NextGear;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4999
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5000
        // end of list?
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  5001
        if iterator = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5002
            break;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  5003
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  5004
        // don't port portals or other gear that wouldn't make sense
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  5005
        if (iterator^.Kind in [gtPortal, gtRope, gtAirAttack, gtIceGun])
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5006
        or (iterator^.PortalCounter > 32) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5007
            continue;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5008
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5009
        // don't port hogs on rope
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5010
        // TODO: this will also prevent hogs while falling after rope use from
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5011
        //       falling through portals... fix that!
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  5012
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5013
        // check if gear fits through portal
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  5014
        if (iterator^.Radius > Gear^.Radius) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5015
            continue;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5016
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5017
        // this is the max range we accept incoming gears in
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5018
        r := Int2hwFloat(iterator^.Radius+Gear^.Radius);
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  5019
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5020
        // too far away?
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5021
        if (iterator^.X < Gear^.X - r)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5022
        or (iterator^.X > Gear^.X + r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5023
        or (iterator^.Y < Gear^.Y - r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5024
        or (iterator^.Y > Gear^.Y + r) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5025
            continue;
5044
6e8da75e5f5e I changed r. Still not a perfect fix.
Colin Rice (clr_)
parents: 5042
diff changeset
  5026
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10411
diff changeset
  5027
        hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State and gstMoving) = 0));
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5028
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5029
        // in case the object is not moving, let's asume it's falling towards the portal
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  5030
        if not hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5031
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5032
            if Gear^.Y < iterator^.Y then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5033
                continue;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  5034
            ox:= Gear^.X - iterator^.X;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  5035
            oy:= Gear^.Y - iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5036
            end
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  5037
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5038
            begin
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  5039
            ox:= iterator^.dX;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  5040
            oy:= iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5041
            end;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  5042
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5043
        // cake will need extra treatment... it's so delicious and moist!
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5044
        iscake:= (iterator^.Kind = gtCake);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5045
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5046
        // won't port stuff that does not move towards the front/portal entrance
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5047
        if iscake then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5048
            begin
6452
7c6f9b6672dc More work on the parser
unc0rr
parents: 6450
diff changeset
  5049
            if not (((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative) then
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5050
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5051
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5052
        else
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  5053
            if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5054
                continue;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5055
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  5056
        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot, gtMinigunBullet]);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5057
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5058
        r:= int2hwFloat(iterator^.Radius);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5059
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5060
        if not (isbullet or iscake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5061
            begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5062
            // wow! good candidate there, let's see if the distance and direction is okay!
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5063
            if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5064
                begin
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  5065
                s := Distance(iterator^.dX, iterator^.dY);
8898
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  5066
                // if the resulting distance is 0 skip this gear
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  5067
                if s.QWordValue = 0 then
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  5068
                    continue;
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  5069
                s := r / s;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5070
                ox:= iterator^.X + s * iterator^.dX;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5071
                oy:= iterator^.Y + s * iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5072
                end
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5073
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5074
                begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5075
                ox:= iterator^.X;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5076
                oy:= iterator^.Y + r;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5077
                end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5078
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5079
            if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5080
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5081
            end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5082
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  5083
        if (iterator^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) then
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  5084
            begin
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  5085
            // draw bullet trail
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  5086
            spawnBulletTrail(iterator, iterator^.X, iterator^.Y, iterator^.FlightTime = 0);
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  5087
            iterator^.FlightTime := 1;
11555
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  5088
            // the bullet can now hurt the hog that fired it
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  5089
            iterator^.Data:= nil;
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11545
diff changeset
  5090
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5091
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5092
        // calc gear offset in portal vector direction
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5093
        ox := (iterator^.X - Gear^.X);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5094
        oy := (iterator^.Y - Gear^.Y);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5095
        poffs:= (Gear^.dX * ox + Gear^.dY * oy);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5096
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5097
        if not isBullet and poffs.isNegative then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5098
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5099
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5100
        // only port bullets close to the portal
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5101
        if isBullet and (not (hwAbs(poffs) < _3)) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5102
            continue;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5103
4076
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  5104
        //
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  5105
        // gears that make it till here will definately be ported
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  5106
        //
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5107
        // (but old position/movement vector might be restored in case there's
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5108
        // not enough space on the other side)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5109
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5110
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5111
        resetr  := iterator^.Radius;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5112
        resetx  := iterator^.X;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5113
        resety  := iterator^.Y;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5114
        resetdx := iterator^.dX;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5115
        resetdy := iterator^.dY;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5116
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5117
        // create a normal of the portal vector, but ...
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5118
        nx := Gear^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  5119
        ny := Gear^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5120
        // ... decide where the top is based on the hog's direction when firing the portal
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5121
        if Gear^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  5122
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5123
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  5124
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5125
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5126
        // calc gear offset in portal normal vector direction
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5127
        noffs:= (nx * ox + ny * oy);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5128
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  5129
        if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5130
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5131
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5132
        // avoid gravity related loops of not really moving gear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5133
        if not (iscake or isbullet)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5134
        and (Gear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5135
        and (conPortal^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5136
        and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5137
        and (iterator^.PortalCounter > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5138
            continue;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5139
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5140
        // calc gear speed along to the vector and the normal vector of the portal
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5141
        if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5142
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5143
            pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5144
            nspeed:= (nx * iterator^.dX + ny * iterator^.dY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5145
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5146
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5147
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5148
            pspeed:= hwAbs(cGravity * oy);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5149
            nspeed:= _0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5150
            end;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5151
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5152
        // creating normal vector of connected (exit) portal
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5153
        nx := conPortal^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  5154
        ny := conPortal^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5155
        if conPortal^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  5156
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5157
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  5158
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5159
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5160
        // inverse cake's normal movement direction,
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5161
        // as if it just walked through a hole
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  5162
        //if iscake then nspeed.isNegative:= not nspeed.isNegative;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5163
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5164
//AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed));
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5165
        iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5166
        iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5167
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5168
        // make the gear's exit position close to the portal while
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5169
        // still respecting the movement direction
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5170
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5171
        // determine the distance (in exit vector direction)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5172
        // that we want the gear at
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5173
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5174
            ox:= (r - _0_7)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5175
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5176
            ox:= (r * _1_5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5177
        s:= ox / poffs;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5178
        poffs:= ox;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5179
        if (nspeed.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5180
        and (pspeed > _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5181
            noffs:= noffs * s * (nspeed / pspeed);
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5182
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5183
        // move stuff with high normal offset closer to the portal's center
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5184
        if not isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5185
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5186
            s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5187
            if s > _0 then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5188
                noffs:= noffs - SignAs(s,noffs)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5189
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5190
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5191
        iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5192
        iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5193
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5194
        if not hasdxy and (not (conPortal^.dY.isNegative)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5195
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5196
            iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5197
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  5198
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5199
        // see if the space on the exit side actually is enough
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5200
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5201
        if not (isBullet or isCake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5202
            begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5203
            // TestCollisionXwithXYShift requires a hwFloat for xShift
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5204
            ox.QWordValue := _1.QWordValue;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5205
            ox.isNegative := not iterator^.dX.isNegative;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5206
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5207
            sx := hwSign(iterator^.dX);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5208
            sy := hwSign(iterator^.dY);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5209
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5210
            if iterator^.Radius > 1 then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5211
                iterator^.Radius := iterator^.Radius - 1;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5212
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5213
            // check front
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5214
            isCollision := (TestCollisionY(iterator, sy) <> 0) or (TestCollisionX(iterator, sx) <> 0);
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5215
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5216
            if not isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5217
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5218
                // check center area (with half the radius so that the
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5219
                // the square check won't check more pixels than we want to)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5220
                iterator^.Radius := 1 + resetr div 2;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5221
                rh := resetr div 4;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5222
                isCollision := (TestCollisionYwithXYShift(iterator,       0, -sy * rh, sy, false) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  5223
                            or (TestCollisionXwithXYShift(iterator, ox * rh,        0, sx, false) <> 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5224
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5225
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5226
            iterator^.Radius := resetr;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5227
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5228
            if isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5229
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5230
                // collision! oh crap! go back!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5231
                iterator^.X  := resetx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5232
                iterator^.Y  := resety;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5233
                iterator^.dX := resetdx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5234
                iterator^.dY := resetdy;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5235
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5236
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5237
            end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5238
14206
abf4d12a59b1 update kamikaze collision cache after portalling
alfadur
parents: 14205
diff changeset
  5239
        if iterator^.Kind = gtKamikaze then
abf4d12a59b1 update kamikaze collision cache after portalling
alfadur
parents: 14205
diff changeset
  5240
            RefillProximityCache(iterator, 300);
abf4d12a59b1 update kamikaze collision cache after portalling
alfadur
parents: 14205
diff changeset
  5241
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5242
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5243
        // You're now officially portaled!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5244
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5245
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5246
        // Until loops are reliably broken
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5247
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5248
            iterator^.PortalCounter:= 33
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  5249
        else
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  5250
            begin
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  5251
            inc(iterator^.PortalCounter);
7658
70a874a26414 adjust velocity when entering/exiting the 4x routine
nemo
parents: 7649
diff changeset
  5252
            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  5253
            iterator^.State:= iterator^.State and (not gstHHHJump) or gstMoving;
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  5254
            end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5255
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  5256
        // is it worth adding an arcsin table?  Just how often would we end up doing something like this?
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5257
        // SYNCED ANGLE UPDATE
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  5258
        if iterator^.Kind = gtRCPlane then
10112
275ad81e4718 fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
sheepluva
parents: 10110
diff changeset
  5259
            iterator^.Angle:= (1024 + vector2Angle(iterator^.dX, iterator^.dY) mod 4096)
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5260
        // VISUAL USE OF ANGLE ONLY
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5261
        else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5262
            begin
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5263
            iterator^.Angle:= DxDy2AttackAngle(iterator^.dX, iterator^.dY);
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  5264
            iterator^.Angle:= 2048-iterator^.Angle;
6786
f631b8350b53 oh yeah, dY...
