gameServer2/src/server/handlers/lobby.rs
author alfadur
Wed, 27 Jun 2018 23:26:29 +0300
changeset 13432 6f6a866c86a2
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child 13449 914f9b970f4d
permissions -rw-r--r--
Send more data on room joining
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use mio;
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use server::{
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    server::HWServer,
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    client::ClientId,
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    actions::{Action, Action::*}
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};
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use protocol::messages::{
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    HWProtocolMessage,
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    HWServerMessage::*
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};
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use utils::is_name_illegal;
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pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
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    use protocol::messages::HWProtocolMessage::*;
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    match message {
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        CreateRoom(name, password) => {
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            let actions =
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                if is_name_illegal(&name) {
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                    vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
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                } else if server.has_room(&name) {
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                    vec![Warn("A room with the same name already exists.".to_string())]
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                } else {
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                    let flags_msg = ClientFlags(
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                        "+hr".to_string(),
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                        vec![server.clients[client_id].nick.clone()]);
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                    vec![AddRoom(name, password),
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                         flags_msg.send_self().action()]
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                };
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            server.react(client_id, actions);
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        },
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        Chat(msg) => {
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            let chat_msg = ChatMsg(server.clients[client_id].nick.clone(), msg);
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            server.react(client_id, vec![chat_msg.send_all().but_self().action()]);
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        },
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        JoinRoom(name, password) => {
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            let actions;
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            {
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                let room = server.rooms.iter().find(|(_, r)| r.name == name);
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                let room_id = room.map(|(_, r)| r.id);
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                let nicks = server.clients.iter()
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                    .filter(|(_, c)| c.room_id == room_id)
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                    .map(|(_, c)| c.nick.clone())
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                    .collect();
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                let c = &mut server.clients[client_id];
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                actions = if let Some((_, r)) = room {
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                    if c.protocol_number != r.protocol_number {
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                        vec![Warn("Room version incompatible to your Hedgewars version!".to_string())]
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                    } else {
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                        vec![MoveToRoom(r.id),
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                             RoomJoined(nicks).send_self().action()]
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                    }
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                } else {
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                    vec![Warn("No such room.".to_string())]
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                };
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            }
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            server.react(client_id, actions);
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        },
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        List => warn!("Deprecated LIST message received"),
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        _ => warn!("Incorrect command in lobby state"),
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    }
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}