nemo
parents: 6785
diff changeset
  5265
            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  5266
            end;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  5267
6555
11f82e49d276 allow roping into a portal (still detaches rope)
nemo
parents: 6535
diff changeset
  5268
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5269
        and (iterator = CurrentHedgehog^.Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5270
        and (CurAmmoGear <> nil)
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  5271
        and (CurAmmoGear^.Kind = gtRope)
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  5272
        and (CurAmmoGear^.Elasticity <> _0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5273
               CurAmmoGear^.PortalCounter:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5274
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5275
        if not isbullet and (iterator^.State and gstInvisible = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5276
        and (iterator^.Kind <> gtFlake) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  5277
            FollowGear := iterator;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  5278
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5279
        // store X/Y values of exit for net bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5280
        if isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5281
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5282
            iterator^.Elasticity:= iterator^.X;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5283
            iterator^.Friction  := iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5284
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  5285
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5286
        if Gear^.Health > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5287
            dec(Gear^.Health);
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  5288
    end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  5289
end;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  5290
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  5291
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5292
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5293
procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5294
var
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5295
    CurWeapon: PAmmo;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5296
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5297
    if CurrentHedgehog <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5298
        with CurrentHedgehog^ do
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5299
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  5300
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5301
            if (CurAmmoType = amPortalGun) then
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5302
                begin
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5303
                if not destroyGear then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5304
                    begin
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5305
                    // switch color of ball to opposite of oldPortal
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5306
                    if (oldPortal^.Tag and 2) = 0 then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5307
                        CurWeapon^.Pos:= 1
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5308
                    else
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5309
                        CurWeapon^.Pos:= 0;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5310
                    end;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5311
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5312
                // make the ball visible
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5313
                CurWeapon^.Timer := 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5314
                end
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5315
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5316
    if destroyGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5317
        oldPortal^.Timer:= 0;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5318
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5319
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  5320
procedure doStepMovingPortal_real(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5321
var
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  5322
    x, y, tx, ty: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  5323
    s: hwFloat;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5324
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  5325
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5326
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5327
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5328
    tx := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5329
    ty := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5330
    // avoid compiler hints
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5331
7309
nemo
parents: 7305
diff changeset
  5332
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5333
        begin
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5334
        Gear^.State := Gear^.State or gstCollision;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5335
        Gear^.State := Gear^.State and (not gstMoving);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5336
7310
7f8d62b869bd More efficient
nemo
parents: 7309
diff changeset
  5337
        if (Land[y, x] and lfBouncy <> 0)
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  5338
        or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5339
        or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5340
            begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5341
            loadNewPortalBall(Gear, true);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5342
            EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5343
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5344
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5345
        // making a normalized normal vector
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5346
        s := _1/DistanceI(tx,ty);
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5347
        Gear^.dX :=  s * ty;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5348
        Gear^.dY := -s * tx;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5349
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5350
        Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5351
        if not Gear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5352
            Gear^.DirAngle := 180-Gear^.DirAngle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5353
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5354
        if ((Gear^.LinkedGear = nil)
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5355
        or (hwRound(Distance(Gear^.X - Gear^.LinkedGear^.X,Gear^.Y-Gear^.LinkedGear^.Y)) >=Gear^.Radius*2)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5356
            begin
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  5357
            PlaySound(sndPortalOpen);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5358
            loadNewPortalBall(Gear, false);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5359
            inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5360
            Gear^.doStep := @doStepPortal;
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  5361
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5362
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5363
            loadNewPortalBall(Gear, true);
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5364
    end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5365
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  5366
    else if CheckCoordInWater(x, y)
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5367
    or (y < -max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5368
    or (x > 2*max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5369
    or (x < -max(LAND_WIDTH,4096)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5370
        loadNewPortalBall(Gear, true);
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5371
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5372
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5373
procedure doStepMovingPortal(Gear: PGear);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5374
begin
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5375
    doPortalColorSwitch();
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5376
    doStepPerPixel(Gear, @doStepMovingPortal_real, true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5377
    if (Gear^.Timer < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5378
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5379
        deleteGear(Gear);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5380
end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5381
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5382
procedure doStepPortalShot(newPortal: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5383
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5384
    iterator: PGear;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5385
    s: hwFloat;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  5386
    CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  5387
begin
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5388
    s:= Distance (newPortal^.dX, newPortal^.dY);
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5389
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5390
    // Adds the hog speed (only that part in/directly against shot direction)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5391
    // to the shot speed (which we triple previously btw)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5392
    // (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5393
    // to the scaler)
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  5394
    s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5395
    newPortal^.dX := newPortal^.dX * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5396
    newPortal^.dY := newPortal^.dY * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  5397
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5398
    newPortal^.LinkedGear := nil;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5399
11916
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  5400
    PlaySound(sndPortalShot);
6145efcff302 Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Wuzzy <almikes@aol.com>
parents: 11865
diff changeset
  5401
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5402
    if CurrentHedgehog <> nil then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  5403
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5404
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  5405
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5406
            // let's save the HH's dX's direction so we can decide where the "top" of the portal hole
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5407
            newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5408
            // when doing a backjump the dx is the opposite of the facing direction
13101
d78e65c66573 Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13063
diff changeset
  5409
            if ((Gear^.State and gstHHHJump) <> 0) and (Effects[heArtillery] = 0) then
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5410
                newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  5411
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5412
            // make portal gun look unloaded
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5413
            if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  5414
                CurWeapon^.Timer := CurWeapon^.Timer or 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5415
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5416
            iterator := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5417
            while iterator <> nil do
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5418
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5419
                if (iterator^.Kind = gtPortal) then
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5420
                    if (iterator <> newPortal) and (iterator^.Timer > 0) and (iterator^.Hedgehog = CurrentHedgehog) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5421
                        begin
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5422
                        if ((iterator^.Tag and 2) = (newPortal^.Tag and 2)) then
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5423
                            begin
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  5424
                            iterator^.Timer:= 0;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5425
                            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5426
                        else
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5427
                            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5428
                            // link portals with each other
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5429
                            newPortal^.LinkedGear := iterator;
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  5430
                            iterator^.LinkedGear := newPortal;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5431
                            iterator^.Health := newPortal^.Health;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  5432
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5433
                        end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
  5434
                iterator^.PortalCounter:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5435
                iterator := iterator^.NextGear
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5436
                end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5437
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5438
            if newPortal^.LinkedGear <> nil then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5439
                begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5440
                // This jiggles gears, to ensure a portal connection just placed under a gear takes effect.
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5441
                iterator:= GearsList;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5442
                while iterator <> nil do
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5443
                    begin
12681
2e6dcd97f085 No longer jiggle sticky mines if using portable portal device
Wuzzy <almikes@aol.com>
parents: 12677
diff changeset
  5444
                    if not (iterator^.Kind in [gtPortal, gtAirAttack, gtKnife, gtSMine]) and ((iterator^.Hedgehog <> CurrentHedgehog)
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5445
                    or ((iterator^.Message and gmAllStoppable) = 0)) then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5446
                            begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5447
                            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  5448
                            if iterator^.dY.QWordValue = 0 then
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5449
                                iterator^.dY.isNegative:= false;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5450
                            iterator^.State:= iterator^.State or gstMoving;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5451
                            DeleteCI(iterator);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5452
                        //inc(iterator^.dY.QWordValue,10);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5453
                            end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5454
                    iterator:= iterator^.NextGear
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5455
                    end
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  5456
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5457
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5458
    newPortal^.State := newPortal^.State and (not gstCollision);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  5459
    newPortal^.State := newPortal^.State or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5460
    newPortal^.doStep := @doStepMovingPortal;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5461
end;
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  5462
14571
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5463
procedure doStepPiano(Gear: PGear);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5464
var valid: boolean;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5465
    HHGear: PGear;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5466
begin
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5467
    AllInactive := false;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5468
    valid := true;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5469
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5470
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5471
        HHGear := Gear^.Hedgehog^.Gear;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5472
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5473
    if (WorldEdge = weBounce) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5474
        if (hwRound(Gear^.X) - Gear^.Radius < leftX) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5475
            valid := false
14737
52916435d9b1 Fix right limit of piano placement in bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14703
diff changeset
  5476
        else if (hwRound(Gear^.X) + Gear^.Radius > rightX) then
14571
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5477
            valid := false;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5478
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5479
    if (not valid) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5480
        begin
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5481
        if (HHGear <> nil) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5482
            begin
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5483
            HHGear^.Message := HHGear^.Message and (not gmAttack);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5484
            HHGear^.State := HHGear^.State and (not gstAttacking);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5485
            HHGear^.State := HHGear^.State or gstChooseTarget;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5486
            isCursorVisible := true;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5487
            end;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5488
        DeleteGear(Gear);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5489
        PlaySound(sndDenied);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5490
        exit;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5491
        end;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5492
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5493
    isCursorVisible := false;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5494
    if (HHGear <> nil) then
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5495
        begin
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5496
        PlaySoundV(sndIncoming, Gear^.Hedgehog^.Team^.voicepack);
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5497
        // Tuck the hedgehog away until the piano attack is completed
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5498
        Gear^.Hedgehog^.Unplaced:= true;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5499
        HHGear^.X:= _0;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5500
        HHGear^.Y:= _0;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5501
        end;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5502
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5503
    PauseMusic;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5504
    Gear^.doStep:= @doStepPianoWork;
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5505
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5506
////////////////////////////////////////////////////////////////////////////////
14571
85921db6f7c3 Disallow placement of piano beyond bounce world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14570
diff changeset
  5507
procedure doStepPianoWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5508
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5509
    r0, r1: LongInt;
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5510
    odY: hwFloat;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  5511
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5512
    AllInactive := false;
13983
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5513
    // Play piano notes with slot keys
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5514
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5515
        ((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5516
            begin
13983
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5517
                // Piano notes are played if sound OR music (or both) is enabled
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5518
                case CurrentHedgehog^.Gear^.MsgParam of
13983
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5519
                0: PlaySound(sndPiano0, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5520
                1: PlaySound(sndPiano1, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5521
                2: PlaySound(sndPiano2, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5522
                3: PlaySound(sndPiano3, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5523
                4: PlaySound(sndPiano4, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5524
                5: PlaySound(sndPiano5, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5525
                6: PlaySound(sndPiano6, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5526
                7: PlaySound(sndPiano7, false, false, true);
3ae88a9f9dca If u play Piano, you can now hear the notes if sound effects OR music is enabled
Wuzzy <Wuzzy2@mail.ru>
parents: 13980
diff changeset
  5527
                8: PlaySound(sndPiano8, false, false, true);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5528
            end;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3682
diff changeset
  5529
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5530
        CurrentHedgehog^.Gear^.MsgParam := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5531
        CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSlot);
6304
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  5532
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5533
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  5534
    if (Gear^.Pos = 5) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5535
        begin
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5536
        Gear^.dY := Gear^.dY + cGravity * 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5537
        Gear^.Y := Gear^.Y + Gear^.dY;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  5538
        if CheckGearDrowning(Gear) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5539
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  5540
            Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5541
            OnUsedAmmo(CurrentHedgehog^);
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  5542
            uStats.HedgehogSacrificed(CurrentHedgehog);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5543
            if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5544
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5545
                // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5546
                CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5547
                CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5548
                CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5549
                CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5550
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5551
                    TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5552
                TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5553
                end;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5554
            ResumeMusic
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5555
            end;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5556
        exit
3351
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  5557
        end;
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  5558
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  5559
    odY:= Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5560
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5561
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5562
    if (Gear^.State and gstDrowning) <> 0 then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5563
        begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  5564
        Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5565
        OnUsedAmmo(CurrentHedgehog^);
12297
93434ab299a0 Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents: 12282
diff changeset
  5566
        uStats.HedgehogSacrificed(CurrentHedgehog);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5567
        if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5568
            begin
3419
b66a1b597f88 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo
parents: 3417
diff changeset
  5569
            // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5570
            CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5571
            CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5572
            CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5573
            CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5574
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5575
                TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  5576
            TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5577
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5578
        ResumeMusic
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5579
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5580
    else if (Gear^.State and gstCollision) <> 0 then
3399
885304636abf Drown the hog using the piano
nemo
parents: 3398
diff changeset
  5581
        begin
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5582
        r0 := GetRandom(Gear^.Boom div 4 + 1);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5583
        r1 := GetRandom(Gear^.Boom div 4 + 1);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5584
        doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, Gear^.Boom div 2 + r1, Gear^.Hedgehog, 0);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5585
        doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, Gear^.Boom div 2 + r0, Gear^.Hedgehog, 0);
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5586
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom + r0, Gear^.Hedgehog, EXPLAutoSound);
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5587
        for r0:= 0 to 4 do
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5588
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  5589
        Gear^.dY := cGravity * 2 - odY;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  5590
        Gear^.Pos := Gear^.Pos + 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5591
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5592
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5593
        Gear^.dY := Gear^.dY + cGravity * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5594
    // let it fall faster so itdoesn't take too long for the whole attack
3382
633046fa040c Gas grenade:
mbait
parents: 3378
diff changeset
  5595
end;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5596
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5597
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5598
////////////////////////////////////////////////////////////////////////////////
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5599
procedure doStepSineGunShotWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5600
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5601
    x, y, rX, rY, t, tmp, initHealth: LongInt;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5602
    oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5603
    justCollided, justBounced: boolean;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5604
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5605
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5606
    initHealth := Gear^.Health;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5607
    lX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5608
    lY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5609
    ldX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5610
    ldY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5611
    sdy := _0_5/Distance(Gear^.dX,Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5612
    ldX := ldX * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5613
    ldY := ldY * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5614
    sdY := hwAbs(ldX) + hwAbs(ldY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5615
    sdX := _1 - hwAbs(ldX/sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5616
    sdY := _1 - hwAbs(ldY/sdY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5617
    if (ldX.isNegative = ldY.isNegative) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5618
        sdY := -sdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5619
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5620
    // initial angle depends on current GameTicks
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  5621
    t := getRandom(4096);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5622
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5623
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5624
    // used for a work-around detection of area that is within land array, but outside borders
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5625
    justCollided := false;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5626
    // this variable is just to ensure we don't run in infinite loop due to precision errors
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5627
    justBounced:= false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5628
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5629
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5630
        lX := lX + ldX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5631
        lY := lY + ldY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5632
        oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5633
        oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5634
        rX := hwRound(oX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5635
        rY := hwRound(oY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5636
        tmp := t mod 4096;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5637
        amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5638
        sine := amp * AngleSin(tmp mod 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5639
        sine.isNegative := (tmp < 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5640
        Gear^.X := lX + (sine * sdX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5641
        Gear^.Y := ly + (sine * sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5642
        Gear^.dX := Gear^.X - oX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5643
        Gear^.dY := Gear^.Y - oY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5644
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5645
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5646
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5647
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5648
        if WorldEdge = weWrap then
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5649
            begin
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5650
            if x > rightX then
10659
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5651
                repeat
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5652
                    dec(x,  playWidth);
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5653
                    dec(rx, playWidth);
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5654
                until x <= rightX
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5655
            else if x < leftX then
10659
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5656
                repeat
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5657
                    inc(x,  playWidth);
79e466c393f7 pas2c doesn't like semi-colons after repeat
sheepluva
parents: 10657
diff changeset
  5658
                    inc(rx, playWidth);
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5659
                until x >= leftX;
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5660
            end
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5661
        else if (WorldEdge = weBounce) then
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5662
            begin
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  5663
            if (not justBounced) and ((x > rightX) or (x < leftX)) then
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5664
                begin
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5665
                // reflect
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5666
                lX:= lX - ldX + ((oX - lX) * 2);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5667
                lY:= lY - ldY;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5668
                Gear^.X:= oX;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5669
                Gear^.Y:= oY;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5670
                ldX.isNegative:= (not ldX.isNegative);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5671
                sdX.isNegative:= (not sdX.isNegative);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5672
                justBounced:= true;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5673
                continue;
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5674
                end
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5675
            else
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5676
                justBounced:= false;
10652
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5677
            end;
4456836514ed wrap sinegun
sheepluva
parents: 10650
diff changeset
  5678
10657
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5679
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5680
        inc(t,Gear^.Health div 313);
f2507005be87 let sinegun bounce on weBounce
sheepluva
parents: 10652
diff changeset
  5681
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5682
        // if borders are on, stop outside land array
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5683
        if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5684
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5685
            Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5686
            Gear^.Health := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5687
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5688
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5689
            begin
10372
e49b76a12800 "fix" sinegun
sheepluva
parents: 10368
diff changeset
  5690
            if (not CheckCoordInWater(rX, rY)) or (not CheckCoordInWater(x, y)) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5691
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5692
                if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5693
                    and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5694
                        begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5695
                        if ((GameFlags and gfSolidLand) <> 0) and (Land[y, x] > 255) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5696
                            Gear^.Damage := initHealth
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5697
                        else if justCollided then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5698
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5699
                            Gear^.Damage := initHealth;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5700
                            end
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5701
                        else
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5702
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5703
                            inc(Gear^.Damage,3);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5704
                            justCollided := true;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5705
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5706
                        end
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5707
                else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5708
                    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5709
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5710
                // kick nearby hogs, dig tunnel and add some fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5711
                // if at least 5 collisions occured
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5712
                if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5713
                    begin
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5714
                    if ((GameFlags and gfSolidLand) = 0) then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5715
                        begin
13571
acc69f506914 Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
Wuzzy <Wuzzy2@mail.ru>
parents: 13469
diff changeset
  5716
                        doMakeExplosion(rX,rY,Gear^.Radius, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx);
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5717
                        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5718
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5719
                    // kick nearby hogs
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  5720
                    AmmoShove(Gear, Gear^.Boom, 50);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5721
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5722
                    dec(Gear^.Health, Gear^.Damage);
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5723
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5724
                    // explode when impacting on solid land/borders
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5725
                    if Gear^.Damage >= initHealth then
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5726
                        begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5727
                        // add some random offset to angles
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5728
                        tmp := getRandom(256);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5729
                        // spawn some flames
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5730
                        for t:= 0 to 3 do
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5731
                            begin
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5732
                            if not isZero(Gear^.dX) then rX := rx - hwSign(Gear^.dX);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5733
                            if not isZero(Gear^.dY) then rY := ry - hwSign(Gear^.dY);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5734
                            lX := AngleCos(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5735
                            lY := AngleSin(tmp + t * 512) * _0_25 * (GetRandomf + _1);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5736
                            AddGear(rX, rY, gtFlame, 0, lX,  lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5737
                            AddGear(rX, rY, gtFlame, 0, lX, -lY, 0);
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5738
                            end;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5739
                        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5740
                    // add some fire to the tunnel
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5741
                    else if getRandom(6) = 0 then
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5742
                        begin
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5743
                        tmp:= GetRandom(2 * Gear^.Radius);
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5744
                        AddGear(x - Gear^.Radius + tmp, y - GetRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0)
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5745
                        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5746
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5747
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5748
                Gear^.Damage := 0;
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5749
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  5750
                if random(100) = 0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5751
                    AddVisualGear(x, y, vgtSmokeTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5752
                end
10118
788703011d20 disallow sinegun to penetrate solid land
sheepluva
parents: 10112
diff changeset
  5753
                else dec(Gear^.Health, 5);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5754
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5755
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5756
        dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5757
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5758
        // decrease bullet size towards the end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5759
        if (Gear^.Radius > 4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5760
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5761
            if (Gear^.Health <= (initHealth div 3)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5762
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5763
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5764
        else if (Gear^.Radius > 3) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5765
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5766
            if (Gear^.Health <= (initHealth div 4)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5767
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5768
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5769
        else if (Gear^.Radius > 2) then begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5770
            if (Gear^.Health <= (initHealth div 5)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5771
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5772
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5773
        else if (Gear^.Radius > 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5774
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5775
            if (Gear^.Health <= (initHealth div 6)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5776
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5777
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5778
    until (Gear^.Health <= 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5779
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5780
    DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5781
    AfterAttack;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5782
end;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5783
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5784
procedure doStepSineGunShot(Gear: PGear);
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  5785
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5786
    HHGear: PGear;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5787
begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5788
    PlaySound(sndSineGun);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5789
11556
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5790
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5791
        begin
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5792
        HHGear := Gear^.Hedgehog^.Gear;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5793
        // push the shooting Hedgehog back
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5794
        Gear^.dX.isNegative := not Gear^.dX.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5795
        Gear^.dY.isNegative := not Gear^.dY.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5796
        HHGear^.dX := Gear^.dX;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5797
        HHGear^.dY := Gear^.dY;
13779
506cca5a48cb Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
alfadur
parents: 13763
diff changeset
  5798
        AmmoShove(Gear, 0, 79);
11556
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5799
        Gear^.dX.isNegative := not Gear^.dX.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5800
        Gear^.dY.isNegative := not Gear^.dY.isNegative;
aefc770feb65 apply to deagle and sniper only
sheepluva
parents: 11555
diff changeset
  5801
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  5802
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  5803
    Gear^.doStep := @doStepSineGunShotWork;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5804
    {$IFNDEF PAS2C}
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5805
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5806
        if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  5807
            performRumble(kSystemSoundID_Vibrate);
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  5808
    {$ENDIF}
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  5809
end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5810
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5811
////////////////////////////////////////////////////////////////////////////////
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5812
procedure doStepFlamethrowerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5813
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5814
    HHGear, flame: PGear;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5815
    rx, ry, speed: hwFloat;
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5816
    i, gX, gY: LongInt;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5817
begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5818
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5819
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5820
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5821
        begin
13988
cde9920150c6 Add flamethrower sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  5822
        StopSoundChan(Gear^.SoundChannel, 300);
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5823
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5824
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5825
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5826
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  5827
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  5828
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5829
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5830
    if (GameTicks and $FF) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5831
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  5832
        if (HHGear^.Message and gmRight) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5833
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5834
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5835
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5836
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5837
                dec(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5838
            end
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  5839
        else if (HHGear^.Message and gmLeft) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5840
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5841
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5842
                dec(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5843
            else if Gear^.Tag < 20 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5844
                inc(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5845
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5846
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5847
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5848
    dec(Gear^.Timer);
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5849
    if Gear^.Timer = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5850
        begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5851
        dec(Gear^.Health);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  5852
        if (Gear^.Health mod 5) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5853
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5854
            rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5855
            ry := rndSign(getRandomf * _0_1);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  5856
            speed := _0_5 * (_10 / Gear^.Tag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5857
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5858
            flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5859
                    SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5860
                    AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  5861
            flame^.CollisionMask:= lfNotCurHogCrate;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5862
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5863
            if (Gear^.Health mod 30) = 0 then
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5864
                begin
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5865
                flame:= AddGear(gx, gy, gtFlame, 0,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5866
                        SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5867
                        AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  5868
                flame^.CollisionMask:= lfNotCurHogCrate;
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5869
                end
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5870
            end;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5871
        Gear^.Timer:= Gear^.Tag
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5872
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5873
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  5874
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5875
        begin
14003
23fb123bd70c Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Wuzzy <Wuzzy2@mail.ru>
parents: 14001
diff changeset
  5876
        HHGear^.Message:= HHGear^.Message and (not (gmAttack or gmLeft or gmRight));
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5877
        HHGear^.State := HHGear^.State and (not gstNotKickable);
13988
cde9920150c6 Add flamethrower sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13983
diff changeset
  5878
        StopSoundChan(Gear^.SoundChannel, 300);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5879
        DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5880
        AfterAttack
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5881
        end
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  5882
    else
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5883
        begin
4256
e78cb3eb228e remove floating point/rounding
nemo
parents: 4254
diff changeset
  5884
        i:= Gear^.Health div 5;
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  5885
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5886
            begin
4258
1766fbab35d8 Switch to Damage - Tag is already in use
nemo
parents: 4256
diff changeset
  5887
            Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  5888
            FreeAndNilTexture(Gear^.Tex);
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13856
diff changeset
  5889
            Gear^.Tex := RenderStringTex(FormatA(trmsg[sidFuel], ansistring(inttostr(i))),
13645
cb0191394133 Use full string for sidFuel and avoid string concatenation
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  5890
                         cWhiteColor, fntSmall)
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5891
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  5892
        end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5893
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5894
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5895
procedure doStepFlamethrower(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5896
var
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5897
    HHGear: PGear;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5898
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  5899
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5900
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight));
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5901
    HHGear^.State := HHGear^.State or gstNotKickable;
14637
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5902
    (* NOTE: Flamethrower sound is supposed to start instantly (no fade in),
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5903
    but this would cause the game volume to screw up because of a bug in SDL_mixer:
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5904
    https://bugzilla.libsdl.org/show_bug.cgi?id=4205
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5905
    As workaround, a tiny fade-in delay was added.
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5906
    FIXME: Remove the fade-in delay argument when the SDL bug has been fixed. *)
5132548cdb77 Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wuzzy <Wuzzy2@mail.ru>
parents: 14621
diff changeset
  5907
    Gear^.SoundChannel := LoopSound(sndFlamethrower, 20);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5908
    Gear^.doStep := @doStepFlamethrowerWork
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5909
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  5910
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5911
////////////////////////////////////////////////////////////////////////////////
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5912
procedure doStepLandGunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5913
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  5914
    HHGear, land: PGear;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5915
    rx, ry, speed: hwFloat;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5916
    i, gX, gY: LongInt;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5917
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5918
    AllInactive := false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5919
    HHGear := Gear^.Hedgehog^.Gear;
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5920
    if HHGear = nil then
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5921
        begin
13990
1670fc3957df Add sound for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 13989
diff changeset
  5922
        StopSoundChan(gear^.SoundChannel);
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5923
        DeleteGear(gear);
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5924
        exit
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5925
        end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5926
    HedgehogChAngle(HHGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5927
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5928
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5929
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5930
    if (GameTicks and $FF) = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5931
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5932
        if (HHGear^.Message and gmRight) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5933
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5934
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5935
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5936
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5937
                dec(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5938
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5939
        else if (HHGear^.Message and gmLeft) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5940
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5941
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5942
                dec(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5943
            else if Gear^.Tag < 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5944
                inc(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5945
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5946
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5947
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5948
    dec(Gear^.Timer);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5949
    if Gear^.Timer = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5950
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5951
        dec(Gear^.Health);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5952
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5953
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  5954
        ry := rndSign(getRandomf * _0_1);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5955
        speed := (_3 / Gear^.Tag);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  5956
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5957
        land:= AddGear(gx, gy, gtFlake, gstTmpFlag,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5958
                SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  5959
                AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  5960
        land^.CollisionMask:= lfNotCurHogCrate;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5961
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5962
        Gear^.Timer:= Gear^.Tag
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5963
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5964
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  5965
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) or ((HHGear^.Message and gmAttack) <> 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5966
        begin
14003
23fb123bd70c Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Wuzzy <Wuzzy2@mail.ru>
parents: 14001
diff changeset
  5967
        HHGear^.Message:= HHGear^.Message and (not (gmAttack or gmLeft or gmRight));
10831
19d056c10bbd Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo
parents: 10827
diff changeset
  5968
        HHGear^.State := HHGear^.State and (not gstNotKickable);
13990
1670fc3957df Add sound for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 13989
diff changeset
  5969
        StopSoundChan(gear^.SoundChannel);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5970
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5971
        AfterAttack
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5972
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5973
    else
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5974
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5975
        i:= Gear^.Health div 10;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5976
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5977
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5978
            Gear^.Damage:= i;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  5979
            FreeAndNilTexture(Gear^.Tex);
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13856
diff changeset
  5980
            Gear^.Tex := RenderStringTex(FormatA(trmsg[sidFuel], ansistring(inttostr(i))),
13645
cb0191394133 Use full string for sidFuel and avoid string concatenation
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  5981
                         cWhiteColor, fntSmall)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5982
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5983
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5984
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5985
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5986
procedure doStepLandGun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5987
var
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5988
    HHGear: PGear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5989
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5990
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5991
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight or gmAttack));
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5992
    HHGear^.State := HHGear^.State or gstNotKickable;
13990
1670fc3957df Add sound for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 13989
diff changeset
  5993
    Gear^.SoundChannel := LoopSound(sndLandGun);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5994
    Gear^.doStep := @doStepLandGunWork
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5995
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  5996
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5997
////////////////////////////////////////////////////////////////////////////////
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5998
procedure doStepPoisonCloud(Gear: PGear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  5999
begin
11240
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11207
diff changeset
  6000
    // don't bounce
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11207
diff changeset
  6001
    if WorldEdge <> weBounce then
413714b915d2 fixed: poison clouds could bounce
sheepluva
parents: 11207
diff changeset
  6002
        WorldWrap(Gear);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  6003
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6004
        begin
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  6005
        DeleteGear(Gear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  6006
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6007
        end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  6008
    dec(Gear^.Timer);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  6009
    Gear^.X:= Gear^.X + Gear^.dX;
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  6010
    Gear^.Y:= Gear^.Y + Gear^.dY;
3713
f8778904600d Engine:
smaxx
parents: 3712
diff changeset
  6011
    Gear^.dX := Gear^.dX + cWindSpeed / 4;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  6012
    Gear^.dY := Gear^.dY + cGravity / 100;
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
  6013
    if (GameTicks and $FF) = 0 then
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  6014
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
9817
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  6015
    if Gear^.State and gstTmpFlag = 0 then
2f2f4f0f671d allow poison clouds to flag active using tmpflag
nemo
parents: 9811
diff changeset
  6016
        AllInactive:= false;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6017
end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6018
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6019
////////////////////////////////////////////////////////////////////////////////
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6020
procedure doStepHammer(Gear: PGear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6021
var HHGear, tmp, tmp2: PGear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6022
         t: PGearArray;
12626
d972b31f8881 fix some fpc hints
sheepluva
parents: 12573
diff changeset
  6023
    i, dmg: LongInt;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6024
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  6025
HHGear:= Gear^.Hedgehog^.Gear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6026
HHGear^.State:= HHGear^.State or gstNoDamage;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6027
DeleteCI(HHGear);
11044
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  6028
SetLittle(HHGear^.dY);
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  6029
HHGear^.dY.IsNegative:= true;
c3d76daae637 this should prevent hogs from hovering in air after using hammer
sheepluva
parents: 11042
diff changeset
  6030
HHGear^.State:= HHGear^.State or gstMoving;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6031
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6032
t:= CheckGearsCollision(Gear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6033
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6034
for i:= 5 downto 0 do
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6035
    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6036
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6037
i:= t^.Count;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6038
while i > 0 do
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6039
    begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6040
    dec(i);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6041
    tmp:= t^.ar[i];
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6042
    if (tmp^.State and gstNoDamage) = 0 then
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  6043
        if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6044
            begin
11042
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  6045
            dmg:= 0;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 9998
diff changeset
  6046
            if (tmp^.Kind <> gtHedgehog) or (tmp^.Hedgehog^.Effects[heInvulnerable] = 0) then
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  6047
                begin
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  6048
                // base damage on remaining health
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  6049
                dmg:= (tmp^.Health - tmp^.Damage);
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  6050
                if dmg > 0 then
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  6051
                    begin
11282
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  6052
                    // always rounding down
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  6053
                    dmg:= dmg div Gear^.Boom;
11282
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  6054
d63ef6afabe3 make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents: 11240
diff changeset
  6055
                    if dmg > 0 then
14045
128fbd36eee4 Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru>
parents: 14024
diff changeset
  6056
                        ApplyDamage(tmp, CurrentHedgehog, dmg, dsHammer);
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  6057
                    end;
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6058
        tmp^.dY:= _0_03 * Gear^.Boom
11042
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  6059
                end;
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  6060
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  6061
            if (tmp^.Kind <> gtHedgehog) or (dmg > 0) or (tmp^.Health > tmp^.Damage) then
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  6062
                begin
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  6063
                tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0);
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  6064
                tmp2^.LinkedGear:= tmp;
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  6065
                SetAllToActive
d29a05a55bbc fix the fix
sheepluva
parents: 11040
diff changeset
  6066
                end;
11039
cd4b0851b060 Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents: 11020
diff changeset
  6067
            end;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6068
    end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6069
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  6070
HHGear^.State:= HHGear^.State and (not gstNoDamage);
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6071
Gear^.Timer:= 250;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6072
Gear^.doStep:= @doStepIdle
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  6073
end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6074
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6075
procedure doStepHammerHitWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6076
var
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6077
    i, j, ei: LongInt;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  6078
    HitGear: PGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6079
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6080
    AllInactive := false;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  6081
    HitGear := Gear^.LinkedGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6082
    dec(Gear^.Timer);
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  6083
    if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6084
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6085
        DeleteGear(Gear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6086
        exit
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6087
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6088
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6089
    if (Gear^.Timer mod 5) = 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6090
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6091
        AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6092
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6093
        i := hwRound(Gear^.X) - HitGear^.Radius + 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6094
        ei := hwRound(Gear^.X) + HitGear^.Radius - 2;
13609
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13608
diff changeset
  6095
        for j := 1 to 4 do doMakeExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx or EXPLForceDraw);
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13608
diff changeset
  6096
        for j := 1 to 4 do doMakeExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx or EXPLForceDraw);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6097
        while i <= ei do
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6098
            begin
13609
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
parents: 13608
diff changeset
  6099
            for j := 1 to 11 do doMakeExplosion(i, hwRound(Gear^.Y) + 3*j, 3, Gear^.Hedgehog, EXPLNoDamage or EXPLDoNotTouchAny or EXPLNoGfx or EXPLForceDraw);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6100
            inc(i, 1)
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6101
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6102
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6103
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
13608
369efa5e01fa Backed out changeset 0d920e370a78
Wuzzy <Wuzzy2@mail.ru>
parents: 13607
diff changeset
  6104
           , lfIndestructible) then
369efa5e01fa Backed out changeset 0d920e370a78
Wuzzy <Wuzzy2@mail.ru>
parents: 13607
diff changeset
  6105
            begin
369efa5e01fa Backed out changeset 0d920e370a78
Wuzzy <Wuzzy2@mail.ru>
parents: 13607
diff changeset
  6106
            Gear^.Y := Gear^.Y + _1_9
369efa5e01fa Backed out changeset 0d920e370a78
Wuzzy <Wuzzy2@mail.ru>
parents: 13607
diff changeset
  6107
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6108
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  6109
    if TestCollisionYwithGear(Gear, 1) <> 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6110
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6111
        Gear^.dY := _0;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  6112
        SetLittle(HitGear^.dX);
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  6113
        HitGear^.dY := _0;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6114
        end
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6115
    else
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6116
        begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10352
diff changeset
  6117
        if CheckCoordInWater(hwRound(Gear^.X), hwRound(Gear^.Y)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6118
            Gear^.Timer := 1
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6119
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6120
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  6121
    HitGear^.X := Gear^.X;
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  6122
    HitGear^.Y := Gear^.Y;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6123
    SetLittle(HitGear^.dY);
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  6124
    HitGear^.Active:= true;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6125
end;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6126
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6127
procedure doStepHammerHit(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6128
var
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6129
    i, y: LongInt;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6130
    ar: TRangeArray;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6131
    HHGear: PGear;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6132
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6133
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  6134
    HHGear := Gear^.Hedgehog^.Gear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6135
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6136
    y := hwRound(Gear^.Y) - cHHRadius * 2;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6137
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6138
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6139
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6140
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6141
        inc(y, 2);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6142
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6143
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6144
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6145
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6146
    Gear^.dY := HHGear^.dY;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6147
    DeleteCI(HHGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6148
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6149
    doStepHammerHitWork(Gear);
3821
03b1af3a1c8f Engine:
smaxx
parents: 3802
diff changeset
  6150
    Gear^.doStep := @doStepHammerHitWork
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  6151
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6152
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  6153
////////////////////////////////////////////////////////////////////////////////
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6154
procedure doStepResurrectorWork(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6155
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6156
    graves: PGearArrayS;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6157
    resgear: PGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6158
    hh: PHedgehog;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6159
    i: LongInt;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6160
    s: ansistring;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6161
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6162
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  6163
    hh := Gear^.Hedgehog;
4387
unc0rr
parents: 4372
diff changeset
  6164
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6165
    if ((Gear^.Message and gmUp) <> 0) then
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  6166
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6167
        if (GameTicks and $F) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6168
        exit;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6169
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6170
    else if (GameTicks and $1FF) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6171
        exit;
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  6172
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6173
    if Gear^.Power < 45 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6174
        begin
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  6175
        inc(Gear^.Power);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6176
        if TestCollisionYwithGear(hh^.Gear, -1) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6177
            hh^.Gear^.Y := hh^.Gear^.Y - _1;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6178
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6179
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  6180
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4023
diff changeset
  6181
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6182
    if graves.size = 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6183
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6184
        StopSoundChan(Gear^.SoundChannel);
3975
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  6185
        Gear^.Timer := 250;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  6186
        Gear^.doStep := @doStepIdle;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  6187
        exit;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6188
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6189
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6190
    if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6191
        begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  6192
        if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6193
        dec(hh^.Gear^.Health);
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  6194
        if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  6195
            hh^.Gear^.Damage:= 1;
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  6196
        RenderHealth(hh^);
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  6197
        RecountTeamHealth(hh^.Team);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6198
        inc(graves.ar^[Gear^.Tag]^.Health);
4265
039b08012887 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo
parents: 4262
diff changeset
  6199
        inc(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6200
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6201
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6202
        begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6203
        // now really resurrect the hogs with the hp saved in the graves
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6204
        for i:= 0 to graves.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6205
            if graves.ar^[i]^.Health > 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6206
                begin
11207
2f4d0a387a02 Pass overridden uid into AddGear instead
nemo
parents: 11206
diff changeset
  6207
                resgear := AddGear(hwRound(graves.ar^[i]^.X), hwRound(graves.ar^[i]^.Y), gtHedgehog, gstWait, _0, _0, 0,graves.ar^[i]^.Pos);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6208
                resgear^.Hedgehog := graves.ar^[i]^.Hedgehog;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6209
                resgear^.Health := graves.ar^[i]^.Health;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6210
                PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := resgear;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  6211
                graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy;
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  6212
                graves.ar^[i]^.Active:= true;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  6213
                RenderHealth(resgear^.Hedgehog^);
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  6214
                RecountTeamHealth(resgear^.Hedgehog^.Team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6215
                resgear^.Hedgehog^.Effects[heResurrected]:= 1;
14403
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14363
diff changeset
  6216
                if resgear^.Hedgehog^.King then
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14363
diff changeset
  6217
                    resgear^.Hedgehog^.Team^.hasKing:= true;
13763
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13742
diff changeset
  6218
                { Reviving a hog implies its clan is now alive, too. }
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13742
diff changeset
  6219
                resgear^.Hedgehog^.Team^.Clan^.DeathLogged:= false;
14621
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14579
diff changeset
  6220
                if (not resgear^.Hedgehog^.Team^.Passive) then
4638aa2ea8f2 Update clan passive status when team died / got resurrected
Wuzzy <Wuzzy2@mail.ru>
parents: 14579
diff changeset
  6221
                    resgear^.Hedgehog^.Team^.Clan^.Passive:= false;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6222
                s:= ansistring(resgear^.Hedgehog^.Name);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  6223
                AddCaption(FormatA(GetEventString(eidResurrected), s), capcolDefault, capgrpMessage);
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4867
diff changeset
  6224
                // only make hat-less hedgehogs look like zombies, preserve existing hats
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  6225
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  6226
                if resgear^.Hedgehog^.Hat = 'NoHat' then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  6227
                    LoadHedgehogHat(resgear^.Hedgehog^, 'Reserved/Zombie');
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6228
                end;
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  6229
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  6230
        hh^.Gear^.dY := _0;
4045
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  6231
        hh^.Gear^.dX := _0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6232
        doStepHedgehogMoving(hh^.Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6233
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6234
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6235
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6236
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6237
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6238
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6239
procedure doStepResurrector(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6240
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6241
    graves: PGearArrayS;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6242
    hh: PHedgehog;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6243
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6244
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6245
    AllInactive := false;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6246
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6247
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6248
    if graves.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6249
        begin
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6250
        hh := Gear^.Hedgehog;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6251
        for i:= 0 to graves.size - 1 do
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6252
            begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6253
            PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := nil;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6254
            graves.ar^[i]^.Health := 0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6255
            end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6256
        Gear^.doStep := @doStepResurrectorWork;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6257
        if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6258
            begin
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6259
            if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6260
            dec(hh^.Gear^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6261
            if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6262
                hh^.Gear^.Damage:= 1;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6263
            RenderHealth(hh^);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6264
            RecountTeamHealth(hh^.Team);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6265
            inc(graves.ar^[Gear^.Tag]^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  6266
            inc(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6267
            end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6268
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6269
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6270
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6271
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6272
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6273
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  6274
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6275
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  6276
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  6277
////////////////////////////////////////////////////////////////////////////////
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6278
procedure doStepNapalmBomb(Gear: PGear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6279
var
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6280
    i, gX, gY: LongInt;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6281
    dX, dY: hwFloat;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6282
begin
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6283
    AllInactive := false;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6284
    doStepFallingGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6285
    if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6286
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  6287
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6288
        gX := hwRound(Gear^.X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6289
        gY := hwRound(Gear^.Y);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6290
        for i:= 0 to 10 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6291
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  6292
            dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  6293
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6294
            AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6295
            AddGear(gX, gY, gtFlame, 0, dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6296
            AddGear(gX, gY, gtFlame, 0, -dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6297
            AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6298
        end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6299
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6300
        exit
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6301
    end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6302
    if (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6303
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  6304
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6305
        for i:= -19 to 19 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6306
           FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6307
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6308
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6309
        end;
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6310
    if (GameTicks and $3F) = 0 then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6311
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6312
    dec(Gear^.Timer)
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6313
end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  6314
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6315
////////////////////////////////////////////////////////////////////////////////
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6316
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6317
 TARDIS needs
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6318
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6319
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6320
 Hide gear  (TARDIS hedgehog was nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6321
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6322
 ... idle active for some time period ...  Pos = 4
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6323
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6324
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6325
 Restore gear  (TARDIS hedgehog was not nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6326
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6327
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6328
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6329
procedure doStepTardisWarp(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6330
var HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6331
    i,j,cnt: LongWord;
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6332
    s: ansistring;
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6333
begin
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6334
HH:= Gear^.Hedgehog;
15227
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6335
if Gear^.Tag = 0 then
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6336
    begin
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6337
    if HH^.Gear <> nil then
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6338
        begin
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6339
        if (HH^.Gear^.Damage <> 0) or (HH^.Gear^.Health = 0) or
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6340
        ((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone or gstDrowning)) <> 0) then
15258
000d3262244c Fix multiple timeboxes spawning when hog moves before timebox arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15251
diff changeset
  6341
            begin
15227
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6342
            Gear^.Tag:= 1;
15258
000d3262244c Fix multiple timeboxes spawning when hog moves before timebox arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15251
diff changeset
  6343
            HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
000d3262244c Fix multiple timeboxes spawning when hog moves before timebox arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15251
diff changeset
  6344
            HH^.Gear^.Message:= HH^.Gear^.Message and (not gmAttack);
000d3262244c Fix multiple timeboxes spawning when hog moves before timebox arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15251
diff changeset
  6345
            AfterAttack;
000d3262244c Fix multiple timeboxes spawning when hog moves before timebox arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15251
diff changeset
  6346
            end;
15227
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6347
        end
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6348
    else if HH^.GearHidden = nil then
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6349
        Gear^.Tag:= 1;
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6350
    if (Gear^.Tag = 1) and (Gear = CurAmmoGear) then
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6351
        CurAmmoGear:= nil;
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6352
    end;
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6353
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6354
if Gear^.Pos = 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6355
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6356
    StopSoundChan(Gear^.SoundChannel);
12677
c98179b00740 Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  6357
    Gear^.SoundChannel:= -1;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6358
    if (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6359
        begin
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  6360
        if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6361
            begin
15227
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6362
            if Gear^.Tag = 0 then
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6363
                AfterAttack;
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6364
            if Gear = CurAmmoGear then
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6365
                CurAmmoGear:= nil;
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6366
            if Gear^.Tag = 0 then
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6367
                HideHog(HH);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6368
            end
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  6369
        else if (HH^.GearHidden <> nil) then
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6370
            begin
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6371
            RestoreHog(HH);
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6372
            s:= ansistring(HH^.Name);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13645
diff changeset
  6373
            AddCaption(FormatA(GetEventString(eidTimeTravelEnd), s), capcolDefault, capgrpMessage)
12174
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12125
diff changeset
  6374
            end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6375
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6376
5971
44b063166bb2 revert prev - that was dumb. wrong gear.
nemo
parents: 5970
diff changeset
  6377
    inc(Gear^.Timer);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6378
    if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6379
        begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6380
        Gear^.SoundChannel := LoopSound(sndTardis);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6381
        Gear^.Pos:= 3
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6382
        end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6383
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6384
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6385
if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6386
    begin
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6387
    inc(Gear^.Power);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6388
    if (Gear^.Power = 172) and (HH^.Gear <> nil) and
15227
deaa316af414 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru>
parents: 15226
diff changeset
  6389
        (Gear^.Tag = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6390
            with HH^.Gear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6391
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6392
                State:= State or gstAnimation;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6393
                Tag:= 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6394
                Timer:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6395
                Pos:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6396
                end
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  6397
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6398
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6399
    dec(Gear^.Power);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6400
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6401
    Gear^.Pos:= 2;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6402
if (Gear^.Pos = 3) and (Gear^.Power = 0) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6403
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  6404
    StopSoundChan(Gear^.SoundChannel);
12677
c98179b00740 Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com>
parents: 12661
diff changeset
  6405
    Gear^.SoundChannel:= -1;
5710
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6406
    if HH^.GearHidden = nil then
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6407
        begin
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6408
        DeleteGear(Gear);
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6409
        exit
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  6410
        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6411
    Gear^.Pos:= 4;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6412
    // This condition might need tweaking
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  6413
    Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6414
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6415
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6416
if (Gear^.Pos = 4) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6417
    begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6418
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6419
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
9470
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6420
        with HH^.Team^.Clan^.Teams[j]^ do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6421
            for i:= 0 to Pred(HedgehogsNumber) do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6422
                if (Hedgehogs[i].Gear <> nil)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6423
                and ((Hedgehogs[i].Gear^.State and gstDrowning) = 0)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6424
                and (Hedgehogs[i].Gear^.Health > Hedgehogs[i].Gear^.Damage) then
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  6425
                    inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6426
    if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6427
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6428
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  6429
            FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6430
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  6431
        if HH^.GearHidden <> nil then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6432
            begin
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  6433
            Gear^.X:= HH^.GearHidden^.X;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  6434
            Gear^.Y:= HH^.GearHidden^.Y;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6435
            end;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6436
        Gear^.Timer:= 0;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6437
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6438
        if (HH^.GearHidden <> nil) and (cnt = 0) then // do an emergency jump back in this case. the team needs you!
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6439
            begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6440
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplosion);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6441
            Gear^.Pos:= 2;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6442
            Gear^.Power:= 255;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6443
            end
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6444
        else begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6445
            Gear^.SoundChannel := LoopSound(sndTardis);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6446
            Gear^.Pos:= 1;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  6447
            Gear^.Power:= 0;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6448
            end
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6449
        end
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  6450
    else if (CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan) then dec(Gear^.Timer)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6451
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6452
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6453
end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6454
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6455
procedure doStepTardis(Gear: PGear);
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6456
var HH: PHedgehog;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6457
begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6458
    HH:= Gear^.Hedgehog;
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6459
    if (not CanUseTardis(HH^.Gear)) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6460
    begin
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6461
        HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6462
        HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  6463
        PlaySound(sndDenied);
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6464
        DeleteGear(Gear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6465
        exit
12717
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12705
diff changeset
  6466
    end;
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  6467
    Gear^.SoundChannel := LoopSound(sndTardis);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  6468
    Gear^.doStep:= @doStepTardisWarp
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  6469
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6470
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6471
////////////////////////////////////////////////////////////////////////////////
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  6472
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6473
(*
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  6474
The ice gun has the following effects:
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  6475
A "ray" like a deagle is projected out from the gun.
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6476
All these effects assume the ray's angle is not changed and that the target type was unchanged over a number of ticks.  This is a simplifying assumption for "gun was applying freezing effect to the same target".
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6477
  * When fired at water a layer of ice textured land is added above the water.
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  6478
  * When fired at non-ice land (land and lfLandMask and not lfIce) the land is overlaid with a thin layer of ice textured land around that point (say, 1 or 2px into land, 1px above). For attractiveness, a slope would probably be needed.
11195
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6479
  * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6480
    As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6481
    If the effect is interrupted before reaching the top, the freezing state is cleared.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6482
A frozen hog will animate differently.
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14575
diff changeset
  6483
    Frozen hogs take less damage and are harder to push.
11195
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6484
    This might make freezing potentially useful for friendlies in a bad position.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6485
A frozen hog stays frozen for a certain number of turns.
ba192ec1f201 fp complained about this line being too long
sheepluva
parents: 11174
diff changeset
  6486
    Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6487
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6488
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6489
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6490
procedure updateFuel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6491
var
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6492
  t:LongInt;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6493
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6494
    t:= Gear^.Health div 10;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6495
    if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6496
    begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6497
    Gear^.Damage:= t;
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10597
diff changeset
  6498
    FreeAndNilTexture(Gear^.Tex);
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13856
diff changeset
  6499
    Gear^.Tex := RenderStringTex(FormatA(trmsg[sidFuel], ansistring(inttostr(t))),
13645
cb0191394133 Use full string for sidFuel and avoid string concatenation
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  6500
              cWhiteColor, fntSmall)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6501
    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6502
    if Gear^.Message and (gmUp or gmDown) <> 0 then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6503
        begin
13989
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6504
        if (Gear^.Tag <> 2) then
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6505
            begin
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6506
            StopSoundChan(Gear^.SoundChannel);
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6507
            Gear^.SoundChannel:= LoopSound(sndIceBeamIdle);
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6508
            Gear^.Tag:= 2;
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6509
            end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6510
        if GameTicks mod 40 = 0 then dec(Gear^.Health)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6511
        end
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  6512
    else
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6513
        begin
13989
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6514
        if (Gear^.Tag <> 1) then
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6515
            begin
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6516
            StopSoundChan(Gear^.SoundChannel);
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6517
            Gear^.SoundChannel:= LoopSound(sndIceBeam);
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6518
            Gear^.Tag:= 1;
817dc8b67b0d Add ice beam idle sound
Wuzzy <Wuzzy2@mail.ru>
parents: 13988
diff changeset
  6519
            end;
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6520
        if GameTicks mod 10 = 0 then dec(Gear^.Health)
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6521
        end
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6522
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6523
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6524
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6525
procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6526
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6527
  with Gear^ do
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6528
  begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6529
    dX:= newX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6530
    dY:= newY;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6531
    Pos:= 0;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6532
    Target.X:= NoPointX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6533
    LastDamage:= nil;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6534
    X:= Hedgehog^.Gear^.X;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6535
    Y:= Hedgehog^.Gear^.Y;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6536
  end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6537
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6538
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6539
procedure doStepIceGun(Gear: PGear);
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6540
const iceWaitCollision = 0;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6541
const iceCollideWithGround = 1;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6542
const iceCollideWithWater = 5;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6543
const groundFreezingTime = 1000;
8601
7668f92734b8 Make refactoring. Remove DrawIce function
Urbertar@gmail.com
parents: 8599
diff changeset
  6544
const iceRadius = 32;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6545
const iceHeight = 40;
7716
95117607b81a Fix some hints
unc0rr
parents: 7661
diff changeset
  6546
var
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6547
    HHGear, iter: PGear;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6548
    landRect: TSDL_Rect;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6549
    ndX, ndY: hwFloat;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  6550
    i, t, gX, gY: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6551
    hogs: PGearArrayS;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6552
    vg: PVisualGear;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6553
begin
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6554
    HHGear := Gear^.Hedgehog^.Gear;
9356
2f00db522065 oups. accidentally dropped health check
nemo
parents: 9305
diff changeset
  6555
    if (Gear^.Message and gmAttack <> 0) or (Gear^.Health = 0) or (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (HHGear^.dX.QWordValue > 4294967)  then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6556
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  6557
        StopSoundChan(Gear^.SoundChannel);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6558
        DeleteGear(Gear);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6559
        AfterAttack;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6560
        exit
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6561
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  6562
    updateFuel(Gear);
14575
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6563
    if (WorldEdge <> weBounce) then
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6564
        if WorldWrap(Gear) and (WorldEdge = weWrap) and (Gear^.Target.X = NoPointX) then
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6565
            // Use FlightTime to count number of times the gear has world-wrapped
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6566
            inc(Gear^.FlightTime);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6567
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6568
    with Gear^ do
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6569
        begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6570
        HedgehogChAngle(HHGear);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6571
        ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6572
        ndY:= -AngleCos(HHGear^.Angle) * _4;
13979
4d0c80f7aa32 Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
Wuzzy <Wuzzy2@mail.ru>
parents: 13961
diff changeset
  6573
        if (ndX <> dX) or (ndY <> dY) or (Gear^.Message and (gmUp or gmDown) <> 0) or
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6574
           (((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6575
             (Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0)) and
14575
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6576
             (not CheckCoordInWater(Target.X, Target.Y))) and (CheckGearNear(gtAirMine, int2hwFloat(Target.X),int2hwFloat(Target.Y), Gear^.Radius*3, Gear^.Radius*3) = nil) and
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6577
             (not ((WorldEdge = weBounce) and ((Target.X > rightX) or (Target.X < leftX))))) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6578
            begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6579
            updateTarget(Gear, ndX, ndY);
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6580
            Timer := iceWaitCollision;
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13571
diff changeset
  6581
            FlightTime := 0;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6582
            end
14565
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6583
        // Extend ice beam, unless it is far outside he map boundaries
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6584
        else if (not ((hwRound(X + dX) > max(LAND_WIDTH,4096)*2) or
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6585
            (hwRound(X + dX) < -max(LAND_WIDTH,4096)*2) or
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6586
            (hwRound(Y + dY) < -max(LAND_HEIGHT,4096)*2) or
45c6c12c12e2 Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Wuzzy <Wuzzy2@mail.ru>
parents: 14562
diff changeset
  6587
            (hwRound(Y + dY) > max(LAND_HEIGHT,4096)+512))) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6588
            begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6589
            X:= X + dX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6590
            Y:= Y + dY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6591
            gX:= hwRound(X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6592
            gY:= hwRound(Y);
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6593
            if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y));
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6594
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6595
            if Target.X <> NoPointX then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6596
                begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6597
                CheckCollision(Gear);
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13408
diff changeset
  6598
                if ((State and gstCollision) <> 0) or (CheckGearNear(gtAirMine, int2hwFloat(Target.X),int2hwFloat(Target.Y), Gear^.Radius*4, Gear^.Radius*4) <> nil) then
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6599
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6600
                    if Timer = iceWaitCollision then
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6601
                        begin
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6602
                        Timer := iceCollideWithGround;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6603
                        Power := GameTicks;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6604
                        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6605
                    end
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6606
                else if CheckCoordInWater(Target.X, Target.Y) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6607
                        ((Target.X and LAND_WIDTH_MASK  = 0) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6608
                         (Target.Y and LAND_HEIGHT_MASK = 0) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6609
                         (Land[Target.Y, Target.X] = lfIce) and
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6610
                         ((Target.Y+iceHeight+5 > cWaterLine) or
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6611
                          ((WorldEdge = weSea) and
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  6612
                           ((Target.X+iceHeight+5 > rightX) or
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  6613
                            (Target.X-iceHeight-5 < leftX))))
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6614
                         ) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6615
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6616
                    if Timer = iceWaitCollision then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6617
                        begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6618
                        Timer := iceCollideWithWater;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6619
                        Power := GameTicks;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6620
                        end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6621
                    end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6622
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  6623
                if (abs(gX-Target.X) < 2) and (abs(gY-Target.Y) < 2) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6624
                    begin
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  6625
                    X:= HHGear^.X;
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  6626
                    Y:= HHGear^.Y
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6627
                    end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  6628
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6629
                if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6630
                    begin
9885
34e8880f1f0a missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
nemo
parents: 9881
diff changeset
  6631
                    FillRoundInLandFT(target.x, target.y, iceRadius, icePixel);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6632
                    landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6633
                    landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6634
                    landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6635
                    landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6636
                    UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10011 9954
diff changeset
  6637
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6638
                    // Freeze nearby mines/explosives/cases too
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6639
                    iter := GearsList;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6640
                    while iter <> nil do
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6641
                        begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6642
                        if (iter^.State and gstFrozen = 0) and
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6643
                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtAirMine) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine) or (iter^.Kind = gtSMine)) and
14352
1dcc37b6913e Fix freezer failing to freeze gears with negative coordinate
Wuzzy <Wuzzy2@mail.ru>
parents: 14351
diff changeset
  6644
                           (abs(hwRound(iter^.X) - target.x) + abs(hwRound(iter^.Y) - target.y) + 2 < 2 * iceRadius)
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  6645
                           and (Distance(iter^.X - int2hwFloat(target.x), iter^.Y - int2hwFloat(target.y)) < int2hwFloat(iceRadius * 2)) then
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6646
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6647
                            for t:= 0 to 5 do
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6648
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6649
                                vg:= AddVisualGear(hwRound(iter^.X)+random(4)-8, hwRound(iter^.Y)+random(8), vgtDust, 1);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6650
                                if vg <> nil then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6651
                                    begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6652
                                    i:= random(100) + 155;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  6653
                                    vg^.Tint:= (i shl 24) or (i shl 16) or ($FF shl 8) or (random(200) + 55);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6654
                                    vg^.Angle:= random(360);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6655
                                    vg^.dx:= 0.001 * random(80);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6656
                                    vg^.dy:= 0.001 * random(80)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6657
                                    end
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6658
                                end;
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  6659
                            PlaySound(sndHogFreeze);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6660
                            if iter^.Kind = gtMine then // dud mine block
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6661
                                begin
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6662
                                iter^.State:= iter^.State or gstFrozen;
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6663
                                vg:= AddVisualGear(hwRound(iter^.X) - 4  + Random(8), hwRound(iter^.Y) - 4 - Random(4), vgtSmoke);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6664
                                if vg <> nil then
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6665
                                    vg^.Scale:= 0.5;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6666
                                PlaySound(sndVaporize);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6667
                                iter^.Health := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6668
                                iter^.Damage := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6669
                                iter^.State := iter^.State and (not gstAttacking)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6670
                                end
12305
6486a012987e Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com>
parents: 12304
diff changeset
  6671
                            else if iter^.Kind = gtSMine then // disabe sticky mine and drop it into the water
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6672
                                begin
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6673
                                iter^.State:= iter^.State or gstFrozen;
12305
6486a012987e Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com>
parents: 12304
diff changeset
  6674
                                iter^.CollisionMask:= 0;
12304
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6675
                                vg:= AddVisualGear(hwRound(iter^.X) - 2  + Random(4), hwRound(iter^.Y) - 2 - Random(2), vgtSmoke);
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6676
                                if vg <> nil then
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6677
                                    vg^.Scale:= 0.4;
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6678
                                PlaySound(sndVaporize);
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6679
                                iter^.State := iter^.State and (not gstAttacking)
6b25d117a904 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com>
parents: 12297
diff changeset
  6680
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6681
                            else if iter^.Kind = gtCase then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6682
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  6683
                                DeleteCI(iter);
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6684
                                iter^.State:= iter^.State or gstFrozen;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  6685
                                AddCI(iter)
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6686
                                end
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6687
                            else if iter^.Kind = gtAirMine then
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6688
                                begin
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6689
                                iter^.Damage:= 0;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6690
                                iter^.State:= iter^.State or gstFrozen;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6691
                                if (hwRound(iter^.X) < RightX-16) and (hwRound(iter^.X) > LeftX+16) and 
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6692
                                    (hwRound(iter^.Y) > topY+16) and (hwRound(iter^.Y) < LAND_HEIGHT-16) then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6693
                                    begin
14351
22c91ac48d38 Do not call AddCI when air mine is frozen without creating land
Wuzzy <Wuzzy2@mail.ru>
parents: 14349
diff changeset
  6694
                                    AddCI(iter);
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6695
                                    iter^.X:= int2hwFloat(min(RightX-16,max(hwRound(iter^.X), LeftX+16)));
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6696
                                    iter^.Y:= int2hwFloat(min(LAND_HEIGHT-16,max(hwRound(iter^.Y),TopY+16)));
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6697
                                    ForcePlaceOnLand(hwRound(iter^.X)-16, hwRound(iter^.Y)-16, sprFrozenAirMine, 0, lfIce, $FFFFFFFF, false, false, false);    
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6698
                                    iter^.State:= iter^.State or gstInvisible
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6699
                                    end
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6700
                                else
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6701
                                    begin
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6702
                                    updateTarget(Gear, ndX, ndY);
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6703
                                    FlightTime := 0;
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6704
                                    Timer := iceWaitCollision;
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6705
                                    Power := GameTicks;
14363
1f87c7c2b151 Make sad Pas2C happy again (add missing parenthesis around a "not")
Wuzzy <Wuzzy2@mail.ru>
parents: 14352
diff changeset
  6706
                                    iter^.State:= iter^.State and (not gstNoGravity)
14561
5e4df5413e1e tabs to spaces
nemo
parents: 14560
diff changeset
  6707
                                    end
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6708
                                end
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  6709
                            else // gtExplosives
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6710
                                begin
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6711
                                iter^.State:= iter^.State or gstFrozen;
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  6712
                                iter^.Health:= iter^.Health + cBarrelHealth
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  6713
                                end
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6714
                            end;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6715
                        iter:= iter^.NextGear
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  6716
                        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6717
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  6718
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6719
                    Timer := iceWaitCollision;
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6720
                    Power:= GameTicks
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6721
                    end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6722
10411
ee4e6d392b31 Make it a bit easier/safer to build ice bridges
nemo
parents: 10379
diff changeset
  6723
                if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime div 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6724
                    begin
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  6725
                    PlaySound(sndHogFreeze);
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6726
                    if CheckCoordInWater(Target.X, Target.Y) then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6727
                        DrawIceBreak(Target.X, Target.Y, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6728
                    else if Target.Y+iceHeight+5 > cWaterLine then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6729
                        DrawIceBreak(Target.X, Target.Y+iceHeight+5, iceRadius, iceHeight)
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14209
diff changeset
  6730
                    else if Target.X+iceHeight+5 > rightX then
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6731
                        DrawIceBreak(Target.X+iceHeight+5, Target.Y, iceRadius, iceHeight)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6732
                    else
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6733
                        DrawIceBreak(Target.X-iceHeight-5, Target.Y, iceRadius, iceHeight);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6734
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6735
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  6736
                    end;
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  6737
// freeze nearby hogs
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  6738
                hogs := GearsNear(int2hwFloat(Target.X), int2hwFloat(Target.Y), gtHedgehog, Gear^.Radius*2);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6739
                if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6740
                    for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  6741
                        if hogs.ar^[i] <> HHGear then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  6742
                            if GameTicks mod 5 = 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  6743
                                begin
8565
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6744
                                hogs.ar^[i]^.Active:= true;
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6745
                                if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] < 256 then
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6746
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] := hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] + 1
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  6747
                                else if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] = 256 then
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6748
                                    begin
9059
426aae3ffccd should unfreeze on your turn
nemo
parents: 9045
diff changeset
  6749
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 200000-1;//cHedgehogTurnTime + cReadyDelay
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6750
                                    PlaySound(sndHogFreeze);
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  6751
                                    end;
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  6752
                                end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6753
                inc(Pos)
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6754
                end
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10580
diff changeset
  6755
            else if (t > 400) and (CheckCoordInWater(gX, gY) or
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6756
                    (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  6757
                        and (Land[gY, gX] <> 0))) then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  6758
                begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6759
                Target.X:= gX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6760
                Target.Y:= gY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6761
                X:= HHGear^.X;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  6762
                Y:= HHGear^.Y
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13386
diff changeset
  6763
                end
14575
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6764
            else if (WorldEdge = weBounce) and ((gX > rightX) or (gX < leftX)) then
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6765
                begin
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6766
                Target.X:= gX;
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6767
                Target.Y:= gY;
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6768
                X:= HHGear^.X;
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6769
                Y:= HHGear^.Y
0da43a3d5500 Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Wuzzy <Wuzzy2@mail.ru>
parents: 14573
diff changeset
  6770
                end
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6771
            else
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6772
                begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6773
                iter:= CheckGearNear(Gear, gtAirMine, Gear^.Radius*2, Gear^.Radius*2);
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6774
                if (iter <> nil) and (iter^.State <> gstFrozen) then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6775
                    begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6776
                    Target.X:= gX;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6777
                    Target.Y:= gY;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6778
                    X:= HHGear^.X;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6779
                    Y:= HHGear^.Y
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6780
                    end 
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6781
                end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6782
        end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  6783
    end;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  6784
end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6785
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6786
procedure doStepAddAmmo(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6787
var a: TAmmoType;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6788
    gi: PGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6789
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6790
if Gear^.Timer > 0 then dec(Gear^.Timer)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6791
else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6792
    begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6793
    CheckSum:= CheckSum xor GameTicks;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6794
    gi := GearsList;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6795
    while gi <> nil do
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6796
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6797
        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6798
        AddRandomness(CheckSum);
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13166
diff changeset
  6799
        if (gi^.Kind = gtGenericFaller) and (gi^.Tag = 1) then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13166
diff changeset
  6800
            gi^.State:= gi^.State and (not gstTmpFlag);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6801
        gi := gi^.NextGear
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6802
        end;
13290
fd1017c85dd4 might as well put this after the last mining
nemo
parents: 13286
diff changeset
  6803
    if Gear^.Pos = posCaseUtility then
fd1017c85dd4 might as well put this after the last mining
nemo
parents: 13286
diff changeset
  6804
         a:= GetUtility(Gear^.Hedgehog)
fd1017c85dd4 might as well put this after the last mining
nemo
parents: 13286
diff changeset
  6805
    else a:= GetAmmo(Gear^.Hedgehog);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6806
    AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6807
    DeleteGear(Gear)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6808
    end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6809
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6810
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6811
procedure doStepGenericFaller(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6812
begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6813
if Gear^.Timer < $FFFFFFFF then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6814
    if Gear^.Timer > 0 then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6815
        dec(Gear^.Timer)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6816
    else
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6817
        begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6818
        DeleteGear(Gear);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6819
        exit
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  6820
        end;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6821
if (Gear^.State and gstTmpFlag <> 0) or (GameTicks and $7 = 0) then
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6822
    begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6823
    doStepFallingGear(Gear);
14291
7a7c090f96f6 topY too
nemo
parents: 14289
diff changeset
  6824
    if (Gear^.Tag = 1) and (GameTicks and $FF = 0) and (hwRound(Gear^.X) < leftX) or (hwRound(Gear^.X) > rightX) or (hwRound(Gear^.Y) < topY) then
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6825
        begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6826
        Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6827
        Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6828
        Gear^.dX:= _90-(GetRandomf*_360);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6829
        Gear^.dY:= _90-(GetRandomf*_360)
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6830
        end;
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  6831
    end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  6832
end;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6833
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13855
diff changeset
  6834
// TODO: Finish creeper implementation
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6835
procedure doStepCreeper(Gear: PGear);
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6836
var i,t,targDist,tmpDist: LongWord;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6837
    targ, tmpG: PGear;
13618
d6b79a080a3e Remove unused variables of creeper handler
Wuzzy <Wuzzy2@mail.ru>
parents: 13615
diff changeset
  6838
    tX, tY: hwFloat;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6839
    vg: PVisualGear;
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6840
begin
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6841
    targ:= nil;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6842
    doStepFallingGear(Gear);
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6843
    if (Gear^.State and gstFrozen) <> 0 then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6844
        begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6845
        if Gear^.Damage > 0 then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6846
            begin
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6847
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6848
            DeleteGear(Gear)
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6849
            end;
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6850
        exit
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14345
diff changeset
  6851
        end;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6852
    if (TurnTimeLeft = 0) or (Gear^.Angle = 0) or (Gear^.Hedgehog = nil) or (Gear^.Hedgehog^.Gear = nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6853
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6854
        Gear^.Hedgehog:= nil;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6855
        targ:= nil;
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6856
        end
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6857
    else if Gear^.Hedgehog <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6858
        targ:= Gear^.Hedgehog^.Gear;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6859
    if (targ <> nil) and ((GameTicks and $3F) = 0) and (TestCollisionYKick(Gear, 1) <> 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6860
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6861
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6862
        if vg <> nil then vg^.Tint:= $FF0000FF;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6863
        if (Gear^.X < targ^.X) then // need to add collision checks to avoid walking off edges or getting too close to obstacles where jumping is needed
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6864
            if (WorldEdge = weWrap) and ((targ^.X - Gear^.X) > ((Gear^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - targ^.X))) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6865
                 Gear^.dX:= -cLittle
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6866
            else
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6867
                 Gear^.dX:= cLittle
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6868
        else if (Gear^.X > targ^.X) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6869
            if (WorldEdge = weWrap) and ((Gear^.X - targ^.X) > ((targ^.X - int2hwFloat(LeftX)) + (int2hwFloat(RightX) - Gear^.X))) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6870
                Gear^.dX:= cLittle
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6871
            else
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6872
                Gear^.dX:= -cLittle;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6873
        if (GetRandom(30) = 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6874
            begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6875
            Gear^.dY := -_0_15;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6876
            Gear^.dX:= SignAs(_0_15, Gear^.dX);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6877
            end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6878
        MakeHedgehogsStep(Gear);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6879
        end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6880
    if (TurnTimeLeft = 0) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6881
        AllInactive := false;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6882
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6883
    if targ <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6884
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6885
        tX:=Gear^.X-targ^.X;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6886
        tY:=Gear^.Y-targ^.Y;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6887
        // allow escaping - should maybe flag this too
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6888
        if (GameTicks > Gear^.FlightTime+10000) or 
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6889
            ((tX.Round+tY.Round > Gear^.Angle*6) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6890
            (hwRound(hwSqr(tX) + hwSqr(tY)) > sqr(Gear^.Angle*6))) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6891
            targ:= nil
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6892
        end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6893
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6894
    // If in ready timer, or after turn, or in first 5 seconds of turn (really a window due to extra time utility)
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6895
    // or mine is inactive due to lack of gsttmpflag or hunting is disabled due to seek radius of 0
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6896
    // then we aren't hunting
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6897
    if (ReadyTimeLeft > 0) or (TurnTimeLeft = 0) or 
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6898
        ((TurnTimeLeft < cHedgehogTurnTime) and (cHedgehogTurnTime-TurnTimeLeft < 5000)) or
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6899
        (Gear^.State and gsttmpFlag = 0) or
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6900
        (Gear^.Angle = 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6901
        gear^.State:= gear^.State and (not gstChooseTarget)
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6902
    else if
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6903
    // todo, allow not finding new target, set timeout on target retention
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6904
        (Gear^.State and gstAttacking = 0) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6905
        ((GameTicks and $FF) = 17) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6906
        (GameTicks > Gear^.FlightTime) then // recheck hunted hog
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6907
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6908
        gear^.State:= gear^.State or gstChooseTarget;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6909
        if targ <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6910
             targDist:= Distance(Gear^.X-targ^.X,Gear^.Y-targ^.Y).Round
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6911
        else targDist:= 0;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6912
        for t:= 0 to Pred(TeamsCount) do
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6913
            with TeamsArray[t]^ do
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6914
                for i:= 0 to cMaxHHIndex do
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6915
                    if Hedgehogs[i].Gear <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6916
                        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6917
                        tmpG:= Hedgehogs[i].Gear;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6918
                        tX:=Gear^.X-tmpG^.X;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6919
                        tY:=Gear^.Y-tmpG^.Y;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6920
                        if (Gear^.Angle = $FFFFFFFF) or
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6921
                            ((tX.Round+tY.Round < Gear^.Angle) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6922
                            (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Angle))) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6923
                            begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6924
                            if targ <> nil then tmpDist:= Distance(tX,tY).Round;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6925
                            if (targ = nil) or (tmpDist < targDist) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6926
                                begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6927
                                if targ = nil then targDist:= Distance(tX,tY).Round
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6928
                                else targDist:= tmpDist;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6929
                                Gear^.Hedgehog:= @Hedgehogs[i];
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6930
                                targ:= tmpG;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6931
                                end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6932
                            end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6933
                        end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6934
        if targ <> nil then Gear^.FlightTime:= GameTicks + 5000
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6935
        end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6936
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6937
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6938
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6939
        if ((Gear^.State and gstAttacking) = 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6940
            begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6941
            if ((GameTicks and $1F) = 0) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6942
                begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6943
                if targ <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6944
                    begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6945
                    tX:=Gear^.X-targ^.X;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6946
                    tY:=Gear^.Y-targ^.Y;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6947
                    if (tX.Round+tY.Round < Gear^.Boom) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6948
                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6949
                    Gear^.State := Gear^.State or gstAttacking
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6950
                    end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6951
                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6952
                    Gear^.State := Gear^.State or gstAttacking
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6953
                end
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  6954
            end
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6955
        else // gstAttacking <> 0
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6956
            begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6957
            AllInactive := false;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6958
            if (Gear^.Timer and $1FF) = 0 then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6959
                PlaySound(sndVaporize);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6960
            if Gear^.Timer = 0 then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6961
                begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6962
                // recheck
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6963
                if targ <> nil then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6964
                    begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6965
                    tX:=Gear^.X-targ^.X;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6966
                    tY:=Gear^.Y-targ^.Y;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6967
                    if (tX.Round+tY.Round < Gear^.Boom) and
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6968
                       (hwRound(hwSqr(tX) + hwSqr(tY)) < sqr(Gear^.Boom)) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6969
                        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6970
                        Gear^.Hedgehog:= CurrentHedgehog;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6971
                        tmpG:= FollowGear;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6972
                        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6973
                        FollowGear:= tmpG;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6974
                        DeleteGear(Gear);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6975
                        exit
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6976
                        end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6977
                    end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6978
                else if (Gear^.Angle > 0) and (CheckGearNear(Gear, gtHedgehog, Gear^.Boom, Gear^.Boom) <> nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6979
                    begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6980
                    Gear^.Hedgehog:= CurrentHedgehog;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6981
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Boom, Gear^.Hedgehog, EXPLAutoSound);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6982
                    DeleteGear(Gear);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6983
                    exit
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6984
                    end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6985
                Gear^.State:= Gear^.State and (not gstAttacking);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6986
                Gear^.Timer:= Gear^.WDTimer
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6987
                end;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6988
            if Gear^.Timer > 0 then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6989
                dec(Gear^.Timer);
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6990
            end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6991
        end
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6992
    else // gsttmpFlag = 0
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6993
        if (TurnTimeLeft = 0)
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6994
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6995
        or (CurrentHedgehog^.Gear = nil) then
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6996
        begin
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6997
        Gear^.FlightTime:= GameTicks;
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6998
        Gear^.State := Gear^.State or gsttmpFlag
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  6999
        end
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  7000
end;
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13609
diff changeset
  7001
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  7002
////////////////////////////////////////////////////////////////////////////////
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7003
procedure doStepKnife(Gear: PGear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  7004
var   a: real;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7005
begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7006
    // Gear is shrunk so it can actually escape the hog without carving into the terrain
13469
7b4643ff60ea Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
  7007
    if (Gear^.Radius = 4) and (Gear^.CollisionMask = lfAll) then Gear^.Radius:= 7;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  7008
    if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
7874
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  7009
    else if Gear^.Damage > 30 then
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  7010
        if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  7011
    Gear^.Damage:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  7012
    if Gear^.Timer > 0 then dec(Gear^.Timer);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7013
    if (Gear^.State and gstMoving <> 0) and (Gear^.State and gstCollision = 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7014
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7015
        DeleteCI(Gear);
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  7016
        Gear^.Radius:= 7;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7017
        // used for damage and impact calc. needs balancing I think
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents: 11396
diff changeset
  7018
        Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*Gear^.Boom/10000));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7019
        doStepFallingGear(Gear);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7020
        AllInactive := false;
7864
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  7021
        a:= Gear^.DirAngle;
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  7022
        CalcRotationDirAngle(Gear);
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  7023
        Gear^.DirAngle:= a+(Gear^.DirAngle-a)*2*hwSign(Gear^.dX) // double rotation
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7024
        end
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  7025
    else if (Gear^.CollisionIndex = -1) and (Gear^.Timer = 0) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7026
        begin
11770
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11558
diff changeset
  7027
        if Gear^.Health > 0 then
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11558
diff changeset
  7028
            PlaySound(Gear^.ImpactSound);
10860d4bca22 Add sound effects for: cleaver impact, air mine impact, using extra time
Wuzzy <almikes@aol.com>
parents: 11558
diff changeset
  7029
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  7030
            Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(30)-15);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  7031
            if (Gear^.dX.isNegative and Gear^.dY.isNegative) or
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  7032
             ((not Gear^.dX.isNegative) and (not Gear^.dY.isNegative)) then Gear^.DirAngle:= Gear^.DirAngle-90;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7033
        Gear^.dX:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7034
        Gear^.dY:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7035
        Gear^.State:= Gear^.State and (not gstMoving) or gstCollision;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  7036
        Gear^.Radius:= 16;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7037
        if Gear^.Health > 0 then AmmoShove(Gear, Gear^.Health, 0);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7038
        Gear^.Health:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  7039
        Gear^.Timer:= 500;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  7040
        AddCI(Gear)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7041
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7042
    else if GameTicks and $3F = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7043
        begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  7044
        if  (TestCollisionYwithGear(Gear,-1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  7045
        and (TestCollisionXwithGear(Gear, 1) = 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9698
diff changeset
  7046
        and (TestCollisionXwithGear(Gear,-1) = 0)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7047
        and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7048
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  7049
end;
12197
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  7050
de9144250c37 Add gear gtDuck: rubber duck
Wuzzy <almikes@aol.com>
parents: 12179
diff changeset
  7051
////////////////////////////////////////////////////////////////////////////////
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7052
procedure doStepMinigunWork(Gear: PGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7053
var HHGear: PGear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7054
    bullet: PGear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7055
    rx, ry: hwFloat;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7056
    gX, gY: LongInt;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7057
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7058
    AllInactive:= false;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7059
    HHGear := Gear^.Hedgehog^.Gear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7060
    if HHGear = nil then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7061
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7062
        ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7063
        DeleteGear(gear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7064
        exit
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7065
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7066
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7067
    HedgehogChAngle(HHGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7068
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7069
    dec(Gear^.Timer);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7070
    if (Gear^.Timer mod 50) = 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7071
    begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7072
        Gear^.Tag := ((Gear^.Tag - 1) and 1) + 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7073
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7074
        gX := hwRound(Gear^.X) + GetLaunchX(amMinigun, hwSign(HHGear^.dX), HHGear^.Angle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7075
        gY := hwRound(Gear^.Y) + GetLaunchY(amMinigun, HHGear^.Angle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7076
        rx := rndSign(getRandomf * _0_2);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7077
        ry := rndSign(getRandomf * _0_2);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7078
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7079
        bullet:= AddGear(gx, gy, gtMinigunBullet, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
13468
f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru>
parents: 13413
diff changeset
  7080
        bullet^.CollisionMask:= lfNotCurHogCrate;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7081
        bullet^.WDTimer := Gear^.WDTimer;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7082
        Inc(Gear^.WDTimer);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7083
13152
7040506c831f Fix direction of dispensed bullet shells from shotgun/sniper/minigun
alfadur
parents: 13145
diff changeset
  7084
        CreateShellForGear(Gear, Gear^.Tag and 1);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7085
    end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7086
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7087
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7088
    begin
13328
15d804dcd736 Stop minigun sound when gtMinigun is destroyed
alfadur
parents: 13326
diff changeset
  7089
        if (HHGear^.State and gstHHDriven) = 0 then
15d804dcd736 Stop minigun sound when gtMinigun is destroyed
alfadur
parents: 13326
diff changeset
  7090
            StopSound(sndMinigun);
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7091
        HHGear^.State := HHGear^.State and (not gstNotKickable);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7092
        ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7093
        DeleteGear(Gear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7094
        AfterAttack
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7095
    end
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7096
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7097
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7098
procedure doStepMinigun(Gear: PGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7099
var HHGear: PGear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7100
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7101
    dec(Gear^.Timer);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7102
    if (Gear^.Timer mod 100) = 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7103
        Gear^.Tag := (Gear^.Tag + 1) and 1;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7104
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7105
    if Gear^.Timer = 0 then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7106
        begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7107
        Gear^.Tag := 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7108
        HHGear := Gear^.Hedgehog^.Gear;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7109
        HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7110
        HHGear^.State := HHGear^.State or gstNotKickable;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7111
13159
44351ea57b71 Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru>
parents: 13158
diff changeset
  7112
        Gear^.Timer := Gear^.Karma;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7113
        Gear^.WDTimer := 0; // Order of the next bullet;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7114
        ClearHitOrder();
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7115
        Gear^.doStep := @doStepMinigunWork
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7116
        end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7117
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7118
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7119
////////////////////////////////////////////////////////////////////////////////
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7120
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7121
procedure doStepMinigunBullet(Gear: PGear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7122
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7123
    Gear^.Data:= nil;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7124
    // remember who fired this
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7125
    if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7126
        Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7127
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7128
    Gear^.X := Gear^.X + Gear^.dX * 2;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7129
    Gear^.Y := Gear^.Y + Gear^.dY * 2;
13156
deab88f1f6f7 Improve appearance of bullet trails, slight fade out at beginning
alfadur
parents: 13152
diff changeset
  7130
    Gear^.FlightTime := 0;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7131
    Gear^.doStep := @doStepBulletWork
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7132
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12842
diff changeset
  7133
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  7134
end.